Hey guys I had a quick question about this update.. I have the 4.7 update installed and worked on a level and tried updating the unreal launcher to 4.7 and it was only updating to 4.6.1. not sure why I cant update the launcher?
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Originally posted by Dalon View Posthttps://answers.unrealengine.com/que...tor-crash.html
Can anyone confirm this? (Editor crashed when attempting to open an animation blueprint - existing ones as well as newly created ones) Happens to me even in the latest 4.7 branch commit which should be 9577d435436a1bcd94931e5aa9ca47ca381b53f3 at the time of this post.Twitter - @TheKRushin
Feel free to ask questions and come learn to be an #UnrealDev
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Originally posted by maxzerr View PostCan anyone please let me know how I can go back to Preview 2 from preview 5? We really need audio for our project and sadly, there is none in the latest preview. I have git set up but I'm a bit unsure on how I can download and build Preview 2
Preview 6 should be coming down the pipe in the next few days as well, but I don't know the specific timing.
Cheers,
Michael Noland
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Thanks for the quick update, Michael. We need our prototype to be ready by this week. Most of the work is done, but we only need to add some little things here and there. Preview 3 wouldn't even load up our project and would crash. Is there anyway I can rollback to a previous version of the preview using github? Any help would be greatly appreciated
Edit: will also keep in mind that previews are only for testing from next time
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Originally posted by maxzerr View PostThanks for the quick update, Michael. We need our prototype to be ready by this week. Most of the work is done, but we only need to add some little things here and there. Preview 3 wouldn't even load up our project and would crash. Is there anyway I can rollback to a previous version of the preview using github? Any help would be greatly appreciated
Edit: will also keep in mind that previews are only for testing from next time
Cheers,
Michael NolandLast edited by Michael Noland; 02-10-2015, 02:48 AM.
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Originally posted by maxzerr View PostZOMBIE TOWN AHHH (ANDROID/STEAM) | RIDE SHARE EMPIRE (ANDROID/GAME JAM) | NEVER NOT KNIGHT (ANDROID/GAME JAM) | TWITTER | MY UE4 TUTORIALS | ANSWERHUB
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Originally posted by KingBadger3D View Post@ ZeOrb,
Not offensive mate. Ive seen the descriptions, but that's not the point. 4.7 Preview 5 should be very close to release code as by it's very name it's the 5th iteration with release expected within weeks. So would be a good starting point for integrating our new code into UE. As 4.7 has new LOD code and instancing code we have to use this as a dev base. We have semi working code for the client already but need 4.7 to test updated integration.I understand the 4.7 branch is basicly a master version being updated constantly, that's my point. Why do we need a master branch, a promoted master branch which can't be used for future dev tests as many things could change before that branch gets released, and a preview branch master thats constantly updated so is a lottery if will compile. Would make for more sense for coders to have the latest stable preview build available through the launcher as a downloadable preview build that isnt updated. At least then we can use that as a base for code changes and know it will compile.
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Originally posted by Michael Noland View Postit can't be reiterated enough that you should not be developing a game on the preview build.
Originally posted by Michael Noland View PostPreview 6 should be coming down the pipe in the next few days as well, but I don't know the specific timing.
--Mike
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Originally posted by Mike Fricker View PostPreview 6 should be released today, within the next four hours. We'll be doing at least one more preview release after this one, possible a few more, to get additional testing and stability.
--Mike
I noticed skimming through this thread that some say that preview branches should be removed from the Launcher; To those people, I pose this theory:
If the preview build is in the launcher, More people are going to be inclined to download it (As opposed to getting the GitHub release and building it everytime. Having it in the launcher gets the preview to more people... And do you know what that means?
More test subjects! More people to break the preview release, find bugs and loopholes. Why is this beneficial? The more bugs found in the preview phase, the more that can be fixed pre-release. In theory, this should make for the most stable release when release comes.
Just because 4.7 is on the launcher; Doesn't mean you should migrate your project straight away. I mean by all means, do so, but be wary that crashes may and WILL happen and things are likely to go wrong. In migrating to 4.7 without backing up is silly, you're most likely going to break something in the preview release. However in doing a part of your project (After cloning the project) in the preview release, you're doing Epic Games a great service in helping finding bugs and squashing them before release.
4.7 seems to have more bugs then normal as there's been a huge overhaul in UI and a lot of behind-the-scenes stuff. It is possible that this preview release is a one-off with the amount of "Game-breaking" bugs, but Epic have been fantastic with getting the bugs dealt with as soon as possible.
Remember when using a preview release, you're not doing it for your own benefit; You're doing it to help the community and Epic by finding bugs that would normally have gone unnoticed until release.
So next time you download a preview release, just be wary that there will most likely be bugs (Hence why it's a preview release and not a full release) and it's your choice weather to use it or not. If you use it, you get the most recent version of the engine and are helping the community / Epic a great deal but you're also using something that could have a bug that will stop you advancing in your project.
I hope this helps some people realise the point of the preview releases (I know it's pretty darn obvious but some people can get confused sometimes!)KITATUS
"Information shouldn't be behind a paywall, It should be free for all!"
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