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Announcing Section #4 for Survival Game - Setting up the survival game-loop

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  • replied
    Hi mans! How I can increase the lights in night game mode? Please help, because new level i can't modifiy the lights.

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  • replied
    Originally posted by Hammeran View Post
    You helped me a lot with that sample c++ project. Thank you

    Hammeran
    You're welcome!

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  • replied
    You helped me a lot with that sample c++ project. Thank you

    Hammeran

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  • replied
    Originally posted by Hammeran View Post
    Finally found it in SPlayerController.cpp
    Ah good! Was just about to reply. The message type is EHUDMessage::Game_SurviveStart if anyone was wondering.

    The message is broadcast through in this class: https://github.com/tomlooman/EpicSur.../SGameMode.cpp inside DefaultTimer()

    - Tom

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  • replied
    Finally found it in SPlayerController.cpp

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  • replied
    Originally posted by Hammeran View Post
    Hey, I want to change the TextMessage that appears on the HUD(Survive!, Prepare for the next night, ServerClientText), but i can´t find the StringVariable and the class, where it is composed.
    Hi Hammeran,

    Quickest way to find this type of content is by simply doing a Ctrl+F in visual studio (as long as you suspect it's defined in code and not in blueprint) The string you are looking for should come from the gamemode class (SCoopGamemode.cpp or SGameMode.cpp)

    - Tom

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  • replied
    Strings for the HUD(Survive, Prepare for..., ClientServerText)

    Hey, I want to change the TextMessage that appears on the HUD(Survive!, Prepare for the next night, ServerClientText), but i can´t find the StringVariable and the class, where it is composed.
    Last edited by Hammeran; 01-21-2016, 08:55 PM.

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  • replied
    看不懂.............

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  • replied
    Hey folks, i have that strange problem with TimeOfManager blueprint when i open the project, but when i start play the map all work fine, i assigned all the sounds into blueprint and play right, simply i'm curious to understand what's wrong on loading project and why all work fine, in theory my sounds had not to play if the ambient audio component is not loaded correctly.

    EDIT:

    Problem solved but i have no idea how
    Last edited by ZioYuri78; 08-26-2015, 04:04 PM. Reason: solved

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  • replied
    Originally posted by LestatDeLioncourt View Post
    It seems that in 4.8.0 the GameMode Class (AGameMode) has no default timer anymore.
    Yes there are some other API changes in 4.8 too. I'm upgrading the project this week for 4.8 support.

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  • replied
    It seems that in 4.8.0 the GameMode Class (AGameMode) has no default timer anymore.

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  • replied
    Good to hear!

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  • replied
    Found the issue in my scene

    The problem was that in my Testscene the directional light was not assigned in BP_SkySphere as directional light actor (in the details panel).
    The weird thing is, I've tested it in a blank scene with all 3 lights added and it worked fine...here it seems the light was added automatically to the SkySphere Blueprint, in the former scene it wasn't...once I've added it it worked.

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  • replied
    Originally posted by Tom Looman View Post
    BP_SkySphere is a built-in blueprint from the engine. You don't have to create one yourself and there are no modifications required.

    Yes, I know...but for any reasons I have this access issue to the directional light, so, at the moment it seems to me that the SkySphere can't access the directional light. I'll continue searching for the reason of my issue as soon as I'm at home.
    I've noticed that in the Survival Game the GameModeClass is a blueprint and it also stores BP_SkySphere as a variable. My GameMode is taken directly from code so far, maybe it play a role in the problem.


    Thanks for your reply.

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  • replied
    BP_SkySphere is a built-in blueprint from the engine. You don't have to create one yourself and there are no modifications required.

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