Announcement

Collapse
No announcement yet.

Unreal Engine 4.7 Preview

Collapse
This topic is closed.
X
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Originally posted by ShadesMaster View Post
    This is all fine and dandy, but what happens when you get to 'past' 4.9? Does it go 4.95? 4.99? 4.999? Or will you call this thing UE5?
    nope, it will be 4.10 then 4.11 etc
    Free Community Ocean & Sky Project || Join us on Discord! || Trello Roadmap

    Comment


      Originally posted by ShadesMaster View Post
      This is all fine and dandy, but what happens when you get to 'past' 4.9? Does it go 4.95? 4.99? 4.999? Or will you call this thing UE5?
      Would it be more helpful if they called it 4.01, 4.02, etc? Think of the version numbers like this: <major version>.<major revision>.<minor revision>
      Each one of those version numbers is unbounded, and really it's just a way to keep things separated.

      Comment


        Originally posted by RPotter View Post
        Would it be more helpful if they called it 4.01, 4.02, etc? Think of the version numbers like this: <major version>.<major revision>.<minor revision>
        Each one of those version numbers is unbounded, and really it's just a way to keep things separated.
        You can't have 4.01.01.

        Comment


          Originally posted by Errvald View Post
          You can't have 4.01.01.
          You could, certainly. Functionally, it makes no difference. It's just a matter of aesthetics.

          Comment


            Anyone having issues with speedtree using both direct and sun light at the same time? I get a lot of over bright surfaces that are translucence but near all white.
            Clarke's third law: Any sufficiently advanced technology is indistinguishable from magic.
            Custom Map Maker Discord
            https://discord.gg/t48GHkA
            Urban Terror https://www.urbanterror.info/home/

            Comment


              Hello,

              I would like to ask if runtime deformable heightmaps/terrains will be re-added to UE at some point in the future. Also I was hoping to know if we would eventually get frustum controls exposed for individual cameras?

              Thank you.

              Comment


                Originally posted by FrankieV View Post
                Anyone having issues with speedtree using both direct and sun light at the same time? I get a lot of over bright surfaces that are translucence but near all white.
                Have you turned off "specular"? + do you use the basic speedtree material?

                Comment


                  Just updated to the preview to see whats new and came across a small issue, I noticed that 'OnJumped_Implementation()' in ACharacter is not virtual anymore, I was using it in 4.6 so the character code can handle any action when a jump starts, is there a better way of doing it? Why the change?
                  Sr. Engine Programmer @ www.playspace.com - moritzwundke.com
                  Remember: be polite and respect other peoples opinions - Join the Unofficial Unreal Discord Channel - Found a bug? Then use the Bug Report Form to get it fixed ^^

                  Comment


                    Originally posted by FrankieV View Post
                    Anyone having issues with speedtree using both direct and sun light at the same time? I get a lot of over bright surfaces that are translucence but near all white.
                    Also, if you're using the new foliage lighting model, be sure to use an input for the subsurface node, or else you'll get some funky results.

                    Comment


                      The new foliage lighting model is a big step in the right direction, though it's spec is broken (very intense on the SSS backside) in the current version, which is still a work in progress.
                      ArtStation - Portfolio

                      Comment


                        Really hoping we can still get a fix in 4.7 for packaging projects with the Audio Visualization plugin enabled.

                        https://answers.unrealengine.com/que...tion-plug.html

                        Comment


                          Hey,

                          anyone knows whats up with BehaviourTree Decorators (Blueprints) in the current preview?

                          Seems like ReceiveConditionCheck is no longer an Event, but a function to implement. Thats ok so far and i would change my implementations accordingly, but it still needs to call FinishConditionCheck (and the comment in the code also says that), though i cant seem to call that function from anywhere, or even find it?

                          Cheers,
                          Indy
                          FinalCamera on Marketplace / Web Demo
                          TopDown Toolkit on Marketplace / Web Demo

                          Comment


                            Originally posted by RPotter View Post
                            Would it be more helpful if they called it 4.01, 4.02, etc? Think of the version numbers like this: <major version>.<major revision>.<minor revision>
                            Each one of those version numbers is unbounded, and really it's just a way to keep things separated.

                            Yeah, I have been wondering about this myself. What happends after 4.X?
                            System
                            ASUS ROG Maximus IX Forumla - ASUS ROG GeForce GTX 1080 8GB - G.Skill RGB 16GB, Samsung M2 500GB

                            ArtStation
                            Artwork thread

                            Comment


                              Originally posted by Frequia View Post
                              Yeah, I have been wondering about this myself. What happends after 4.X?

                              Like DotCam Said 4.10 then 4.11 That's the plan.

                              Comment


                                Im excited to see what they will come up with the coming months
                                System
                                ASUS ROG Maximus IX Forumla - ASUS ROG GeForce GTX 1080 8GB - G.Skill RGB 16GB, Samsung M2 500GB

                                ArtStation
                                Artwork thread

                                Comment

                                Working...
                                X