Announcement

Collapse
No announcement yet.

Unreal Engine 4.7 Preview

Collapse
This topic is closed.
X
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Originally posted by Repne View Post
    Have any plans to support AMD Mantle?
    That and DX12.
    Map Generator 1.0
    Map Generator 2.0
    Map Generator 3.0

    Comment


      Originally posted by Elvince View Post
      Hi,

      Could you please fix this bug for the next release:
      https://answers.unrealengine.com/que...get2d-461.html

      There is a crash (Access violation reading location) when you are creating a createcanvasrendertarget2d.

      thanks,
      Hi,

      As you post a thread on delaying the 4.7 release to get it polished, could you please confirm this will get your attention for 4.7? The issue was in 4.6 and maybe ealier.

      thanks,

      Comment


        Yes, Mantle and DX12 support needs are special video podcast. This is big and importand theme! I believe what Epic games supports Mantle in future UE4 releases (sorry for English)!

        Comment


          I have this basic system in which when character shoots it checks for authority and if its client, it calls a Server RPC on weapon. This Server RPC will then call the original function that does all the firing logic. This system used to work in 4.5.1 but i think its broken in 4.7 Preview 3 and 4.8 (master branch). The thing is, Server Handle Firing event is never executed on Client. Its simply not working. I tried putting a print string for Server Handle Firing and it never appear.

          In the below screenshots (4.7 Preview 3) you can see whats happening. Am i doing something wrong?

          If this is a bug then i'll gladly post this on Answerhub but not sure if its a bug in 4.7.

          In Character Blueprint:


          Weapon Master Blueprint:
          Unreal Issue Tracker - Desktop App for Unreal Engine Issues
          Unreal Nexus - Create Share and Experience!

          Unreal Engine 4 World-Wide User Map

          [PLUGIN] Aws Gamelift Client Plugin
          [TOOL] Create your own binary release of UE4 from GitHub source
          [Marketplace] Vehicle Soccer Template
          [Marketplace] Objective Waypoint System
          My UE4 Tutorials and Misc Tools

          Lead Programmer at YetiTech Studios
          Your Friendly Neighborhood
          Satheesh PV (a.k.a RyanJon2040) | Twitter, Instagram, Facebook, LinkedIn, YouTube, Google+

          Comment


            I've been focusing more on various PBR research and various tools to try and accelerate some of the PBR based workflow, and with bandwidth constraints and changes in bandwidth monitoring I've had to step back using GitHUB so much as things constantly change as it's produced some other complications.

            This preview release method provides a more relaxed way that feels more natural to regular releases via the launcher, and Unreal Engine 4.7 seems alot more responsive and smooth as compared to the 4.5 and 4.6 series of releases, and no doubt these preview releases using the launcher are providing much alternative feedback from those more actively focusing on their games and learning the Unreal Engine features.

            So I'm happy with the direction things are going as I can still manage to develop game and test third party tools, while participating a bit in the engine portion as reasonable time and bandwidth permits.

            Unreal Engine 4.7 seems like the best release yet so far.
            KT Dev Blog:
            https://sites.google.com/site/knight...evelopers-blog

            Comment


              Would love it if you could sneak this one into 4.7...

              Still an issue adjusting physics at runtime via blueprints. Seems like the 'set' commands just aren't showing up, but the 'get' commands are working fine.

              (UE-5650)
              https://answers.unrealengine.com/que...ough-blue.html

              Comment


                Hi.

                I've been trying 4.7.1 version on a project in my laptop for a couple of weeks and now I planned to continue working on the same project in my desktop computer, where I have 4.6 version installed. After copying the project files, I was about to install 4.7 preview in the PC to continue working but theb I noticed that there is no way to download it since it seems to have dissapeared from the launcher options.

                The 4.6 editor crashes when trying to open the 4.7 project, so now I can't work on it. Is there still any way to download and install the 4.7 version?

                Any help will be appreciated. I would not like to be forced to work in this project on a small laptop forever!

                Comment


                  @luis.hernandez: Sounds like you might need to click the add engine option in the launcher if you've never had a version of 4.7 on that machine?

                  Comment


                    Hi, I am pretty new to UE4 and am having a strange crash/lock up.

                    I created a 4.7 (preview3) project using the 3rd person template, placed a cube in the map, and have got a video running on the cube. I can play the project in the editor as much as I like and it all works fine, but if I package the project (windows64bit), then wait for the build to finish, and then try to play in the editor, the editor locks up..

                    Anyone had this problem before?

                    John


                    EDIT: Forgot to add.. The video plays fine in the editor with sound, but only plays the video without sound in the packaged project,
                    Last edited by polomint; 01-16-2015, 02:54 PM.

                    Comment


                      @Obihb I'm pretty sure you are using nodes that are Editor only; like getting actors by name and things like that.
                      Nodes should note when they are Editor-only, on its description.
                      | Savior | USQLite | FSM | Object Pool | Sound Occlusion | Property Transfer | Magic Nodes | MORE |

                      Comment


                        Originally posted by BrUnO XaVIeR View Post
                        @Obihb I'm pretty sure you are using nodes that are Editor only; like getting actors by name and things like that.
                        Nodes should note when they are Editor-only, on its description.
                        It's actually a very simple setup, assign static mesh and some float values.

                        Can you give a direct example of this?. I don't see the point of "editor only" nodes and I've never heard of anything like that. Even if that were the case, in older versions of the engine, it all works, it just doesn't work now. So these "editor only" nodes, did they work in older versions in a packaged game?. Sorry, I just don't know what you're talking about, if you can actually show a screen shot or give actual names of such nodes, that would help.
                        Ninja Arcade - UE4 - Forum Thread -- Ninja Arcade - UE4 - Demo v0.02a

                        Comment


                          Any news on this bug:
                          UE-6988 Game does not gain focus when launching in fullscreen

                          It was reported for preview 1 but is still not fixed in preview 3.
                          VR games suffers a lot from this because the user is not aware that focus is on the main monitor and not in the game rendered to the HMD. This make it seem like the game is broken, if the user doesn't realize the problem and click on the HMD screen.
                          I hope this will be fixed before the final 4.7 release.

                          Comment


                            Originally posted by luis.hernandez View Post
                            I was about to install 4.7 preview in the PC to continue working but theb I noticed that there is no way to download it since it seems to have dissapeared from the launcher options.

                            The 4.6 editor crashes when trying to open the 4.7 project, so now I can't work on it. Is there still any way to download and install the 4.7 version?
                            Hi Luis,

                            In the launcher under the Library tab you should see the option at the top for "Engines." There is a "+" sign with add engine next to that. If you click this should place a grayed out engine button below this. If the engine version is not listed that you would like click the white down arrow and select the engine version you would like. Then you can click "Install" to start the download process.

                            Give that a shot and let me know if that doesn't resolve your issue.

                            Thank you!

                            Tim
                            Tim Hobson | Learning Resources | Epic Games
                            UE4 Documentation

                            Comment


                              Originally posted by SVAD View Post
                              Would love it if you could sneak this one into 4.7...

                              Still an issue adjusting physics at runtime via blueprints. Seems like the 'set' commands just aren't showing up, but the 'get' commands are working fine.

                              (UE-5650)
                              https://answers.unrealengine.com/que...ough-blue.html
                              Hi SVAD,

                              I know you responded on the AnswerHub post, but following up here as well.

                              UE-5650 is done by design according to the ticket that was submitted. I've reached out to the engineer to see if there are other ways of manipulating the physical material while in-game since the "set" nodes are not available.

                              I'll update the AnswerHub post and this post once I've heard back from the dev.
                              Tim Hobson | Learning Resources | Epic Games
                              UE4 Documentation

                              Comment


                                Originally posted by RickDangerous View Post
                                Any news on this bug:
                                UE-6988 Game does not gain focus when launching in fullscreen

                                It was reported for preview 1 but is still not fixed in preview 3.
                                VR games suffers a lot from this because the user is not aware that focus is on the main monitor and not in the game rendered to the HMD. This make it seem like the game is broken, if the user doesn't realize the problem and click on the HMD screen.
                                I hope this will be fixed before the final 4.7 release.
                                Hi RickDangerous,

                                This issue is set to be looked at soon, however, we cannot guarantee that this will be resolved once 4.7 is released. I've added a link to this post to the report so I can update once a fix has been submitted.

                                Thank you!

                                Tim
                                Tim Hobson | Learning Resources | Epic Games
                                UE4 Documentation

                                Comment

                                Working...
                                X