Originally posted by Omarito
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Part of my process for preparing assets usually comes from vertex grouping the mesh and applying a dummy material to seperate it at the end. Then place them together with sm comps in an actor and let the fracture handle the organisation at that point. After that just select a fractured mesh, then subfracture it again and cluster it, all the sub-fracturing can come from the levels based on your simulation results. It gives the same result as what you want, but it's the long way around. I know, because I thought of this too and had to workaround it

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