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Unreal Engine 4.7 Released!

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    ^
    Great to hear 4.7.3 is on the cards.

    Stephen, will the child actor reset issue (which I'm told has already been fixed in internal builds) be part of 4.7.3? To recap, this bug forces you to redo setup for all child actor component nodes each time the editor restarts, so given the fix is already available this would be a huge time saver for affected users.

    For the other issue (instanced mesh) I'll work with TJ Ballard on the AnswerHub thread to get a repro going.

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      Originally posted by Stephen Ellis View Post
      No, we don't post publicly with intended release dates. These can often change at the last minute due to unforeseen issues cropping up or other circumstances. We are aiming for the 4.7.3 release early next week.
      Totally understand thanks for the info. grabbed a build off github that should work till than to keep the wheels turning. thanks for all the resources you guys keep available there are always lots of options :P

      Comment


        Another hotfix on the way, coolio! Thanks Epic

        Comment


          Originally posted by Skylonxe View Post
          I think it is nice idea to make version 4.10 special. Imagine that 4.9 and 4.8 will bring new features and there will be no new features in 4.10, whole Epic Games team would be working all time on bugfixes to make 4.10 version super stable. I really like that idea. What do you think ?
          I'm going to be the pedantic jerk and just point this out. There will never be a new version 4.10. Numerically, it is the same as 4.1. After 4.9 comes 5.0 - which either will need to be adopted into the Unreal 4 numerical version system...or smaller and smaller decimals and sub-decimals will have to follow for other things, like 4.9.9.9.9.9.4 etc.

          Comment


            Originally posted by conan_thanoz02 View Post
            I'm going to be the pedantic jerk and just point this out. There will never be a new version 4.10. Numerically, it is the same as 4.1. After 4.9 comes 5.0 - which either will need to be adopted into the Unreal 4 numerical version system...or smaller and smaller decimals and sub-decimals will have to follow for other things, like 4.9.9.9.9.9.4 etc.
            Epic already said there will be 4.10 and 4.11 and so on
            Easy to use UMG Mini Map on the UE4 Marketplace.
            Forum thread: https://forums.unrealengine.com/show...-Plug-and-Play

            Comment


              Originally posted by conan_thanoz02 View Post
              I'm going to be the pedantic jerk and just point this out. There will never be a new version 4.10. Numerically, it is the same as 4.1. After 4.9 comes 5.0 - which either will need to be adopted into the Unreal 4 numerical version system...or smaller and smaller decimals and sub-decimals will have to follow for other things, like 4.9.9.9.9.9.4 etc.
              The thing to keep in mind are that version numbers are not decimals. So after 4.9 will be 4.10 and eventually we'll have 4.100 (probably a totally different engine by then and also hoverboards will be around). In fact, the numbering is kind of arbitrary in itself and it is a common joke that we could be using "4.Kitty and 4.Panda", but then we may forget what order the animals come in.

              EDIT: Insert 4.Chicken and 4.Egg joke here. Also, there is a great explanation on software version on Wikipedia I found: http://en.wikipedia.org/wiki/Software_versioning
              Last edited by Alexander Paschall; 03-14-2015, 01:05 PM.
              Twitch /unrealalexander| Twitter @UnrealAlexander
              How to report a bug? | Installation & Setup issues?
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                4.xx 4.xxx are very good numbers and gives feeling to lot of people that it is rock stable and in reality i hope too. It is even now stable.

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                Comment


                  UPDATE!

                  The 4.7.3 Hotfix is now live! It contains a number of fixes for our latest release, including many crash fixes, all listed below.

                  If you experience a bug with the 4.7.3 Hotfix, please remember to log a bug report for the issue on the UE4 AnswerHub to the Bug Reports section.

                  Fixed in 4.7.3

                  UE-11029 Crash after converting to 4.7.0 from 4.6.1
                  UE-11404 Second player is not affecting by any gamepad input.
                  UE-11402 Editor will not build if you have PS4 code, and ONLY SDK 2.0
                  UE-11485 Compiling the engine with Xcode 6.3 beta generates errors
                  UE-10128 Preview Static mesh does not translate with socket
                  UE-11315 Bugg 38187: SIGSEGV: invalid attempt to access memory at address 0x1010102
                  UE-10569 Crash when opening maps and blueprints in user's project
                  UE-10708 Build failing for users project with all platforms
                  UE-11312 Mac Bugg 38298: SIGSEGV: invalid attempt to access memory at address 0x3
                  UE-11369 Crash when clicking on a "Two Bone IK" node
                  UE-11185 A function in a Blueprint Function Library that references another function in that library cannot be saved after closing and reopening the project
                  UE-11322 Crash when refreshing/moving/deleting BP nodes
                  UE-11743 4.7 does not support Morpheus under SDK 2.0
                  UE-11302 Cannot deploy to iPad
                  UE-11692 Crash when rendering hit proxies
                  UE-11304 Can't compile CrossCompilerTools due to missing file
                  UE-11484 Fix Xcode 6.3 beta clang issues.
                  UE-11393 Tiled landscape import' creates overlapped landscape components
                  UE-11017 GitHub 857 : Fixed native enum support in blackboard component.
                  UE-10697 Crash when opening Post Process Material with Live Data Preview running in Profiler
                  UE-11225 Closing Chunk Parameters tabs with chunk selected and reopening Destructible will cause crash
                  UE-10149 Project crashes on load after modifying Parent Blueprints
                  UE-11244 Crash when renaming assets from the Persona asset browser
                  UE-11272 Blueprint compile error when upgrading project
                  UE-11319 Crash on project open (Assertion Failed)
                  UE-11401 Need more logging in the Deployment Server
                  UE-11292 Editor Crashes when clicking on Transform(Modify) Bone node in Content Examples
                  UE-10900 Crash in FBatchingSPDI:rawMesh in stand alone game
                  UE-11505 Crash launching Blueprint Office standalone
                  UE-10856 Crash on dragging static meshes into the scene
                  UE-11298 Crash with Distance Fields while using World Composition
                  UE-11422 GitHub 894 : wrong parsing of the return of adb cmd: device
                  UE-11447 Player Character does not collide with landscape
                  UE-11638 GetActorsPerception useless in 4.7
                  UE-11589 GitHub 909 : Update .gitignore
                  UE-11605 Overridden components are broken in static Actors in cooked build
                  UE-11666 UberGraphFunction should be preloaded in Class::Link
                  UE-11711 Severe log spam when particles collide with static objects
                  UE-11640 AI Move To issues in 4.7
                  UE-11360 Placing a ' - ' in theproject name will cause the Android build to fail
                  UE-11647 Denver Tegra K1 (Nexus 9) disables rendering thread causing bad performance
                  UE-11383 Screen orientation is ignored on Android devices.
                  UE-11460 A level will not save if a Blueprint that uses a Blueprint Component with an Event Dispatcher is placed in it
                  UE-11600 Performing a hot reload on a project that contains an FStringAssetReference will crash the Editor.
                  UE-11707 Implement workaround for Localization being broken for a number of editor strings
                  UE-11592 Cook on the fly Android projects crash after launching on the device.
                  UE-11739 In some circumstances CrowdManager doesn't get created.
                  UE-11321 Crash when creating landscape
                  UE-11777 BP-implemented BT decorators end up thinking they're not on active branch
                  UE-11826 MediaPlayer14 class lookup crash with distribution builds
                  UE-11840 Launch on Nexus 9 fails due to unknown arm64-v8a architecture
                  UE-11893 Editor crashes when dragging a docked window
                  Last edited by Alexander Paschall; 03-17-2015, 12:47 PM.
                  Twitch /unrealalexander| Twitter @UnrealAlexander
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                    Yaaaaay, updating! Thanks so much

                    Comment


                      Thank you Alexander & Epic for this update , i hope , this will fix my Android problem.

                      Code:
                      UE-11840	Launch on Nexus 9 fails due to unknown arm64-v8a architecture
                      UE-11647	Denver Tegra K1 (Nexus 9) disables rendering thread causing bad performance
                      UE-11592	Cook on the fly Android projects crash after launching on the device.
                      UE-11360	Placing a ' - ' in theproject name will cause the Android build to fail
                      UE-11302	Cannot deploy to iPad
                      I don't see nothing about JavaLibs / google play-services_lib_rev19, I have serious problems with it, probably because of my custom Win7 paths, I don't know.

                      update of 2go , i need to wait 2h and see...

                      Thank

                      Comment


                        UE-11460 A level will not save if a Blueprint that uses a Blueprint Component with an Event Dispatcher is placed in it

                        Thank you so much for fixing this. It was driving me mad trying to figure out what caused it. I wanted to file a bug report but couldn't figure out how to replicate it. I really appreciate the work you guys have been putting towards bug-fixes since 4.7 came out. Keep up the great work!

                        Comment


                          Thanks Epic! I just ported my 4.6.1 project over to the new version, and everything just works, at least at first glance. Thumbs up!

                          Comment


                            Unfortunately still many bugs in 4.7.3 so I really hope there will be a 4.7.4
                            Easy to use UMG Mini Map on the UE4 Marketplace.
                            Forum thread: https://forums.unrealengine.com/show...-Plug-and-Play

                            Comment


                              Originally posted by John Alcatraz View Post
                              Unfortunately still many bugs in 4.7.3 so I really hope there will be a 4.7.4

                              Comment


                                Originally posted by John Alcatraz View Post
                                Unfortunately still many bugs in 4.7.3 so I really hope there will be a 4.7.4
                                You are way too specific... please stop it :P

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