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Introducing Unreal Dev Grants

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    Applied, best of luck to my fellow applicants!

    https://www.playwoodbound.com

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      Hey,

      I applied for a grant too with my Lighting Academy, but sadly...it didnt work out (as the winners were just announced today) Can I just apply again or should I wait and see if my application gets regarded the next time?

      Cheers!
      Check out UNREAL 4 Lighting Academy
      https://forums.unrealengine.com/show...ng-like-that-)

      Comment


        Originally posted by Daedalus51 View Post
        Hey,

        I applied for a grant too with my Lighting Academy, but sadly...it didnt work out (as the winners were just announced today) Can I just apply again or should I wait and see if my application gets regarded the next time?

        Cheers!
        You can always apply again when your project has made evident progress! We're currently reviewing a few from March, April and May submissions
        Let's Connect [Twitter]

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          Applied for dev grants There is early prototype video, have fun ^^



          http://toi.carnivore.games/

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            I am working on this --> https://forums.unrealengine.com/show...ift-T-The-Race


            & here later better video with many upgrades into my own,custom PhysX based vehicle engine made for my game
            Last edited by Rapid_Wirehead; 06-18-2017, 01:56 PM.

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              Scrimmage X is made by myself with the help of assets from the Unreal Market Place. The game has an engaging following on it's Instagram (38k followers) www.instagram.com/scrimmage_x . Instagram polls average 100+ comments over time. I will be submitting to both Xbox and Playstation developer programs in the next week or two. Funding will be spent on assets for character customization (I will likely pay a couple market place creators for custom work) and perfecting the online experience (I will likely pay a team of people I am friends with from the Unreal Engine Developers Meet Up's in San Diego to help me get the online experience polished). Thanks for the opportunity I have had a lot of fun developing this project with Unreal! www.twitter.com/dwardmelendez



              Last edited by Allenheathx; 05-30-2017, 11:02 AM.

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                If I can recommend a topic for help/dev grant, the UnrealCS https://forums.unrealengine.com/show...-Unreal-Engine project is progressing along on one mans free time. It's a working version of C# for UE, it hasn't gotten any attention because everyone is waiting on Microsoft to Release theres but this one does work for a shipping build as shown here.

                https://www.youtube.com/watch?v=0cL116iBHkI

                The source code is working as of UE 4.15.1 but he has not yet updated to 4.16.

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                  Applied for dev grants

                  And some level showcase

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                    I registered to DevGrants.

                    https://infinidie.samurai-gamers.com...-2017-merkava/

                    Winter Crown Works:
                    [Official website]
                    http://winter-crown-works.com/merkava/
                    [Steam Green Light]
                    http://steamcommunity.com/sharedfile.../?id=797904668

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                      Hello everyone! We registered to DevGrands!
                      Look at our project for mobile and mobile VR. It's crazy dynamic and speed on cool BATTLE CARS! Also a deep upgrade system is at your service!
                      http://www.marvex.net/

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                        Hello Epic Team
                        i just resubmitted my game after enhancement since i submitted my game before a month i believe . Grants still available ?
                        I believe there was another grant from epic team to get free Vive , but can't find the link to submit my game , can i apply to get free Vive in case team didn't pick my game for the 5k grant and is free vive grant still available ?

                        BR
                        MH

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                          This looks incredible, and I am not a huge top down player.

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                            Hello! I've submitted a grant for the Blueprint Assist plugin, aiming to make it a core feature of the engine.

                            https://forums.unrealengine.com/show...-Assist-Plugin

                            Make sure to turn on captions:
                            Blueprint Assist Plugin: Mouse free blueprint creation and quality of life features
                            Auto Size Comments Plugin (FREE): Auto resizing comment boxes

                            Comment


                              Very impressive. Nice work, and it would be a really nice addition. I like how it organized the bp cleanly. Just an idea based on this. It would be so nice to have a project organizer plug in for assets in UE4. One that would send image files into texture folder, and materials into materials folder etc. My projects become so messy I cant find my own items at times. I constantly have to search, and figure out what I named them. My non organizational skills hinder my productivity. It would be great to see a plug in that would allow my imports to categorize themselves, and send Png, jpeg, and tga files etc. to texture folder, and materials into materials folder. There may be some option I don't know about.

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                                [MENTION=733471]thadkinsjr[/MENTION] Sounds like you should use the content browse filters, they do a pretty good job at that. Ctrl-p is also a hotkey I use very often to find stuff. https://docs.unrealengine.com/latest...Guide/Filters/

                                Agree with the ogranizing problem, it does take a while for me to settle on a good folder structure. No plans to make another plugin after this one though, gotta get back into game dev after this
                                Blueprint Assist Plugin: Mouse free blueprint creation and quality of life features
                                Auto Size Comments Plugin (FREE): Auto resizing comment boxes

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