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Unreal Engine 4.7 Released!

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    UPDATE!

    The 4.7.4 Hotfix is now live! It contains a number of fixes for our latest release, including many crash and Morpheus fixes, all listed below.

    If you experience a bug with the 4.7.4 Hotfix, please remember to log a bug report for the issue on the UE4 AnswerHub to the Bug Reports section.

    Fixed in 4.7.4

    UE-11891 MoveToActor doesn't update AI's path on goal actor's move
    UE-11997 Navigation crashing on PIE in absence of NavOctree
    UE-12108 [CrashReport] Ensure in UPrimitiveComponent::SetCanEverAffectNavigation()
    UE-12106 [CrashReport] Saving after blueprint change causes crash.
    UE-12443 [CrashReport] Crash in blueprints during autosave
    UE-9417 It is easy to make a comment box unselectable when it overlaps with another comment block
    UE-10891 Force deleting a blueprint that is parented to another blueprint causes crash
    UE-10865 4.6.1 to 4.7 conversion crash "Assertion failed: Pin != nullptr ...K2Node_DynamicCast.cpp]"
    UE-11523 DateTime variables will cause a crash on compile
    UE-11011 Crash (assert) when accessing a property in a blueprint
    UE-12073 [CrashReport] Disconnecting/changing blueprint nodes causes crash.
    UE-12206 GitHub 944 : UE-12128: Properly save structs when struct field default value is different
    UE-12962 Editor crashes after clicking on "Apply Instance Change to Blueprint" button
    UE-10574 Component properties of template not propagated when SpawnActor called
    UE-12109 [CrashReport] Crash while attempting to load a project
    UE-11368 uv scale of materials on hollow BSP does not persist after building geometry
    UE-4743 Crash when moving a sprite imported as part of a spritesheet to another folder if the sprite names had invalid character
    UE-11372 Access Violation in UE4Editor_SlateCore!TWeakPtr when changing view options
    UE-9824 Widget class is replaced with a placeholder class when reloaded
    UE-10040 Copy/Paste a button inside of another button then attempting to move the pasted button crashes editor
    UE-11204 Crash when returning to viewport from immersive mode with an editor window tabbed beneath
    UE-12915 Crash when using static lighting in foliage
    UE-7213 Crash occurred trying to cycle gizmo in Persona Anim BP Viewport
    UE-9982 Sprites with non-center pivots can be invisible in thumbnail renders
    UE-12196 Automatic collision generation is incorrectly rotated for sprites that were imported as rotated from a sprite sheet
    UE-12041 Sprite sheets with modified textures don't reimport correctly
    UE-7918 Sprites don't initialize PixelsPerUnrealUnit in cooked builds, causing invalid values for GetSocketLocation, etc... for assets that have Pixels/uu of 2.56
    UE-11903 Crash closing ElementalDemo game in opengl
    UE-12150 Crash launching PIE when sublevel contains landscape in hidden level
    UE-12111 [CrashReport] Crash after undoing/deleting landscape.
    UE-12433 Editor crashes when toggling off visibility for a sublevel that contains a landscape
    UE-11815 [CrashReport] Crash while attempting to connect iOS device.
    UE-12165 Morpheus crashes occasionally while running
    UE-12209 Canvas items are not drawn correctly in Morpheus
    UE-12211 Morpheus tears visibly even when VSync is on.
    UE-12212 Morpheus runs HMD distortion shader an extra time.
    UE-12324 Morpheus rendering broken when console rendering is on the screen.
    UE-11302 Cannot deploy to iPad
    UE-12063 Cannot package project on Linux
    UE-12210 Morpheus IPD is applied incorrectly.
    UE-13048 Xbox projects (code and BP) launch to black screen, logs show success
    UE-12213 Landscape material reverts to default when launched onto an Android device
    UE-12542 MAC: Very slow texture compression times in Editor
    UE-12235 Large performance regression in shadow rendering.
    UE-6190 UVs skewed in Mobile Preview mode for some skeletal meshes
    UE-11865 Open a level that contains instanced meshes (with built lighting) will crash the editor
    UE-10664 Crash in OpenGL3 and OpenGL4 occurs when opening any map after having a map loaded with foliage.
    UE-11810 [CrashReport] Crash in ULevel::BuildStreamingData casting Texture
    UE-11434 New user crashes on Editor load
    UE-12228 Invalid error messages in crashes
    Stephen Ellis | Enterprise Program Coordinator

    Comment


      Oh nice, another hotfix is out. I haven't experienced issues with my UE4 instance/project, but pretty cool you are still fixing the 4.7 update.

      Comment


        Hotfix 4.7.4 Out.

        Quickly runs to read the changelog.
        Scans for bug number (UE-12861)

        ...
        scroll
        ...
        ...

        not there...
        ...

        Developer at AmmoboxStudios.



        Eximius ( An FPS/RTS Hybrid )

        Comment


          Originally posted by Frozenfire View Post
          Hotfix 4.7.4 Out.

          Quickly runs to read the changelog.
          Scans for bug number (UE-12861)

          ...
          scroll
          ...
          ...

          not there...
          Hey Frozen, I looked into that one and it is slated to be fixed for 4.8 with a high priority. It just didn't make it into the hotfix, but we have plans to fix it shortly. Sorry for the wait.
          Last edited by Alexander Paschall; 04-02-2015, 02:23 PM. Reason: removed a word
          Twitch /unrealalexander| Twitter @UnrealAlexander
          How to report a bug? | Installation & Setup issues?
          Call me to a thread by posting this: [MENTION]Alexander Paschall[/MENTION]

          Comment


            So just hope there will be a 4.7.5
            Easy to use UMG Mini Map on the UE4 Marketplace.
            Forum thread: https://forums.unrealengine.com/show...-Plug-and-Play

            Comment


              Great update, but I am a little disappointed that UE-11311 did not make it in.
              Any time frame for this I was told it was fixed internally, share the goodness.

              And i also have a picture


              Cheers!
              Last edited by WCode; 04-02-2015, 02:36 PM. Reason: Spelling

              Comment


                Hi WCode,

                It is in the same boat as Frozenfire's bug. It has been fixed, marked as high priority and is slated to be in 4.8.
                Adam Davis | Marketplace Support | Epic Games
                How to report a bug? | Installation & Setup issues? | Answerhub Bug Reports | Twitter

                Comment


                  If it's high priority and fixed it would be something for a possible 4.7.5?
                  Easy to use UMG Mini Map on the UE4 Marketplace.
                  Forum thread: https://forums.unrealengine.com/show...-Plug-and-Play

                  Comment


                    Why do the updates just does not replace things and not re download the whole thing. I just finished installing 4.7.3 after 2 days of download. after 3 seconds 4.7.4 came out suddenly and force me to download 4 gb again. I didn't even have a chance to open the editor. Question: Is it really forced to update or I just messed something? I don't see 4.7.3 anymore.

                    Comment


                      Here's a launcher bug:

                      I thought it was re-downloading 4.7.3 again, instead of updating to 4.7.4

                      Comment


                        Originally posted by Adam Davis View Post
                        Hi WCode,

                        It is in the same boat as Frozenfire's bug. It has been fixed, marked as high priority and is slated to be in 4.8.
                        Ok that is great!
                        Thanks.

                        Comment


                          Is Oculus v0.5.0 SDK supported in UE4.7.4 ?

                          Comment


                            Originally posted by John Alcatraz View Post
                            If it's high priority and fixed it would be something for a possible 4.7.5?
                            Possibly. Although at this moment we haven't committed to any plans for a 4.7.5 Hotfix. It also needs to be noted that not every fix can be included in a Hotfix. Some fixes and updates can only be introduced in the major releases because otherwise they may break binary compatibility and some projects for the release version couldn't be opened any longer.
                            Stephen Ellis | Enterprise Program Coordinator

                            Comment


                              @MisterMonday

                              Restart the launcher before upgrate anything !

                              Comment


                                Structure default values appear to still not be working properly unfortunately.

                                UE-12206 GitHub 944 : UE-12128: Properly save structs when struct field default value is different

                                https://answers.unrealengine.com/que...undefined.html

                                I think it works if you have no inheritance (one BP class with no children). But if you have inherited BPs using these struct and you set the values to new values, then the bug comes back (click compile and some values are zeroed).
                                Last edited by Onoa; 04-03-2015, 12:50 AM.

                                Comment

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