Hi, I updated to 4.26 preview 7 today on a project with a complex modular code architecture and I received a bunch of circular dependencies compile errors. From what I read, it seems like Unreal is treating private module dependencies as public ones, so that a private dependency from module A to module B when a public dependency from B to A alredy exists is not allowed anymore. Is this normal from UE4.26? Am I missing something? I hope I will not have to rethink the entire code architecture from scratch!
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Originally posted by Frank o Malley View PostHi, Loving the way Volumetric Clouds are shaping up.
Is there a way to render in vr on a HMD for both eyes?
On 4.26 preview 7 with a vive pro it wil render the clouds only on the left eye.
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Originally posted by UElaci View Post
try disabling instanced stereo in project settings
Also raytracing just starts going crazy in VR with colors drifting in right eye and ghosting in the left eye. Would love to know where to even start with fixing this!
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Originally posted by frostic View Post
there is only 1 guy working in the xr/vr department. apply for a job. i'm sure steve could use help.
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Originally posted by VictorLerp View Post
Chaos can no longer be used in the Binary builds of the engine - you have to compile it from source and enable Chaos.
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Originally posted by VandelSavage View Post
I am facing the same issue. I believe this is a bug which will get fixed on 4.26 release.
In Engine/Shaders/Private/Tessellation.ush make lines 178 and 179 look like this using a text editor:
Code:Result.Tangent0_U.w = UV.x; Result.Tangent1_V.w = UV.y;
Last edited by virtualHC; 11-12-2020, 11:42 AM.
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Originally posted by fszczemton View PostI think when using the RuntimeVirtualTextureVolume:
* in 4.25 the location of the actor was the center of the volume
* in 4.26 the location of the actor is a corner of the volume
So virtual textures render incorrectly.
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Originally posted by Frank o Malley View PostHi, Loving the way Volumetric Clouds are shaping up.
Is there a way to render in vr on a HMD for both eyes?
On 4.26 preview 7 with a vive pro it wil render the clouds only on the left eye.
Last edited by decksounds13; 11-12-2020, 12:24 PM.
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