Originally posted by Tim Hobson
View Post
Originally posted by Monops
View Post
https://answers.unrealengine.com/que...g-convert.html
(thanks to Kenomica for posting that with the repro as well)
I haven't yet found time to test my proposed workaround for this issue (the idea was to use a proxy object/blutility instead of construction scripts for instanced mesh creation). For now I've just migrated to 4.7 and started working on new stuff with empty space adorning the parts of my level where my instanced meshes used to be! :P
Comment