Just a quick question - can I enable the static lighting from emissive channel for meshes that are generated by a blueprint?
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Originally posted by MC Stryker View PostYup, I'm suffering from the same issue Chris...
Error 3 error LNK2001: unresolved external symbol "public: virtual class FText __cdecl FKeyEvent::ToText(void)const " (?ToText@FKeyEvent@@UEBA?AVFText@@XZ) D:\Unreal Engine 4\Projects\Prototype\Intermediate\ProjectFiles\JoystickDevice.cpp.obj Prototype
Open YourProject.Build.cs
Code:// Uncomment if you are using Slate UI // PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
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Originally posted by Chris Gagnon View PostThese linking errors are caused by the module not being included.
Open YourProject.Build.cs
Code:// Uncomment if you are using Slate UI // PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
That said Slate should probably include SlateCore automatically unless there is a compelling reason to not to.
Would also be nice to get guidance on adding custom files in the packaging process for plugins so we can get Launching mode to work as well as automatic packaged/shipping support (vs manual file copying after packaging) for plugins with dependencies.
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HTML5 is not working in 4.6 version
I've road and I've done all the steps of this webpage
but even now whenever I want to build an HTML5 project the engine just redirects me to the same webpage. I don't know what's wrong! I tried to write the question here but cause I don't have enough rep I can't do it there.
this is my account there
any answer or comment are welcome. or even if someone can come to me and say his version is working very well, It would be great. THANKS IN ADVANCE.Last edited by Goerge Carlin; 12-11-2014, 12:53 PM.
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Originally posted by Chris Gagnon View PostThese linking errors are caused by the module not being included.
Open YourProject.Build.cs
Code:// Uncomment if you are using Slate UI // PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
Much appreciated for the quick update.
Last edited by MC Stryker; 12-12-2014, 02:26 AM.
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Originally posted by Goerge Carlin View PostI've road and I've done all the steps of this webpage
but even now whenever I want to build an HTML5 project the engine just redirects me to the same webpage. I don't know what's wrong! I tried to write the question here but cause I don't have enough rep I can't do it there.
this is my account there
any answer or comment are welcome. or even if someone can come to me and say his version is working very well, It would be great. THANKS IN ADVANCE.
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PLEASE Fix Cascade Colour modules guysI have no idea how or why this change was made!
https://forums.unrealengine.com/show...114#post192114Everything @ Stormtide Games - Snr Programmer @ Black Matter Pty.
Twitter - YouTube - Tutorials and Resources: jambax.co.uk
Games: Satellite Command - Hell Let Loose - Project Orion - Eclipse
Marketplace: Sparse Grid Plugin - Export PNG
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Hi,
I would like to create a flight simulator in a couple of years and 20km x 20km seem small if you want to make a big map of thousand or hundreds of km. You wrote that we can make multiple world for one world or something like that... How does it work if you don't want loading screen or low framerate?
thank you
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Originally posted by Nic727 View PostHi,
I would like to create a flight simulator in a couple of years and 20km x 20km seem small if you want to make a big map of thousand or hundreds of km. You wrote that we can make multiple world for one world or something like that... How does it work if you don't want loading screen or low framerate?
thank you
You'll want to take a look at our World Composition tool that allows you to tile and stream in different levels. This will be your ideal way to handle this for large open worlds.
https://docs.unrealengine.com/latest...ser/index.html
As for Low FPS and loading screen this will be dependent upon your optimizations using level streaming, LODs, and being able to profile any hitches that come up with your development. Feel free to ask questions about these in separate forums or AnswerHub post if you have any further questions.
Thank you!
TimTim Hobson | Learning Resources | Epic Games
UE4 Documentation
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Hello,
I had a quick question. Is there potential to have Frustum controls to be exposed for individual cameras? I need an orthographic camera with a 20 unit Far Clip Plane but the default camera has what seems to be an infinite Far Clip Plane and the inability to easily edit said Far Clip Plane.
Thank you for your time.
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Blueprint variables now have to be marked public/editable to be accessible from other blueprints.
Originally posted by Hourences View PostIs there any reason for this change? Because it is a pretty bad change.
Originally posted by JoeWintergreen View PostSeconded. Just because I want something to be accessible from other blueprints doesn't mean I want it to be accessible to the level designer or cluttering up my actor properties.
Hope this helps, and maybe gives you guys a little insight into our insanity. Sorry for the hiccup, but all will be right in the near future!
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Help,
I cloned a lvl I did in 4.4 to 4.6.1 and now the gfx quality is alot worst than in 4.4... especially in particles. Now when I move around, particles emit alot stronger when I move then tone down when I stop moving, LOD seems to have changed too (like if everthing is now on the lowest quality lod. Did something obvious that I dont see changed?
How can I set gfx quality back to max?
Can it be the ambient occlusion that I use for the sun flare that is distorting my entire lvl? I am not sure where to look
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Originally posted by RaidX View PostHelp,
I cloned a lvl I did in 4.4 to 4.6.1 and now the gfx quality is alot worst than in 4.4... especially in particles. Now when I move around, particles emit alot stronger when I move then tone down when I stop moving, LOD seems to have changed too (like if everthing is now on the lowest quality lod. Did something obvious that I dont see changed?
How can I set gfx quality back to max?
Can it be the ambient occlusion that I use for the sun flare that is distorting my entire lvl? I am not sure where to look
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