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Game Templates In UE4

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    #16
    Personally I would like to see a template with a rudimentary inventory system and save game system (or at least a demo project showing a basic sub system that we can use as a base to start from)

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      #17
      Originally posted by Chrustec View Post
      Personally I would like to see a template with a rudimentary inventory system and save game system (or at least a demo project showing a basic sub system that we can use as a base to start from)
      The Tappy Chicken example demonstrates saved games if that helps.

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        #18
        Originally posted by WarrenM View Post
        Definitely keep letting us know what templates you want to see moving forward.
        I would love to get a few things dedicated to Oculus Rift.
        And what works best in VR is cockpit games: I know that a flying template is on its way, but what about a small car/race game, where the Oculus Rift would no turn the car but allow to look freely around

        Originally posted by WarrenM View Post
        As Meathead said, eventually users will be able to offer their own templates in the marketplace so once that opens up there should be a LOT more to choose from.
        Do you have an ETA for opening the marketplace?

        EDIT: oh, and an example of a 3D menu is a must have!

        Cheers,
        SRombauts
        Last edited by SRombauts; 04-14-2014, 07:43 AM.
        [Gamedev programmer at Darewise (Paris) - We are hiring]
        UE4 Git LFS 2.x Source Control Plugin 2.10-beta for UE4.21 - (v1 integrated by default in Beta status since UE4.7)
        UE4 Plastic SCM Source Control Plugin (1.4.0 for UE4.21)

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          #19
          Originally posted by SRombauts View Post
          I would love to get a few things dedicated to Oculus Rift.
          And what works best in VR is cockpit games: I know that a flying template is on its way, but what about a small car/race game, where the Oculus Rift would no turn the car but allow to look freely around
          Cool idea!

          Do you have an ETA for opening the marketplace?
          Nothing official yet, no.

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            #20
            +1 for the strategy game template!
            Map Generator 1.0
            Map Generator 2.0
            Map Generator 3.0

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              #21
              I might be an oddball but im actually really interested in a sports template - something where you can have a base mountain/skate park, and simple controls to go downhill or push along and jump through a park. I tried working with some basic stuff for using gravity to push a player down the hill but it seems a bit messy and didn't quite get the result i was looking for, so im mainly just hoping to find some example code to get my brain turning

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                #22
                Hello, I do not know if this is a bug or if the character is incomplete, but I know he is like this: (It would work if I place the character in the template of the previous version?)
                Unreal Development Kit/Unreal Engine 4 User

                "You're not getting what you want? Then calm, relax, push yourself a little more and wait for your moment to arrive, because everything has its time."

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                  #23
                  Good, I need a Rail Shooter template (like starfox 64)... How long would that take to make and how hard it would be?
                  Thanks

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                    #24
                    Originally posted by Aisenheim View Post
                    Good, I need a Rail Shooter template (like starfox 64)... How long would that take to make and how hard it would be?
                    Thanks
                    Incredibly easy for a Starfox 64 type game. The basics could be constructed in under an hour. I can think of a couple different ways of doing it off the top of my head. In both cases, the camera would be the root of your "player" blueprint, and then mesh of your spaceship would move relative the camera, constrained by the dimensions of your screen/play area.

                    Most obvious method: just animate the player with a Matinee.

                    Or, you could make a Waypoint blueprint. The player blueprint seeks out the first Waypoint (using Find All Actors of Class), then rotates with Interop to face that waypoint (while still flying forward based on the camera's normal), and then continues flying until it hits the waypoint. That waypoint would have a variable pointing to the next waypoint, and so on, until you reach the last waypoint in a level. Waypoints could also load and unload portions of your level, if it's very large.

                    To make it just a bit more fancy, you could have decision points (like in Starfox 64), where the player might take one path or the other. In this case, you could just have two boxes in the level, arranged such that the player will fly through one or the other depending on whether he's on the left/right or top/bottom of the screen. Each box, when overlapped by the mesh, sets the next waypoint.
                    Last edited by drekmonger; 05-05-2014, 01:19 PM.

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                      #25
                      Originally posted by kassane View Post
                      Hello, I do not know if this is a bug or if the character is incomplete, but I know he is like this: (It would work if I place the character in the template of the previous version?)
                      Yep the gun went missing in 4.1, but its back in 4.2!
                      Lead Programmer - UE4 Animation/Physics/Audio Team - Epic Games
                      Twitter: @EpicJamesG

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                        #26
                        We need more templates, there should be a RTS one, where the camera and "unit" are controlled seperately, a vehicle template too. All the current templates don't have a independent camera.

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                          #27
                          would like to see a template for both 2D and 3D fighting / beat 'em up games in the future

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                            #28
                            Originally posted by FtH|Zhane View Post
                            would like to see a template for both 2D and 3D fighting / beat 'em up games in the future
                            They are on the way
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                              #29
                              I really hope so; I'm currently stuck since now I have to learn first making animations / custom characters before doing anything since I don't have a character which afull set of basic animations like punches/kicks/block etc

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                                #30
                                A kick/punch animation blueprint for sidescrolling would be great. Or a tutorial to make one, so we can learn something
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