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Ongoing C++ Gameplay Example Series: Making a Survival Game

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    #46
    Originally posted by PLASTICA-MAN View Post
    Also where can we download the example series?
    It will be available on GitHub during the development of the series (link in OP), afterwards they should appear on the Learn-tab of the launcher!
    Game Developer @ LODZERO - My Twitter | tomlooman.com UE4 samples & tutorials | C++ Survival Game (Open-Source)

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      #47
      Watching the repo already =)

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        #48
        Forked yesterday
        Join the Unreal Engine community on Reddit! | Twitter: @ZioYuri78

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          #49
          watching this...
          Acclivity Game Studios. Making a BP FPS, Tutorial Series on Blog : On Unreal Wiki : Twitch

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            #50
            What is the first date of this project?
            congratulations Tom!

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              #51
              The first module is anticipated in 2 weeks from announcement, but expect constant code releases on GitHub constantly before that time.
              Game Developer @ LODZERO - My Twitter | tomlooman.com UE4 samples & tutorials | C++ Survival Game (Open-Source)

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                #52
                very good for a newcomer like me

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                  #53
                  Will survival games have less worth now? I mean if I was to create a survival project with hopes that it will sell well, people now will just be like, "Hey you just altered the survival game code from that one thread on the unreal forums to make your game.. thats easy! Why would I pay for that!"

                  So as more of this 'community code base' becomes available, what will keep future indies marketable? Is it part of the reason UE4 became free? Games will start to lose their value as they become easier to make [programming wise] ?
                  Will it then be mostly about the visual art with a few extra mechanics thrown in?

                  Anyways this is a really amazing contribution and I'm really looking forward to it!
                  Last edited by CyberDev; 03-22-2015, 05:45 AM.

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                    #54
                    Sorry i'm a new user of Unreal Forum.
                    What is the module of this project? video on youtube? lessons step by step?images?
                    First module will begin about 3 April , right?
                    Do you will announce the next module thanks to your newsletter ? (Tom's newsletter)

                    Thanks you

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                      #55
                      Originally posted by Tom Looman View Post
                      but this time it will all be done in C++!
                      Fantastic news. I'm looking forward for this!
                      Just... Epic!

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                        #56
                        Originally posted by CyberDev View Post
                        Will survival games have less worth now? I mean if I was to create a survival project with hopes that it will sell well, people now will just be like, "Hey you just altered the survival game code from that one thread on the unreal forums to make your game.. thats easy! Why would I pay for that!"

                        So as more of this 'community code base' becomes available, what will keep future indies marketable? Is it part of the reason UE4 became free? Games will start to lose their value as they become easier to make [programming wise] ?
                        Will it then be mostly about the visual art with a few extra mechanics thrown in?

                        Anyways this is a really amazing contribution and I'm really looking forward to it!
                        I can only cover so much in just 6 modules, so we will end up with a very small game with a mini objective, with certain features that are often found in these type of games. Making this into a full featured survival game will still cost you a LOT of personal investment in time, skill and effort. (For example there won't be a full building system, or a fully featured inventory as you would find in many of these games)

                        The series is focused on teaching C++ and how it's used for Unreal Engine 4, the game and available source code is an added benefit in case you are working on a similar game for sure!

                        So you could think of it more like the existing sample games currently available (ShooterGame, Platformer example, Swing Ninja)

                        I hope that clears some things up!
                        Game Developer @ LODZERO - My Twitter | tomlooman.com UE4 samples & tutorials | C++ Survival Game (Open-Source)

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                          #57
                          Just noticed you're doing Multiplayer / networking too... I am very aroused!

                          Gonna be like Christmas up in here!

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                            #58
                            Originally posted by TheJamsh View Post
                            Just noticed you're doing Multiplayer / networking too... I am very aroused!

                            Gonna be like Christmas up in here!
                            Yes! I feel that replication is usually a very intimidating feature and I well remember the struggles when I started doing replication in UDK.
                            Game Developer @ LODZERO - My Twitter | tomlooman.com UE4 samples & tutorials | C++ Survival Game (Open-Source)

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                              #59
                              Originally posted by Tom Looman View Post
                              I can only cover so much in just 6 modules, so we will end up with a very small game with a mini objective, with certain features that are often found in these type of games. Making this into a full featured survival game will still cost you a LOT of personal investment in time, skill and effort. (For example there won't be a full building system, or a fully featured inventory as you would find in many of these games)

                              The series is focused on teaching C++ and how it's used for Unreal Engine 4, the game and available source code is an added benefit in case you are working on a similar game for sure!

                              So you could think of it more like the existing sample games currently available (ShooterGame, Platformer example, Swing Ninja)

                              I hope that clears some things up!

                              Well I kinda of agree with @CyberDev and same with @Tom Looman, when I started to make my ResidentEvil2 version on UDK, I based a lot on UnrealScript code for Weapon, InvenManager, Inventory classes

                              and came to me that people would think that way also (big deal you just got UT source and moded it!)

                              but in the end I needed to change so much stuff, that it turned an almost new code, so I think is a GREAT Epic moves on help everyone, to do all kind of gameplay.

                              I got UTSource on github these days and saw it is very like UT UnrealScript, only took away InvManager (or I did not find it =D), which makes sense on do it on ACharacter directly.

                              So I think, even doing I game of RE style here, in the end our game will need lot more coding.

                              Anyway thumbs UP again for EpicGames (Y)

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                                #60
                                Thank you, Tom Looman. There are so many blueprint tutorials, but only few C++ ones. You do a great job.
                                My Github: https://github.com/henrya2

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