Originally posted by Demolition Man
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Originally posted by Stephen Ellis View Post- Can now change Blueprint variable types without removing all instances of the node from the Blueprint
I was hoping for this change. It was quite ridiculous changing a variable in a large BP.
I'm already super happy. Even though I hoped as well for a bit umg but hey.
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Sad to see that there's still no mention of the particle collision bug, root motion scaling or phat scaling.
HIGHLY excited for the ability to change the type of existing variables and improvements to BP editor/compile times. I swear my Character BP is molasses, and the speed improvements from 4.5 to 4.6 were a really welcome change.
It's funny, UE makes a big deal about rolling out new features in a way that sometimes frustrates people who are more interested in improving the stability and speed of existing stuff, but I find that I'm waiting endlessly for features but grateful for all the speed and stability improvements
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I checked the new two-sided foliage lighting, and it is pretty awesome. Even the free trees from SpeedTree (Broadleaf), looks very good with it.
Which honestly is quite an achievement, since I never could get this tree to look good before.
https://github.com/iniside/ActionRPGGame - Action RPG Starter kit. Work in Progress. You can use it in whatever way you wish.
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Excellent work guys! I now get 120 FPS on maps in which I used get 80 - 90 FPS. This update is awesome. I almost want to ditch 4.6 and use 4.7 from now on. The foliage improvements are amazing also. I received a decent performance boost. Although, I am now experiencing weird problems with lights:
I get lens flares on lights that aren't supposed to have them. I didn't have this in 4.6. Any help?
Other than that, I LOVE YOU GUYS!#nohomo lol
Keep up the good work!
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This is an awesome move, thank you all so much for your hard work.
I especially hope this will resolve some issues in the past like having math nodes broken (unable to compile projects containing them) for multiple releases as you can hear about this earlier and aren't left with the only option being a hotfix or waiting a long period of time for the next full release.
Many great features, changes and improvements already, keep up the great work.
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Originally posted by SwiftIllusion View PostThis is an awesome move, thank you all so much for your hard work.
I especially hope this will resolve some issues in the past like having math nodes broken (unable to compile projects containing them) for multiple releases as you can hear about this earlier and aren't left with the only option being a hotfix or waiting a long period of time for the next full release.
Many great features, changes and improvements already, keep up the great work.
That's the goal here! We want to do our best to fix problems before they are, well, problemsand attempt to get the fixes that matter most to you all in.
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