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    What are now the files changed from the templates like FPS and others, now i got all different nice...
    + Now the multiplayer in-editor don't work with old classes and give a crash
    Last edited by Hevedy; 04-20-2015, 02:56 PM.
    Hevedy - Instance Tools: https://hevedy.itch.io/hevedyinstances
    Hevedy - Image Tools: https://hevedy.itch.io/imagetools

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      Are they any plans for a patching system? Downloading 4.5 GB for every single hotfix seems a little bit, er, you know....

      Comment


        I am saddened. Still broken blueprints loading and there is no hope for a solution:

        * https://answers.unrealengine.com/que...dependenc.html
        * https://answers.unrealengine.com/que...pendenc-1.html

        Comment


          Originally posted by Bozaro View Post
          I am saddened. Still broken blueprints loading and there is no hope for a solution:

          * https://answers.unrealengine.com/que...dependenc.html
          * https://answers.unrealengine.com/que...pendenc-1.html
          Hi Bozaro,

          I am a bit confused. In both of the threads you linked (your links here are broken, I used the ones from your last post), you posted that you found the specific commit for the fix and in both it seems that the errors you are seeing have been resolved internally and will be implemented into the engine, potentially in 4.8. I don't understand your meaning by "there is no hope for a solution". Can you clarify?
          Adam Davis | Marketplace Support | Epic Games
          How to report a bug? | Installation & Setup issues? | Answerhub Bug Reports | Twitter

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            Thank Epic for this update .

            I saw today from IGN France , Windows 10 will come in 4 months (free Update for Windows 7/8) , Unreal Engine is full ready for DirectX 12 ? What card ready DTX 12 Epic you advise us ?

            Comment


              Originally posted by spyro View Post
              Are they any plans for a patching system? Downloading 4.5 GB for every single hotfix seems a little bit, er, you know....
              We actually already diff chunks and only send down ones that change. My guess is that large hotfix sizes are caused by rippling changes in files like .pdb and .lib that may change drastically all throughout the file even if little has really changed, but someone on the launcher team will be investigating this in the future to see what we can do to get the size down further.

              We're also interested in doing some sort of 'optional downloads' system further down the road which would separate out the bits for different platforms, maybe the C++ libs/pdbs, etc... so you could pick and choose what you want to download / have installed.

              Cheers,
              Michael Noland

              Comment


                Originally posted by Michael Noland View Post
                We're also interested in doing some sort of 'optional downloads' system further down the road which would separate out the bits for different platforms, maybe the C++ libs/pdbs, etc... so you could pick and choose what you want to download / have installed.

                Cheers,
                Michael Noland
                That would be pretty cool. I know for example that I'm probably never going to deploy anything to iOS or HTML5 etc, so not downloading and installing all that stuff would be great.

                Comment


                  Originally posted by Adam Davis View Post
                  Hi Bozaro,

                  I am a bit confused. In both of the threads you linked (your links here are broken, I used the ones from your last post), you posted that you found the specific commit for the fix and in both it seems that the errors you are seeing have been resolved internally and will be implemented into the engine, potentially in 4.8. I don't understand your meaning by "there is no hope for a solution". Can you clarify?
                  At the moment I'm trying to get to work with these commits editor. They are repairing these problems and add new ones. Until the process converges.
                  I have no hope that in the near future will release an editor with the correct assets loading.

                  Comment


                    Nice Update but fix please "Landscape bugs".

                    Comment


                      Could you be more specific about which bugs you mean?
                      Easy to use UMG Mini Map on the UE4 Marketplace.
                      Forum thread: https://forums.unrealengine.com/show...-Plug-and-Play

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                        Hi All.Epic's Server Got a problem Because I Cant Download 4.7.6 . Please Solve it.

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                          Originally posted by Leio View Post
                          Nice Update but fix please "Landscape bugs".
                          I think he means the black chunks which appear on mobile.

                          https://answers.unrealengine.com/que...on-mobile.html

                          https://answers.unrealengine.com/que...es-on-ios.html

                          I wonder how epic fix these kind of bugs. Its really annoying to bugfix I think, because you have to make changes, then apply material again, then build again, then package again and finally deploy to mobile to see if it fixes the problem.
                          Last edited by spaceharry; 04-26-2015, 12:01 PM.

                          Comment


                            Originally posted by spaceharry View Post
                            I think he means the black chunks which appear on mobile.

                            https://answers.unrealengine.com/que...on-mobile.html

                            https://answers.unrealengine.com/que...es-on-ios.html

                            I wonder how epic fix these kind of bugs. Its really annoying to bugfix I think, because you have to make changes, then apply material again, then build again, then package again and finally deploy to mobile to see if it fixes the problem.
                            Don't worry mate, UE4 it's still a baby, all those issues will be fixes in the next updates for sure. Most of those "bugs" are actually made by our own hand.

                            Comment


                              Hello and sorry for asking here but it's really important to me.

                              Is the coming 4.8 preview version reliable enough to start a brand new project in it and then move the data to the final 4.8 ? Since the project relies highly on the new features that come with 4.8 such as ecosystem painting and large landscape handling etc.

                              Regards,
                              Alireza.
                              Artstation
                              Join the support channel
                              Gumroad Store

                              Comment


                                Originally posted by Maximum-Dev View Post
                                Hello and sorry for asking here but it's really important to me.

                                Is the coming 4.8 preview version reliable enough to start a brand new project in it and then move the data to the final 4.8 ? Since the project relies highly on the new features that come with 4.8 such as ecosystem painting and large landscape handling etc.

                                Regards,
                                Alireza.
                                You should never start or continue production work on a preview build. Feel free to try out the tools and report issues, but they are previews for a reason and I would hate for you to lose work if there turns out to be a serialization issue or something like that.

                                Cheers,
                                Michael Noland

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