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    #46

    How to make a character's hairstyle collide not only with the character but also with other characters and objects? It is very annoying that the strands fall into the meshes and underground!

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      #47
      4.26 use plugin 'hololens media player' ,there is screen flickering bug

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        #48
        The bug report seems to be broken, so here's the report here - setting AO intensity to 1 disables sky lights.
        https://pasteboard.co/JsHr2gb.png

        Helium Rain, a realistic space opera

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        • Amanda.Schade commented
          Editing a comment
          You're right! The bug report has been fixed - thanks!
          Last edited by Amanda.Schade; 10-05-2020, 03:23 PM.

        #49
        Originally posted by Chosker View Post

        if you read the release notes in the OP it says Chaos replaces PhysX, so how can Chaos not be in the launcher version?
        because i don't see it in 4.26 or it is broken?
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          #50
          Originally posted by tc22 View Post
          I found this map in landmass!
          that's one of Ryan Brucks' experiments. it's been there for 2 or 3 UE4 releases and some of it derivated into the new Water plugin, but that's really not it
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            #51
            Originally posted by frostic View Post

            because i don't see it in 4.26 or it is broken?
            Its by default built in now, launching its going to be chaos unless you specifically use the physx interface override instead, its also very very unstable currently as its still being heavily iterated on (from git commits). Kind of surprised that 4.26 P1 was put out before some more polish passes on it tbh, guess its going to be a long series of previews.


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              #52
              Originally posted by frostic View Post
              because i don't see it in 4.26 or it is broken?
              oohh it might mean Chaos (the physics engine) is there and replacing PhysX but maybe Chaos Destruction isn't there. to get Destruction you need to activate a plugin, so maybe that's the missing part. or maybe indeed the Destruction still needs a custom engine build
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                #53
                How would you re-enable PhysX? Found PHYSICS_INTERFACE_PHYSX definition in the code.... Hope it doesn't require a custom built engine.
                Last edited by BlueMountainsIO; 09-25-2020, 08:18 AM.

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                  #54
                  Hey VictorLerp there's no 4.26 option in the dropdowns for bug reporting on either the public submission page or UDN (unsure if it's normally there before actual full release or not). Should we be using N/A for now and put 4.26p1 in the title or something? Ex. https://udn.unrealengine.com/s/quest...L00004nVOBpSAO
                  Cameron Abt
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                  • VictorLerp commented
                    Editing a comment
                    Thanks for the mention Cameron, 4.26 is there now and should be used for the previews as well.

                  #55
                  Will there be any media framework updates with release at all?

                  Or all towards 5.0?

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                    #56
                    Originally posted by BlueMountainsIO View Post
                    How would you re-enable PhysX? Found PHYSICS_INTERFACE_PHYSX definition in the code.... Hope it doesn't require a custom built engine.
                    those are compile defines, so yes that will require a custom built engine
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                      #57
                      I think Chaos replacing PhysX is great! But I see many bugs right now: physical handle component is broken, attach/detach physics actors is broken too, etc. I made a twitter thread of what I found so far, with videos: https://twitter.com/games_inu/status...35036509368320

                      Btw, the project is just the third person template from launcher, no change to anything in project settings/editor settings.
                      Last edited by scha; 09-25-2020, 09:09 AM.
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                        #58
                        When searching for the new water stuff under "Plugins" I (for the first time) noted the "Virtual Heightfield Mesh" plugin? Is that new? What does it do (couldn't find any documentation)?

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                          #59
                          Hello,
                          Fog on hair is still not working like in 4.25.x, hope it will be fix soon.
                          Does anyone have this problem ?

                          https://imgur.com/fzQaf6m

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                            #60
                            Originally posted by Chosker View Post
                            oohh it might mean Chaos (the physics engine) is there and replacing PhysX but maybe Chaos Destruction isn't there. to get Destruction you need to activate a plugin, so maybe that's the missing part. or maybe indeed the Destruction still needs a custom engine build
                            No, Chaos destruction is on Preview version. And it's work. Not really well, but it's works.

                            ( And it's activated by default )

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