This works for all instanced meshes.
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Unreal Engine 4.7 Preview
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Another good list of features! And so shortly after 4.6 as well! Awesome work you guys!Game Developer @ LODZERO - My Twitter | tomlooman.com UE4 samples & tutorials | C++ Survival Game (Open-Source)
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Originally posted by Dwarf King View PostHmm... My luncher shows no 4.7 preview...
How come?
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RE: perf regression. Would it be possible for you to share your test map / setup with us?
Originally posted by jonimake View PostYou need a subsurface color map.
Edit: my performance with the current build is really ****. I have just some trees on my map (about 200 draw calls in total) and my frame time is close to 200 ms.
For some reason my lighting also doesn't get built, editor always says that one object isn't built.
See perf visualization: http://i.imgur.com/Y4wWFoU.png
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Yet another forgotten issue:
UE-5996 - Incorrect loading .uasset files (https://answers.unrealengine.com/que...sset-file.html)
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The foliage improvements are really great, I too see significant FPS improvements for scenes with lots of foliage!
One question: The roadmap mentions a "ecosystem painting tool" as WIP (https://trello.com/c/xj7TaKiu/418-ec...painting-tools) - is there some info somewhere what exactly this will be? And is a version of that already visible in one of the source branches?
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Can we also add issue UE-6939 (https://answers.unrealengine.com/que...t-working.html) to this know issues list.
Thanks!
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I have to say it must be frustrating for the people that crate content in the marketplace that they have to update the work so often. spending time changing a product on you have already sold is very bad business.
but on the other hand I like the fact that the UE spend the money making there system better then the rest all the time.
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Well vehicles are back to being messed up again, the advanced vehicle project in 4.6 had a nice center of mass it flipped and tumbled nicely like GTA now in 4.7 it is just off & clunky & odd like the normal sedan one
Loving the foliage improvements though amazing!Last edited by CyberDev; 12-21-2014, 12:47 AM.
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