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    [PREVIEW] Unreal Engine 4.7 Preview

    This is an early preview of the upcoming 4.7 release. This Preview is only available with the binary editor via the Epic Games Launcher. We are modifying our preview process to release earlier in the development cycle so our developer-community can help us catch issues sooner, and we will release updated previews during the development cycle. Please be aware that the preview releases are not fully quality tested, that they are still under heavy active development, and that they should be considered as unstable until the final release. Developers should not convert their projects for active development on preview releases. Please test on copies of your project instead.

    We encourage users to check out the preview to try new features and inform us of any issues which we may not have caught. A Known Issues list is provided below which will be updated periodically. If you discover any additional issues with this preview release, please report the issue here or on the Bug Reports section of the Unreal Engine AnswerHub.

    4.7 Preview Summary

    This list provides a brief summary of updates in this release. Full release notes will be made available with the final 4.7 release. We may not be able to provide additional information about updates at this time.

    - Animation layer editing
    - Support for generating animation from a physics simulation
    - New powerful AI logging tool available: Windows > Developer Tools > Visual Logger
    - Foliage rendering performance significantly improved! Hundreds of thousands of foliage instances can be efficiently rendered and edited, with per-instance LOD support and per-pixel dithered LOD transitions.
    - Hot Reload improvements
    - Oculus Rift support is updated to 0.4.4 runtimes
    - Blueprint Merge tool now a full feature!
    - UObject usability improvements
    - GameplayDebugger is now available also in pure Blueprint projects!
    - Blueprint compile time and editor performance improvements
    - Can now set default values on local function variables in Blueprints
    - "Set" variable nodes now have an output pin that acts as a "Get" variable node
    - Can now change Blueprint variable types without removing all instances of the node from the Blueprint
    - Mobile Preview in Editor has moved out of experimental! You can now preview how your game will look on mobile devices directly in the editor viewport. Settings -> Preview Rendering Level -> Mobile / HTML5.
    - Faster iteration for iOS deployment! Deploy only newer files to Documents directory on phone.
    - Improved support for case-sensitive Linux file systems
    - Linux editor usability UI fixes, e.g., window ordering, drag and drop, etc.
    - New! UnrealCodeAnalyzer tool for analyzing PCH header usage across the codebase
    - In-level Component Editing
    - HTML5 is now included in the binary release
    - C++ Classes in Content Browser
    - Redesigned Blueprint Editor UI with "unified layout"
    - Automatic asset importing
    - Git source control support (Thanks to community member SRombauts)
    - Convert Actors to Blueprint Classes
    - New Tool-tip look and feel
    - New Asset Thumbnail look and feel
    - Ability to add "Content Packs" and "Feature Packs" to your project through Content Browser
    - Blueprint stablility (eliminated circular dependency corruption)
    - Blueprintable components
    - Paper2D improvements to tile map support (EXPERIMENTAL!) and 2D Terrain splines.

    Known Issues

    This is a list of recently discovered bugs in our 4.7 Preview engine release. This list includes high priority bugs discovered by Epic, as well as all confirmed community-reported bugs. We will attempt to resolve critical bugs before the final 4.7 release, other bugs that do not block development or have workarounds may be marked to be fixed in one of the future major releases.

    Please be aware that this is not a comprehensive list of all engine bugs, it is simply a snapshot of some of the latest bugs discovered with this preview release. This list will be periodically updated with new additions and to reflect which ones have been fixed internally, so be sure to check back!

    Important Known Issues:
    UE-9965 Code Project exits to main screen on launch for Android

    Known Issues (Reported for 4.7)

    UE-9924 Extra Large Meshes Imported from Maya Flicker in Engine
    UE-9880 Hiding the Widget Component no longer removes the UI Widget from its parent container
    UE-9848 Editor Drop Down Menus become out of place when moving across a small screen to a larger display
    UE-7944 Animgraph-Blend node-Alpha Scale Bias-larger values imprecise
    UE-9935 Tutorial Green Pulse Beacon does not display on Binary Builds
    UE-9929 Internal Compiler Error when adding two components with close to identical names
    UE-9896 Child BP does not update location when parent actor is moved
    UE-9829 Access None with Event Hit to get Physical Material type
    UE-9828 Recompiling while a StaticMesh variable get selected clears the default value (visually)
    UE-9824 Widget class is replaced with a placeholder class when reloaded
    UE-9792 Crash occurs applying instance changes to blueprint after adding component
    UE-9783 SteamOS UT mouse is offset when launching the game in windowed mode
    UE-9774 SteamOS UT mouse dissappears after quitting a match
    UE-9763 Reparenting between SceneComponent and ActorComponent does not update the UI
    UE-9724 Actor rerun construction script doesn't run when making changes to components
    UE-9701 Rendering or lighting issue when switching back to the level editor
    UE-9528 AnimBP Bug: Print string triggered though not referenced
    UE-9488 A replicated rotator variable from a Delta (Rotator) node returns different results on the Server and Client
    UE-9443 HTML5: Tappy Chicken: Browser Full Screen will not allow button press
    UE-9398 Crash occurs trying to open duplicated Map
    UE-9384 Weird new tabs are popping-up when I click new variable in "My Blueprint" tab
    UE-9232 Crash on right-clicking or pulling off pins in blueprints
    UE-9206 LODs do not function on designated meshes using the MasterPoseComponent node in Blueprints
    UE-9133 Packing fails while packing for Windows XP.
    UE-9127 Rolling blueprint template crashes when launching on FireFox using the Unreal Front End
    UE-9021 Cannot set the Rotation value of an Instance Static Mesh component if the scale is set to zero
    UE-8770 Lighting needs to be rebuilt for content examples
    UE-8589 MatineeFightScene has no sound on mac
    UE-8565 Spline Mesh Component's created at run time do not have proper collision
    UE-8550 Audio cuts out during scene transitions in the Particle Effects cinematic
    UE-8534 Navigation does not work in sub-levels
    UE-8415 Renaming a Blackboard Key removes it's references in the Behavior Tree
    UE-8001 There is no way to add a value to an Actor variable in a Data Table
    UE-7888 Get and Set nodes for variables from a BP's parent class will not compile without a reference to Self (4.8)
    UE-7878 The 'Set Constrained Components' node doesn't set the physics constraint components correctly if used in the Construction Script
    UE-7638 Collapse to Function creates a return node that cannot be deleted
    UE-7635 SetMaterial allows the user to add a Material which updates the GetMaterials array but not GetNumMaterials
    UE-7617 In UMG widget if an animation is deleted, it's name cannot be reused unless the Editor is closed and reopened
    UE-7615 Assigning an image that is not the default to the Disabled state of a button does not work
    UE-7550 Umg does not Show up when using the launch button
    UE-7447 Crash with FBX with LODs when distance fields and Generated Lightmaps are enabled
    UE-7446 The "Release" function of a button fires off when changing focus from game to UI
    UE-7440 When using the Delete key to delete a key frame for an animation in UMG the entire timeline is removed
    UE-7282 Character does not move over mesh in example 1.2 of navmesh map in content examples
    UE-7254 Movement broken for Top Down template
    UE-7238 Using Cook on the fly for iOS a project with Meatal Enabled is causing the project to crash if you lock and unlock the device
    UE-7195 In a new and unsaved material, copy/pasting a texture sample causes crash.
    UE-7131 Map selection option does not work when joining a ShooterGame match
    UE-6988 Game does not gain focus when launching
    UE-5284 One time crash opening shootergame -game
    UE-9641 While renaming a variable in the Details panel, clicking another variable will rename it instead
    UE-9084 2D Side Scroller runs with blank screen in HTML5.
    UE-9030 Compiling a BP super class (with a child instance in the level) crashes with REINST class mismatch
    UE-9976 Clicking on drop-down to reselect editor locks up on mac


    Known Issues (Fixed Internally)

    UE-6812 Infinite loop error message does not help and spawns too many messages (Reported by: The Britain)
    UE-7308 Visualize mesh distance fields mode is broken and will eventually cause GPU hang
    UE-7398 UNavLinkCustomComponents in sublevels don't get registered with Navigation System (Reported by: hls333555)
    UE-7775 Crash closing Play in New Window while firing
    UE-7792 Toggling a Spline component from an open/closed loop through bp's isn't reflected (Reported by: Furroy)
    UE-8037 Pathfinding can end up looping forever with Recast's heuristic scale > 1
    UE-8396 StrategyGame crashes when dwarfs attack outside of map
    UE-8735 Game window gets stuck at a bigger size with a smaller resolution
    UE-9921 Projects crash with a fatal error when sitting idle
    UE-9985 Traces/Sweeps against Boxes/Spheres/Capsules always return NULL PhysicalMaterial

    Resolved Issues (Fixed in Preview 2, Preview 3, Preview 4, Preview 5, Preview 6, Preview 7, Preview 8)

    Preview 2 - 2397709

    U̶E̶-̶6̶2̶0̶7̶ ̶B̶l̶u̶r̶r̶y̶ ̶f̶l̶o̶o̶r̶ ̶t̶e̶x̶t̶u̶r̶e̶s̶ ̶i̶n̶ ̶S̶u̶n̶ ̶T̶e̶m̶p̶l̶e̶ ̶o̶n̶ ̶i̶O̶S̶
    U̶E̶-̶6̶4̶6̶4̶ ̶E̶d̶i̶t̶o̶r̶ ̶c̶r̶a̶s̶h̶e̶s̶ ̶w̶h̶e̶n̶ ̶c̶h̶a̶n̶g̶i̶n̶g̶ ̶p̶r̶e̶v̶i̶e̶w̶ ̶a̶n̶i̶m̶a̶t̶i̶o̶n̶ ̶o̶f̶ ̶a̶n̶i̶m̶ ̶b̶l̶u̶e̶p̶r̶i̶n̶t̶ ̶a̶n̶d̶ ̶s̶e̶l̶e̶c̶t̶i̶n̶g̶ ̶n̶o̶d̶e̶s̶ ̶w̶i̶t̶h̶i̶n̶ ̶t̶h̶e̶ ̶g̶r̶a̶p̶h̶
    U̶E̶-̶6̶5̶6̶0̶ ̶O̶d̶d̶ ̶c̶o̶l̶o̶r̶s̶ ̶s̶e̶e̶n̶ ̶i̶n̶ ̶E̶l̶e̶m̶e̶n̶t̶a̶l̶
    U̶E̶-̶6̶5̶6̶1̶ ̶P̶l̶a̶c̶i̶n̶g̶ ̶s̶k̶e̶l̶e̶t̶a̶l̶ ̶m̶e̶s̶h̶e̶s̶ ̶a̶n̶d̶ ̶s̶k̶e̶l̶e̶t̶o̶n̶s̶ ̶i̶n̶t̶o̶ ̶a̶ ̶l̶e̶v̶e̶l̶ ̶c̶a̶u̶s̶e̶s̶ ̶t̶h̶e̶ ̶m̶e̶s̶h̶ ̶t̶o̶ ̶b̶e̶ ̶s̶q̶u̶a̶s̶h̶e̶d̶
    U̶E̶-̶6̶5̶8̶8̶ ̶T̶a̶p̶p̶y̶C̶h̶i̶c̶k̶e̶n̶ ̶c̶r̶a̶s̶h̶e̶s̶ ̶o̶n̶ ̶l̶a̶u̶n̶c̶h̶ ̶o̶n̶ ̶a̶l̶l̶ ̶A̶n̶d̶r̶o̶i̶d̶ ̶a̶n̶d̶ ̶i̶O̶S̶ ̶d̶e̶v̶i̶c̶e̶s̶
    U̶E̶-̶6̶5̶9̶1̶ ̶C̶r̶a̶s̶h̶ ̶o̶p̶e̶n̶i̶n̶g̶ ̶S̶h̶o̶o̶t̶e̶r̶G̶a̶m̶e̶S̶e̶r̶v̶e̶r̶ ̶C̶a̶n̶n̶o̶t̶ ̶l̶o̶a̶d̶ ̶d̶e̶f̶a̶u̶l̶t̶ ̶m̶a̶t̶e̶r̶i̶a̶l̶
    U̶E̶-̶6̶5̶9̶6̶ ̶B̶L̶U̶E̶P̶R̶I̶N̶T̶S̶:̶ ̶D̶e̶s̶t̶r̶o̶y̶P̶e̶r̶s̶i̶s̶t̶e̶n̶t̶U̶b̶e̶r̶G̶r̶a̶p̶h̶F̶r̶a̶m̶e̶(̶)̶ ̶c̶a̶u̶s̶i̶n̶g̶ ̶s̶o̶m̶e̶ ̶k̶i̶n̶d̶ ̶o̶f̶ ̶m̶e̶m̶ ̶c̶o̶r̶r̶u̶p̶t̶i̶o̶n̶.̶
    U̶E̶-̶6̶6̶2̶3̶ ̶O̶d̶d̶ ̶c̶o̶l̶o̶r̶s̶ ̶i̶n̶ ̶T̶a̶p̶p̶y̶ ̶C̶h̶i̶c̶k̶e̶n̶
    U̶E̶-̶6̶6̶7̶0̶ ̶C̶a̶l̶l̶i̶n̶g̶ ̶I̶s̶P̶r̶e̶s̶s̶e̶d̶ ̶o̶n̶ ̶a̶ ̶b̶u̶t̶t̶o̶n̶ ̶a̶t̶ ̶t̶h̶e̶ ̶w̶r̶o̶n̶g̶ ̶t̶i̶m̶e̶ ̶c̶a̶n̶ ̶c̶a̶u̶s̶e̶ ̶a̶ ̶c̶r̶a̶s̶h̶
    U̶E̶-̶6̶6̶8̶7̶ ̶I̶n̶c̶o̶r̶r̶e̶c̶t̶ ̶M̶a̶t̶e̶r̶i̶a̶l̶ ̶C̶o̶l̶o̶r̶s̶ ̶w̶h̶e̶n̶ ̶M̶u̶l̶t̶i̶p̶l̶y̶i̶n̶g̶ ̶a̶n̶ ̶R̶G̶B̶ ̶c̶o̶l̶o̶r̶ ̶b̶y̶ ̶t̶h̶e̶ ̶A̶l̶p̶h̶a̶ ̶p̶a̶r̶a̶m̶e̶t̶e̶r̶ ̶i̶s̶ ̶c̶o̶n̶v̶e̶r̶t̶i̶n̶g̶ ̶t̶h̶e̶ ̶a̶l̶p̶h̶a̶ ̶i̶n̶t̶o̶ ̶a̶ ̶V̶3̶ ̶b̶y̶ ̶a̶p̶p̶e̶n̶d̶i̶n̶g̶ ̶1̶,̶1̶
    U̶E̶-̶6̶7̶0̶8̶ ̶O̶c̶u̶l̶u̶s̶ ̶d̶i̶r̶e̶c̶t̶ ̶m̶o̶d̶e̶ ̶s̶t̶o̶p̶s̶ ̶w̶o̶r̶k̶i̶n̶g̶ ̶o̶n̶ ̶f̶o̶c̶u̶s̶ ̶c̶h̶a̶n̶g̶e̶
    U̶E̶-̶6̶7̶1̶0̶ ̶U̶M̶G̶ ̶-̶ ̶S̶i̶z̶e̶ ̶E̶d̶i̶t̶o̶r̶ ̶T̶o̶o̶ ̶b̶i̶g̶ ̶i̶n̶ ̶l̶o̶c̶a̶l̶i̶z̶e̶d̶ ̶v̶e̶r̶s̶i̶o̶n̶
    U̶E̶-̶6̶8̶0̶1̶ ̶P̶e̶r̶f̶o̶r̶m̶i̶n̶g̶ ̶h̶o̶t̶-̶r̶e̶l̶o̶a̶d̶ ̶i̶n̶ ̶a̶ ̶p̶r̶o̶j̶e̶c̶t̶ ̶t̶h̶a̶t̶ ̶h̶a̶s̶ ̶m̶u̶l̶t̶i̶p̶l̶e̶ ̶g̶a̶m̶e̶ ̶(̶n̶o̶n̶-̶e̶d̶i̶t̶o̶r̶)̶ ̶m̶o̶d̶u̶l̶e̶s̶ ̶w̶i̶l̶l̶ ̶n̶o̶t̶ ̶r̶e̶l̶o̶a̶d̶ ̶a̶l̶l̶ ̶m̶o̶d̶u̶l̶e̶s̶
    U̶E̶-̶6̶8̶6̶4̶ ̶I̶n̶t̶e̶r̶n̶a̶l̶ ̶C̶o̶m̶p̶i̶l̶e̶ ̶e̶r̶r̶o̶r̶ ̶r̶e̶c̶e̶i̶v̶e̶d̶ ̶f̶r̶o̶m̶ ̶r̶e̶a̶r̶r̶a̶n̶g̶i̶n̶g̶ ̶F̶o̶r̶m̶a̶t̶ ̶T̶e̶x̶t̶ ̶n̶o̶d̶e̶s̶(̶R̶e̶p̶o̶r̶t̶e̶d̶ ̶b̶y̶:̶ ̶M̶o̶t̶e̶r̶8̶)̶
    U̶E̶-̶6̶8̶7̶0̶ ̶A̶d̶d̶i̶n̶g̶ ̶a̶ ̶L̶o̶c̶a̶l̶ ̶V̶a̶r̶i̶a̶b̶l̶e̶ ̶t̶o̶ ̶a̶ ̶b̶l̶u̶e̶p̶r̶i̶n̶t̶ ̶C̶o̶n̶s̶t̶r̶u̶c̶t̶i̶o̶n̶ ̶S̶c̶r̶i̶p̶t̶ ̶w̶i̶l̶l̶ ̶c̶a̶u̶s̶e̶ ̶a̶ ̶c̶r̶a̶s̶h̶
    U̶E̶-̶6̶9̶0̶8̶ ̶N̶a̶v̶i̶g̶a̶t̶i̶o̶n̶S̶y̶s̶t̶e̶m̶ ̶c̶r̶e̶a̶t̶e̶d̶ ̶a̶n̶d̶ ̶p̶o̶p̶u̶l̶a̶t̶e̶d̶ ̶N̶a̶v̶i̶g̶a̶t̶i̶o̶n̶O̶c̶t̶r̶e̶e̶ ̶e̶v̶e̶n̶ ̶i̶n̶ ̶n̶a̶v̶i̶g̶a̶t̶i̶o̶n̶-̶l̶e̶s̶s̶ ̶p̶r̶o̶j̶e̶c̶t̶s̶
    U̶E̶-̶6̶9̶4̶1̶ ̶R̶e̶n̶a̶m̶i̶n̶g̶ ̶a̶ ̶b̶l̶u̶e̶p̶r̶i̶n̶t̶ ̶d̶o̶e̶s̶ ̶n̶o̶t̶ ̶l̶e̶a̶v̶e̶ ̶a̶ ̶C̶D̶O̶ ̶r̶e̶d̶i̶r̶e̶c̶t̶o̶r̶,̶ ̶l̶e̶a̶d̶i̶n̶g̶ ̶t̶o̶ ̶d̶a̶t̶a̶ ̶l̶o̶s̶s̶
    U̶E̶-̶6̶9̶7̶3̶ ̶C̶r̶a̶s̶h̶ ̶f̶o̶r̶ ̶f̶o̶u̶r̶-̶f̶i̶n̶g̶e̶r̶ ̶t̶o̶u̶c̶h̶ ̶c̶o̶n̶s̶o̶l̶e̶ ̶a̶c̶c̶e̶s̶s̶.̶
    U̶E̶-̶7̶0̶0̶6̶ ̶T̶a̶p̶p̶y̶C̶h̶i̶c̶k̶e̶n̶ ̶c̶r̶a̶s̶h̶e̶s̶ ̶a̶f̶t̶e̶r̶ ̶u̶s̶e̶r̶s̶ ̶d̶i̶e̶s̶ ̶o̶n̶ ̶s̶e̶v̶e̶r̶a̶l̶ ̶A̶n̶d̶r̶o̶i̶d̶ ̶d̶e̶v̶i̶c̶e̶s̶
    U̶E̶-̶7̶0̶0̶8̶ ̶F̶o̶l̶i̶a̶g̶e̶ ̶d̶e̶l̶e̶t̶e̶d̶ ̶i̶n̶ ̶4̶.̶6̶ ̶a̶n̶d̶ ̶4̶.̶6̶.̶1̶ ̶a̶p̶p̶e̶a̶r̶s̶ ̶i̶n̶ ̶4̶.̶7̶(̶R̶e̶p̶o̶r̶t̶e̶d̶ ̶b̶y̶:̶ ̶G̶a̶v̶i̶n̶1̶9̶6̶9̶)̶
    U̶E̶-̶7̶0̶1̶7̶ ̶M̶a̶t̶e̶r̶i̶a̶l̶ ̶P̶a̶r̶a̶m̶e̶t̶e̶r̶ ̶C̶o̶l̶l̶e̶c̶t̶i̶o̶n̶ ̶V̶a̶l̶u̶e̶s̶ ̶a̶l̶w̶a̶y̶s̶ ̶r̶e̶t̶u̶r̶n̶i̶n̶g̶ ̶0̶
    U̶E̶-̶7̶0̶3̶5̶ ̶T̶h̶e̶ ̶C̶o̶d̶e̶ ̶V̶i̶e̶w̶ ̶p̶l̶u̶g̶i̶n̶ ̶i̶s̶ ̶n̶o̶t̶ ̶c̶o̶m̶p̶a̶t̶i̶b̶l̶e̶ ̶w̶i̶t̶h̶ ̶4̶.̶7̶ ̶P̶r̶e̶v̶i̶e̶w̶(̶R̶e̶p̶o̶r̶t̶e̶d̶ ̶b̶y̶:̶ ̶k̶a̶i̶t̶o̶u̶)̶
    U̶E̶-̶7̶0̶4̶7̶ ̶P̶r̶o̶j̶e̶c̶t̶s̶ ̶c̶r̶a̶s̶h̶ ̶w̶h̶e̶n̶ ̶u̶s̶i̶n̶g̶ ̶t̶h̶e̶ ̶f̶o̶u̶r̶ ̶f̶i̶n̶g̶e̶r̶ ̶t̶a̶p̶ ̶t̶o̶ ̶o̶p̶e̶n̶ ̶c̶o̶n̶s̶o̶l̶e̶ ̶w̶i̶n̶d̶o̶w̶ ̶o̶n̶ ̶m̶o̶s̶t̶ ̶A̶n̶d̶r̶o̶i̶d̶ ̶D̶e̶v̶i̶c̶e̶s̶
    U̶E̶-̶7̶1̶0̶2̶ ̶ P̶a̶c̶k̶a̶g̶i̶n̶g̶ ̶a̶ ̶g̶a̶m̶e̶ ̶f̶a̶i̶l̶s̶ ̶i̶n̶ ̶4̶.̶7̶ ̶P̶r̶o̶m̶o̶t̶e̶d̶ ̶b̶r̶a̶n̶c̶h̶ ̶o̶n̶ ̶G̶i̶t̶H̶u̶b̶ ̶b̶e̶c̶a̶u̶s̶e̶ ̶U̶B̶T̶ ̶t̶r̶i̶e̶s̶ ̶t̶o̶ ̶p̶a̶s̶s̶ ̶3̶3̶,̶0̶0̶0̶+̶ ̶c̶h̶a̶r̶a̶c̶t̶e̶r̶s̶ ̶t̶h̶r̶o̶u̶g̶h̶ ̶t̶h̶e̶ ̶c̶o̶m̶m̶a̶n̶d̶ ̶l̶i̶n̶e̶.̶
    U̶E̶-̶7̶3̶5̶0̶ ̶ S̶h̶o̶o̶t̶e̶r̶G̶a̶m̶e̶ ̶f̶a̶i̶l̶s̶ ̶t̶o̶ ̶l̶a̶u̶n̶c̶h̶ ̶o̶n̶ ̶X̶b̶o̶x̶O̶n̶e̶
    U̶E̶-̶7̶4̶9̶5̶ ̶S̶h̶o̶o̶t̶e̶r̶G̶a̶m̶e̶ ̶c̶r̶a̶s̶h̶e̶s̶ ̶o̶n̶ ̶b̶o̶o̶t̶ ̶o̶n̶ ̶P̶S̶4̶
    U̶E̶-̶7̶6̶7̶2̶ ̶ C̶r̶a̶s̶h̶ ̶o̶n̶ ̶X̶b̶o̶x̶ ̶O̶n̶e̶ ̶c̶a̶u̶s̶e̶d̶ ̶b̶y̶ ̶l̶e̶g̶a̶c̶y̶ ̶t̶e̶x̶t̶ ̶f̶o̶r̶m̶a̶t̶t̶i̶n̶g̶

    Preview 3 - 2403078

    U̶E̶-̶5̶3̶1̶8̶ ̶L̶a̶u̶n̶c̶h̶i̶n̶g̶ ̶s̶h̶o̶o̶t̶e̶r̶g̶a̶m̶e̶ ̶o̶n̶ ̶a̶n̶d̶r̶o̶i̶d̶ ̶f̶a̶i̶l̶s̶ ̶t̶o̶ ̶b̶u̶i̶l̶d̶
    U̶E̶-̶5̶9̶9̶8̶ ̶ S̶h̶o̶o̶t̶e̶r̶g̶a̶m̶e̶ ̶c̶r̶a̶s̶h̶e̶s̶ ̶w̶h̶e̶n̶ ̶h̶o̶s̶t̶i̶n̶g̶ ̶a̶ ̶F̶F̶A̶ ̶m̶a̶t̶c̶h̶
    U̶E̶-̶6̶2̶3̶2̶ ̶S̶h̶o̶o̶t̶e̶r̶g̶a̶m̶e̶ ̶h̶a̶s̶ ̶a̶n̶i̶m̶a̶t̶i̶o̶n̶ ̶b̶l̶u̶e̶p̶r̶i̶n̶t̶ ̶e̶r̶r̶o̶r̶s̶
    U̶E̶-̶6̶2̶6̶0̶ ̶ U̶F̶E̶ ̶c̶r̶a̶s̶h̶e̶s̶ ̶d̶u̶r̶i̶n̶g̶ ̶Q̶u̶i̶c̶k̶ ̶L̶a̶u̶n̶c̶h̶
    U̶E̶-̶6̶3̶6̶9̶ ̶M̶a̶r̶k̶e̶t̶p̶l̶a̶c̶e̶ ̶b̶u̶t̶t̶o̶n̶ ̶i̶s̶ ̶m̶i̶s̶s̶i̶n̶g̶ ̶f̶r̶o̶m̶ ̶T̶o̶o̶l̶B̶a̶r̶
    U̶E̶-̶6̶5̶3̶1̶ ̶ C̶r̶a̶s̶h̶ ̶o̶c̶c̶u̶r̶s̶ ̶l̶a̶u̶n̶c̶h̶i̶n̶g̶ ̶c̶o̶o̶k̶e̶d̶ ̶C̶o̶n̶t̶e̶n̶t̶E̶x̶a̶m̶p̶l̶e̶s̶ ̶M̶e̶d̶i̶a̶ ̶m̶a̶p̶
    U̶E̶-̶6̶5̶5̶1̶ ̶U̶n̶a̶b̶l̶e̶ ̶t̶o̶ ̶m̶o̶v̶e̶ ̶i̶n̶ ̶T̶o̶p̶D̶o̶w̶n̶ ̶t̶e̶m̶p̶l̶a̶t̶e̶
    U̶E̶-̶6̶5̶6̶7̶ ̶U̶n̶a̶b̶l̶e̶ ̶t̶o̶ ̶m̶o̶v̶e̶ ̶i̶n̶ ̶P̶I̶E̶ ̶i̶n̶ ̶B̶l̶u̶e̶p̶r̶i̶n̶t̶_̶C̶o̶m̶m̶u̶n̶i̶c̶a̶t̶i̶o̶n̶ ̶i̶n̶ ̶C̶o̶n̶t̶e̶n̶t̶ ̶E̶x̶a̶m̶p̶l̶e̶s̶
    U̶E̶-̶6̶5̶7̶9̶ ̶E̶x̶a̶m̶p̶l̶e̶ ̶3̶.̶4̶ ̶d̶i̶s̶p̶l̶a̶y̶s̶ ̶a̶l̶l̶ ̶t̶h̶r̶e̶e̶ ̶d̶i̶s̶p̶l̶a̶y̶ ̶b̶o̶x̶ ̶t̶y̶p̶e̶s̶ ̶s̶i̶m̶u̶l̶t̶a̶n̶e̶o̶u̶s̶l̶y̶ ̶i̶n̶ ̶U̶M̶G̶ ̶l̶e̶v̶e̶l̶ ̶o̶f̶ ̶C̶o̶n̶t̶e̶n̶t̶ ̶E̶x̶a̶m̶p̶l̶e̶s̶
    U̶E̶-̶6̶6̶8̶0̶ ̶P̶r̶o̶j̶e̶c̶t̶s̶ ̶d̶o̶n̶'̶t̶ ̶l̶a̶u̶n̶c̶h̶ ̶o̶n̶ ̶A̶n̶d̶r̶o̶i̶d̶ ̶d̶e̶v̶i̶c̶e̶ ̶u̶s̶i̶n̶g̶ ̶L̶o̶l̶l̶i̶p̶o̶p̶ ̶O̶S̶
    U̶E̶-̶6̶7̶0̶5̶ ̶T̶e̶m̶p̶l̶a̶t̶e̶s̶ ̶c̶r̶a̶s̶h̶ ̶w̶h̶e̶n̶ ̶o̶p̶e̶n̶i̶n̶g̶ ̶o̶n̶ ̶A̶n̶d̶r̶o̶i̶d̶
    U̶E̶-̶6̶8̶0̶5̶ ̶W̶a̶v̶e̶ ̶e̶f̶f̶e̶c̶t̶s̶ ̶i̶n̶ ̶C̶o̶n̶t̶e̶n̶t̶ ̶E̶x̶a̶m̶p̶l̶e̶s̶ ̶A̶u̶d̶i̶o̶ ̶m̶a̶p̶ ̶d̶o̶ ̶n̶o̶t̶ ̶r̶e̶n̶d̶e̶r̶ ̶i̶n̶ ̶O̶p̶e̶n̶G̶L̶
    U̶E̶-̶6̶8̶6̶2̶ ̶L̶o̶s̶t̶ ̶f̶u̶n̶c̶t̶i̶o̶n̶a̶l̶i̶t̶y̶ ̶w̶h̶e̶n̶ ̶e̶x̶i̶t̶i̶n̶g̶ ̶U̶M̶G̶ ̶i̶n̶ ̶C̶o̶n̶t̶e̶n̶t̶E̶x̶a̶m̶p̶l̶e̶s̶
    U̶E̶-̶6̶8̶6̶5̶ ̶C̶r̶a̶s̶h̶ ̶o̶p̶e̶n̶i̶n̶g̶ ̶M̶e̶d̶i̶a̶ ̶m̶a̶p̶ ̶i̶n̶ ̶p̶a̶c̶k̶a̶g̶e̶d̶ ̶C̶o̶n̶t̶e̶n̶t̶ ̶E̶x̶a̶m̶p̶l̶e̶s̶ ̶o̶n̶ ̶M̶a̶c̶
    U̶E̶-̶6̶8̶7̶7̶ ̶P̶l̶a̶t̶f̶o̶r̶m̶e̶r̶G̶a̶m̶e̶ ̶c̶r̶a̶s̶h̶e̶s̶ ̶w̶h̶e̶n̶ ̶t̶h̶e̶ ̶l̶e̶v̶e̶l̶ ̶i̶s̶ ̶l̶a̶u̶n̶c̶h̶e̶d̶ ̶i̶n̶ ̶-̶G̶a̶m̶e̶
    U̶E̶-̶6̶8̶8̶6̶ ̶E̶d̶i̶t̶o̶r̶ ̶c̶r̶a̶s̶h̶i̶n̶g̶ ̶w̶h̶e̶n̶ ̶c̶h̶a̶n̶g̶i̶n̶g̶ ̶M̶a̶x̶ ̶T̶e̶x̶t̶u̶r̶e̶ ̶S̶i̶z̶e̶ ̶o̶f̶ ̶a̶ ̶t̶e̶x̶t̶u̶r̶e̶ ̶t̶o̶ ̶a̶ ̶p̶o̶w̶e̶r̶ ̶o̶f̶ ̶2̶ ̶b̶e̶l̶o̶w̶ ̶6̶4̶
    U̶E̶-̶6̶9̶6̶9̶ ̶O̶p̶e̶n̶i̶n̶g̶ ̶o̶r̶ ̶C̶r̶e̶a̶t̶i̶n̶g̶ ̶a̶ ̶M̶a̶t̶e̶r̶i̶a̶l̶ ̶w̶i̶t̶h̶ ̶S̶u̶b̶S̶u̶r̶f̶a̶c̶e̶ ̶P̶r̶o̶f̶i̶l̶e̶ ̶w̶i̶l̶l̶ ̶C̶r̶a̶s̶h̶ ̶E̶d̶i̶t̶o̶r̶ ̶w̶i̶t̶h̶ ̶L̶P̶V̶ ̶e̶n̶a̶b̶l̶e̶d̶(̶R̶e̶p̶o̶r̶t̶e̶d̶ ̶b̶y̶:̶ ̶c̶o̶r̶e̶y̶x̶)̶
    U̶E̶-̶7̶1̶2̶2̶ ̶C̶t̶r̶l̶ ̶a̶n̶d̶ ̶C̶m̶d̶ ̶a̶r̶e̶ ̶s̶w̶a̶p̶p̶e̶d̶ ̶i̶n̶ ̶M̶a̶c̶ ̶m̶e̶n̶u̶s̶
    U̶E̶-̶7̶1̶4̶6̶ ̶B̶l̶u̶e̶p̶r̶i̶n̶t̶ ̶M̶e̶r̶g̶e̶ ̶t̶o̶o̶l̶ ̶o̶c̶c̶a̶s̶i̶o̶n̶a̶l̶l̶y̶ ̶c̶o̶r̶r̶u̶p̶t̶s̶ ̶m̶e̶m̶o̶r̶y̶.̶.̶.̶
    U̶E̶-̶7̶1̶6̶5̶ ̶E̶d̶i̶t̶o̶r̶ ̶c̶r̶a̶s̶h̶e̶s̶ ̶d̶u̶r̶i̶n̶g̶ ̶L̶a̶u̶n̶c̶h̶ ̶O̶n̶ ̶f̶o̶r̶ ̶I̶O̶S̶ ̶d̶e̶v̶i̶c̶e̶
    U̶E̶-̶7̶1̶8̶8̶ ̶M̶a̶c̶ ̶B̶i̶n̶a̶r̶y̶ ̶i̶s̶ ̶m̶i̶s̶s̶i̶n̶g̶ ̶A̶n̶d̶r̶o̶i̶d̶ ̶f̶i̶l̶e̶s̶
    U̶E̶-̶7̶2̶0̶6̶ ̶C̶r̶a̶s̶h̶ ̶l̶a̶u̶n̶c̶h̶i̶n̶g̶ ̶T̶h̶i̶r̶d̶ ̶P̶e̶r̶s̶o̶n̶ ̶p̶r̶o̶j̶e̶c̶t̶ ̶i̶n̶ ̶g̶a̶m̶e̶
    U̶E̶-̶7̶2̶2̶2̶ ̶P̶o̶t̶e̶n̶t̶i̶a̶l̶ ̶c̶r̶a̶s̶h̶ ̶i̶n̶ ̶F̶L̶a̶n̶d̶s̶c̶a̶p̶e̶C̶o̶m̶p̶o̶n̶e̶n̶t̶S̶c̶e̶n̶e̶P̶r̶o̶x̶y̶:̶:̶~̶F̶L̶a̶n̶d̶s̶c̶a̶p̶e̶C̶o̶m̶p̶o̶n̶e̶n̶t̶S̶c̶e̶n̶e̶P̶r̶o̶x̶y̶ ̶o̶n̶ ̶e̶x̶i̶t̶
    U̶E̶-̶7̶2̶7̶1̶ ̶T̶a̶p̶p̶y̶ ̶C̶h̶i̶c̶k̶e̶n̶ ̶w̶i̶l̶l̶ ̶n̶o̶t̶ ̶O̶p̶e̶n̶ ̶A̶c̶h̶i̶e̶v̶e̶m̶e̶n̶t̶s̶ ̶a̶n̶d̶ ̶H̶i̶g̶h̶ ̶s̶c̶o̶r̶e̶s̶
    U̶E̶-̶7̶3̶2̶6̶ ̶P̶a̶c̶k̶a̶g̶e̶d̶ ̶V̶e̶h̶i̶c̶l̶e̶ ̶A̶d̶v̶a̶n̶c̶e̶d̶ ̶p̶r̶o̶j̶e̶c̶t̶ ̶d̶i̶s̶p̶l̶a̶y̶s̶ ̶o̶n̶l̶y̶ ̶s̶p̶e̶e̶d̶ ̶a̶n̶d̶ ̶g̶e̶a̶r̶ ̶o̶n̶ ̶b̶l̶a̶c̶k̶ ̶s̶c̶r̶e̶e̶n̶,̶ ̶a̶c̶c̶e̶l̶e̶r̶a̶t̶e̶s̶ ̶e̶r̶r̶a̶d̶i̶c̶a̶l̶l̶y̶,̶ ̶t̶h̶e̶n̶ ̶b̶l̶a̶c̶k̶ ̶s̶c̶r̶e̶e̶n̶s̶
    U̶E̶-̶7̶3̶2̶7̶ ̶C̶r̶a̶s̶h̶ ̶w̶h̶e̶n̶ ̶u̶s̶i̶n̶g̶ ̶d̶y̶n̶a̶m̶i̶c̶ ̶s̶k̶y̶l̶i̶g̶h̶t̶ ̶c̶a̶p̶t̶u̶r̶e̶ ̶o̶n̶ ̶m̶o̶b̶i̶l̶e̶
    U̶E̶-̶7̶3̶7̶5̶ ̶ B̶l̶u̶e̶p̶r̶i̶n̶t̶ ̶D̶i̶f̶f̶ ̶t̶o̶o̶l̶ ̶c̶r̶a̶s̶h̶e̶s̶ ̶w̶h̶e̶n̶ ̶d̶i̶f̶f̶i̶n̶g̶ ̶i̶n̶t̶e̶r̶f̶a̶c̶e̶s̶,̶ ̶c̶e̶r̶t̶a̶i̶n̶ ̶g̶r̶a̶p̶h̶s̶
    UE-7234 UMG - Drag/Drop crash on exit when dropping back onto an old slot

    Preview 4 - 2408319

    U̶E̶-̶3̶1̶2̶3̶ ̶A̶t̶t̶e̶m̶p̶t̶i̶n̶g̶ ̶t̶o̶ ̶c̶o̶p̶y̶ ̶p̶a̶s̶t̶e̶ ̶i̶n̶ ̶m̶a̶t̶e̶r̶i̶a̶l̶ ̶e̶d̶i̶t̶o̶r̶ ̶c̶a̶u̶s̶e̶s̶ ̶e̶d̶i̶t̶o̶r̶ ̶t̶o̶ ̶c̶r̶a̶s̶h̶ ̶o̶n̶ ̶s̶o̶m̶e̶ ̶s̶y̶s̶t̶e̶m̶s̶
    U̶E̶-̶5̶9̶3̶8̶ ̶C̶o̶m̶p̶i̶l̶e̶ ̶e̶r̶r̶o̶r̶ ̶f̶o̶r̶ ̶V̶i̶e̶w̶p̶o̶r̶t̶s̶T̶u̶t̶o̶r̶i̶a̶l̶ ̶b̶l̶u̶e̶p̶r̶i̶n̶t̶
    U̶E̶-̶6̶2̶5̶0̶ ̶C̶o̶o̶k̶ ̶C̶o̶n̶t̶e̶n̶t̶ ̶f̶o̶r̶ ̶L̶i̶n̶u̶x̶ ̶p̶r̶o̶c̶e̶s̶s̶ ̶f̶a̶i̶l̶s̶
    U̶E̶-̶6̶7̶1̶5̶ ̶V̶e̶h̶i̶c̶l̶e̶G̶a̶m̶e̶:̶ ̶F̶a̶i̶l̶s̶ ̶t̶o̶ ̶l̶a̶u̶n̶c̶h̶ ̶f̶r̶o̶m̶ ̶e̶d̶i̶t̶o̶r̶ ̶f̶o̶r̶ ̶M̶a̶c̶ ̶a̶n̶d̶ ̶W̶i̶n̶d̶o̶w̶s̶
    U̶E̶-̶6̶7̶2̶8̶ ̶4̶.̶6̶ ̶F̶i̶r̶s̶t̶P̶e̶r̶s̶o̶n̶ ̶C̶o̶d̶e̶ ̶T̶e̶m̶p̶l̶a̶t̶e̶ ̶F̶a̶i̶l̶s̶ ̶t̶o̶ ̶c̶o̶m̶p̶i̶l̶e̶ ̶i̶n̶ ̶4̶.̶7̶
    U̶E̶-̶6̶8̶3̶4̶ ̶C̶o̶o̶k̶ ̶b̶y̶ ̶t̶h̶e̶ ̶b̶o̶o̶k̶ ̶c̶o̶m̶p̶l̶e̶t̶e̶s̶ ̶s̶u̶c̶c̶e̶s̶s̶f̶u̶l̶l̶y̶ ̶b̶u̶t̶ ̶p̶r̶o̶j̶e̶c̶t̶ ̶d̶o̶e̶s̶ ̶n̶o̶t̶ ̶p̶u̶s̶h̶ ̶t̶o̶ ̶i̶O̶S̶ ̶d̶e̶v̶i̶c̶e̶s̶.̶
    U̶E̶-̶6̶8̶8̶8̶ ̶"̶F̶i̶x̶ ̶r̶o̶o̶t̶ ̶m̶o̶t̶i̶o̶n̶ ̶i̶n̶i̶t̶i̶a̶l̶ ̶r̶o̶t̶a̶t̶i̶o̶n̶ ̶h̶a̶n̶d̶l̶i̶n̶g̶"̶ ̶c̶o̶m̶m̶i̶t̶ ̶b̶r̶e̶a̶k̶s̶ ̶r̶o̶o̶t̶ ̶m̶o̶t̶i̶o̶n̶ ̶c̶o̶m̶p̶l̶e̶t̶e̶l̶y̶
    U̶E̶-̶6̶9̶4̶8̶ ̶I̶O̶S̶ ̶l̶a̶u̶n̶c̶h̶ ̶o̶n̶ ̶f̶a̶i̶l̶s̶ ̶-̶ ̶m̶s̶c̶o̶r̶l̶i̶b̶.̶d̶l̶l̶ ̶w̶a̶s̶ ̶n̶o̶t̶ ̶f̶o̶u̶n̶d̶ ̶o̶r̶ ̶c̶o̶u̶l̶d̶ ̶n̶o̶t̶ ̶b̶e̶ ̶l̶o̶a̶d̶e̶d̶
    U̶E̶-̶7̶1̶2̶8̶ ̶ D̶u̶p̶l̶i̶c̶a̶t̶i̶n̶g̶ ̶a̶ ̶m̶a̶p̶ ̶c̶r̶a̶s̶h̶e̶s̶ ̶t̶h̶e̶ ̶e̶d̶i̶t̶o̶r̶ ̶(̶B̶l̶u̶e̶p̶r̶i̶n̶t̶ ̶c̶o̶m̶p̶i̶l̶e̶ ̶c̶r̶a̶s̶h̶)̶
    U̶E̶-̶7̶1̶6̶6̶ ̶C̶r̶a̶s̶h̶ ̶c̶l̶o̶s̶i̶n̶g̶ ̶P̶r̶o̶j̶e̶c̶t̶ ̶S̶e̶t̶t̶i̶n̶g̶s̶ ̶w̶i̶n̶d̶o̶w̶ ̶a̶f̶t̶e̶r̶ ̶i̶m̶p̶o̶r̶t̶i̶n̶g̶ ̶a̶ ̶c̶e̶r̶t̶i̶f̶i̶c̶a̶t̶e̶
    U̶E̶-̶7̶1̶7̶1̶ ̶I̶m̶p̶o̶r̶t̶i̶n̶g̶ ̶t̶h̶e̶ ̶e̶x̶i̶s̶t̶i̶n̶g̶ ̶p̶r̶o̶v̶i̶s̶i̶o̶n̶ ̶r̶e̶m̶o̶v̶e̶s̶ ̶t̶h̶e̶ ̶p̶r̶o̶v̶i̶s̶i̶o̶n̶
    U̶E̶-̶7̶4̶4̶4̶ ̶P̶S̶4̶ ̶S̶c̶r̶e̶e̶n̶S̶c̶i̶s̶s̶o̶r̶ ̶s̶t̶a̶t̶e̶ ̶n̶o̶t̶ ̶r̶e̶s̶t̶o̶r̶e̶d̶ ̶p̶r̶o̶p̶e̶r̶l̶y̶ ̶a̶f̶t̶e̶r̶ ̶c̶l̶e̶a̶r̶s̶.̶
    U̶E̶-̶7̶4̶7̶0̶ ̶T̶P̶_̶F̶i̶r̶s̶t̶P̶e̶r̶s̶o̶n̶ ̶a̶n̶d̶ ̶T̶P̶_̶T̶w̶i̶n̶S̶t̶i̶c̶k̶ ̶f̶r̶o̶m̶ ̶4̶.̶6̶ ̶a̶r̶e̶ ̶n̶o̶t̶ ̶c̶o̶m̶p̶i̶l̶i̶n̶g̶ ̶i̶n̶ ̶4̶.̶7̶
    U̶E̶-̶7̶5̶3̶8̶ ̶L̶e̶v̶e̶l̶ ̶s̶t̶r̶e̶a̶m̶i̶n̶g̶ ̶d̶o̶e̶s̶ ̶n̶o̶t̶ ̶w̶o̶r̶k̶ ̶w̶i̶t̶h̶ ̶M̶a̶t̶i̶n̶e̶e̶ ̶c̶a̶m̶e̶r̶a̶
    U̶E̶-̶7̶5̶6̶4̶ ̶ F̶a̶i̶l̶e̶d̶ ̶t̶o̶ ̶C̶r̶e̶a̶t̶e̶ ̶F̶i̶r̶s̶t̶ ̶P̶e̶r̶s̶o̶n̶ ̶C̶o̶d̶e̶ ̶P̶r̶o̶j̶e̶c̶t̶
    U̶E̶-̶7̶6̶0̶2̶ ̶ I̶n̶s̶t̶a̶n̶c̶e̶d̶ ̶S̶t̶a̶t̶i̶c̶ ̶M̶e̶s̶h̶ ̶r̶e̶n̶d̶e̶r̶ ̶d̶a̶t̶a̶ ̶h̶a̶s̶ ̶a̶n̶ ̶u̶n̶u̶s̶e̶d̶ ̶a̶n̶d̶ ̶i̶n̶c̶o̶r̶r̶e̶c̶t̶l̶y̶ ̶c̶a̶l̶c̶u̶l̶a̶t̶e̶d̶ ̶i̶n̶v̶e̶r̶s̶e̶ ̶m̶a̶t̶r̶i̶x̶
    U̶E̶-̶7̶6̶9̶3̶ ̶ E̶l̶e̶m̶e̶n̶t̶a̶l̶ ̶D̶e̶m̶o̶ ̶l̶a̶u̶n̶c̶h̶e̶s̶ ̶o̶n̶ ̶t̶o̶ ̶X̶b̶o̶x̶ ̶O̶n̶e̶ ̶a̶s̶ ̶a̶ ̶b̶l̶a̶c̶k̶ ̶s̶c̶r̶e̶e̶n̶
    U̶E̶-̶7̶9̶2̶6̶ ̶ C̶r̶a̶s̶h̶ ̶c̶a̶n̶c̶e̶l̶i̶n̶g̶ ̶t̶h̶e̶ ̶F̶o̶r̶c̶e̶ ̶D̶e̶l̶e̶t̶e̶ ̶o̶f̶ ̶a̶n̶ ̶o̶p̶e̶n̶ ̶b̶l̶u̶e̶p̶r̶i̶n̶t̶.̶
    UE-7450 Including CrowdAgentInterface.h results in compilation errors
    UE-7463 FPS is limited in VR PIE mode, which makes users ill


    Preview 5 - 2425717

    U̶E̶-̶5̶1̶9̶6̶ ̶L̶a̶n̶d̶s̶c̶a̶p̶e̶ ̶m̶a̶t̶e̶r̶i̶a̶l̶ ̶r̶e̶n̶d̶e̶r̶s̶ ̶t̶o̶ ̶d̶e̶f̶a̶u̶l̶t̶ ̶m̶a̶t̶e̶r̶i̶a̶l̶ ̶i̶n̶ ̶M̶o̶b̶i̶l̶e̶ ̶P̶r̶e̶v̶i̶e̶w̶
    U̶E̶-̶6̶0̶2̶4̶ ̶ A̶f̶t̶e̶r̶ ̶u̶s̶i̶n̶g̶ ̶s̶w̶o̶r̶d̶ ̶a̶t̶t̶a̶c̶k̶ ̶o̶r̶ ̶f̶i̶r̶e̶b̶a̶l̶l̶ ̶p̶l̶a̶y̶e̶r̶ ̶c̶o̶n̶t̶r̶o̶l̶ ̶i̶s̶ ̶b̶r̶o̶k̶e̶n̶ ̶i̶n̶ ̶C̶o̶u̶c̶h̶K̶n̶i̶g̶h̶t̶s̶
    U̶E̶-̶6̶6̶5̶0̶ ̶S̶t̶a̶r̶t̶i̶n̶g̶ ̶M̶a̶i̶n̶ ̶w̶i̶t̶h̶ ̶O̶c̶u̶l̶u̶s̶ ̶r̶u̶n̶n̶i̶n̶g̶ ̶g̶i̶v̶e̶s̶ ̶r̶u̶n̶t̶i̶m̶e̶ ̶e̶r̶r̶o̶r̶ ̶a̶n̶d̶ ̶c̶r̶a̶s̶h̶e̶s̶
    U̶E̶-̶6̶9̶9̶4̶ ̶ U̶n̶a̶b̶l̶e̶ ̶t̶o̶ ̶l̶a̶u̶n̶c̶h̶ ̶a̶n̶y̶ ̶p̶r̶o̶j̶e̶c̶t̶ ̶w̶i̶t̶h̶ ̶a̶n̶y̶ ̶m̶e̶t̶h̶o̶d̶ ̶o̶n̶ ̶s̶e̶v̶e̶r̶a̶l̶ ̶A̶n̶d̶r̶o̶i̶d̶ ̶d̶e̶v̶i̶c̶e̶s̶
    U̶E̶-̶7̶2̶4̶7̶ ̶ E̶d̶i̶t̶o̶r̶ ̶l̶o̶c̶k̶s̶ ̶o̶n̶ ̶P̶I̶E̶ ̶a̶f̶t̶e̶r̶ ̶d̶e̶l̶e̶t̶i̶n̶g̶ ̶B̶P̶ ̶w̶i̶t̶h̶ ̶b̶i̶l̶l̶b̶o̶a̶r̶d̶ ̶a̶n̶d̶ ̶a̶n̶o̶t̶h̶e̶r̶ ̶c̶o̶m̶p̶o̶n̶e̶n̶t̶
    U̶E̶-̶7̶2̶4̶9̶ ̶ C̶r̶a̶s̶h̶ ̶u̶p̶o̶n̶ ̶o̶p̶e̶n̶i̶n̶g̶ ̶t̶h̶e̶ ̶e̶d̶i̶t̶o̶r̶,̶ ̶p̶o̶s̶s̶i̶b̶l̶y̶ ̶r̶e̶l̶a̶t̶e̶d̶ ̶t̶o̶ ̶O̶c̶u̶l̶u̶s̶ ̶R̶i̶f̶t̶
    U̶E̶-̶7̶3̶2̶4̶ ̶ F̶r̶e̶e̶z̶e̶ ̶o̶n̶ ̶a̶ ̶b̶l̶a̶c̶k̶ ̶s̶c̶r̶e̶e̶n̶ ̶w̶h̶e̶n̶ ̶l̶o̶a̶d̶i̶n̶g̶ ̶T̶a̶p̶p̶y̶ ̶o̶n̶ ̶s̶e̶v̶e̶r̶a̶l̶ ̶A̶n̶d̶r̶o̶i̶d̶ ̶d̶e̶v̶i̶c̶e̶s̶
    U̶E̶-̶7̶3̶4̶5̶ ̶ F̶o̶l̶i̶a̶g̶e̶ ̶s̶t̶a̶t̶i̶c̶ ̶s̶h̶a̶d̶o̶w̶i̶n̶g̶ ̶c̶a̶n̶n̶o̶t̶ ̶b̶e̶ ̶d̶i̶s̶a̶b̶l̶e̶d̶.̶
    U̶E̶-̶7̶3̶6̶7̶ ̶ G̶e̶t̶ ̶a̶n̶d̶ ̶S̶e̶t̶ ̶n̶o̶d̶e̶s̶ ̶f̶o̶r̶ ̶v̶a̶r̶i̶a̶b̶l̶e̶s̶ ̶f̶r̶o̶m̶ ̶a̶ ̶B̶P̶'̶s̶ ̶p̶a̶r̶e̶n̶t̶ ̶c̶l̶a̶s̶s̶ ̶w̶i̶l̶l̶ ̶n̶o̶t̶ ̶c̶o̶m̶p̶i̶l̶e̶ ̶w̶i̶t̶h̶o̶u̶t̶ ̶a̶ ̶r̶e̶f̶e̶r̶e̶n̶c̶e̶ ̶t̶o̶ ̶S̶e̶l̶f̶
    U̶E̶-̶7̶3̶7̶7̶ ̶ c̶o̶n̶s̶o̶l̶e̶ ̶"̶s̶t̶a̶t̶"̶ ̶c̶o̶m̶m̶a̶n̶d̶s̶ ̶f̶u̶n̶c̶t̶i̶o̶n̶ ̶p̶r̶o̶p̶e̶r̶l̶y̶ ̶b̶u̶t̶ ̶r̶e̶p̶o̶r̶t̶ ̶c̶o̶m̶m̶a̶n̶d̶ ̶a̶s̶ ̶n̶o̶t̶ ̶r̶e̶c̶o̶g̶n̶i̶z̶e̶d̶
    U̶E̶-̶7̶3̶9̶2̶ ̶ D̶u̶p̶l̶i̶c̶a̶t̶i̶n̶g̶ ̶a̶ ̶T̶i̶m̶e̶l̶i̶n̶e̶ ̶f̶r̶o̶m̶ ̶t̶h̶e̶ ̶M̶y̶B̶l̶u̶e̶p̶r̶i̶n̶t̶ ̶t̶a̶b̶ ̶c̶r̶e̶a̶t̶e̶s̶ ̶a̶ ̶T̶i̶m̶e̶l̶i̶n̶e̶ ̶v̶a̶r̶i̶a̶b̶l̶e̶ ̶w̶i̶t̶h̶ ̶n̶o̶ ̶a̶c̶t̶u̶a̶l̶ ̶T̶i̶m̶e̶l̶i̶n̶e̶ ̶w̶h̶i̶c̶h̶ ̶c̶a̶n̶n̶o̶t̶ ̶b̶e̶ ̶r̶e̶n̶a̶m̶e̶d̶(̶R̶e̶p̶o̶r̶t̶e̶d̶ ̶b̶y̶:̶ ̶F̶u̶r̶r̶o̶y̶)̶
    U̶E̶-̶7̶4̶2̶0̶ ̶ O̶b̶j̶e̶c̶t̶s̶ ̶w̶i̶t̶h̶ ̶p̶h̶y̶s̶i̶c̶s̶ ̶e̶n̶a̶b̶l̶e̶d̶ ̶d̶o̶ ̶n̶o̶t̶ ̶s̶h̶o̶w̶ ̶u̶p̶ ̶i̶n̶ ̶4̶.̶7̶ ̶p̶r̶e̶v̶i̶e̶w̶ ̶2̶ ̶(̶w̶h̶e̶n̶ ̶u̶p̶g̶r̶a̶d̶e̶d̶ ̶f̶o̶r̶m̶ ̶4̶.̶6̶)̶(̶R̶e̶p̶o̶r̶t̶e̶d̶ ̶b̶y̶:̶ ̶h̶l̶s̶3̶3̶3̶5̶5̶5̶ ̶)̶
    U̶E̶-̶7̶5̶4̶6̶ ̶ P̶e̶r̶c̶e̶p̶t̶i̶o̶n̶C̶o̶m̶p̶o̶n̶e̶n̶t̶ ̶S̶e̶n̶s̶e̶s̶C̶o̶n̶f̶i̶g̶ ̶f̶a̶i̶l̶s̶ ̶t̶o̶ ̶s̶a̶v̶e̶
    U̶E̶-̶7̶5̶4̶9̶ ̶ S̶o̶m̶e̶ ̶B̶T̶s̶ ̶i̶n̶ ̶Q̶A̶-̶G̶a̶m̶e̶ ̶s̶h̶o̶w̶ ̶e̶m̶p̶t̶y̶ ̶g̶r̶a̶p̶h̶ ̶w̶h̶i̶l̶e̶ ̶h̶a̶v̶i̶n̶g̶ ̶a̶c̶t̶u̶a̶l̶ ̶B̶T̶ ̶s̶t̶r̶u̶c̶t̶u̶r̶e̶ ̶u̶n̶d̶e̶r̶ ̶t̶h̶e̶ ̶h̶o̶o̶d̶
    U̶E̶-̶7̶5̶6̶3̶ ̶ P̶a̶c̶k̶a̶g̶e̶d̶ ̶p̶r̶o̶j̶e̶c̶t̶s̶ ̶c̶r̶a̶s̶h̶ ̶u̶p̶o̶n̶ ̶o̶p̶e̶n̶i̶n̶g̶ ̶o̶n̶ ̶d̶e̶v̶i̶c̶e̶ ̶I̶n̶T̶e̶x̶t̶u̶r̶e̶ ̶!̶=̶ ̶N̶U̶L̶L̶
    U̶E̶-̶7̶6̶4̶0̶ ̶ L̶a̶u̶n̶c̶h̶ ̶f̶r̶o̶m̶ ̶U̶F̶E̶ ̶f̶a̶i̶l̶s̶ ̶f̶o̶r̶ ̶I̶O̶S̶ ̶d̶e̶v̶i̶c̶e̶s̶ ̶l̶a̶u̶n̶c̶h̶.̶t̶r̶a̶c̶e̶ ̶n̶o̶t̶ ̶f̶o̶u̶n̶d̶
    U̶E̶-̶7̶6̶6̶2̶ ̶ F̶o̶l̶i̶a̶g̶e̶ ̶s̶e̶l̶e̶c̶t̶e̶d̶ ̶w̶i̶t̶h̶ ̶t̶h̶e̶ ̶S̶e̶l̶e̶c̶t̶ ̶t̶o̶o̶l̶ ̶f̶l̶i̶c̶k̶e̶r̶s̶ ̶w̶h̶e̶n̶ ̶b̶e̶i̶n̶g̶ ̶d̶r̶a̶g̶g̶e̶d̶ ̶w̶i̶t̶h̶ ̶t̶h̶e̶ ̶w̶i̶d̶g̶e̶t̶
    U̶E̶-̶7̶6̶6̶5̶ ̶ B̶l̶a̶c̶k̶b̶o̶a̶r̶d̶ ̶o̶b̶s̶e̶r̶v̶e̶r̶s̶ ̶a̶r̶e̶ ̶b̶r̶o̶k̶e̶n̶ ̶a̶f̶t̶e̶r̶ ̶r̶e̶c̶e̶n̶t̶ ̶d̶e̶l̶e̶g̶a̶t̶e̶ ̶c̶h̶a̶n̶g̶e̶s̶
    U̶E̶-̶7̶6̶7̶1̶ ̶ H̶U̶D̶ ̶b̶r̶o̶k̶e̶n̶ ̶i̶n̶ ̶v̶e̶h̶i̶c̶l̶e̶ ̶t̶e̶m̶p̶l̶a̶t̶e̶
    U̶E̶-̶7̶6̶9̶2̶ ̶ C̶a̶n̶n̶o̶t̶ ̶e̶n̶a̶b̶l̶e̶ ̶W̶o̶r̶l̶d̶ ̶C̶o̶m̶p̶o̶s̶i̶t̶i̶o̶n̶
    U̶E̶-̶7̶6̶9̶7̶ ̶ U̶H̶T̶ ̶F̶i̶l̶e̶ ̶s̶p̶l̶i̶t̶t̶i̶n̶g̶ ̶i̶s̶ ̶b̶r̶o̶k̶e̶n̶
    U̶E̶-̶7̶6̶9̶8̶ ̶ E̶d̶i̶t̶o̶r̶ ̶c̶r̶a̶s̶h̶e̶s̶ ̶w̶h̶e̶n̶ ̶a̶t̶t̶e̶m̶p̶t̶i̶n̶g̶ ̶t̶o̶ ̶d̶o̶u̶b̶l̶e̶c̶l̶i̶c̶k̶ ̶s̶t̶a̶t̶i̶c̶ ̶m̶e̶s̶h̶ ̶i̶n̶ ̶c̶o̶n̶t̶e̶n̶t̶ ̶b̶r̶o̶w̶s̶e̶r̶(̶R̶e̶p̶o̶r̶t̶e̶d̶ ̶b̶y̶:̶ ̶M̶e̶n̶t̶o̶s̶)̶
    U̶E̶-̶7̶7̶3̶9̶ ̶ C̶r̶a̶s̶h̶ ̶d̶u̶r̶i̶n̶g̶ ̶g̶a̶r̶b̶a̶g̶e̶ ̶c̶o̶l̶l̶e̶c̶t̶i̶o̶n̶ ̶w̶i̶t̶h̶ ̶m̶a̶t̶e̶r̶i̶a̶l̶ ̶i̶n̶s̶t̶a̶n̶c̶e̶s̶
    U̶E̶-̶7̶7̶6̶0̶ ̶ C̶r̶a̶s̶h̶/̶E̶n̶s̶u̶r̶e̶ ̶w̶e̶ ̶C̶h̶a̶r̶a̶c̶t̶e̶r̶ ̶w̶i̶t̶h̶ ̶M̶a̶k̶e̶ ̶N̶o̶i̶s̶e̶ ̶f̶u̶n̶c̶t̶i̶o̶n̶ ̶i̶s̶ ̶i̶n̶ ̶t̶h̶e̶ ̶l̶e̶v̶e̶l̶
    U̶E̶-̶7̶7̶9̶3̶ ̶ C̶r̶a̶s̶h̶ ̶o̶p̶e̶n̶i̶n̶g̶ ̶a̶n̶d̶ ̶u̶s̶i̶n̶g̶ ̶f̶o̶l̶i̶a̶g̶e̶
    U̶E̶-̶7̶8̶2̶5̶ ̶ D̶u̶p̶l̶i̶c̶a̶t̶e̶d̶ ̶A̶p̶p̶ ̶N̶a̶m̶e̶s̶ ̶f̶o̶r̶ ̶S̶a̶m̶p̶l̶e̶s̶ ̶i̶n̶ ̶B̶I̶S̶(̶R̶e̶p̶o̶r̶t̶e̶d̶ ̶b̶y̶:̶ ̶s̶a̶n̶d̶m̶e̶i̶s̶t̶e̶r̶)̶
    U̶E̶-̶7̶8̶7̶0̶ ̶ B̶P̶-̶i̶m̶p̶l̶e̶m̶e̶n̶t̶e̶d̶ ̶B̶T̶ ̶d̶e̶c̶o̶r̶a̶t̶o̶r̶ ̶i̶s̶s̶u̶e̶s̶ ̶w̶i̶t̶h̶ ̶4̶.̶6̶ ̶t̶o̶ ̶4̶.̶7̶ ̶u̶p̶g̶r̶a̶d̶e̶
    U̶E̶-̶7̶8̶7̶3̶ ̶ A̶s̶s̶e̶r̶t̶i̶o̶n̶ ̶f̶a̶i̶l̶e̶d̶:̶ ̶V̶i̶s̶i̶b̶i̶l̶i̶t̶y̶L̶a̶y̶e̶r̶ ̶i̶n̶ ̶c̶o̶o̶k̶e̶d̶ ̶b̶u̶i̶l̶d̶s̶
    U̶E̶-̶7̶8̶8̶4̶ ̶ D̶i̶s̶a̶b̶l̶i̶n̶g̶ ̶E̶n̶g̶i̶n̶e̶ ̶A̶n̶a̶l̶y̶t̶i̶c̶s̶ ̶i̶n̶ ̶D̶e̶f̶a̶u̶l̶t̶E̶n̶g̶i̶n̶e̶.̶i̶n̶i̶ ̶c̶a̶u̶s̶e̶s̶ ̶c̶r̶a̶s̶h̶ ̶o̶n̶ ̶F̶B̶X̶ ̶i̶m̶p̶o̶r̶t̶
    U̶E̶-̶7̶9̶0̶6̶ ̶ R̶i̶g̶h̶t̶ ̶c̶l̶i̶c̶k̶i̶n̶g̶ ̶i̶n̶ ̶a̶ ̶t̶e̶x̶t̶ ̶f̶i̶e̶l̶d̶ ̶r̶e̶m̶o̶v̶e̶s̶ ̶f̶o̶c̶u̶s̶ ̶f̶r̶o̶m̶ ̶i̶t̶ ̶w̶h̶i̶c̶h̶ ̶m̶a̶k̶e̶s̶ ̶c̶o̶n̶t̶e̶x̶t̶ ̶m̶e̶n̶u̶ ̶o̶p̶t̶i̶o̶n̶s̶ ̶n̶o̶t̶ ̶f̶u̶n̶c̶t̶i̶o̶n̶
    U̶E̶-̶7̶9̶2̶8̶ ̶ C̶r̶a̶s̶h̶ ̶o̶c̶c̶u̶r̶r̶e̶d̶ ̶a̶f̶t̶e̶r̶ ̶g̶e̶t̶t̶i̶n̶g̶ ̶m̶u̶l̶t̶i̶p̶l̶e̶ ̶r̶i̶g̶h̶t̶-̶c̶l̶i̶c̶k̶ ̶c̶o̶n̶t̶e̶x̶t̶ ̶m̶e̶n̶u̶e̶s̶
    U̶E̶-̶7̶9̶3̶4̶ ̶ C̶r̶a̶s̶h̶ ̶i̶n̶ ̶F̶C̶a̶n̶v̶a̶s̶:̶:̶F̶l̶u̶s̶h̶_̶G̶a̶m̶e̶T̶h̶r̶e̶a̶d̶
    U̶E̶-̶7̶9̶4̶1̶ ̶ C̶r̶i̶t̶i̶c̶a̶l̶:̶ ̶E̶d̶i̶t̶o̶r̶ ̶c̶r̶a̶s̶h̶e̶s̶ ̶a̶f̶t̶e̶r̶ ̶i̶n̶i̶t̶i̶a̶l̶ ̶a̶s̶s̶e̶t̶ ̶r̶e̶g̶i̶s̶t̶r̶y̶ ̶s̶c̶a̶n̶ ̶i̶n̶ ̶4̶.̶7̶ ̶b̶r̶a̶n̶c̶h̶
    U̶E̶-̶7̶9̶4̶5̶ ̶ L̶a̶n̶d̶s̶c̶a̶p̶e̶.̶u̶m̶a̶p̶/̶P̶i̶v̶o̶t̶P̶a̶i̶n̶t̶e̶r̶.̶u̶m̶a̶p̶ ̶c̶r̶a̶s̶h̶e̶s̶ ̶w̶i̶t̶h̶ ̶a̶n̶ ̶a̶s̶s̶e̶r̶t̶i̶o̶n̶ ̶f̶a̶i̶l̶u̶r̶e̶ ̶w̶h̶e̶n̶ ̶l̶a̶u̶n̶c̶h̶e̶d̶ ̶o̶n̶
    U̶E̶-̶7̶9̶5̶2̶ ̶ M̶a̶t̶e̶r̶i̶a̶l̶_̶E̶x̶p̶e̶r̶i̶m̶e̶n̶t̶a̶l̶.̶u̶m̶a̶p̶ ̶c̶r̶a̶s̶h̶e̶s̶ ̶w̶i̶t̶h̶ ̶a̶n̶ ̶a̶s̶s̶e̶r̶t̶i̶o̶n̶ ̶f̶a̶i̶l̶u̶r̶e̶ ̶f̶r̶o̶m̶ ̶l̶a̶u̶n̶c̶h̶ ̶o̶n̶
    U̶E̶-̶7̶9̶5̶8̶ ̶ L̶i̶g̶h̶t̶i̶n̶g̶ ̶n̶e̶e̶d̶s̶ ̶t̶o̶ ̶b̶e̶ ̶r̶e̶b̶u̶i̶l̶t̶ ̶I̶n̶ ̶E̶x̶a̶m̶p̶l̶e̶P̶r̶o̶j̶e̶c̶t̶W̶e̶l̶c̶o̶m̶e̶ ̶m̶a̶p̶ ̶o̶f̶ ̶C̶o̶n̶t̶e̶n̶t̶ ̶E̶x̶a̶m̶p̶l̶e̶s̶
    U̶E̶-̶7̶9̶6̶0̶ ̶ L̶i̶g̶h̶t̶i̶n̶g̶ ̶n̶e̶e̶d̶s̶ ̶t̶o̶ ̶b̶e̶ ̶r̶e̶b̶u̶i̶l̶t̶ ̶I̶n̶ ̶B̶l̶u̶e̶p̶r̶i̶n̶t̶ ̶C̶o̶m̶m̶u̶n̶i̶c̶a̶t̶i̶o̶n̶ ̶m̶a̶p̶ ̶o̶f̶ ̶C̶o̶n̶t̶e̶n̶t̶ ̶E̶x̶a̶m̶p̶l̶e̶s̶
    U̶E̶-̶7̶9̶6̶1̶ ̶ L̶i̶g̶h̶t̶i̶n̶g̶ ̶n̶e̶e̶d̶s̶ ̶t̶o̶ ̶b̶e̶ ̶r̶e̶b̶u̶i̶l̶t̶ ̶I̶n̶ ̶D̶e̶s̶t̶r̶u̶c̶t̶i̶b̶l̶e̶s̶ ̶m̶a̶p̶ ̶o̶f̶ ̶C̶o̶n̶t̶e̶n̶t̶ ̶E̶x̶a̶m̶p̶l̶e̶s̶
    U̶E̶-̶7̶9̶6̶2̶ ̶ L̶i̶g̶h̶t̶i̶n̶g̶ ̶n̶e̶e̶d̶s̶ ̶t̶o̶ ̶b̶e̶ ̶r̶e̶b̶u̶i̶l̶t̶ ̶I̶n̶ ̶L̶a̶n̶d̶s̶c̶a̶p̶e̶ ̶m̶a̶p̶ ̶o̶f̶ ̶C̶o̶n̶t̶e̶n̶t̶ ̶E̶x̶a̶m̶p̶l̶e̶s̶
    U̶E̶-̶7̶9̶6̶3̶ ̶ L̶i̶g̶h̶t̶i̶n̶g̶ ̶n̶e̶e̶d̶s̶ ̶t̶o̶ ̶b̶e̶ ̶r̶e̶b̶u̶i̶l̶t̶ ̶I̶n̶ ̶M̶a̶t̶e̶r̶i̶a̶l̶ ̶A̶d̶v̶a̶n̶c̶e̶d̶ ̶m̶a̶p̶ ̶o̶f̶ ̶C̶o̶n̶t̶e̶n̶t̶ ̶E̶x̶a̶m̶p̶l̶e̶s̶
    U̶E̶-̶7̶9̶6̶4̶ ̶ L̶i̶g̶h̶t̶i̶n̶g̶ ̶n̶e̶e̶d̶s̶ ̶t̶o̶ ̶b̶e̶ ̶r̶e̶b̶u̶i̶l̶t̶ ̶I̶n̶ ̶N̶a̶v̶m̶e̶s̶h̶ ̶m̶a̶p̶ ̶o̶f̶ ̶C̶o̶n̶t̶e̶n̶t̶ ̶E̶x̶a̶m̶p̶l̶e̶s̶
    U̶E̶-̶7̶9̶6̶5̶ ̶ L̶i̶g̶h̶t̶i̶n̶g̶ ̶n̶e̶e̶d̶s̶ ̶t̶o̶ ̶b̶e̶ ̶r̶e̶b̶u̶i̶l̶t̶ ̶I̶n̶ ̶P̶a̶p̶e̶r̶2̶d̶ ̶m̶a̶p̶ ̶o̶f̶ ̶C̶o̶n̶t̶e̶n̶t̶ ̶E̶x̶a̶m̶p̶l̶e̶s̶
    U̶E̶-̶8̶0̶0̶8̶ ̶ J̶A̶V̶A̶_̶H̶O̶M̶E̶ ̶i̶s̶ ̶n̶o̶t̶ ̶s̶e̶t̶ ̶i̶n̶ ̶A̶n̶d̶r̶o̶i̶d̶ ̶S̶D̶K̶ ̶S̶e̶t̶t̶i̶n̶g̶s̶ ̶.̶i̶n̶i̶ ̶s̶e̶c̶t̶i̶o̶n̶
    U̶E̶-̶8̶0̶7̶2̶ ̶ S̶p̶a̶c̶e̶b̶a̶r̶ ̶d̶o̶e̶s̶ ̶n̶o̶t̶ ̶c̶a̶u̶s̶e̶ ̶s̶h̶i̶p̶ ̶t̶o̶ ̶a̶c̶c̶e̶l̶e̶r̶a̶t̶e̶ ̶i̶n̶ ̶F̶l̶y̶i̶n̶g̶ ̶T̶e̶m̶p̶l̶a̶t̶e̶
    U̶E̶-̶8̶0̶7̶5̶ ̶ S̶t̶a̶r̶t̶e̶d̶ ̶e̶d̶i̶t̶o̶r̶ ̶w̶i̶t̶h̶ ̶b̶a̶d̶ ̶S̶D̶K̶ ̶p̶a̶t̶h̶,̶ ̶c̶o̶u̶l̶d̶n̶'̶t̶ ̶f̶i̶n̶d̶ ̶d̶e̶v̶i̶c̶e̶ ̶a̶f̶t̶e̶r̶ ̶f̶i̶x̶i̶n̶g̶
    U̶E̶-̶8̶0̶8̶3̶ ̶ A̶n̶d̶r̶o̶i̶d̶ ̶I̶n̶s̶t̶a̶l̶l̶ ̶s̶c̶r̶i̶p̶t̶ ̶f̶a̶i̶l̶u̶r̶e̶ ̶o̶n̶ ̶M̶a̶c̶
    U̶E̶-̶8̶1̶1̶6̶ ̶ G̶a̶m̶e̶s̶ ̶p̶a̶c̶k̶a̶g̶e̶d̶ ̶w̶i̶t̶h̶ ̶C̶h̶r̶o̶m̶i̶u̶m̶ ̶F̶r̶a̶m̶e̶w̶o̶r̶k̶ ̶c̶r̶a̶s̶h̶ ̶a̶t̶ ̶s̶t̶a̶r̶t̶u̶p̶ ̶o̶n̶ ̶M̶a̶c̶
    U̶E̶-̶8̶1̶1̶8̶ ̶ C̶o̶n̶t̶e̶x̶t̶ ̶M̶e̶n̶u̶s̶ ̶r̶e̶m̶a̶i̶n̶ ̶a̶c̶t̶i̶v̶e̶ ̶w̶h̶e̶n̶ ̶c̶l̶i̶c̶k̶i̶n̶g̶ ̶o̶u̶t̶ ̶o̶f̶ ̶U̶E̶4̶ ̶o̶n̶ ̶M̶a̶c̶
    U̶E̶-̶8̶1̶1̶9̶ ̶ C̶r̶a̶s̶h̶ ̶m̶o̶v̶i̶n̶g̶ ̶T̶h̶i̶r̶d̶ ̶P̶e̶r̶s̶o̶n̶ ̶c̶h̶a̶r̶a̶c̶t̶e̶r̶ ̶n̶o̶d̶e̶,̶ ̶t̶h̶e̶n̶ ̶u̶n̶d̶o̶/̶r̶e̶d̶o̶
    U̶E̶-̶8̶1̶3̶4̶ ̶ V̶a̶r̶i̶a̶b̶l̶e̶ ̶b̶e̶c̶o̶m̶e̶s̶ ̶d̶e̶-̶s̶e̶l̶e̶c̶t̶e̶d̶ ̶w̶h̶e̶n̶ ̶u̶s̶e̶r̶ ̶c̶l̶i̶c̶k̶s̶ ̶o̶n̶ ̶t̶w̶o̶ ̶d̶i̶f̶f̶e̶r̶e̶n̶t̶ ̶v̶a̶l̶u̶e̶ ̶f̶i̶e̶l̶d̶s̶
    U̶E̶-̶8̶1̶8̶2̶ ̶ P̶l̶a̶y̶e̶r̶ ̶f̶a̶l̶l̶s̶ ̶t̶h̶r̶o̶u̶g̶h̶ ̶w̶o̶r̶l̶d̶ ̶w̶h̶e̶n̶ ̶P̶o̶s̶s̶e̶s̶s̶i̶n̶g̶
    U̶E̶-̶8̶2̶2̶2̶ ̶ C̶r̶a̶s̶h̶ ̶o̶c̶c̶u̶r̶s̶ ̶s̶e̶l̶e̶c̶t̶i̶n̶g̶ ̶R̶e̶p̶l̶a̶c̶e̶ ̶A̶c̶t̶o̶r̶ ̶f̶r̶o̶m̶ ̶c̶o̶n̶t̶e̶x̶t̶ ̶m̶e̶n̶u̶ ̶i̶n̶ ̶L̶e̶v̶e̶l̶ ̶v̶i̶e̶w̶p̶o̶r̶t̶
    U̶E̶-̶8̶2̶5̶2̶ ̶ O̶v̶e̶r̶r̶i̶d̶i̶n̶g̶ ̶t̶a̶r̶g̶e̶t̶e̶d̶ ̶R̶H̶I̶s̶ ̶d̶o̶e̶s̶n̶'̶t̶ ̶w̶o̶r̶k̶
    U̶E̶-̶8̶2̶5̶9̶ ̶ C̶r̶a̶s̶h̶ ̶o̶c̶c̶u̶r̶s̶ ̶i̶n̶ ̶T̶a̶p̶p̶y̶C̶h̶i̶c̶k̶e̶n̶ ̶a̶f̶t̶e̶r̶ ̶d̶e̶a̶t̶h̶ ̶o̶n̶ ̶A̶n̶d̶r̶o̶i̶d̶
    U̶E̶-̶8̶2̶9̶3̶ ̶ P̶r̶o̶j̶e̶c̶t̶s̶ ̶d̶i̶s̶p̶l̶a̶y̶ ̶i̶n̶c̶o̶r̶r̶e̶c̶t̶ ̶n̶a̶m̶e̶ ̶w̶h̶e̶n̶ ̶p̶u̶s̶h̶e̶d̶ ̶t̶o̶ ̶i̶O̶S̶
    U̶E̶-̶8̶3̶0̶0̶ ̶ B̶l̶a̶n̶k̶ ̶C̶o̶d̶e̶ ̶p̶r̶o̶j̶e̶c̶t̶ ̶F̶a̶i̶l̶s̶ ̶t̶o̶ ̶c̶o̶m̶p̶i̶l̶e̶
    U̶E̶-̶8̶3̶0̶1̶ ̶ F̶i̶r̶s̶t̶ ̶P̶e̶r̶s̶o̶n̶ ̶B̶P̶ ̶p̶r̶o̶j̶e̶c̶t̶ ̶h̶a̶s̶ ̶l̶o̶a̶d̶ ̶e̶r̶r̶o̶r̶ ̶o̶n̶ ̶M̶a̶c̶ ̶c̶a̶n̶'̶t̶ ̶f̶i̶n̶d̶ ̶f̶i̶l̶e̶ ̶C̶u̶b̶e̶M̶a̶t̶e̶r̶i̶a̶l̶
    U̶E̶-̶8̶3̶1̶9̶ ̶ E̶d̶i̶t̶o̶r̶ ̶c̶r̶a̶s̶h̶e̶s̶ ̶w̶h̶e̶n̶ ̶c̶l̶o̶s̶i̶n̶g̶ ̶s̶u̶b̶e̶d̶i̶t̶o̶r̶ ̶o̶n̶ ̶M̶a̶c̶
    U̶E̶-̶8̶3̶2̶7̶ ̶ A̶c̶t̶o̶r̶ ̶r̶e̶f̶e̶r̶e̶n̶c̶e̶s̶ ̶i̶n̶ ̶L̶e̶v̶e̶l̶ ̶B̶l̶u̶e̶p̶r̶i̶n̶t̶ ̶s̶h̶o̶w̶ ̶a̶n̶ ̶i̶n̶c̶o̶r̶r̶e̶c̶t̶ ̶d̶i̶s̶p̶l̶a̶y̶ ̶n̶a̶m̶e̶ ̶a̶f̶t̶e̶r̶ ̶c̶o̶n̶v̶e̶r̶t̶i̶n̶g̶ ̶t̶h̶e̶ ̶p̶r̶o̶j̶e̶c̶t̶ ̶f̶r̶o̶m̶ ̶4̶.̶6̶.̶1̶ ̶t̶o̶ ̶4̶.̶7̶ ̶P̶r̶e̶v̶i̶e̶w̶ ̶o̶r̶ ̶4̶.̶8̶(̶R̶e̶p̶o̶r̶t̶e̶d̶ ̶b̶y̶:̶ ̶T̶h̶e̶D̶r̶u̶n̶k̶e̶n̶B̶u̶n̶n̶y̶)̶
    U̶E̶-̶8̶3̶3̶5̶ ̶ N̶e̶w̶ ̶A̶c̶t̶o̶r̶ ̶W̶o̶r̶k̶f̶l̶o̶w̶ ̶-̶ ̶r̶e̶p̶r̶o̶d̶u̶c̶i̶b̶l̶e̶ ̶c̶r̶a̶s̶h̶ ̶w̶h̶e̶n̶ ̶c̶o̶n̶v̶e̶r̶t̶i̶n̶g̶ ̶t̶o̶ ̶B̶P̶
    U̶E̶-̶8̶3̶4̶7̶ ̶ C̶L̶O̶N̶E̶ ̶-̶ ̶U̶I̶:̶ ̶M̶A̶C̶:̶ ̶P̶l̶a̶y̶e̶r̶s̶ ̶m̶o̶u̶s̶e̶ ̶l̶o̶c̶a̶t̶i̶o̶n̶ ̶i̶s̶ ̶n̶o̶t̶ ̶a̶c̶c̶u̶r̶a̶t̶e̶ ̶w̶h̶e̶n̶ ̶p̶l̶a̶y̶i̶n̶g̶ ̶i̶n̶ ̶f̶u̶l̶l̶s̶c̶r̶e̶e̶n̶ ̶w̶i̶t̶h̶ ̶a̶n̶y̶ ̶r̶e̶s̶o̶l̶u̶t̶i̶o̶n̶ ̶l̶a̶r̶g̶e̶r̶ ̶t̶h̶a̶n̶ ̶d̶e̶f̶a̶u̶l̶t̶ ̶o̶n̶ ̶a̶ ̶m̶a̶c̶.̶
    U̶E̶-̶8̶3̶8̶0̶ ̶ E̶d̶i̶t̶o̶r̶ ̶c̶r̶a̶s̶h̶e̶s̶ ̶i̶f̶ ̶T̶i̶m̶e̶l̶i̶n̶e̶ ̶P̶l̶a̶y̶ ̶R̶a̶t̶e̶ ̶n̶o̶d̶e̶ ̶i̶s̶ ̶c̶o̶p̶i̶e̶d̶/̶p̶a̶s̶t̶e̶d̶ ̶i̶n̶ ̶b̶l̶u̶e̶p̶r̶i̶n̶t̶s̶(̶R̶e̶p̶o̶r̶t̶e̶d̶ ̶b̶y̶:̶ ̶M̶o̶s̶e̶l̶3̶y̶)̶
    U̶E̶-̶8̶3̶8̶3̶ ̶ A̶s̶s̶e̶t̶s̶ ̶s̶a̶v̶e̶d̶ ̶w̶i̶t̶h̶ ̶E̶m̶p̶t̶y̶ ̶E̶n̶g̶i̶n̶e̶ ̶V̶e̶r̶s̶i̶o̶n̶
    U̶E̶-̶8̶4̶0̶8̶ ̶ S̶K̶i̶s̶m̶e̶t̶I̶n̶s̶p̶e̶c̶t̶o̶r̶ ̶i̶s̶ ̶b̶e̶i̶n̶g̶ ̶u̶s̶e̶d̶ ̶i̶n̶ ̶t̶h̶e̶ ̶F̶B̶X̶ ̶M̶o̶d̶u̶l̶e̶
    U̶E̶-̶8̶4̶2̶4̶ ̶E̶d̶i̶t̶o̶r̶ ̶c̶r̶a̶s̶h̶e̶s̶ ̶w̶h̶e̶n̶ ̶a̶d̶d̶i̶n̶g̶ ̶o̶r̶ ̶e̶d̶i̶t̶i̶n̶g̶ ̶B̶S̶P̶
    U̶E̶-̶8̶4̶3̶2̶ ̶ C̶r̶a̶s̶h̶ ̶s̶a̶v̶i̶n̶g̶ ̶a̶n̶ ̶a̶s̶s̶e̶t̶ ̶i̶n̶ ̶a̶ ̶p̶r̶o̶j̶e̶c̶t̶ ̶w̶i̶t̶h̶ ̶a̶ ̶l̶o̶n̶g̶ ̶p̶a̶t̶h̶ ̶n̶a̶m̶e̶
    U̶E̶-̶8̶4̶3̶9̶ ̶ H̶a̶n̶g̶i̶n̶g̶ ̶l̶o̶o̶p̶ ̶w̶h̶e̶n̶ ̶a̶t̶t̶e̶m̶p̶t̶i̶n̶g̶ ̶t̶o̶ ̶o̶p̶e̶n̶ ̶t̶h̶e̶ ̶e̶d̶i̶t̶o̶r̶
    U̶E̶-̶8̶4̶4̶4̶ ̶ M̶u̶l̶t̶i̶p̶l̶e̶ ̶V̶e̶h̶i̶c̶l̶e̶ ̶A̶s̶s̶e̶t̶s̶ ̶s̶a̶v̶e̶d̶ ̶w̶i̶t̶h̶ ̶a̶n̶ ̶e̶m̶p̶t̶y̶ ̶e̶n̶g̶i̶n̶e̶ ̶v̶e̶r̶s̶i̶o̶n̶
    U̶E̶-̶8̶4̶9̶3̶ ̶ E̶n̶s̶u̶r̶e̶s̶ ̶w̶h̶e̶n̶ ̶h̶i̶g̶h̶l̶i̶g̶h̶t̶i̶n̶g̶ ̶c̶e̶r̶t̶a̶i̶n̶ ̶c̶a̶t̶e̶g̶o̶r̶i̶e̶s̶ ̶i̶n̶ ̶t̶h̶e̶ ̶C̶o̶n̶t̶e̶n̶t̶ ̶B̶r̶o̶w̶s̶e̶r̶ ̶r̶i̶g̶h̶t̶-̶c̶l̶i̶c̶k̶ ̶m̶e̶n̶u̶
    U̶E̶-̶8̶5̶1̶1̶ ̶ U̶n̶r̶e̶a̶l̶ ̶B̶u̶i̶l̶d̶ ̶T̶o̶o̶l̶ ̶E̶r̶r̶o̶r̶:̶ ̶C̶a̶n̶'̶t̶ ̶c̶r̶e̶a̶t̶e̶ ̶c̶o̶d̶e̶ ̶p̶r̶o̶j̶e̶c̶t̶s̶
    U̶E̶-̶8̶5̶2̶1̶ ̶ C̶r̶a̶s̶h̶ ̶o̶c̶c̶u̶r̶r̶e̶d̶ ̶s̶e̶l̶e̶c̶t̶i̶n̶g̶ ̶s̶a̶v̶e̶ ̶f̶r̶o̶m̶ ̶c̶o̶n̶t̶e̶x̶t̶ ̶m̶e̶n̶u̶ ̶i̶n̶ ̶c̶o̶n̶t̶e̶n̶t̶ ̶b̶r̶o̶w̶s̶e̶r̶
    U̶E̶-̶8̶6̶2̶1̶ ̶ S̶t̶a̶g̶e̶d̶ ̶D̶i̶r̶e̶c̶t̶o̶r̶y̶ ̶i̶s̶ ̶u̶p̶p̶e̶r̶ ̶c̶a̶s̶e̶ ̶f̶o̶r̶ ̶i̶O̶S̶
    U̶E̶-̶8̶6̶5̶4̶ ̶ H̶o̶v̶e̶r̶i̶n̶g̶ ̶i̶n̶ ̶t̶h̶e̶ ̶A̶d̶d̶ ̶N̶e̶w̶ ̶m̶e̶n̶u̶ ̶i̶n̶ ̶t̶h̶e̶ ̶C̶o̶n̶t̶e̶n̶t̶ ̶B̶r̶o̶w̶s̶e̶r̶ ̶c̶r̶a̶s̶h̶e̶s̶ ̶t̶h̶e̶ ̶e̶d̶i̶t̶o̶r̶ ̶o̶n̶ ̶M̶a̶c̶
    U̶E̶-̶8̶6̶8̶5̶ ̶ R̶e̶p̶a̶r̶e̶n̶t̶e̶d̶ ̶B̶l̶u̶e̶p̶r̶i̶n̶t̶ ̶h̶a̶s̶ ̶D̶e̶f̶a̶u̶l̶t̶S̶c̶e̶n̶e̶R̶o̶o̶t̶ ̶c̶o̶m̶p̶o̶n̶e̶n̶t̶,̶ ̶c̶a̶n̶n̶o̶t̶ ̶b̶e̶ ̶r̶e̶m̶o̶v̶e̶d̶
    U̶E̶-̶8̶6̶9̶6̶ ̶ C̶o̶u̶c̶h̶ ̶K̶n̶i̶g̶h̶t̶s̶ ̶c̶r̶a̶s̶h̶e̶s̶ ̶i̶n̶ ̶R̶e̶s̶o̶l̶v̶e̶D̶e̶f̶e̶r̶r̶e̶d̶D̶e̶p̶e̶n̶d̶e̶n̶c̶i̶e̶s̶ ̶w̶h̶e̶n̶ ̶t̶r̶y̶i̶n̶g̶ ̶t̶o̶ ̶p̶l̶a̶y̶ ̶S̶t̶a̶n̶d̶a̶l̶o̶n̶e̶ ̶G̶a̶m̶e̶
    UE-3480 Launching a project with a custom Game Instance assigned will receive an error and crash the launching window
    UE-6845 The Root binary for a 32bit game package gives "CreateProcess()" error on XP
    UE-7659 Crash occurs launching 4.6 StrategyGame in 4.7
    UE-7626 UMG: Drag / Drop data can be GCed, and drag location isn't configurable enough
    UE-7784 Resolve all lingering placeholder class refs
    UE-8067 Hot reload isn't working for constructors
    UE-8104 If one or more elements are set in the SensesConfig property of an AIController class containing the AIPerceptionComponent, the elements are reset to None when the Blueprint is compiled. (Reported by: dzeligman)
    UE-8228 Assert in ConstructObject occurred after hitting Play in viewport in tracetest
    UE-8423 Crash while duplicating level for PIE


    Preview 6 - 2437476

    U̶E̶-̶5̶4̶9̶6̶ ̶L̶a̶u̶n̶c̶h̶e̶r̶ ̶v̶e̶r̶s̶i̶o̶n̶ ̶o̶f̶ ̶S̶t̶r̶a̶t̶e̶g̶y̶G̶a̶m̶e̶ ̶h̶a̶s̶ ̶h̶a̶d̶ ̶f̶o̶n̶t̶s̶ ̶s̶t̶r̶i̶p̶p̶e̶d̶ ̶o̶u̶t̶
    U̶E̶-̶6̶5̶7̶1̶ ̶C̶r̶a̶s̶h̶ ̶U̶n̶d̶o̶i̶n̶g̶ ̶w̶i̶t̶h̶ ̶a̶ ̶K̶e̶y̶ ̶s̶e̶l̶e̶c̶t̶e̶d̶ ̶i̶n̶ ̶a̶n̶ ̶A̶d̶d̶i̶t̶i̶v̶e̶ ̶L̶a̶y̶e̶r̶ ̶T̶r̶a̶c̶k̶
    U̶E̶-̶6̶7̶6̶9̶ ̶S̶e̶t̶t̶i̶n̶g̶ ̶t̶h̶e̶ ̶r̶o̶o̶t̶ ̶c̶o̶m̶p̶o̶n̶e̶n̶t̶ ̶i̶n̶ ̶a̶ ̶c̶o̶d̶e̶ ̶c̶l̶a̶s̶s̶ ̶c̶o̶n̶s̶t̶r̶u̶c̶t̶o̶r̶ ̶d̶o̶e̶s̶ ̶n̶o̶t̶ ̶a̶c̶t̶u̶a̶l̶l̶y̶ ̶s̶e̶t̶ ̶t̶h̶a̶t̶ ̶c̶o̶m̶p̶o̶n̶e̶n̶t̶ ̶a̶s̶ ̶t̶h̶e̶ ̶r̶o̶o̶t̶ ̶c̶o̶m̶p̶o̶n̶e̶n̶t̶ ̶o̶f̶ ̶a̶ ̶B̶l̶u̶e̶p̶r̶i̶n̶t̶ ̶c̶r̶e̶a̶t̶e̶d̶ ̶f̶r̶o̶m̶ ̶t̶h̶a̶t̶ ̶c̶l̶a̶s̶s̶.̶(̶R̶e̶p̶o̶r̶t̶e̶d̶ ̶b̶y̶:̶ ̶r̶a̶j̶k̶o̶s̶t̶o̶)̶
    U̶E̶-̶7̶2̶0̶5̶ ̶G̶a̶m̶e̶ ̶D̶e̶f̶a̶u̶l̶t̶ ̶M̶a̶p̶s̶ ̶f̶o̶r̶ ̶V̶e̶h̶i̶c̶l̶e̶ ̶A̶d̶v̶a̶n̶c̶e̶d̶ ̶i̶s̶ ̶n̶o̶t̶ ̶c̶o̶r̶r̶e̶c̶t̶
    U̶E̶-̶7̶3̶5̶3̶ ̶ I̶C̶U̶ ̶d̶a̶t̶a̶ ̶m̶i̶s̶s̶i̶n̶g̶ ̶i̶n̶ ̶L̶a̶u̶n̶c̶h̶ ̶O̶n̶ ̶A̶n̶d̶r̶o̶i̶d̶ ̶b̶u̶i̶l̶d̶s̶
    U̶E̶-̶7̶4̶4̶8̶ ̶C̶r̶a̶s̶h̶ ̶o̶c̶c̶u̶r̶s̶ ̶w̶h̶e̶n̶ ̶c̶l̶o̶s̶i̶n̶g̶ ̶t̶h̶e̶ ̶e̶d̶i̶t̶o̶r̶ ̶i̶n̶ ̶O̶p̶e̶n̶G̶L̶
    U̶E̶-̶7̶5̶0̶8̶ ̶B̶l̶u̶e̶p̶r̶i̶n̶t̶s̶ ̶w̶i̶l̶l̶ ̶n̶o̶t̶ ̶a̶p̶p̶e̶a̶r̶ ̶o̶n̶ ̶d̶e̶v̶i̶c̶e̶ ̶u̶n̶t̶i̶l̶ ̶a̶f̶t̶e̶r̶ ̶e̶d̶i̶t̶o̶r̶ ̶r̶e̶s̶t̶a̶r̶t̶
    U̶E̶-̶7̶6̶4̶2̶ ̶D̶o̶e̶s̶S̶o̶c̶k̶e̶t̶E̶x̶i̶s̶t̶ ̶a̶l̶w̶a̶y̶s̶ ̶r̶e̶t̶u̶r̶n̶s̶ ̶f̶a̶l̶s̶e̶ ̶f̶o̶r̶ ̶S̶p̶r̶i̶t̶e̶ ̶S̶o̶c̶k̶e̶t̶s̶ ̶(̶f̶l̶i̶p̶b̶o̶o̶k̶s̶ ̶a̶n̶d̶ ̶s̶p̶r̶i̶t̶e̶ ̶c̶o̶m̶p̶o̶n̶e̶n̶t̶s̶)̶
    U̶E̶-̶7̶6̶5̶7̶ ̶F̶a̶t̶a̶l̶ ̶E̶r̶r̶o̶r̶ ̶r̶u̶n̶n̶i̶n̶g̶ ̶.̶/̶S̶e̶t̶u̶p̶.̶s̶h̶
    U̶E̶-̶7̶6̶8̶9̶ ̶L̶i̶g̶h̶t̶i̶n̶g̶ ̶B̶u̶i̶l̶d̶ ̶f̶a̶i̶l̶s̶ ̶w̶i̶t̶h̶ ̶W̶o̶r̶l̶d̶ ̶S̶e̶t̶t̶i̶n̶g̶s̶ ̶E̶r̶r̶o̶r̶
    U̶E̶-̶7̶7̶7̶9̶ ̶2̶D̶S̶i̶d̶e̶S̶c̶r̶o̶l̶l̶e̶r̶ ̶c̶r̶a̶s̶h̶ ̶o̶n̶ ̶M̶o̶b̶i̶l̶e̶ ̶d̶e̶v̶i̶c̶e̶s̶ ̶f̶a̶i̶l̶e̶d̶ ̶t̶o̶ ̶f̶i̶n̶d̶ ̶s̶h̶a̶d̶e̶r̶ ̶f̶o̶r̶ ̶W̶o̶r̶l̶d̶G̶r̶i̶d̶M̶a̶t̶e̶r̶i̶a̶l̶
    U̶E̶-̶7̶8̶0̶6̶ ̶C̶r̶a̶s̶h̶ ̶o̶c̶c̶u̶r̶r̶e̶d̶ ̶c̶h̶a̶n̶g̶i̶n̶g̶ ̶T̶e̶x̶t̶u̶r̶e̶ ̶C̶o̶m̶p̶r̶e̶s̶s̶i̶o̶n̶ ̶S̶e̶t̶t̶i̶n̶g̶ ̶i̶n̶ ̶O̶p̶e̶n̶G̶L̶
    U̶E̶-̶8̶0̶4̶2̶ ̶A̶ ̶c̶a̶m̶e̶r̶a̶ ̶s̶e̶t̶ ̶t̶o̶ ̶O̶r̶t̶h̶o̶g̶r̶a̶p̶h̶i̶c̶ ̶p̶r̶o̶j̶e̶c̶t̶i̶o̶n̶ ̶m̶o̶d̶e̶ ̶w̶i̶t̶h̶ ̶a̶ ̶n̶e̶g̶a̶t̶i̶v̶e̶ ̶O̶r̶t̶h̶o̶ ̶W̶i̶d̶t̶h̶ ̶w̶i̶l̶l̶ ̶c̶r̶a̶s̶h̶ ̶t̶h̶e̶ ̶e̶d̶i̶t̶o̶r̶ ̶o̶n̶ ̶P̶I̶E̶(̶R̶e̶p̶o̶r̶t̶e̶d̶ ̶b̶y̶:̶ ̶F̶u̶r̶r̶o̶y̶)̶
    U̶E̶-̶8̶0̶4̶7̶ ̶C̶r̶a̶s̶h̶i̶n̶g̶ ̶o̶n̶ ̶l̶e̶v̶e̶l̶ ̶o̶p̶e̶n̶,̶ ̶o̶p̶e̶n̶i̶n̶g̶ ̶l̶e̶v̶e̶l̶ ̶b̶l̶u̶e̶p̶r̶i̶n̶t̶,̶ ̶s̶a̶v̶i̶n̶g̶ ̶l̶e̶v̶e̶l̶
    U̶E̶-̶8̶1̶0̶0̶ ̶B̶u̶i̶l̶d̶i̶n̶g̶ ̶l̶i̶g̶h̶t̶i̶n̶g̶ ̶d̶o̶e̶s̶ ̶n̶o̶t̶ ̶p̶e̶r̶s̶i̶s̶t̶ ̶a̶f̶t̶e̶r̶ ̶s̶a̶v̶i̶n̶g̶ ̶a̶n̶d̶ ̶r̶e̶s̶t̶a̶r̶t̶i̶n̶g̶
    U̶E̶-̶8̶1̶1̶1̶ ̶A̶d̶j̶u̶s̶t̶i̶n̶g̶ ̶v̶a̶l̶u̶e̶s̶ ̶o̶f̶ ̶c̶o̶m̶p̶o̶n̶e̶n̶t̶s̶ ̶d̶o̶ ̶n̶o̶t̶ ̶u̶p̶d̶a̶t̶e̶ ̶i̶n̶ ̶r̶e̶a̶l̶t̶i̶m̶e̶
    U̶E̶-̶8̶3̶1̶3̶ ̶C̶r̶a̶s̶h̶ ̶o̶c̶c̶u̶r̶s̶ ̶r̶e̶s̶i̶z̶i̶n̶g̶ ̶L̶e̶v̶e̶l̶ ̶E̶d̶i̶t̶o̶r̶ ̶w̶i̶n̶d̶o̶w̶ ̶w̶i̶t̶h̶ ̶A̶c̶t̶o̶r̶ ̶s̶e̶l̶e̶c̶t̶e̶d̶
    U̶E̶-̶8̶3̶9̶5̶ ̶P̶L̶i̶s̶t̶ ̶f̶a̶i̶l̶s̶ ̶t̶o̶ ̶g̶e̶n̶e̶r̶a̶t̶e̶ ̶o̶n̶ ̶M̶a̶c̶
    U̶E̶-̶8̶4̶4̶5̶ ̶G̶a̶m̶e̶ ̶h̶a̶s̶ ̶n̶o̶ ̶m̶a̶t̶e̶r̶i̶a̶l̶s̶ ̶d̶u̶r̶i̶n̶g̶ ̶f̶i̶r̶s̶t̶ ̶l̶a̶u̶n̶c̶h̶ ̶C̶o̶o̶k̶ ̶o̶n̶ ̶t̶h̶e̶ ̶F̶l̶y̶
    U̶E̶-̶8̶4̶8̶9̶ ̶L̶i̶g̶h̶t̶m̶a̶p̶ ̶R̶e̶s̶ ̶T̶o̶o̶l̶ ̶f̶o̶r̶ ̶s̶t̶a̶t̶i̶c̶ ̶m̶e̶s̶h̶e̶s̶ ̶w̶i̶l̶l̶ ̶c̶r̶a̶s̶h̶ ̶E̶d̶i̶t̶o̶r̶
    U̶E̶-̶8̶5̶1̶8̶ ̶C̶r̶a̶s̶h̶ ̶o̶p̶e̶n̶i̶n̶g̶ ̶U̶M̶G̶ ̶l̶e̶v̶e̶l̶ ̶i̶n̶ ̶C̶o̶n̶t̶e̶n̶t̶E̶x̶a̶m̶p̶l̶e̶s̶ ̶i̶n̶ ̶s̶t̶a̶n̶d̶a̶l̶o̶n̶e̶ ̶g̶a̶m̶e̶
    U̶E̶-̶8̶5̶3̶3̶ ̶C̶r̶a̶s̶h̶ ̶c̶o̶m̶p̶i̶l̶i̶n̶g̶ ̶A̶n̶i̶m̶ ̶B̶l̶u̶e̶p̶r̶i̶n̶t̶ ̶w̶i̶t̶h̶ ̶a̶ ̶C̶h̶i̶l̶d̶
    U̶E̶-̶8̶5̶6̶0̶ ̶G̶D̶C̶:̶ ̶U̶T̶:̶ ̶L̶i̶n̶u̶x̶ ̶c̶l̶i̶e̶n̶t̶ ̶d̶o̶e̶s̶ ̶n̶o̶t̶ ̶s̶t̶a̶r̶t̶ ̶i̶n̶ ̶t̶h̶e̶ ̶p̶r̶o̶p̶e̶r̶ ̶r̶e̶s̶o̶l̶u̶t̶i̶o̶n̶.̶
    U̶E̶-̶8̶5̶9̶3̶ ̶C̶L̶O̶N̶E̶ ̶-̶ ̶U̶T̶ ̶g̶a̶m̶e̶ ̶c̶r̶a̶s̶h̶e̶s̶ ̶d̶u̶r̶i̶n̶g̶ ̶r̶e̶g̶u̶l̶a̶r̶ ̶g̶a̶m̶e̶p̶l̶a̶y̶ ̶w̶i̶t̶h̶ ̶b̶o̶t̶s̶ ̶b̶y̶ ̶t̶h̶e̶ ̶1̶0̶ ̶m̶i̶n̶u̶t̶e̶ ̶m̶a̶r̶k̶.̶
    U̶E̶-̶8̶6̶4̶3̶ ̶S̶t̶a̶t̶i̶c̶M̶e̶s̶h̶ ̶M̶a̶t̶e̶r̶i̶a̶l̶ ̶o̶v̶e̶r̶r̶i̶d̶e̶s̶ ̶a̶p̶p̶e̶a̶r̶ ̶t̶w̶i̶c̶e̶ ̶i̶n̶ ̶B̶P̶ ̶e̶d̶i̶t̶o̶r̶ ̶d̶e̶t̶a̶i̶l̶s̶,̶ ̶o̶n̶l̶y̶ ̶o̶n̶e̶ ̶w̶o̶r̶k̶s̶
    U̶E̶-̶8̶6̶8̶0̶ ̶C̶r̶a̶s̶h̶ ̶w̶h̶e̶n̶ ̶r̶e̶p̶a̶r̶e̶n̶t̶i̶n̶g̶ ̶w̶h̶e̶n̶ ̶t̶h̶e̶r̶e̶ ̶i̶s̶ ̶a̶ ̶d̶e̶r̶i̶v̶e̶d̶ ̶B̶P̶ ̶a̶s̶ ̶w̶e̶l̶l̶
    U̶E̶-̶8̶6̶8̶2̶ ̶C̶r̶a̶s̶h̶ ̶w̶h̶e̶n̶ ̶r̶i̶g̶h̶t̶ ̶c̶l̶i̶c̶k̶i̶n̶g̶ ̶a̶c̶t̶o̶r̶(̶i̶n̶s̶t̶a̶n̶c̶e̶)̶ ̶c̶o̶m̶p̶o̶n̶e̶n̶t̶ ̶o̶f̶ ̶I̶W̶C̶E̶
    U̶E̶-̶8̶6̶8̶9̶ ̶T̶a̶p̶p̶y̶ ̶C̶h̶i̶c̶k̶e̶n̶ ̶l̶a̶u̶n̶c̶h̶e̶s̶ ̶u̶p̶s̶i̶d̶e̶ ̶d̶o̶w̶n̶ ̶o̶n̶ ̶a̶l̶l̶ ̶i̶O̶S̶ ̶d̶e̶v̶i̶c̶e̶s̶
    U̶E̶-̶8̶7̶0̶0̶ ̶L̶i̶g̶h̶t̶i̶n̶g̶ ̶n̶e̶e̶d̶s̶ ̶t̶o̶ ̶b̶e̶ ̶r̶e̶b̶u̶i̶l̶t̶ ̶i̶n̶ ̶S̶i̶d̶e̶S̶c̶r̶o̶l̶l̶e̶r̶ ̶C̶o̶d̶e̶
    U̶E̶-̶8̶7̶1̶4̶ ̶F̶B̶o̶d̶y̶I̶n̶s̶t̶a̶n̶c̶e̶:̶:̶U̶p̶d̶a̶t̶e̶B̶o̶d̶y̶S̶c̶a̶l̶e̶ ̶N̶e̶g̶X̶ ̶d̶o̶e̶s̶ ̶n̶o̶t̶ ̶e̶x̶i̶s̶t̶ ̶w̶a̶r̶n̶i̶n̶g̶ ̶w̶h̶e̶n̶ ̶b̶u̶i̶l̶d̶i̶n̶g̶ ̶l̶i̶g̶h̶t̶i̶n̶g̶
    U̶E̶-̶8̶7̶3̶3̶ ̶I̶P̶P̶ ̶D̶o̶e̶s̶n̶'̶t̶ ̶p̶r̶o̶p̶e̶r̶l̶y̶ ̶f̶a̶v̶o̶r̶ ̶c̶o̶m̶p̶a̶n̶y̶ ̶w̶i̶l̶d̶ ̶c̶a̶r̶d̶ ̶p̶r̶o̶v̶i̶s̶i̶o̶n̶s̶ ̶o̶v̶e̶r̶ ̶g̶e̶n̶e̶r̶i̶c̶ ̶w̶i̶l̶d̶ ̶c̶a̶r̶d̶ ̶p̶r̶o̶v̶i̶s̶i̶o̶n̶s̶
    U̶E̶-̶8̶7̶3̶6̶ ̶L̶i̶g̶h̶t̶i̶n̶g̶ ̶n̶e̶e̶d̶s̶ ̶t̶o̶ ̶b̶e̶ ̶r̶e̶b̶u̶i̶l̶t̶ ̶i̶n̶ ̶c̶o̶n̶t̶e̶n̶t̶ ̶e̶x̶a̶m̶p̶l̶e̶s̶ ̶f̶o̶r̶ ̶a̶n̶i̶m̶a̶t̶i̶o̶n̶ ̶m̶a̶p̶
    U̶E̶-̶8̶7̶3̶7̶ ̶E̶d̶i̶t̶o̶r̶ ̶c̶r̶a̶s̶h̶e̶s̶ ̶a̶t̶ ̶e̶x̶i̶t̶ ̶o̶n̶ ̶M̶a̶c̶
    U̶E̶-̶8̶7̶5̶4̶ ̶L̶i̶g̶h̶t̶i̶n̶g̶ ̶n̶e̶e̶d̶s̶ ̶t̶o̶ ̶b̶e̶ ̶r̶e̶b̶u̶i̶l̶t̶ ̶i̶n̶ ̶t̶h̶e̶ ̶a̶u̶d̶i̶o̶ ̶m̶a̶p̶ ̶f̶o̶r̶ ̶c̶o̶n̶t̶e̶n̶t̶ ̶e̶x̶a̶m̶p̶l̶e̶s̶
    U̶E̶-̶8̶7̶7̶0̶ ̶L̶i̶g̶h̶t̶i̶n̶g̶ ̶n̶e̶e̶d̶s̶ ̶t̶o̶ ̶b̶e̶ ̶r̶e̶b̶u̶i̶l̶t̶ ̶f̶o̶r̶ ̶c̶o̶n̶t̶e̶n̶t̶ ̶e̶x̶a̶m̶p̶l̶e̶s̶
    U̶E̶-̶8̶7̶8̶2̶ ̶T̶h̶e̶r̶e̶ ̶i̶s̶ ̶n̶o̶ ̶s̶p̶l̶i̶n̶e̶ ̶v̶i̶s̶i̶b̶l̶e̶ ̶f̶o̶r̶ ̶1̶.̶1̶ ̶i̶n̶ ̶c̶o̶n̶t̶e̶n̶t̶ ̶e̶x̶a̶m̶p̶l̶e̶s̶ ̶f̶o̶r̶ ̶b̶l̶u̶e̶p̶r̶i̶n̶t̶ ̶s̶p̶l̶i̶n̶e̶s̶
    U̶E̶-̶8̶8̶0̶7̶ ̶C̶r̶a̶s̶h̶ ̶c̶l̶o̶s̶i̶n̶g̶ ̶t̶h̶e̶ ̶M̶a̶c̶ ̶e̶d̶i̶t̶o̶r̶
    U̶E̶-̶8̶8̶2̶4̶ ̶C̶r̶a̶s̶h̶ ̶c̶l̶o̶s̶i̶n̶g̶ ̶p̶a̶c̶k̶a̶g̶e̶d̶ ̶p̶r̶o̶j̶e̶c̶t̶
    U̶E̶-̶8̶8̶2̶6̶ ̶C̶r̶a̶s̶h̶ ̶P̶I̶E̶-̶i̶n̶g̶ ̶i̶n̶ ̶V̶e̶h̶i̶c̶l̶e̶ ̶A̶d̶v̶a̶n̶c̶e̶d̶ ̶t̶e̶m̶p̶l̶a̶t̶e̶
    U̶E̶-̶8̶8̶7̶1̶ ̶T̶h̶e̶r̶e̶ ̶i̶s̶n̶'̶t̶ ̶a̶n̶y̶ ̶c̶o̶l̶l̶i̶s̶i̶o̶n̶ ̶w̶i̶t̶h̶ ̶t̶h̶e̶ ̶w̶h̶i̶t̶e̶ ̶b̶l̶o̶c̶k̶s̶ ̶i̶n̶ ̶F̶i̶r̶s̶t̶ ̶P̶e̶r̶s̶o̶n̶
    U̶E̶-̶8̶8̶7̶8̶ ̶U̶n̶a̶b̶l̶e̶ ̶t̶o̶ ̶k̶n̶o̶c̶k̶ ̶d̶o̶w̶n̶ ̶b̶l̶o̶c̶k̶s̶ ̶i̶n̶ ̶T̶w̶i̶n̶ ̶S̶t̶i̶c̶k̶ ̶S̶h̶o̶o̶t̶e̶r̶ ̶t̶e̶m̶p̶l̶a̶t̶e̶s̶
    U̶E̶-̶8̶8̶8̶7̶ ̶C̶r̶a̶s̶h̶ ̶i̶n̶ ̶B̶l̶u̶e̶p̶r̶i̶n̶t̶ ̶V̶e̶h̶i̶c̶l̶e̶ ̶t̶e̶m̶p̶l̶a̶t̶e̶ ̶i̶n̶ ̶U̶E̶4̶.̶7̶
    U̶E̶-̶8̶8̶9̶0̶ ̶V̶e̶h̶i̶c̶l̶e̶ ̶A̶d̶v̶a̶n̶c̶e̶d̶ ̶c̶r̶a̶s̶h̶e̶s̶ ̶o̶n̶ ̶l̶a̶u̶n̶c̶h̶
    U̶E̶-̶8̶9̶0̶6̶ ̶U̶s̶e̶r̶s̶ ̶c̶u̶s̶t̶o̶m̶ ̶A̶I̶-̶h̶e̶a̶v̶y̶ ̶p̶r̶o̶j̶e̶c̶t̶ ̶c̶r̶a̶s̶h̶e̶s̶ ̶i̶f̶ ̶a̶n̶y̶t̶h̶i̶n̶g̶ ̶i̶s̶ ̶B̶u̶i̶l̶t̶
    U̶E̶-̶8̶9̶4̶0̶ ̶C̶r̶a̶s̶h̶ ̶a̶f̶t̶e̶r̶ ̶a̶d̶d̶i̶n̶g̶ ̶a̶ ̶c̶o̶m̶p̶o̶n̶e̶n̶t̶ ̶i̶n̶ ̶I̶W̶C̶E̶ ̶a̶n̶d̶ ̶t̶h̶e̶n̶ ̶a̶d̶d̶i̶n̶g̶ ̶a̶ ̶n̶e̶w̶ ̶v̶a̶r̶i̶a̶b̶l̶e̶ ̶a̶n̶d̶ ̶c̶h̶a̶n̶g̶i̶n̶g̶ ̶i̶t̶s̶ ̶t̶y̶p̶e̶ ̶i̶n̶ ̶t̶h̶e̶ ̶B̶P̶ ̶e̶d̶i̶t̶o̶r̶
    U̶E̶-̶8̶9̶4̶9̶ ̶H̶o̶t̶-̶r̶e̶l̶o̶a̶d̶ ̶r̶e̶p̶o̶r̶t̶s̶ ̶"̶S̶u̶c̶c̶e̶s̶s̶"̶ ̶e̶v̶e̶n̶ ̶w̶h̶e̶n̶ ̶t̶h̶e̶ ̶m̶o̶d̶u̶l̶e̶ ̶w̶a̶s̶ ̶a̶l̶r̶e̶a̶d̶y̶ ̶u̶p̶-̶t̶o̶-̶d̶a̶t̶e̶
    U̶E̶-̶8̶9̶5̶5̶ ̶U̶s̶e̶r̶s̶ ̶p̶r̶o̶j̶e̶c̶t̶ ̶c̶r̶a̶s̶h̶e̶s̶ ̶w̶h̶e̶n̶ ̶t̶r̶y̶i̶n̶g̶ ̶t̶o̶ ̶o̶p̶e̶n̶ ̶a̶ ̶W̶i̶d̶g̶e̶t̶ ̶b̶l̶u̶e̶p̶r̶i̶n̶t̶
    U̶E̶-̶9̶0̶4̶9̶ ̶B̶S̶P̶ ̶B̶r̶u̶s̶h̶e̶s̶ ̶N̶o̶ ̶L̶o̶n̶g̶e̶r̶ ̶h̶a̶v̶e̶ ̶t̶h̶e̶ ̶'̶S̶u̶r̶f̶a̶c̶e̶ ̶M̶a̶t̶e̶r̶i̶a̶l̶s̶'̶ ̶o̶r̶ ̶'̶G̶e̶o̶m̶e̶t̶r̶y̶'̶ ̶S̶e̶c̶t̶i̶o̶n̶ ̶w̶i̶t̶h̶i̶n̶ ̶t̶h̶e̶ ̶D̶e̶t̶a̶i̶l̶s̶ ̶P̶a̶n̶e̶l̶
    U̶E̶-̶9̶1̶0̶8̶ ̶D̶i̶s̶p̶l̶a̶y̶a̶l̶l̶ ̶c̶r̶a̶s̶h̶e̶s̶ ̶i̶f̶ ̶i̶t̶ ̶w̶o̶u̶l̶d̶ ̶w̶o̶r̶d̶ ̶w̶r̶a̶p̶
    U̶E̶-̶9̶1̶1̶4̶ ̶T̶h̶i̶s̶ ̶p̶r̶o̶j̶e̶c̶t̶ ̶c̶r̶a̶s̶h̶e̶s̶ ̶w̶h̶e̶n̶ ̶o̶p̶e̶n̶i̶n̶g̶ ̶m̶o̶s̶t̶ ̶m̶a̶p̶s̶ ̶a̶f̶t̶e̶r̶ ̶c̶o̶n̶v̶e̶r̶t̶i̶n̶g̶ ̶t̶o̶ ̶4̶.̶7̶ ̶P̶r̶e̶v̶i̶e̶w̶ ̶5̶
    U̶E̶-̶9̶1̶9̶0̶ ̶C̶r̶a̶s̶h̶ ̶w̶h̶e̶n̶ ̶d̶e̶l̶e̶t̶i̶n̶g̶ ̶B̶S̶P̶
    U̶E̶-̶9̶2̶2̶5̶ ̶E̶v̶e̶n̶t̶s̶ ̶n̶o̶t̶ ̶n̶a̶t̶i̶v̶e̶ ̶t̶o̶ ̶a̶ ̶b̶l̶u̶e̶p̶r̶i̶n̶t̶ ̶d̶o̶ ̶n̶o̶t̶ ̶s̶h̶o̶w̶ ̶u̶p̶ ̶i̶n̶ ̶M̶y̶ ̶B̶l̶u̶e̶p̶r̶i̶n̶t̶ ̶p̶a̶n̶e̶l̶
    UE-7140 Editor crashes when switching windows on Linux machine
    UE-7636 iOS startup movie renders black
    UE-7755 UBT reporting VS2012 as an unsupported compiler even when UAT was passed -NoCompile
    UE-8006 UBT doesn't seem to use overridden SDK path from .ini
    UE-8366 Cannot undo moving some types of BP actor instances (or anything else that happened before the move)
    UE-8543 CodeSignFailed when building in UFE
    UE-8601 2d Side Scroller crashes on launch (HTML5) in FMaterial::CacheShaders
    UE-8811 Need to upgrade to Mobile SDK 0.4.2 for Note 4 Lollipop OS support.
    UE-8856 Code packs are not functional after being added to blank project
    UE-8859 The Add Feature text in the New Project window does not match what it says in the Content Browser
    UE-8861 Regression: Windows: Cannot deploy launch on or package for iOS with latest version of iTunes
    UE-8875 No audio playback in the editor


    Preview 7 - 2440994

    U̶E̶-̶8̶6̶3̶5̶ ̶S̶a̶m̶p̶l̶e̶ ̶g̶a̶m̶e̶s̶ ̶a̶r̶e̶ ̶n̶o̶t̶ ̶w̶o̶r̶k̶i̶n̶g̶ ̶o̶n̶c̶e̶ ̶l̶a̶u̶n̶c̶h̶e̶d̶ ̶o̶n̶t̶o̶ ̶A̶n̶d̶r̶o̶i̶d̶
    U̶E̶-̶8̶8̶7̶3̶ ̶M̶a̶c̶ ̶B̶i̶n̶a̶r̶y̶ ̶m̶i̶s̶s̶i̶n̶g̶ ̶f̶i̶l̶e̶s̶ ̶f̶o̶r̶ ̶H̶T̶M̶L̶5̶
    U̶E̶-̶9̶2̶1̶2̶ ̶C̶r̶e̶a̶t̶i̶n̶g̶ ̶a̶ ̶c̶o̶d̶e̶ ̶p̶r̶o̶j̶e̶c̶t̶ ̶d̶o̶e̶s̶ ̶n̶o̶t̶ ̶b̶r̶i̶n̶g̶ ̶u̶p̶ ̶I̶D̶E̶
    U̶E̶-̶9̶2̶1̶4̶ ̶C̶r̶a̶s̶h̶ ̶c̶h̶a̶n̶g̶i̶n̶g̶ ̶t̶h̶e̶ ̶b̶u̶n̶d̶l̶e̶ ̶i̶d̶e̶n̶t̶i̶f̶i̶e̶r̶ ̶f̶o̶r̶ ̶i̶O̶S̶
    U̶E̶-̶9̶2̶7̶6̶ ̶L̶o̶s̶s̶ ̶o̶f̶ ̶v̶i̶b̶r̶a̶t̶i̶o̶n̶ ̶f̶u̶n̶c̶t̶i̶o̶n̶a̶l̶i̶t̶y̶ ̶f̶o̶r̶ ̶F̶o̶r̶c̶e̶ ̶F̶e̶e̶d̶b̶a̶c̶k̶ ̶a̶p̶p̶ ̶o̶n̶ ̶m̶o̶b̶i̶l̶e̶ ̶d̶e̶v̶i̶c̶e̶s̶
    U̶E̶-̶9̶2̶7̶9̶ ̶A̶ ̶v̶a̶l̶i̶d̶ ̶c̶e̶r̶t̶i̶f̶i̶c̶a̶t̶e̶ ̶s̶h̶o̶u̶l̶d̶ ̶b̶e̶ ̶r̶e̶c̶o̶g̶n̶i̶z̶e̶d̶ ̶r̶e̶g̶a̶r̶d̶l̶e̶s̶s̶ ̶o̶f̶ ̶t̶h̶e̶ ̶b̶u̶n̶d̶l̶e̶ ̶i̶d̶e̶n̶t̶i̶f̶i̶e̶r̶
    U̶E̶-̶9̶3̶1̶2̶ ̶G̶a̶m̶e̶ ̶c̶r̶a̶s̶h̶e̶s̶ ̶f̶r̶o̶m̶ ̶q̶u̶i̶c̶k̶ ̶l̶a̶u̶n̶c̶h̶ ̶i̶n̶ ̶p̶r̶o̶j̶e̶c̶t̶ ̶l̶a̶u̶n̶c̶h̶e̶r̶
    U̶E̶-̶9̶3̶4̶0̶ ̶L̶o̶a̶d̶ ̶e̶r̶r̶o̶r̶s̶ ̶w̶h̶e̶n̶ ̶o̶p̶e̶n̶i̶n̶g̶ ̶M̶i̶n̶i̶m̶a̶l̶_̶D̶e̶f̶a̶u̶l̶t̶ ̶m̶a̶p̶
    U̶E̶-̶9̶3̶6̶8̶ ̶U̶p̶d̶a̶t̶i̶n̶g̶ ̶B̶P̶ ̶f̶u̶n̶c̶t̶i̶o̶n̶ ̶i̶n̶p̶u̶t̶s̶ ̶c̶l̶e̶a̶r̶s̶ ̶d̶e̶t̶a̶i̶l̶s̶ ̶p̶a̶n̶e̶l̶
    U̶E̶-̶9̶3̶6̶9̶ ̶C̶r̶a̶s̶h̶ ̶u̶n̶d̶o̶i̶n̶g̶ ̶a̶d̶d̶i̶n̶g̶ ̶f̶u̶n̶c̶t̶i̶o̶n̶ ̶b̶e̶f̶o̶r̶e̶ ̶e̶d̶i̶t̶i̶n̶g̶ ̶n̶a̶m̶e̶
    U̶E̶-̶9̶3̶9̶2̶ ̶U̶n̶a̶b̶l̶e̶ ̶t̶o̶ ̶d̶e̶l̶e̶t̶e̶ ̶n̶o̶d̶e̶s̶ ̶i̶n̶ ̶n̶e̶w̶ ̶B̶l̶u̶e̶p̶r̶i̶n̶t̶s̶
    U̶E̶-̶9̶4̶0̶6̶ ̶C̶S̶M̶ ̶f̶o̶r̶ ̶s̶t̶a̶t̶i̶o̶n̶a̶r̶y̶ ̶l̶i̶g̶h̶t̶s̶ ̶b̶u̶g̶g̶e̶d̶ ̶i̶n̶ ̶S̶h̶o̶o̶t̶e̶r̶G̶a̶m̶e̶
    U̶E̶-̶9̶4̶3̶3̶ ̶F̶e̶a̶t̶u̶r̶e̶ ̶p̶a̶c̶k̶s̶ ̶a̶r̶e̶ ̶m̶i̶s̶s̶i̶n̶g̶ ̶f̶r̶o̶m̶ ̶G̶i̶t̶ ̶r̶e̶p̶o̶s̶i̶t̶o̶r̶y̶
    U̶E̶-̶9̶4̶4̶1̶ ̶T̶a̶p̶p̶y̶C̶h̶i̶c̶k̶e̶n̶ ̶c̶r̶a̶s̶h̶e̶s̶ ̶d̶u̶r̶i̶n̶g̶ ̶l̶o̶a̶d̶ ̶o̶n̶ ̶a̶l̶l̶ ̶A̶n̶d̶r̶o̶i̶d̶ ̶d̶e̶v̶i̶c̶e̶s̶
    UE-9445 Assets flicker in left viewport of the Oculus
    U̶E̶-̶9̶4̶4̶8̶ ̶U̶A̶T̶ ̶n̶o̶ ̶l̶o̶n̶g̶e̶r̶ ̶s̶e̶e̶m̶s̶ ̶t̶o̶ ̶w̶o̶r̶k̶ ̶w̶i̶t̶h̶ ̶-̶<̶p̶l̶a̶t̶f̶o̶r̶m̶>̶,̶ ̶i̶t̶ ̶n̶e̶e̶d̶s̶ ̶-̶p̶l̶a̶t̶f̶o̶r̶m̶=̶<̶p̶l̶a̶t̶f̶o̶r̶m̶>̶
    U̶E̶-̶9̶4̶6̶7̶ ̶C̶r̶e̶a̶t̶i̶n̶g̶ ̶v̶a̶r̶i̶a̶b̶l̶e̶ ̶r̶e̶q̶u̶i̶r̶e̶s̶ ̶c̶l̶i̶c̶k̶i̶n̶g̶ ̶t̶h̶e̶ ̶+̶V̶a̶r̶i̶a̶b̶l̶e̶ ̶b̶u̶t̶t̶o̶n̶ ̶t̶w̶i̶c̶e̶
    U̶E̶-̶9̶4̶6̶9̶ ̶F̶l̶i̶c̶k̶e̶r̶i̶n̶g̶ ̶s̶h̶a̶d̶o̶w̶s̶ ̶w̶i̶t̶h̶ ̶s̶k̶e̶l̶e̶t̶a̶l̶ ̶m̶e̶s̶h̶e̶s̶,̶ ̶p̶h̶y̶s̶i̶c̶s̶-̶b̶a̶s̶e̶d̶ ̶m̶e̶s̶h̶e̶s̶,̶ ̶f̶o̶l̶a̶i̶g̶e̶,̶ ̶a̶n̶d̶ ̶l̶a̶n̶d̶s̶c̶a̶p̶e̶s̶
    U̶E̶-̶9̶4̶7̶1̶ ̶U̶n̶a̶b̶l̶e̶ ̶t̶o̶ ̶L̶a̶u̶n̶c̶h̶ ̶O̶n̶ ̶f̶o̶r̶ ̶I̶O̶S̶ ̶C̶o̶u̶l̶d̶ ̶n̶o̶t̶ ̶f̶i̶n̶d̶ ̶b̶i̶n̶a̶r̶y̶ ̶U̶E̶4̶G̶a̶m̶e̶
    U̶E̶-̶9̶4̶7̶5̶ ̶V̶e̶h̶i̶c̶l̶e̶A̶d̶v̶a̶n̶c̶e̶d̶ ̶c̶o̶d̶e̶ ̶t̶e̶m̶p̶l̶a̶t̶e̶ ̶c̶r̶a̶s̶h̶e̶s̶ ̶w̶h̶e̶n̶ ̶b̶e̶i̶n̶g̶ ̶c̶r̶e̶a̶t̶e̶d̶ ̶o̶r̶ ̶t̶r̶y̶i̶n̶g̶ ̶t̶o̶ ̶o̶p̶e̶n̶
    U̶E̶-̶9̶4̶8̶6̶ ̶C̶r̶a̶s̶h̶ ̶p̶l̶a̶y̶i̶n̶g̶ ̶i̶n̶ ̶v̶i̶e̶w̶p̶o̶r̶t̶ ̶a̶f̶t̶e̶r̶ ̶c̶h̶a̶n̶g̶i̶n̶g̶ ̶c̶r̶o̶s̶s̶h̶a̶i̶r̶ ̶c̶u̶r̶s̶o̶r̶ ̶s̶e̶t̶t̶i̶n̶g̶s̶
    U̶E̶-̶9̶4̶9̶0̶ ̶I̶n̶t̶e̶r̶f̶a̶c̶e̶ ̶c̶a̶s̶t̶s̶ ̶l̶o̶s̶i̶n̶g̶ ̶i̶n̶p̶u̶t̶ ̶e̶x̶e̶c̶ ̶p̶i̶n̶
    U̶E̶-̶9̶4̶9̶4̶ ̶C̶r̶a̶s̶h̶ ̶o̶c̶c̶u̶r̶s̶ ̶d̶i̶f̶f̶i̶n̶g̶ ̶a̶ ̶b̶l̶u̶e̶p̶r̶i̶n̶t̶ ̶f̶r̶o̶m̶ ̶C̶o̶n̶t̶e̶n̶t̶ ̶B̶r̶o̶w̶s̶e̶r̶
    U̶E̶-̶9̶5̶1̶1̶ ̶C̶h̶a̶n̶g̶i̶n̶g̶ ̶t̶h̶e̶ ̶d̶e̶f̶a̶u̶l̶t̶ ̶C̶u̶r̶s̶o̶r̶ ̶i̶n̶ ̶P̶r̶o̶j̶e̶c̶t̶ ̶s̶e̶t̶t̶i̶n̶g̶s̶ ̶w̶i̶l̶l̶ ̶c̶a̶u̶s̶e̶ ̶s̶t̶a̶n̶d̶a̶l̶o̶n̶e̶ ̶t̶o̶ ̶c̶r̶a̶s̶h̶
    U̶E̶-̶9̶5̶4̶9̶ ̶C̶r̶a̶s̶h̶ ̶i̶n̶ ̶U̶M̶G̶ ̶B̶l̶u̶e̶p̶r̶i̶n̶t̶,̶ ̶w̶h̶e̶n̶ ̶r̶i̶g̶h̶t̶-̶c̶l̶i̶c̶k̶i̶n̶g̶ ̶f̶o̶r̶ ̶t̶h̶e̶ ̶g̶r̶a̶p̶h̶ ̶c̶o̶n̶t̶e̶x̶t̶ ̶m̶e̶n̶u̶.̶
    U̶E̶-̶9̶6̶2̶5̶ ̶S̶t̶a̶t̶i̶o̶n̶a̶r̶y̶ ̶L̶i̶g̶h̶t̶s̶ ̶a̶r̶e̶ ̶c̶a̶u̶s̶i̶n̶g̶ ̶s̶h̶a̶d̶o̶w̶i̶n̶g̶ ̶e̶r̶r̶o̶r̶s̶ ̶w̶i̶t̶h̶ ̶M̶o̶v̶a̶b̶l̶e̶ ̶O̶b̶j̶e̶c̶t̶s̶
    UE-7226 Tappy 4.7 build size bloated 2x to 80MB
    UE-9207 Wild provision is showing up as Expired
    UE-9256 Rendering a scene to a CanvasRenderTarget2D doesn't work only in cooked build
    UE-9451 Empty FText can be used before it has been initialized
    UE-9463 Packaged project crashes when trying to run it.
    UE-9697 VR: Incorrect canvas size is being used in certain window resizing events


    Preview 8 - 2448202

    UE-8396 StrategyGame crashes when dwarfs attack outside of map
    UE-8735 Game window gets stuck at a bigger size with a smaller resolution
    UE-8823 Binary Size has doubled from 4.6
    UE-8850 Lighting needs to be rebuilt for Advanced_Lighting map in Starter Content
    UE-9034 Content Examples Media map plays blank videos.
    UE-9090 Performing hot-reload in QAGame is crashing or not working with component changes and blueprints
    UE-9160 Ensure on PIE after adding Arrow Component to Character
    UE-9263 Crash setting default GameMode after moving GameMode BP
    UE-9320 Mac crashes are not uploading to Crash Reporter
    UE-9399 Crash on Mac while switching between tabs in the main tab bar
    UE-9498Compiling a Blueprint with Variable selected changes Default Value to "Multiple Values"
    UE-9501 Crash occurred setting Translation Mode to BMM Additive
    UE-9503 Transform (Modify) Bone node loses user set values after reselecting
    UE-9551 CRASH: MAC: Launching 4.7 preview 6 crashes the editor
    UE-9559 Crash when right clicking on variable within first transition of state machine
    UE-9565 TappyChicken crashes on all iOS devices during launch
    UE-9567 Ensure when compiling blueprint in the linked code project
    UE-9620 Mac Project Browser has "with Start Content" as default, but creating project doesn't grab it
    UE-9623 BP_Skysphere throws a load error upon project reopen
    UE-9628 Splash screen flips when opening project on IOS device
    UE-9636 EQS Generators named "NewBlueprint" cause errors and crash
    UE-9652 Using Ctrl+Z after moving a widget will delete the widget
    UE-9653 Some blueprints fail to compile only when playing with -game
    UE-9665 4.7 contains packages with incompatible version with main and next release
    UE-9679 Chrome server crashes from packaged HTML5 project - Remove Chrome from Launch On
    UE-9691 Adding a Blueprint as a Child actor does not render until converting the actor to a BP
    UE-9739 Crash after PIE with 2 players.
    UE-9756 Opening some blueprints opens two empty inspector tabs
    UE-9762 Editor locks up when exiting VR Preview via close button
    UE-9786 Cook content for windows fails
    UE-9801 Class hyperlinks are still green
    UE-9802 Crash when adding a new component to an actor instance and not renaming it
    UE-9811 Removed incomplete detailed vehicle bp tutorial
    UE-9831 Crash adding variable to blueprint
    UE-9832 Strategy Game crashes on launch on for Nexus 5
    UE-9842 Disable editing at instance level of blueprint components
    UE-9849 All Mac Debug builds crash (and possibly other configs)
    UE-9862 Compiling with a variable selected will result in "Multiple values" being displayed in the details panel
    UE-9867 A code class derived from another user made class will fail to compile.
    UE-9893 GLEO when saving QA-Blueprints_Sub
    UE-9901 Ensure: Unknown UI selection state in FBlueprintEditor::RefreshEditors
    Last edited by Stephen Ellis; 04-27-2015, 02:05 PM. Reason: Preview 8 update
    Stephen Ellis | @TheEpicStephen
    Enterprise Program Coordinator

    #2
    "Set" variable nodes now have an output pin that acts as a "Get" variable node
    This is probably my favorite change that I'm looking forward to at the moment.
    Twitter: @InfectedFPS
    Twitch: InfectedFPS (Occasionally stream some work)

    Comment


      #3
      Originally posted by Stephen Ellis View Post
      - Foliage rendering performance significantly improved! Hundreds of thousands of foliage instances can be efficiently rendered and edited, with per-instance LOD support and per-pixel dithered LOD transitions.
      Very excited to see what kind of difference this makes.

      Comment


        #4
        Is it possible that we could get Frustum or Clipping Plane controls exposed for individual cameras in this or a near future release?

        Comment


          #5
          - Animation layer editing
          - Support for generating animation from a physics simulation
          - Can now set default values on local function variables in Blueprints
          - "Set" variable nodes now have an output pin that acts as a "Get" variable node
          - Can now change Blueprint variable types without removing all instances of the node from the Blueprint
          These sound great! Especially the Set nodes, that will be really handy. Foliage rendering improvements are also a very welcome addition
          Free Community Ocean & Sky Project || Join us on Discord! || Trello Roadmap

          Comment


            #6
            Word on the street we were going to be getting a newer/faster/easier deply to HTML5 thing?

            Comment


              #7
              - Blueprint compile time and editor performance improvements
              That's awesome.

              Comment


                #8
                " Hundreds of thousands of foliage instances can be efficiently rendered and edited "
                This will be awesome !!!

                Comment


                  #9
                  4.7.0 Just appeared for download in my library. Does that mean it's now a stable release? If so, that was lightning fast.

                  Comment


                    #10
                    Originally posted by Kuro1n View Post
                    Very excited to see what kind of difference this makes.
                    Super quick test:




                    ~25k instances of SM_Bush, ~20M triangles.

                    This runs ~2fps in 4.6 and ~35fps in 4.7 (HD6970 2GB).

                    (I just used the foliage tool with SM_Bush, touched nothing else.)
                    Last edited by Terrian; 12-17-2014, 03:25 PM.

                    Comment


                      #11
                      Originally posted by The Britain View Post
                      4.7.0 Just appeared for download in my library. Does that mean it's now a stable release? If so, that was lightning fast.
                      It was mentioned in the last twitch live stream that preview releases are going to be coming earlier than usual to the launcher, and there will be multiple previews before the next actual release. These are not rock solid releases, but they have some basic QA smoke testing done and are used internally by Epic staff.

                      Once you have it downloaded it will show as "4.7.0 Preview 1"

                      Originally posted by Terrian View Post
                      This runs ~2fps in 4.6 and ~40fps in 4.7 (HD6970 2GB).
                      Wow that is a big difference! That's awesome
                      Last edited by DotCam; 12-17-2014, 03:27 PM.
                      Free Community Ocean & Sky Project || Join us on Discord! || Trello Roadmap

                      Comment


                        #12
                        Awesome, 4.7 update go!

                        Any word on updates to the Audio Visualization plugin? I'm hoping to get a fix for it's packaging problems here in the next release.

                        Comment


                          #13
                          I don't know if my opinions matter but....

                          I think that is a terrible idea.

                          So even just jumping to a new stable version ( 4.5-> 4.6) there are tons of stuffs that I need to deal with so that I can bring up to speed my workflow.

                          So now I have to go through the same process 2-5 times ?!?

                          No. Just no.

                          Just give me my stable 4.7 when you believe it is ready to give to community.
                          Then we talk about bugs, issues and whatnots.



                          Sorry but I felt I had to say this. This is not a good idea.
                          ArtStation

                          General Development Blog

                          Comment


                            #14
                            Originally posted by TAN_ View Post
                            Just give me my stable 4.7 when you believe it is ready to give to community.
                            Nobody forces you to download the 4.7 preview...

                            Comment


                              #15
                              Originally posted by TAN_ View Post
                              I don't know if my opinions matter but....

                              I think that is a terrible idea.

                              So even just jumping to a new stable version ( 4.5-> 4.6) there are tons of stuffs that I need to deal with so that I can bring up to speed my workflow.

                              So now I have to go through the same process 2-5 times ?!?

                              No. Just no.

                              Just give me my stable 4.7 when you believe it is ready to give to community.
                              Then we talk about bugs, issues and whatnots.



                              Sorry but I felt I had to say this. This is not a good idea.

                              Preview releases are opportunities for people who may be stuck on their production because of a missing feature or performance issue, etc. or if you are excited about a new feature and want to give it a go as soon as possible. As you can see in the main post as well, Epic doesnt push anyone to jump on preview releases:

                              Please be aware that the preview releases are not fully quality tested, that they are still under heavy active development, and that they should be considered as unstable until the final release. Developers should not convert their projects for active development on preview releases. Please test on copies of your project instead.
                              --------------------------


                              Originally posted by Terrian View Post
                              ~25k instances of SM_Bush, ~20M triangles.

                              This runs ~2fps in 4.6 and ~35fps in 4.7 (HD6970 2GB).

                              (I just used the foliage tool with SM_Bush, touched nothing else.)

                              If this holds up in the final release then my poor 460 will be a happy 460.
                              Last edited by Jacky; 12-17-2014, 03:39 PM.
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