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    Are there any deadlines for the release of 4.26?
    I can't use Quixel Bridge, the plugin version is only under 4.25

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      Originally posted by Tartal View Post
      Are there any deadlines for the release of 4.26?
      I can't use Quixel Bridge, the plugin version is only under 4.25
      They better delay it until all the APIs are production ready given the reported number of issues mainly with Chaos replacing PhysX by default.

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        does anyone know how to make Chaos Cloth work ?
        There is no tutorial on the net.

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          Originally posted by Tartal View Post
          Are there any deadlines for the release of 4.26?
          I can't use Quixel Bridge, the plugin version is only under 4.25
          I've been using Brige on 4.25.3 just fine on a source compiled engine. Took me a bit of trial and error but all I only needed to do was recompile my solution.

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            Originally posted by Tartal View Post
            Are there any deadlines for the release of 4.26?
            I can't use Quixel Bridge, the plugin version is only under 4.25
            Bridge doesn't support Preview versions of UE. As soon as 4.26 is released officially, we'll have an update out for 4.26 support. Thanks for your patience!

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              Strange bake results when opening level sometimes, (just a bake test level), adding new objects then those textures are fine. Anyone had this?

              Click image for larger version  Name:	bjhbjhuhy.jpg Views:	0 Size:	154.7 KB ID:	1829668

              EDIT: I just over saved material and materials return normal, weird anomaly.
              Last edited by AE_3DFX; 11-06-2020, 06:23 AM.
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                any tuts in how to use the settings in gpu lightmass under 4..26?

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                  Very thin (vellus) hair suffers from artifacts in shadowed areas (RT enabled). Tried various light & material settings to no avail.

                  Click image for larger version  Name:	Vellus_Shadow.jpg Views:	351 Size:	49.3 KB ID:	1829861
                  Last edited by The_Distiller; 11-07-2020, 04:47 PM.
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                    Do GPULihtmass supports baking precomputed volumetric fog? for me it seems not yet.
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                      Originally posted by AE_3DFX View Post
                      Do GPULihtmass supports baking precomputed volumetric fog? for me it seems not yet.
                      Volumetric fog uses the volumetric lightmap, which is super broken in GPULM

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                        Originally posted by Arkiras View Post
                        Volumetric fog uses the volumetric lightmap, which is super broken in GPULM
                        Thanks for confirmation, i hope they fix GPULightmass with precomputed volumetrics.


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                          Sequencer Spawned Object Owner [External] not working.

                          UE4.26 P6

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                            Originally posted by DarkS474 View Post

                            They better delay it until all the APIs are production ready given the reported number of issues mainly with Chaos replacing PhysX by default.
                            I am using the source for 4.26p5 and is working great.

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                              Fixed! UE-73358 Using Forward Shading and MSAA Renders Out Entirely Black

                              Why did you mark this as fixed on p3? 4.26p5 it's still all black. Maybe it got broken again.

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                                4.26 Preview 6 im pretty sure RVT are broken none of mine are working when I migrate from 4.25. And I double checked the material, volume and landscape.

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