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    4.1.1 hotfix update now available

    UPDATE: 5-12-2014
    The optional 4.1.1 update is now available to all, click on the update install option on the launcher. Thank you!

    Hi everyone!

    4.1.1 Update Fixes:

    - Fixed shader material instances not being saved to DDC, causing many shaders to be rebuilt when loading the editor.
    - Fixed crash on iOS/Android reading blueprint assets with certain unaligned opcodes.
    - Fixed handling of volume buttons on Android.
    - Fixed sporadic crash caused by race condition in the XboxOne texture compressor.
    - Fixed engine compiling more shaders than necessary in the material editor.
    - Fixed severe performance regression for some GPU combos on Windows, where the engine would fall back to the software renderer.
    - Fixed crash when pressing the news feed refresh button multiple times.
    - Updated .gitignore to include SDL2
    - Addressed an analytics error

    If you previously opted-in for the preview of 4.1.1 Hotfix make sure that you remove the tag -applabel=Production-Preview your launcher shortcut.

    For Source users on GitHub with a currently active subscription, you can grab the latest 4.1.1 version from the following link (be sure to be logged into your GitHub account for the link to work): https://github.com/EpicGames/UnrealE.../4.1.1-release

    Please be sure to let us know if you experience any issues with this update.

    Thanks!
    Last edited by Tim Hobson; 05-12-2014, 01:52 PM.
    Stephen Ellis | Senior Engine Coordinator

    #2
    Yup, works good! Shaders compile much less frequently, it's so much easier to iterate with materials I'll post again if I notice any major crashes/problems. But so far, so good!
    Fully dynamic Time of Day System blueprint: https://forums.unrealengine.com/show...e-of-Day-Setup Download it for free now!

    Comment


      #3
      Ditto that. Quite a relief to be able to fiddle with shaders again. Good job sorting that out!

      Comment


        #4
        I noticed the software renderer sometimes triggers when you're trying to paste HEX codes for the hue of lighting in a blueprint-lamp's preferences, and the window's width can fall off the screen ad infinitum...

        Epic may wish to repro that, if they haven't already done so, before rolling out 4.1.1.
        CEO, Sr. Product Design Engineer - Rushboard Technologies | http://www.rushboardtech.com

        Comment


          #5
          UPDATE: 5-8-2014
          We have rolled out an additional update to the 4.1.1 preview which addresses an analytics error. This is an optional update, click on the update install option on the launcher. Thank you!
          Adam Davis | Marketplace Support | Epic Games
          How to report a bug? | Installation & Setup issues? | Answerhub Bug Reports | Twitter

          Comment


            #6
            Originally posted by Hyncharas View Post
            I noticed the software renderer sometimes triggers when you're trying to paste HEX codes for the hue of lighting in a blueprint-lamp's preferences, and the window's width can fall off the screen ad infinitum...

            Epic may wish to repro that, if they haven't already done so, before rolling out 4.1.1.
            Hi Hyncharas,

            Please post this to the answerhub at http://answers.unrealengine.com so we can track and investigate this report. Thank you and have a great day!
            Adam Davis | Marketplace Support | Epic Games
            How to report a bug? | Installation & Setup issues? | Answerhub Bug Reports | Twitter

            Comment


              #7
              Where is the launcher shortcut? I know what I have to plug in, but where is it?

              Comment


                #8
                hi, I am a new guy
                I want to know what does it mean "- Updated .gitignore to include SDL2"?
                Does it mean in 4.1.1 we can't use SDL2 with UE4?

                Comment


                  #9
                  Very nice. Seems much more stable and not compiling shaders every 5 minutes is glorious.

                  Comment


                    #10
                    Originally posted by Tiny2014 View Post
                    hi, I am a new guy
                    I want to know what does it mean "- Updated .gitignore to include SDL2"?
                    Does it mean in 4.1.1 we can't use SDL2 with UE4?
                    No it doesn't, if you're using the launcher version it's irrelevant.
                    Contact: enlight in #unrealengine IRC channel on Freenode, or @macagonator on Twitter

                    Comment


                      #11
                      is 4.1.1 available on the mac and if so where can I download it. I don't see an option in the launcher.
                      Dustin Tinkler

                      https://www.artstation.com/dustomatic

                      Comment


                        #12
                        Hi dustintinkler,

                        You have to enter the parameter using Terminal. After typing the command line in, then when you open the editor you should see a line that says "update launcher", selecting this will allow you to upgrade to the 4.1.1 preview.

                        Go to finder>applications>utilities>terminal and in the terminal.app type this in (with the spaces included!):

                        open -n /Applications/Unreal\ Engine.app --args -applabel=Production.Preview


                        Thank you and have a great day!
                        Adam Davis | Marketplace Support | Epic Games
                        How to report a bug? | Installation & Setup issues? | Answerhub Bug Reports | Twitter

                        Comment


                          #13
                          Is 4.2 preview build up? Because a friend is having errors compiling it. If so, please correct it, so I may download it and use it. Thanks.

                          Comment


                            #14
                            Hi DarkInfiktrator,

                            Are you referring to the 4.1.1 preview build or the 4.2 master build on github?
                            Adam Davis | Marketplace Support | Epic Games
                            How to report a bug? | Installation & Setup issues? | Answerhub Bug Reports | Twitter

                            Comment


                              #15
                              I can't find the shortcut. I only have a "verify install" option. Is there some way you can re upload the update? The file you posted is no longer online and there is no way for me to fix this. Thank you.

                              I tried using the -applabel=Production-Preview with the shortcut for the launcher but that doesn't work for me.
                              That's all you are supposed to do right? You right click on the short cut and then paste in the line after it? This doesn't work for me.
                              Last edited by lerygen; 05-09-2014, 04:28 PM.

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