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Unreal Engine 4.8 Released!

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    [RELEASE] Unreal Engine 4.8 Released!

    Unreal Engine 4.8 is here!

    Our latest update gives you all the tools you need to build expansive open worlds, VR experiences, and anything else you have in mind! Create huge, photoreal worlds with major optimizations to landscape, grass, and foliage rendering, or build new realities anywhere you like thanks to our multiplatform VR support. These and tons of other tool and performance enhancements await you in Unreal Engine 4.8, our biggest release to date!

    This release includes 189 great changes that were submitted from Unreal Engine's amazing community of developers. Check out the full list of contributors on the Unreal Engine 4.8 Release Notes page!

    Register to download UE4

    Go to Full 4.8 Release Notes

    Feature Highlights

    Grass Rendering and Procedural Foliage Systems

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    We've optimized our Grass Systems for use with large open worlds. Use it to produce huge amounts of grass and ground cover with temporal LOD cross-fading. We're also releasing an experimental preview of the procedural foliage system we used to paint foliage across our GDC 2015 Kite Demo.

    Post Processing Enhancements and Tools

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    Major increase in accuracy of our Motion Blur, including morph target animations that can now generate motion blur. We've also updated our depth of field to be more physically-based, as well as added a new Tone Mapper to achieve more filmic look.

    Multiplatform VR Support

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    Support for all the latest VR hardware including Oculus Rift, Samsung Gear VR, Steam VR, Leap Motion, and Sony Project Morpheus.

    Network Replays

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    "Scrubbable" network replays with rewind support and live time scrubbing.

    Asset Size Mapper

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    Visualize the memory footprint of game assets in an interactive tree map UI.

    Go to Full 4.8 Release Notes
    Last edited by Stephen Ellis; 06-12-2015, 09:28 AM.
    Twitch /unrealalexander| Twitter @UnrealAlexander
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    #2
    OMG amazing! yeahh!!
    The Virtual Photographer, welcome to my world!
    AQP City, Open World Game
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      #3
      Wow its here!! Thanks Epic for all the hard work

      And thanks to all who were participating in the previews and have helped to make 4.8 better!

      edit:
      And now I spend the whole evening reading the release notes :P

      edit2:
      Ah cool! DLC and patch support!!!
      Last edited by Martin Bean; 06-10-2015, 01:55 PM.
      Lets Measure It
      Blueprints to measure distances, area's, circumferences and routes/paths. Check out the marketplace: https://www.unrealengine.com/marketp...ets-measure-it

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        #4
        nice work
        Thanks

        Comment


          #5
          Great stuff guys!! Keep up the amazing work
          [FREE] Procedural Bridge Blueprint, [FREE] Spline Enabled Ivy BP

          Comment


            #6
            nice! are we getting kite demo?
            Pursuit of Realistic Cinematic scene.

            Comment


              #7
              :O Finnaly! Thank You!

              Comment


                #8
                Originally posted by Gandosh View Post
                nice! are we getting kite demo?
                Yes! Very soon, but not today. We are trying to have it available later this week.
                Stephen Ellis | Senior Engine Coordinator

                Comment


                  #9
                  Originally posted by Stephen Ellis View Post
                  Yes! Very soon, but not today. We are trying to have it available later this week.
                  Awesome!! thank you very much.
                  Pursuit of Realistic Cinematic scene.

                  Comment


                    #10
                    Thank you!
                    Also here is what I wasn't expecting,

                    ...releasing an experimental preview of the procedural foliage system...
                    How stable is it and do you recommend us to use it for our serious projects yet or not?

                    Comment


                      #11
                      Originally posted by Maximum-Dev View Post
                      How stable is it {an experimental preview of the procedural foliage system} and do you recommend us to use it for our serious projects yet or not?
                      Whenever something is "experimental", then it shouldn't be considered as stable or ready for serious development. Use at your own risk!

                      edit: See updated information here.
                      Last edited by Stephen Ellis; 06-12-2015, 02:26 PM.
                      Stephen Ellis | Senior Engine Coordinator

                      Comment


                        #12
                        What What?!?

                        I have been waiting for this!

                        Comment


                          #13
                          Originally posted by Stephen Ellis View Post
                          Whenever something is "experimental", then it shouldn't be considered as stable or ready for serious development. Use at your own risk!
                          The procedural foliage system was shown on a twitch feed if I remember correctly. Everybody was very enthousiastic about it! Any idea when this feature will become stable?
                          Lets Measure It
                          Blueprints to measure distances, area's, circumferences and routes/paths. Check out the marketplace: https://www.unrealengine.com/marketp...ets-measure-it

                          Comment


                            #14
                            wow that is a lot of stuff!!
                            | QuinnVR | Portfolio | Twitter |

                            Comment


                              #15
                              Downloading..
                              Yayyyyy

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