Instant crashing of editor when i launch my 4.26 preview 6 project into 4.26 preview 7. Has the report message .. doesnt make it into the editor
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Displacement is completely broken on 4.26 preview 7
It's quite disappointed to see the stability of UE4 is getting worse every updates or patch since 4.1x
They try to fix bugs in each updates but they also introduce more bugs.
What is happening to the development team and QA team.
Just saying...
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Not sure what I am missing but when I add a water body lake or river into the map its having not effect on the terrain at all.3D Artist and World Builder On Stone Rage
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After updating to 4.26 preview 7, from 4.26 preview 6, my widgets just seems to have disappeared. The UMG hierarchy is just empty. There were no errors or anything, and they just vanished.
I've attached 2 pics, one before I click the UMG compile button and one after, of a widget in 4.26 preview 7. And all it says is "Removed unused widgets".
It worked perfectly in preview 6 and I've kept a backup of the project as well, and opening the backup gives the same exact result.
Any ideas on what might be causing this or how to fix it?
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Originally posted by matseffect View PostNot sure what I am missing but when I add a water body lake or river into the map its having not effect on the terrain at all.
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Originally posted by sergealmazov View PostI need UE5When you will release it, Epic? )
Here the reports of issues with 4.26 are enough already, UE5 is going to add a lot of new APIs to the mix with hundreds of features, new algorithms... but if it is unreliable with stability issues and bugs that don't get fixed for months, years then there would be no improvement to UE4.
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Originally posted by The_Distiller View PostEnabling "crack free displacement" breaks the material in preview 7.
I will file a bug report.Nevermind, it has been fixed in the source: https://github.com/EpicGames/UnrealE...50019d2ef90095 If you apply that small change to the shader file it will fix the problem.Last edited by virtualHC; 11-11-2020, 12:55 PM.
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