No announcement yet.

Announcing Section #1 for Survival Game - Third-person Player Setup

  • Filter
  • Time
  • Show
Clear All
new posts

  • replied
    Originally posted by Tom Looman View Post
    a series for that is very welcome!
    Ok cool. As soon as my VDSL100 is up and ready, i will start planing this.

    Looking forward to your example game since a Survival Game was my first "project" i did in UE4 (:

    Leave a comment:

  • replied
    Originally posted by eXi View Post
    a Sample Game like the ShooterGame with comments PLUS Documentation?
    This. I am adding more code comments than ShooterGame where I deem something requires a bit more explanation. It's not going to be a video tutorial series about variables, functions etc. a series for that is very welcome!

    Leave a comment:

  • replied

    sounds great so far. But is this a tutorial or will this be a Sample Game like the ShooterGame with comments PLUS Documentation?

    Because as soon as my Internet will be upgraded next week (at the moment i can't upload anything with 80kb/s x)), i am planing on creating a video "series" that covers most auf the GENERAL Unreal and C++ things.
    I want to show them what the Editor is about, what Classes they can use for which part of their game (like GameInstance, GameState, etc).

    I want to have a subsection with tutorials on learning C++! So they learn what are variables, constructors, functions etc.
    This will be in form of small 10-15 Min tutorial videos. I want to explain alot instead of showing them how i code a specific system.

    BUT if you already cover most of this in some form, i can step back and leave this to you guys.
    Last edited by eXi; 03-29-2015, 03:30 PM. Reason: Added Information

    Leave a comment:

  • Announcing Section #1 for Survival Game - Third-person Player Setup

    We're announcing the first section of the new Survival Sample Game today! The documentation will be up by the end of next week, in the meanwhile you can already grab the latest source at GitHub ( Which will continously be worked on for the 12 week period! Use the tagged release for stable builds each section, once available.

    UPDATE: Get started with this project RIGHT HERE or get right into SECTION 1

    To give you an idea of what's coming I have setup a short premise for the game:

    "The game is a third person survival game focusing on familiar mechanics from games in this genre.

    You'll have to find a weapon to defend yourself.
    Food and ammunition are spread throughout the level and so you are constantly on the search for resources.
    Enemies may be anywhere, making too much noise while scavenging to survive will attract attention.
    The environment will have interactive objects to help your defence
    The game will support coop play with a buddy.
    Survive as many days/nights as possible.

    You will end up with a basic third person game, fully networked & a small environment with interactive objects that you may use as a base for your own survival game."
    (Please note that features are subject to change, and feedback from you is taken into account when moving forward with the game's direction)

    As mentioned in the original announcement thread of this project, there will be 6 sections total, each focusing on different gameplay concepts to help you understand how C++ works with Unreal Engine 4!

    Concepts that are covered this section:
    • Setting up Input in C++.
    • Exposing functions and properties to Blueprint.
    • Replication (Networking) of Characters and Actors.
    • Raycasting.
    • Type-casting.
    • 3rd-person camera handling through components.
    • Using Timers.

    Furthermore you can use the code to learn more about: (But not explicitly covered in the upcoming docs)
    • Handling Sound & Particle FX in C++.
    • Overriding existing functionality.
    • Setup of components.
    • Using C++ character movement and behavior in AnimBlueprint.
    • Extending movement. (with Sprinting)
    • Extending CameraManager. (with FOV zoom)
    • Interacting with objects in the world.

    Every two weeks a new section will be announced with a new thread alongside it!

    Please use this thread for questions and feedback you might have!
    Attached Files
    Last edited by Tom Looman; 04-16-2015, 09:46 PM.