To fix the foliage crashing problem all I did was delete my Foliage static assets. If that doesn't work than just delete anything connected to them like Materials, textures, etc.
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Unreal Engine 4.7 Preview
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Originally posted by RhythmScript View PostWhat changed with AI? Event Receive Condition Check and Finish Condition Check are now broken for my decorator BPs...
Edit: Ok, I found it its an implementable function now. That's much worse than beforeNow I can't have multible "Finish Condition Check" nodes but only a single return node... That means I have to create a local boolean variable which is returned instead of just connecting different vaviables to different "Finish Condition Check" nodes. And it also means the graph get's ugly because of many different wires going into the return node. You should have it work the old way until you finally implement the possibility to have multible return nodes in functions. Btw, when will this be? 4.8?
Last edited by John Alcatraz; 01-21-2015, 08:47 PM.Easy to use UMG Mini Map on the UE4 Marketplace.
Forum thread: https://forums.unrealengine.com/show...-Plug-and-Play
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Originally posted by FrostByteGER View PostLooks like the 4.7 is out now! Check your Launchers
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Any word on a fix for UE-7793? I am a little screwed at the moment, had been working fine with 4.7 but upgraded before reading about the error. My own fault I guess.3D Artist and World Builder On Stone Rage
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Hi matseffect,
That bug is currently in testing, it is at the top of our priorities list so keep an eye out for an update!Adam Davis | Marketplace Support | Epic Games
How to report a bug? | Installation & Setup issues? | Answerhub Bug Reports | Twitter
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Hi Guys,
4.7 p4 is awesome thanks for the update!
I've an issue with moveable meshes that are animated with a matinee actor on mobile.
The do not render in either the mobile preview, editor mobile preview or the actual device (iPad). Shadows are cast correctly, and collisions etc work.
I've tried this with a simple project too, i.e just a mesh and a matinee actor set to rotate the mesh 360 degrees.
Thanks!
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Gear VR Support NEEDED!
Originally posted by veiovis View PostI dont see the problem with Gear VR support on the known issues list. I think there a quite a few people who would love to test the Gear VR integration, me included.
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play with Feature Packs?
What is the status of the new Feature Packs? Noticed they are not mentioned anywhere on first page.
4.7\FeaturePacks
FP_FirstPerson.upack
FP_FirstPersonBP.upack
MobileStarterContent.upack <-- this one
StarterContent.upack
TP_Rolling.upack
TP_RollingBP.upack
TP_ThirdPerson.upack
TP_ThirdPersonBP.upack
TP_Vehicle.upack
TP_VehicleBP.upack
The "New Project" UI still adds the old 4.7\Samples\StarterContent (and says not optimized for Mobile).
Created a new Blank BP/Mobile/Scalable project, imported the MobileStarterContent.upack and loaded the Starter Map and everything looks fine in Play/Simulate so far.
Would you consider the Mobile Starter Content pack in experimental phase?
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