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Introducing Unreal Dev Grants

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  • replied
    Not to mention, I created overdrive on a shoe string budget ( social welfare) with no help from anyone, and I honestly believe that overdrive already surpasses some of the so called greatest games in the hack and Slash genre. I think I would know, been playing games since I was four. And I'm ranked at 115 in " the world" on ninja theories dmc reboot for Virgils bloody palace, psn name matriculated. Hack and Slash is my favourite genre and I can honestly say overdrive is brilliant. Now imagine what I could do if I had some proper funding and a team of like minded individuals! It has the potential to be one of the greatest hack and Slash games ever made. So why the he'll not support a real indie Dev who has worked his *** off like you claim you do?

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  • replied
    So let me get this straight? You guys at Epic have no problem blowing 20 to 50 k on projects that probably won't even earn back your investment. But you won't fund my game even though it's nearly as good gameplay wise as lost soul aside and the graphics are considerably better??? Not even a job offer, nothing, Nada, zilch...

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  • replied
    Originally posted by LukeScopegoat View Post
    Are there regular times when Unreal DevGrants are decided? I mean I know that there's no deadline for the devs, but when would we get to know about the funding and how long would it approximately take until we see the money on our bank account? Would be very interesting for further planning.
    I believe they do rounds, possibly every three months? Don't take my word for it though. It's a bit like choosing a new pope, it's an opaque process with possibly unusual criteria and a surprise answer. Just look for the white smoke of Epic Granthood.

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  • replied
    Are there regular times when Unreal DevGrants are decided? I mean I know that there's no deadline for the devs, but when would we get to know about the funding and how long would it approximately take until we see the money on our bank account? Would be very interesting for further planning.

    Leave a comment:


  • replied
    Hello all,

    After a couple of years working with UE4 we now find ourselves in a position to be able to show our progress -



    We are a very small team (2 people) and would love to hear your thoughts! There is a lot more to our game than is shown in the video but we wanted to keep our exposure limited at this time. If anyone out there loves dungeons crawlers like we do there may be an opportunity to become a beta tester, you can contact us via our website http://www.fallendungeons.com

    Really hope you like our work!

    Epic - can we please have a grant (applied a few times), we could do so much more with this game if we had some funds.

    Thanks.

    Leave a comment:


  • replied
    We just submitted our application for our online RPG. A grant would really help us pump out content because all the base systems are already developed we just lack content.

    Here's the reddit post about our game

    https://www.reddit.com/r/unrealengin..._based_online/

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  • replied
    Originally posted by PartlyAtomic View Post
    I've been seeing conflicting responses throughout this thread:

    Is there any automated confirmation that the application has been received?
    None that I'm aware of. I haven't applied for one but it seems to be a common question.

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  • replied
    I've been seeing conflicting responses throughout this thread:

    Is there any automated confirmation that the application has been received?

    Leave a comment:


  • replied
    I've just applied for the grant. I'm a solo developer looking to start my company soon.
    My game is tentatively titled "Tower Run" and is a twin-stick shooter with a bit of rogue-like elements to its reverse tower defense gameplay. Still in Alpha stages, the game lets you pilot a ship and shoot down turrets on your way to the end of the level. Get points on each level to upgrade your ship and its weapon. Upgrade your health, speed, shield, acceleration and more. ( I really need to figure out a better game description)


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    For more info and continual updates visit my twitter, and you can always support me on patreon
    https://twitter.com/Michael25991355
    https://www.patreon.com/MMaxwell

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  • replied
    Originally posted by RED_X_Strike View Post
    Does Epic accept applications for works and projects that are not able to be displayed publicly (at the time of application)? Are there recommendations when it comes to including imagery or other key information on such projects?
    Yes , there are many winners for gratz for un announced projects. just mention this at your request

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  • replied
    Originally posted by RED_X_Strike View Post
    Does Epic accept applications for works and projects that are not able to be displayed publicly (at the time of application)? Are there recommendations when it comes to including imagery or other key information on such projects?
    I had a similar issue, I didn't even receive any form of reply back from epic

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  • replied
    Does Epic accept applications for works and projects that are not able to be displayed publicly (at the time of application)? Are there recommendations when it comes to including imagery or other key information on such projects?

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  • replied
    Hello Epic. Could we submit our idea without the first demo build, or it will be better to do when we will have something to show.

    Thanks!

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  • replied
    Hello everyone, Today I've applied for the program, the game Called Screaming Sky, its uses the surrounding noise to your advantage , and its a mobile game.
    https://www.indiegogo.com/projects/s...y/x/19712940#/
    Also, I decided to release all in game assets for free on Market place if I'm able to hit a target goal


    This is 2nd time I apply, but first time my request was quite not professional at all.
    I hope I get their attention this time.







    Last edited by Omar Vector; 12-06-2018, 05:13 PM.

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  • replied
    Me and my friend has a game WIP and we have worked on it and gotten some stuff working what are the minimum? of course we want to impress, but what is the minimum. we are a team of 2 people atm looking to start our own company. we both have used UE4 for at least 2-4 years. (you never know if you don't ask)

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