We're announcing the second section of the survival sample game today! The documentation will be up by the end of next week, in the meanwhile you can grab the latest source at GitHub (https://github.com/tomlooman/EpicSurvivalGameSeries). Which will continuously be worked on for the 12 week period! Use the tagged release for stable builds each section, once available.
UPDATE: Get started with this project RIGHT HERE or get right into SECTION 2
To give you an idea of what's coming I have setup a short premise for the game:
(Please note that features are subject to change, and feedback from you is taken into account when moving forward with the game's direction)
As mentioned in the original announcement thread of this project, there will be 6 sections total, each focusing on different gameplay concepts to help you understand how C++ works with Unreal Engine 4!
Features that are planned for this section:
Concepts that are covered this section:
Every two weeks a new section will be announced with a new thread alongside it!
Please use this thread for questions and feedback you might have!
Screenshots:


Get started with this project RIGHT HERE or get right into SECTION 2
UPDATE: Get started with this project RIGHT HERE or get right into SECTION 2
To give you an idea of what's coming I have setup a short premise for the game:
"The game is a third person survival game focusing on familiar mechanics from games in this genre.
You'll have to find a weapon to defend yourself.
Food and ammunition are spread throughout the level and so you are constantly on the search for resources.
Enemies may be anywhere, making too much noise while scavenging to survive will attract attention.
The environment will have interactive objects to help your defence
The game will support coop play with a buddy.
Survive as many days/nights as possible.
You will end up with a basic third person game, fully networked & a small environment with interactive objects that you may use as a base for your own survival game."
You'll have to find a weapon to defend yourself.
Food and ammunition are spread throughout the level and so you are constantly on the search for resources.
Enemies may be anywhere, making too much noise while scavenging to survive will attract attention.
The environment will have interactive objects to help your defence
The game will support coop play with a buddy.
Survive as many days/nights as possible.
You will end up with a basic third person game, fully networked & a small environment with interactive objects that you may use as a base for your own survival game."
As mentioned in the original announcement thread of this project, there will be 6 sections total, each focusing on different gameplay concepts to help you understand how C++ works with Unreal Engine 4!
Features that are planned for this section:
- Weapons support, featuring an automatic rifle
- Flashlight (as "weapon")
- UT Style Inventory
- Damage Handling, Death and respawn
- Extended AnimBlueprint
- On-player visual inventory (eg. see what you or your buddy is carrying)
Concepts that are covered this section:
- Working with arrays
- Dealing & handling damage in ue4
- Attaching/detaching actors
- Using sockets in C++
- Structs
- Manipulating materials & parameters in C++
- Driving FX with Physical Materials
Every two weeks a new section will be announced with a new thread alongside it!
Please use this thread for questions and feedback you might have!
Screenshots:
Get started with this project RIGHT HERE or get right into SECTION 2
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