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    Originally posted by mike950 View Post
    And an example why this is important. You're working on the project. You submit it.
    You then start working on other projects that you need to do.
    Meanwhile waiting to hear back. If you get a message saying not accepted yet you jump back to submitted project because that's now higher priority.
    Without feedback we never know when to start working on submitted project.
    It's a very easy and minimal time consuming courtesy towards the developer.
    I'm not sure what you're saying here. Most of the projects Epic is rewarding were months in the making and the bar seems quite high in terms of quality, not the kind of production that you put on hold to see if you're getting an award.
    Helium Rain, a realistic space opera

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      I'm trying to understand the reasoning behind not signaling the developer when they determine the status.
      They are looking at each submission anyway right?

      And realize that most developers aren't going to get anything. Do you really want to leave all those developers
      wondering whether or not their project was even looked at yet? I can't believe I'm the only one that doesn't think that's right for
      unreal and the developer.
      Last edited by mike950; 08-18-2015, 03:38 PM.

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        Originally posted by mike950 View Post
        I'm trying to understand the reasoning behind not signaling the developer when they determine the status.
        My understanding is that they simply didn't expect so many applications and don't have a scalable process to do it. That's pretty much what they've been saying here.

        Originally posted by mike950 View Post
        And realize that most developers aren't going to get anything. Do you really want to leave all those developers
        wondering whether or not their project was even looked at yet? I can't believe I'm the only one that doesn't think that's right for
        unreal and the developer.
        I'd love to get updates just as much as you - I applied for UDG after all

        What I'm saying is that no one plans to get an UDG reward. Your were arguing that developers would wait for the results from UDG to keep working on the game or not, and I don't really see this a a realistic scenario. You make a great game, you apply, and maybe you get something because your game is amazing, but at this point you are already going to publish it no matter what.
        Helium Rain, a realistic space opera

        Comment


          Originally posted by Gwenn View Post
          My understanding is that they simply didn't expect so many applications and don't have a scalable process to do it. That's pretty much what they've been saying here.
          That only makes sense if they weren't looking at every submission that comes in
          because they are already looking at the project now it's simply sending an email saying we've looked at it. They really don't even
          have to say anything other than that because you would automatically know they didn't accept it yet.
          But maybe that's not the reason..actually I don't think they gave a specific reason.

          Originally posted by Gwenn View Post
          What I'm saying is that no one plans to get an UDG reward. Your were arguing that developers would wait for the results from UDG to keep working on the game or not, and I don't really see this a a realistic scenario. You make a great game, you apply, and maybe you get something because your game is amazing, but at this point you are already going to publish it no matter what.
          Well I'm thinking that you submit in the middle or early on because you need funds to continue. So in the meantime you have to work on other projects to get money.
          So then you find out you're getting the funds and can now continue the project.
          Last edited by mike950; 08-18-2015, 06:47 PM.

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            How much $$$ is left in the fund?

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              So basically how this work is we have to ALMOST fully finish a game, just to apply for a grant? Can someone please explain this to me thoroughly. Including specifically, what they mean by "prototype"? Do they want a demo to download and try, a fairly long youtube video showing off a test level, or what? ... Because if you ask me it sounds more of a "reward" than anything... I'll only be applying because moneys VERY difficult right now and i'm going to have to buy a new PC rig (and if that's not allowed.. then i cant continue the project) so i'll be able to design and test the "levels" with high enough fps, as well as purchase a couple "assets" in the Marketplace to give me a head start.
              Last edited by Alpha Arts; 08-23-2015, 12:08 AM.

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                Originally posted by Alpha Arts View Post
                So basically how this work is we have to ALMOST fully finish a game, just to apply for a grant? Can someone please explain this to me thoroughly. Including specifically, what they mean by "prototype"? Do they want a demo to download and try, a fairly long youtube video showing off a test level, or what?
                Well I'm purely speculating here, but they specifically ask for playable demos, and they're obviously rewarding projects with decent graphics. The development stage Epic seems to be looking for is something like "playable demo that you've been working on for six months".

                Originally posted by Alpha Arts View Post
                0.... Because if you ask me it sounds more of a "reward" than anything... I'll only be applying because moneys VERY difficult right now and i'm going to have to buy a new PC rig (and if that's not allowed.. then i cant continue the project) so i'll be able to design and test the "levels" with high enough fps, as well as purchase a couple "assets" in the Marketplace to give me a head start.
                That's perfectly allowed, they said you can do whatever you want with the money, no strings attached. But your submission will only be reviewed months later if the current pace is maintained and there is a lot of competition.
                Helium Rain, a realistic space opera

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                  Originally posted by melat3mg View Post
                  How much $$$ is left in the fund?
                  Bumpity bump...

                  Comment


                    But doesn't that kind of defeat the purpose? A grant to help you develop a game BUT the game has to be about half a year in development to begin with + a playable demo. :/

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                      Actually that part of the program is amazing. They can select your project at any stage.
                      However it's the selection process itself and amount given that is a mystery and there's no
                      feedback unless you happen to be the one chosen. Or unless there are other conditions that must be met and it's more like a pre screening. It's hard to say because it's very secretive.

                      Comment


                        Originally posted by Alpha Arts View Post
                        But doesn't that kind of defeat the purpose? A grant to help you develop a game BUT the game has to be about half a year in development to begin with + a playable demo. :/
                        Maybe it's just my interpretation here. Like I said, that's only my impression. Maybe Epic just wanted to go big for the first winning projects, because of the coverage they got. Maybe the next batch will feature less advanced, maybe less professional projects. I have no idea.
                        Helium Rain, a realistic space opera

                        Comment


                          New round of Dev Grants were released!

                          https://www.unrealengine.com/blog/ne...fund-education

                          Woooo <3 Some excellent names on the list too!
                          KITATUS
                          "Information shouldn't be behind a paywall, It should be free for all!"

                          Comment


                            Congrats and well deserved!

                            I was hoping for grant too but this won't stop me from creating shootertutorial.
                            Last edited by intoxicat3; 08-27-2015, 10:59 AM.
                            How to create first person shooter game from scratch. Lots of tutorials: http://www.shootertutorial.com - celebrating 50th Tutorial!

                            My Marketplace Assets

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                              Originally posted by intoxicat3 View Post
                              Congrats and well deserved!

                              I was hoping for grant too but this won't stop me from creating shootertutorial.
                              Thanks!
                              KITATUS
                              "Information shouldn't be behind a paywall, It should be free for all!"

                              Comment


                                Originally posted by KitatusStudios View Post
                                Thanks!
                                Congrats Kitatus, that is well deserved. Happy to recognize most of the names on the list, all whom make great contributions to the community!
                                Author of Blueprints Visual Scripting for Unreal Engine
                                Creative Director at E-Line Media

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