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  • replied
    Hey everyone,

    The preview is over and 4.6 has been officially released. the full release notes are available here: https://forums.unrealengine.com/show...e-4-6-Released!

    Thank you to everyone who helped to test out the preview. This thread is now being closed.

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  • replied
    Any word on a fix for AI movement responding to externally-induced movement such as "launch character" correctly for this release? It was flagged a few months ago but seems to have slipped through the cracks, thanks!

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  • replied
    We were intending to get the 4.6 release out today, but a minor issue has delayed it. The release should still be occurring this week.

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  • replied
    Yeah, I'm really wanting the networking example project that I assume is coming with 4.6

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  • replied
    Originally posted by Demolition Man View Post
    Any news on a release date for the final version of 4.6?
    Funny thing was just going to ask the same thing.

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  • replied
    Any news on a release date for the final version of 4.6?

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  • replied
    Originally posted by rodstone View Post
    UE4 has a LPV like CryEngine, search for "enable LPV UE4" and follow the instructions. It's disappointing you have enable it first but it works (not on OSX/mobile, mind you) and doesn't suit all situations (like CryEngines doesn't either)
    Here are the instructions @Wozner:
    https://wiki.unrealengine.com/Light_...ion_Volumes_GI

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  • replied
    UE4 has a LPV like CryEngine, search for "enable LPV UE4" and follow the instructions. It's disappointing you have enable it first but it works (not on OSX/mobile, mind you) and doesn't suit all situations (like CryEngines doesn't either)

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  • replied
    Is there any chance that UE4 will have lighting model as Cryengine? No precomputed lightmaps? I know it has some raw lighting model, but will you guys work on improving it to release stage?

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  • replied
    I find the context sensitive menu a bit laggy, sometimes I must accidentally click the RMB and then click the LMB to get out of it but it takes an extra second?

    Also, it's a bonus that there are now more custom nodes (for example, when I use "AddRelativeRotation", it appears in the menu as custom nodes with all the possible components already built it) but you can't select the old version (the non-custom version), which I'd either have to click the context-sensitive button or use the palette.. I prefer the older way for flexibility reasons and would like the option to choose either without having to use different ways to choose it


    Thanks for the hardwork guys. LOVE UE4

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  • replied
    Originally posted by XilenceX View Post
    We did a motion capture with a male and female actor for a recent project so I second this request. Especially the female movements are much more "elegant", so some sample content from Epic for females would definitely be good to have! It's really off-topic of course, but an important topic.
    I'll stick a request in the 'Feedback For Epic' section

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  • replied
    In-Game Web Browser Widget?

    I found this digging through the 4.6 source. I built 4.6 (and ran the 4.6 Preview) but I can't find where the Widget is hiding in the Editor. I tried creating a new Widget Blueprint and dropping a panel on the design view then went digging around to see if I could cast it/sub-class to SWebBrowser in BP but no joy. I'm really new to Unreal so I'm a tad lost in the weeds. If this *is* the new in-game browser, can someone walk me through what I'd need to do to add it to a scene/level?

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  • replied
    Originally posted by PLASTICA-MAN View Post
    Greetings! I I don't find the master rleases or the previews version in htis page anymore: https://github.com/EpicGames/UnrealEngine/releases

    Where did they go?
    https://forums.unrealengine.com/show...view-snapshots

    Leave a comment:


  • replied
    Greetings! I I don't find the master rleases or the previews version in htis page anymore: https://github.com/EpicGames/UnrealEngine/releases

    Where did they go?

    Leave a comment:


  • replied
    Originally posted by Jimmy_Jazz View Post
    Other than average height and the pelvic area, the differences in skeleton shape are small and subtle, but movement can be very different.

    Trying to tackle the animation through overlays isn't ideal, but can be done.

    The reason why I would like to see a mesh and skeleton help promote more female meshes and animations on the Market Place. Right now the amount of Male characters on the Market Place significantly outweight the female, whilst anims are for men too.

    I appreciate that it's possible to easy create your own mesh and skeleton and Epic want to promote a pro-active fan base, but many people using these tools will only use what they get with the Toolset and from the Market Place.
    We did a motion capture with a male and female actor for a recent project so I second this request. Especially the female movements are much more "elegant", so some sample content from Epic for females would definitely be good to have! It's really off-topic of course, but an important topic.

    Leave a comment:

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