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Unreal Engine 4.5 Released!

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    I've been waiting for this version to subscribe and finally here it is I already subscribed and i'm now downloading it. Can't wait to start with it.
    I'm in love with ue4 since the first trailer

    Thank you so much Epic!
    "sic parvis magna"
    @Meguido

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      Switching over to 4.5 very soon

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        Hello everyone, I'm trying in these days this new version and I like the new feature "Ray Traced Distance Field Soft Shadows". I immediately tried the "Shooter Game", enabled the new option,restarted the engine and when I reloaded it started to work. The "Building mesh Distance Fields" it took almost an hour to finish with an average consumption of 50% cpu. I want to know if it is a long process for everyone or if I have a problem, however it is worth the wait^^

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          Originally posted by Abyssus View Post
          Hello everyone, I'm trying in these days this new version and I like the new feature "Ray Traced Distance Field Soft Shadows". I immediately tried the "Shooter Game", enabled the new option,restarted the engine and when I reloaded it started to work. The "Building mesh Distance Fields" it took almost an hour to finish with an average consumption of 50% cpu. I want to know if it is a long process for everyone or if I have a problem, however it is worth the wait^^
          Does not sound unreasonable. Each mesh does take a bit of time to build.

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            Hi Abyssus,

            This does sound reasonable since all the information does have to build. This can be tweaked by lowering the resolution that would be generated in the Build settings of the meshes but you will have lower quality shadows.

            If you've not read the documentation you can read about the quality settings and performance costs here.


            Thanks!

            Tim
            Tim Hobson | Learning Resources | Epic Games
            UE4 Documentation

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              Just trying update my system to UE4.5.

              With previews versions, I had my root motion montages Blend out time at 0.25 ( default value ), and my rootmotion was working fine.
              Now, if I let this value, it ends before its time, and this gives breaks my code. I had to change it to 0.1 to work.

              This simple thing, made me spent a lot of time looking at my code to see what was not working right.
              BASIC version can also be bought on Marketplace.
              PRO version can be bought on my site only.
              www.3dalex.com

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