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  • Submitted | ODIN Tracker UE4 Plugin

    ODIN Tracker is a suite of tools (Issue/Task, Capture, QA, & Time Tracker) bundled into an Unreal Engine 4 Plugin that is currently in development by Binary Sword Pty Ltd.




    ODIN Capture UI & Feature Preview for v0.2:




    -----------------------------------------------------------------
    From our UE4 forum thread (be sure to vote on our poll):
    -----------------------------------------------------------------

    The ODIN Tracker UE4 Plugin has the following sub-modules:
    • Task Tracker (JIRA, GitHub, Trello, etc.)
    • Capture Tool (Image/GIF/Video + entire Blueprint capture and post-capture editing tools).
    • Time Tracker (Tracker/Logger + Timesheets with upload to JIRA/Other).
    • Settings + Custom Templates and Workflow Builder Back-End.


    We have plans for both an Offline Mode which will be partially completed in the 1.0 release with the remaining features being added in 1.1 through to 2.x and features to support running the plugin at run-time within your game for QA and Alpha/Beta Testers to have access to with included granular permission settings to manage QA, Private, and Public Alpha/Beta Tester submission access rights.

    We are also looking at supporting a 3D Space Issue/Task placement with the UE4 Editor Viewport that would include:
    • Sign/Marker with text (In-Viewport + Runtime).
    • Area/Volume Marker (In-Viewport + Editor PanelTab + Runtime) e.g. build house/car park/shopping mall within this grid space.
    • Tag to object (In-Viewport + Editor PanelTab) e.g. “This tagged [ISSUE-KEY] mesh has a broken collision volume.”


    ETA on this feature is uncertain at this stage but some elements of this feature set will most likely make their way into somewhere between 1.0 through to 2.0



    More info at: http://odintracker.io

    NOTE: Website link currently redirects to UE 4 Forum Thread but website should hopefully be up within a month or 2
    Last edited by BenjaminDSmithy; 06-18-2016, 07:12 AM. Reason: Added 2 new YouTube videos + 1 new GIF
    Regards,
    Benjamin D. Smith

    Founder & CEO | Binary Sword Pty Ltd
    Currently working on: ODIN Tracker (UE4 Plugin)

    Comment


    • So in have a Question about the Deadline.
      The first Site says, there is no Deadline. It depends on the amount which is left ?
      Is that right ? There is no Deadline ? If i submit, how long will it take to get any response ?
      The Farm - Visit us here !

      https://twitter.com/playthefarm
      https://www.instagram.com/playthefarm/

      Comment


      • Save Our Souls - Episode 1


        Hi guys, I recently pushed development torwards the UDG direction and finally submitted mine 5 days ago, I usually do things quietly until I finish but being a 1 man development team with no marketing skills means being quiet's probably bad for my health, and I've learned from the way Epic's developing Unreal Tournament and Paragon, so you can play my pre-alpha demo too if you like, Download link's on the youtube page.

        Thanks Epic, for the great opportunity.
        Last edited by I Create Art!; 06-07-2016, 05:44 AM.
        Save Our Souls Youtube Gameplay Videos & Trailers

        Comment


        • Just submitted one for Deathwave.
          UDK and UE4 programmer and Unreal engine 4 betatester. Currently working on commercial VR games.
          Deep knowlegde of C++ and blueprints.
          Games released, Deathwave, VRMultigames, DWVR:
          http://store.steampowered.com/app/463870
          http://store.steampowered.com/app/500360
          http://store.steampowered.com/app/520750

          Comment


          • Hi all Im copying my post on the UE4 developers page on Facebook:

            I want to study and archive "photorealismn" in the context of outdoor environment CGI simulation with UE4 as Im truly amazed how a game-engine can make outdoor environments look so very real.

            I understand that the Open World and KITE is a good start, but my pc (Asus, ROG G550JK, 12GB ram, Haswell i7 @ 3.4ghz, Nvidia GTX 850M 2GB vram) cant handel those assets and I cant afford to buy the hardware that can handel the Open World assets and KITE level. Is this what Unreal Dev Grants is for? Can you apply for a fund so you can get the tools needed for your plan and finally make something out of it?

            I work and study outdoor simulations with UE4 daily, but this is only for pure enthusiasm so I dont know it works then. I also dont do VR (must be the only one ) as I have epilepsy and sadly cant handel the sideeffects. Im based in Norway. If I could I gladly worked with VR as well. Hope someone can explain how it works for enthusiasm`s that want to show what a gameengine can do and push it even futher with CGI simulations.
            Last edited by Frequia; 06-13-2016, 10:43 AM.
            System
            ASUS G550JK - 12GB ram, Nvidia GeForce 850 2GB

            ArtStation
            Artwork thread

            Comment


            • If you're awarded a grant you're free to use it how you want. But I don't know your odds of getting picked for a grant just off of an idea and little else.

              Comment


              • Originally posted by pbarnhardt View Post
                But I don't know your odds of getting picked for a grant just off of an idea and little else.
                Yes, thats what Im worried about. I want to show off UE4`s power for outdoor environments as well. Now Im working wiht assets as LAM and the Nature Mega pack from the marketplace which is amazing but I want to push the engine more to see how real it can get.
                System
                ASUS G550JK - 12GB ram, Nvidia GeForce 850 2GB

                ArtStation
                Artwork thread

                Comment


                • Our team [winter crown works] submited last month.

                  Tell me impressions.
                  I would like to get everyone feedback.

                  Thanking you in advance


                  Winter Crown Works:
                  [Official website]
                  http://winter-crown-works.com/merkava/
                  [Steam Green Light]
                  http://steamcommunity.com/sharedfile.../?id=797904668

                  Comment


                  • Is the program still ongoing? I assume yes, but on the main page "Recent Grant Recipients" link is from December 2015.

                    Based on the recent live-stream, I have gathered courage and applied for Vive, but I am not sure how long should I wait. I understand they cannot reply to everyone, but what is the waiting period until it is auto-rejected?
                    I am checking my email every minute, but so far noone has looked at my application (checking the number of views on my non-public Youtube demos).

                    I am 100% committed to start developing for VR and I do not want so spend waiting multiple months for reply that can never come.

                    Comment


                    • Originally posted by Crispy_Penguin View Post
                      Is the program still ongoing? I assume yes, but on the main page "Recent Grant Recipients" link is from December 2015.

                      Based on the recent live-stream, I have gathered courage and applied for Vive, but I am not sure how long should I wait. I understand they cannot reply to everyone, but what is the waiting period until it is auto-rejected?
                      I am checking my email every minute, but so far noone has looked at my application (checking the number of views on my non-public Youtube demos).

                      I am 100% committed to start developing for VR and I do not want so spend waiting multiple months for reply that can never come.
                      The program is still going as far as we know. There's really no way of knowing anything because as you mention there are no rejection letters. Chance has recently said that they are caught up to March of this year, but two of my last submissions (One August 2015, the other January 2016) were never even clicked on. My submissions never seem to be even looked at. I pretty much gave up on this program. Good luck if you're applying, just don't hold your breath on it.


                      SEJonF.com | Twitter | Youtube | ArtStation | WIP | UE4 SciFi Assets Hallways | Interiors | Props | CMD Center | Engineer Halls & Props | Free Asset Demo | Fantasy WIP | Ice Shader

                      Comment


                      • Thanks for the reply. It is sad to see such an amazing program to be slowly sinking into the abyss.

                        Comment


                        • https://www.youtube.com/watch?v=86_X...wYk0jU&index=1


                          Hi, i am trying to make a video to show the progress of my game so I can try to get a development grant, but i'm wondering a few things, first I wonder if i should try to shave the video down to around 3 mins or should I submit the long 11 min footage video (above), I think it is probably too long and plan to edit it down but what if cutting it short shows less progress? and should I try to make it like a trailer? or get someone who knows how to edit more professionally to make it like a trailer?
                          Last edited by randallelliott; 06-26-2016, 04:46 PM.

                          Comment


                          • Allright Rig For Unreal Engine 4

                            Hi, my name is Alexander Shatalov and I am 3D developer and I am excited to introduce you to my rigging system for Unreal Engine.
                            Allright Rig is an expandable nodes and macros library for automatic creation of character rigs and working with character animation in Unreal Engine 4. The main goal is to create a possibility of creation and editing character animation, which will help to make games, previsualization, cinematics and animation movies in Unreal Engine 4.
                            Right now this system is in a demo version. I applied to the Unreal Dev Grants and if I win, I will finish the roadmap as fast as possible and the system will be free. If not, I will try to sell it on a market place. However, I am making this system for people and the roadmap will depend on customers wishes.



                            I will be happy to answer your questions in the forum thread
                            More details at http://alexallright.com/allrightrig/
                            Last edited by aleks_allright; 07-21-2016, 03:31 AM. Reason: Link to forum thread
                            Regards,
                            Alexander Shatalov

                            Technical Artist & Instructor
                            Currently working on: Allright Rig (UE4 Plugin)

                            Comment


                            • Hey everyone,

                              My name is Tim van Kan and I am lead designer on Beam Extreme.
                              I've spend the last few months working on beam extreme and it's coming together pretty nicely.
                              I also submitted my game to the unreal dev grants, looking for a small boost which will allow me to add a lot of cool stuff to the project.

                              A link to the website which also holds a playable demo
                              Steam Greenlight, please vote
                              We also have a small kickstarter going on at the moment


                              Everyone good luck with your projects! may the force be with you.

                              - Tim

                              Comment


                              • I sent an application email May 2nd for our game (with an update May 26th) we are working on and haven't received a response. Is that normal? Anyone else not get a response from them for over 2 months? I'm just trying to figure out why the response time is so slow.

                                Comment

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