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    #76
    They should just get rid of the shallow water plugin. It's not functional and having two plugins with almost the exact same name would just be confusing.
    ArtStation - Portfolio

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      #77
      Oh wow. The GPU lightmass is a LOT faster in 4.26 for me than it was in 4.25 custom plug-in.
      my behance and instagram

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        #78
        Originally posted by UElaci View Post
        Oh wow. The GPU lightmass is a LOT faster in 4.26 for me than it was in 4.25 custom plug-in.
        What GPU do you have ?

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          #79
          GPU lightmass
          Attached Files

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            #80
            does gpu lightmass work only with rtx gpus ??

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              #81
              Originally posted by asdzxcv View Post
              does gpu lightmass work only with rtx gpus ??
              Should be restricted to DXR compatible GPUs, not just those of the RTX name. So a GTX 1060 6GB and newer.
              Lighting Artist @ Rockstar Games
              ArtStation
              Twitter

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                #82
                Originally posted by asdzxcv View Post
                does gpu lightmass work only with rtx gpus ??
                Most likely, there is a contract between nvidia and epicgames under which epic promotes RTX technologies. Otherwise, I can't explain this solution, because there are other game engines where ray tracing is implemented in a different way. As well as baking light and long shader compilation, this is the "last century". The core of the engine needs to be completely rewritten so that everything is in real time like Unigine. We may be very surprised in UE 5, but so far we only have what we have.)

                Attached Files

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                  #83
                  Originally posted by Igrom4ikus View Post
                  GPU lightmass
                  Can't remember where it was posted but it was mentioned that GPULightmass still has to do some of its work on CPU

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                    #84
                    Originally posted by Arkiras View Post
                    Can't remember where it was posted but it was mentioned that GPULightmass still has to do some of its work on CPU
                    In my test, you can clearly see it. Screenshot above.

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                      #85
                      Max Angular Velocity doesn't seem to do anything.

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                        #86
                        Originally posted by Igrom4ikus View Post

                        Most likely, there is a contract between nvidia and epicgames under which epic promotes RTX technologies. Otherwise, I can't explain this solution, because there are other game engines where ray tracing is implemented in a different way. As well as baking light and long shader compilation, this is the "last century". The core of the engine needs to be completely rewritten so that everything is in real time like Unigine. We may be very surprised in UE 5, but so far we only have what we have.)
                        The next gen cards AMD will announce at October 28th will feature DXR support (real-time Raytracing), so they will also work for GPU Lightmass in UE4.
                        Nilson Lima
                        Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
                        Join us at Discord: https://discord.gg/FUwTvzr

                        UE4 Marketplace: Cloudscape Seasons
                        supporting: Community FREE Ocean plugin

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                          #87
                          Anyone else having problems with the right click search in the material editor? In 4.25 searching for "coord" brings up the texture coordinate node, in 4.26p1 it brings up the Panner (???)

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                            #88
                            Originally posted by NilsonLima View Post

                            The next gen cards AMD will announce at October 28th will feature DXR support (real-time Raytracing), so they will also work for GPU Lightmass in UE4.
                            Great news, but many indie developers don't have DXR cards and therefore will have to use the "old" way. When you are a big company or wealthy person, you can afford the most top hardware. In a few years RTX nvidia or other DXR technologies will be in every PC, but now, in my opinion, this technology could be implemented through the GPU without DXR. I think everyone should have a choice, a slower reading of GPU data without DXR or a faster reading of GPU data with DXR. I had a plugin in my memory that allowed older versions of the GPU to do these calculations on the GPU without DXR. So it's a matter of promoting technology and less of worrying about who will bake the lighting cards ) Again, this is a polemic and personal opinion.

                            Last edited by Igrom4ikus; 09-25-2020, 06:45 PM.

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                              #89
                              Originally posted by Igrom4ikus View Post

                              Most likely, there is a contract between nvidia and epicgames under which epic promotes RTX technologies. Otherwise, I can't explain this solution, because there are other game engines where ray tracing is implemented in a different way. As well as baking light and long shader compilation, this is the "last century". The core of the engine needs to be completely rewritten so that everything is in real time like Unigine. We may be very surprised in UE 5, but so far we only have what we have.)
                              Epic/UE4 has taken a stance to not support vendor specific solutions. DXR is an extension of DirectX, and not an Nvidia exclusive solution. Any Nvidia features like RTX, DLSS, Gameworks, HBAO, etc, have been separate builds of the engine that require you to signup with Nvidia for access.

                              Realtime everything isn't ever going to be the best option for every game.

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                                #90
                                Originally posted by Igrom4ikus View Post

                                Great news, but many indie developers don't have DXR cards and therefore will have to use the "old" way. When you are a big company or wealthy person, you can afford the most top hardware. In a few years RTX nvidia or other DXR technologies will be in every PC, but now, in my opinion, this technology could be implemented through the GPU without DXR. I think everyone should have a choice, a slower reading of GPU data without DXR or a faster reading of GPU data with DXR. I had a plugin in my memory that allowed older versions of the GPU to do these calculations on the GPU without DXR. So it's a matter of promoting technology and less of worrying about who will bake the lighting cards ) Again, this is a polemic and personal opinion.
                                I sort of agree with you, but companies like Epic need to maximize investment when dealing with new features. The whole thing is in development since 2017 and a roadmap was extensively made public around the features they were planning on launch. If there were more voices like yours back there, maybe they would have added the option, but again, a planned feature is supposed to be released and it will probably be used in games in a 1-3 year timeframe of game development, which is how long they will start to see the return of investment, except the fact that Fortnite is already able to run with realtime raytracing which will make that investment come to light early. Lucky us to have a company which have their own games to showcase their tech.
                                Nilson Lima
                                Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
                                Join us at Discord: https://discord.gg/FUwTvzr

                                UE4 Marketplace: Cloudscape Seasons
                                supporting: Community FREE Ocean plugin

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