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Unreal Engine 4.26 Preview
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Change landscape's material to another material causes crash, anyone got this too?
Assertion failed: CurrentOwnerMaterial == OwnerMaterial || CurrentOwnerMaterial == nullptr [:/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/Materials/Material.cpp] [Line: 878] expected FMaterialResource with material WorldGridMaterial, got LandM(which is my current land material)
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Originally posted by vr_marco View Post
You may need to delete those nodes and the references to the old enums, then recreate them. They are probably still referencing the Chaos ones which are no longer there.
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Originally posted by Nicrose37 View PostIs there a schedule for previews?
https://trello.com/b/TTAVI7Ny/ue4-roadmap
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Originally posted by Coverop View PostNot sure If someone has already reported It but Ray Trace Shadows doesn't work with the spotlight.
Ray Trace Shadows works with everything else tho.Tim Hobson | Learning Resources | Epic Games
UE4 Documentation
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Originally posted by Nicrose37 View Post
You need to compile the engine from source to enable chaos again.tox.chat - Skype alternative, fast C/C++, no bloat.
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Using 4.26 preview 5 Instanced stereo for Niagara particles is still broken. Here's the UE4 issues link where it states it's fixed: https://issues.unrealengine.com/issue/UE-61777
It's changed from 4.25 - instead of inconsistent rendering left/right eye it is now consistently only visible in one eye. Here's hoping it can finally get fixed so we can move to the new system and abandon Cascade.
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Good thing that chaos will be skipped for this release, testet it in my VR project and it runs really bad. 3 times slower on average while being super unstable. And that was after I reset my physics configuration. With higher iteration counts it becomes a slideshow. I really hope they can fix it. Physical animation also behaves totally different with chaos, and again also is very unstable. I hope they keep physx in the engine for a while because if chaos will not get to at least the quality level of it, I cant use it for my game.
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