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    #76
    This works for all instanced meshes.
    3.14159265359

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      #77
      How can I see the preview button on launcher?

      EDIT: Got now the 4.7 preview listed for adding it

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        #78
        Another good list of features! And so shortly after 4.6 as well! Awesome work you guys!
        Game Developer @ LODZERO - My Twitter | tomlooman.com UE4 samples & tutorials | C++ Survival Game (Open-Source)

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          #79
          Hmm... My luncher shows no 4.7 preview...

          How come?

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            #80
            Originally posted by Dwarf King View Post
            Hmm... My luncher shows no 4.7 preview...

            How come?
            Click on the "+ Add Engine" button at the top of the launcher to add a new engine slot, then select 4.7 from the drop down menu of the new slot.
            Free Community Ocean & Sky Project || Join us on Discord! || Trello Roadmap

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              #81
              Hi,

              Done

              https://answers.unrealengine.com/que...to-bluepr.html

              Cheers,
              Klaus

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                #82
                Originally posted by DotCam View Post
                Click on the "+ Add Engine" button at the top of the launcher to add a new engine slot, then select 4.7 from the drop down menu of the new slot.
                I get 4.2.1 to install and no drop down menu Still no 4.7 preview.

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                  #83
                  RE: perf regression. Would it be possible for you to share your test map / setup with us?

                  Originally posted by jonimake View Post
                  You need a subsurface color map.

                  Edit: my performance with the current build is really ****. I have just some trees on my map (about 200 draw calls in total) and my frame time is close to 200 ms.
                  For some reason my lighting also doesn't get built, editor always says that one object isn't built.

                  See perf visualization: http://i.imgur.com/Y4wWFoU.png

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                    #84
                    Is this available on Github? Everyone seems to be talking about the Launcher.

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                      #85
                      Yet another forgotten issue:
                      UE-5996 - Incorrect loading .uasset files (https://answers.unrealengine.com/que...sset-file.html)

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                        #86
                        The foliage improvements are really great, I too see significant FPS improvements for scenes with lots of foliage!

                        One question: The roadmap mentions a "ecosystem painting tool" as WIP (https://trello.com/c/xj7TaKiu/418-ec...painting-tools) - is there some info somewhere what exactly this will be? And is a version of that already visible in one of the source branches?

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                          #87
                          Can we also add issue UE-6939 (https://answers.unrealengine.com/que...t-working.html) to this know issues list.

                          Thanks!

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                            #88
                            Originally posted by Dwarf King View Post
                            I get 4.2.1 to install and no drop down menu Still no 4.7 preview.
                            Strike that... I must have been too tired to see tha preview label I have it now.

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                              #89
                              I have to say it must be frustrating for the people that crate content in the marketplace that they have to update the work so often. spending time changing a product on you have already sold is very bad business.
                              but on the other hand I like the fact that the UE spend the money making there system better then the rest all the time.

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                                #90
                                Well vehicles are back to being messed up again, the advanced vehicle project in 4.6 had a nice center of mass it flipped and tumbled nicely like GTA now in 4.7 it is just off & clunky & odd like the normal sedan one

                                Loving the foliage improvements though amazing!
                                Last edited by CyberDev; 12-21-2014, 12:47 AM.

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