How do I set the editor back to the old behavior of creating new windows whenever I go to edit an asset?
I keep going up to the right to close Cascade when I'm done editing a particle system, and closing the entire project because now Cascade opens as a tab on the editor screen rather than in a new window the way BPs do.
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Unreal Engine 4.7 Preview
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Kenomica replied- Updated my Answer Hub post with more information on what could be causing the crash and repro steps.
4.7p6 Bug Report
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druidsbane repliedOriginally posted by Alexander Paschall View PostWe're looking into this one right now. We are getting a few reports of rendering errors with VR. If anyone can provide specific details about their setup and the steps leading up to the problems, that may help us with the investigation.
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Alexander Paschall repliedOriginally posted by artoculon View PostCan confirm, Preview 6 VR Preview is broken. See the Health Warning, but everything is black. When I press space to get rid of Health Warning, right eye goes completely dark.
Barf.
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dorklord_666 repliedCan confirm, Preview 6 VR Preview is broken. See the Health Warning, but everything is black. When I press space to get rid of Health Warning, right eye goes completely dark.
Barf.
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Majority repliedOk thanks,
By the way, i have encounter an issue with 4.7.6, the shadows are not working properly on all movable objects, the shadows disappears and sometimes it shows only a black square on movable objects
also is not working on "Cast Inset Shadow"
is this issue already known?
Regards
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Stephen Ellis repliedOriginally posted by Majority View Posthow to have self-shadowing on a bush/tree?
can someone share a blueprint setup for foliage blueprint example?
Cheers
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Majority repliedOriginally posted by DotCam View PostThey have mentioned there will be a Material-based forward rendering solution for translucent surfaces added in a future release. The latest version from the Master branch on GitHub has SSR for translucent surfaces implemented, which I have tested with some pretty good results already. It is likely still an early work in progress, but it looks like it is being worked on.
but it needs improvement to be at same level as Cryengine is...
how to have self-shadowing on a bush/tree?
can someone share a blueprint setup for foliage blueprint example?
Regards.
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DotCam repliedOriginally posted by Majority View PostThanks,
I think Cryengine is using both, with a modified version of Forward Rendering, that explains the amazing looking foliage achieved on cryengine compared to UE4
I think Unity is also using Forward and Deferred Rendering.
I really hope that UE4 brings more support on foliage rendering and vast terrains, that is the only reasons holding me on cryengine.
Regards
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Syntaks repliedOriginally posted by Stephen Ellis View PostHi all,
Thanks to community feedback, we have updated GitHub to include tags for Preview releases which match to the changelist of the binary Preview releases from the Launcher.
For example: https://github.com/EpicGames/UnrealE....7.0-preview-6 (you must be signed in to GitHub to view)
Details here: https://forums.unrealengine.com/show...able-on-GitHub
Cheers!
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Majority repliedThanks,
I think Cryengine is using both, with a modified version of Forward Rendering, that explains the amazing looking foliage achieved on cryengine compared to UE4
I think Unity is also using Forward and Deferred Rendering.
I really hope that UE4 brings more support on foliage rendering and vast terrains, that is the only reasons holding me on cryengine.
Regards
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jjkramhoeft repliedYes 7nhy is right VR is broken in preview 6
Created a new 3rdPerson project, then VR preview - and left eye was darker and some rendering was missing in the left eye
I'm on AMD R9 200, Intel Core i7-4820K, Windows 8.1
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Lovecraft_K repliedOriginally posted by Majority View Post4.7.6 is using Forward Rendering or Deferred Rendering? or a bit of both?Last edited by Lovecraft_K; 02-10-2015, 05:13 PM.
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Stephen Ellis repliedHi all,
Thanks to community feedback, we have updated GitHub to include tags for Preview releases which match to the changelist of the binary Preview releases from the Launcher.
For example: https://github.com/EpicGames/UnrealE....7.0-preview-6 (you must be signed in to GitHub to view)
Details here: https://forums.unrealengine.com/show...able-on-GitHub
Cheers!
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Majority replied4.7.6 is using Forward Rendering or Deferred Rendering? or a bit of both?
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