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    #46
    Originally posted by KillerPenguin View Post
    The staticMesh UV generation tab is missing.
    Its hidden in the import settings, I think you can apply the generation there without reimporting.

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      #47
      Does anyone know how it's possible Unreal Engine 4.5 broke my savegame system?
      https://www.youtube.com/watch?v=Chb0_5P5Lkk made by Isaac

      thread: https://forums.unrealengine.com/show...861#post163861

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        #48
        This is fantastic , Epic Team you rocks , Despite all that stuff, you manage to sleep and a little eat ?

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          #49
          Holy Pretzel ... this is awesome.

          Thank you very much to Epic Games, all the Contributors, all the Testers, and everyone involved. Everyday I just realise that making the move to Unreal Engine was the best thing I have ever done.

          Thank you, thank you, thank you ... and once again ... thank you. 8-}
          Quinton Delpeche
          Founder - Gobbo Games | Designer - The Colony 2174 (Board Game) | Developer - Riders of Asgard

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            #50
            Originally posted by ChrisTm View Post
            This is fantastic , Epic Team you rocks , Despite all that stuff, you manage to sleep and a little eat ?
            Haha, but they wouldn't get much sleep any time soon, as there are alot of bugs & issues that need to be fixed with the new release...
            Check my working title: The Locked Room here: https://forums.unrealengine.com/show...he-locked-Room

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              #51
              @starseeker - Some of Rama's BP features were implemented in the engine, so if you were using them, you can just work your way around using the official BPs.
              See: https://forums.unrealengine.com/show...l=1#post163826

              @Epic:
              Like I said, its an amazing update! Just a small fix suggestion: you decreased the folder & font sizes on the content browser (glad you did), but the font placement is really far away from the respective folder, which means taking up unnecessary space, and well, it looks somewhat bad and displaced.
              [On Hold]WIP: Vertex-Based Ledge Detection/Parkour Engine

              Looking for fellow programmers to develop a project.

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                #52
                Originally posted by BobJoel View Post
                Looking forward to trying this out tonight! Skimming through the notes, I'm curious what is meant by the last sentence here:

                "New: Added auto lightmap UV generation. Repacks existing UV charts. Will join charts in cases of tiling."

                Maybe someone could expand on that?
                Hi BobJoel,

                This is a new feature that gets rid of the "Generate Unique UVs" tab in the Mesh Viewer and instead has this in the details panel now within the build settings of your mesh. If you're familiar with creating Lightmap UVs for you meshes this new feature will now pack a Lightmap UV based on your layout for your Texture UV. It works decently well, but there are some things that are still being done to improve its functionality.

                You can read more about it from this post on the forums here: https://forums.unrealengine.com/showthread.php?32574-How-we-plan-to-make-lightmaps-awesome-in-UE4

                Thank you!

                Tim
                Tim Hobson | Learning Resources | Epic Games
                UE4 Documentation

                Comment


                  #53
                  Originally posted by KillerPenguin View Post
                  The staticMesh UV generation tab is missing.
                  Hi KillerPenguin,

                  This feature has been re-done and tweaked to make Lightmapping easier in the engine.

                  When you import a mesh the option is there to, by default, generate a LM based off your first UV channel for your textures. If you de-select it here you can find it in the Mesh Viewer under the LOD0 > Build Settings > Generate Lightmap UVs.

                  Tim


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                  Tim Hobson | Learning Resources | Epic Games
                  UE4 Documentation

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                    #54
                    Originally posted by duva View Post
                    I created a new blank project with 4.5 and no longer see Geometry sub-menu in Place mode. Searching Classes for Cone, Cylinder, etc comes up empty. Is this expected?
                    Do you see a BSP category there with the primitives listed in it?
                    Unreal Engine Documentation
                    Bored? Follow me! @ffejnosliw

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                      #55
                      Originally posted by duva View Post
                      I created a new blank project with 4.5 and no longer see Geometry sub-menu in Place mode. Searching Classes for Cone, Cylinder, etc comes up empty. Is this expected?
                      This has been replaced with the more common name used "BSP." You'll find all the same functionality, only the name of the menu has changed.

                      Tim
                      Tim Hobson | Learning Resources | Epic Games
                      UE4 Documentation

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                        #56
                        Originally posted by crumbaker
                        Any idea on what changed with the engine to make everything run significantly slower? Especially fps on some maps? Something has clearly changed the lighting system, anyway to revert it back? Running on an i5 2400, 8gb ram, 660ti. Fairly decent system and 4.4 and before runs fine.
                        Hi Crumbaker,

                        Is this a custom project or are you comparing the templates? If so, which ones and I will test on my end. If you're not testing the templates can you load up the FP or the TPP templates with your FPS comparison between the two?

                        Also, consider posting this to AnswerHub as well.

                        Thank you!

                        Tim
                        Tim Hobson | Learning Resources | Epic Games
                        UE4 Documentation

                        Comment


                          #57
                          Originally posted by minderaser View Post
                          I am most looking forward to C++ hot reload and the new shadows! By the way, you guys have some nice download servers... capping my internet!
                          It's the power of Amazon S3 if I am correct!
                          KITATUS
                          "Information shouldn't be behind a paywall, It should be free for all!"

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                            #58
                            Is it possible to create a makefile for windows now? I don't like use Visual Studio, I want use another IDE.
                            Last edited by fractalzombie; 10-15-2014, 10:35 AM.

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                              #59
                              My game was perfectly fine, now it's not, using the default settings. I'm using the basic blueprint fps template. This is on a map with no blueprints, but there are some emissive textures. Drastic fps difference after rebuilding the lighting, or not rebuilding it, same result. I don't know how to load up those templates.
                              Last edited by crumbaker; 10-15-2014, 10:58 AM.

                              Comment


                                #60
                                Hi crumbaker,

                                Please make a post on the answerhub in the bug reports section at http://answers.unrealengine.com. You can find guidelines to posting a bug report here: https://answers.unrealengine.com/que...undefined.html.
                                Adam Davis | Marketplace Support | Epic Games
                                How to report a bug? | Installation & Setup issues? | Answerhub Bug Reports | Twitter

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