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    Hi, May I ask why the GPULightmass can't use the diffuse boost in Lightmass settings or in specific object settings? I really really need the diffuse boost to light the environment

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      New Water system material is not working on the Oculus Quest

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        Has anyone made planar reflections work with the new water system ?

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          UPDATE!

          We have just released Preview 4 for 4.26! Thank you for your continued help in testing the 4.26 build before its official release. As a reminder, the Preview builds are for testing only, and should not be used for the active development of your project.

          For a list of known issues affecting this latest preview, please follow the links provided on the original post in this thread.

          REMEMBER: Please report any new bugs you find by following the How To Report a Bug Guide

          Fixed in Preview 4
          Fixed! UE-100729 Sequencer: Control Rig: Renaming Asset will break Control Rig in Sequencer
          Fixed! UE-101176 Collection's first item behaves differently than the rest
          Fixed! UE-101124 Control rig - watching get/set variable node pins has no effect
          Fixed! UE-100901 CCDIK not working as expected
          Fixed! UE-101011 Control rig - Bones and controls all fold into themselves when attempting to manipulate Mannequin_ControlRig.uasset
          Fixed! UE-100989 Bones created in Control Rig are not visible
          Fixed! UE-97059 Ik FK snapping mechanism behaves differently when triggered from the bool switch in sequencer vs the animation panel
          Fixed! UE-101175 Animation: UDN: ISPC Curve Blending is breaking with Sequencer
          Fixed! UE-100576 Animation Insights stops logging after first Run-Stop in PIE.
          Fixed! UE-97715 Crash dragging control rig into level when sequence is open with Motion Trail Editor enabled
          Fixed! UE-100611 Movie Render Queue Console Variables settings do not apply to existing jobs when preset is saved.
          Fixed! UE-101199 GitHub 7411 : MovieSceneTracks.build.cs editor dependency fix
          Fixed! UE-101266 Camera Motion Blur amount is ignored
          Fixed! UE-101034 Image File Sequence is not added to the Image Plate track
          Fixed! UE-100982 Dragging multiple keys in the Curve Editor some of the keys do not snap correctly
          Fixed! UE-100879 Spatial Audio Temple Windows Package does not play the background music
          Fixed! UE-100823 AudioQA package with AQ_EnvelopeFollower as default map crashed on Android device
          Fixed! UE-100816 ability to cross fade submix effect chains
          Fixed! UE-97972 Warnings Failed to read file when running packaged First Person template
          Fixed! UE-100784 Mac fails to cook on the fly Error: Failed to open descriptor file
          Fixed! UE-94710 [CrashReport] UE4Editor-CoreUObject!UObject::DestroyNonNativeProperties() [BlueprintSupport.cpp:2557]
          Fixed! UE-100251 UE4 Install Size Regression in 4.26 Preview 1
          Fixed! UE-95895 GitHub 7193 : UnrealFrontend: decrease CPU usage on Windows during cooks
          Fixed! UE-98242 GitHub 7310 : Fix incorrect description in BuildEditorAndTools.xml
          Fixed! UE-99424 UBT - "Compile single file" does not work with platform extension files
          Fixed! UE-92733 Add dependency on compiler version for PCHs
          Fixed! UE-99940 Invalidate makefile if compiler no longer exists
          Fixed! UE-99433 UBT - Changes to uplugin extensions are ignored
          Fixed! UE-101188 400mb VHM map included in engine content
          Fixed! UE-100375 GitHub 7364 : Critical bug fix Controller.cpp OnPossess
          Fixed! UE-101050 Memory leak in Gameplay Effects / Visual Logger
          Fixed! UE-88207 Enemy bots do not move in a launched ShooterGame in Sanctuary
          Fixed! UE-99870 HasAnyFlags crash when compiling a widget blueprint after playing in editor
          Fixed! UE-99552 Union Clusters do not collide with static meshes
          Fixed! UE-100715 Crash when compiling a Niagara System using a Velocity Grid with a modified grid size
          Fixed! UE-101060 UE4 Editor fails to open on CentOS - /lib64/libstdc++.so.6: version `GLIBCXX_3.4.21' not found required by ...Engine/Binaries/Linux/libUE4Editor-UnrealEd.so)
          Fixed! UE-100584 Packaging QAEnterprise gives clang: error: linker command failure
          Fixed! UE-93504 GitHub 6954 : 1.fix crash on none pak mode on Android
          Fixed! UE-101191 Set_Permissions_for_iTunes_from_Windows_Store.bat fails to give user permissions if username has a space
          Fixed! UE-99380 Crash when enable mobile multi view and preview it with -game -featurelevelES31
          Fixed! UE-100957 Create batch file to set iTunes file permissions
          Fixed! UE-92813 Unable to copy/paste User Parameter values
          Fixed! UE-101277 Assigning a new user variable texture to a material binding doesn't update the binding
          Fixed! UE-100746 Aligning Blueprint nodes Horizontally across the top of the node aligns nodes to the top of the highest selected node
          Fixed! UE-74835 GitHub 5857 : Added settings to the editor to set the background color and image of the BP graph.
          Fixed! UE-100346 Selected Option in Switch Actor Doesn't show up in variant manager properties.
          Fixed! UE-101078 Brush Editing Pen tool is not enabled when an orthographic viewport is selected
          Fixed! UE-100718 Section box cut objects will not be updated correctly with DirectLink
          Fixed! UE-100626 DatasmithRhino - Switching the active document in Rhino worksessions gives inconsistent reimport
          Fixed! UE-99898 Mesh reimport doesn't reapply the proper value that was set during importing after reopen project
          Fixed! UE-100078 solidworks part disappears in dataprep viewport window after applying a tessellation node and clicking "execute"
          Fixed! UE-100044 Datasmith - Can't import wire files.
          Fixed! UE-100295 Failed to synchronise new project after closing a Revit project previously synced
          Fixed! UE-100631 Variant Manager - Copied variant from a variant set to another is not accessible as variant dependencies
          Fixed! UE-99856 High Precision Tangent Basis & Use Full Precision UVs on Skeletal Meshes reset after reimport
          Fixed! UE-89573 Dataprep - step's contextual menu action as little to no value
          Fixed! UE-101295 Collaborative Viewer - Warning when PIE
          Fixed! UE-101297 Collaborative Viewer - Snapshot Command - Laser not visible when pressing SnapShot button in VR
          Fixed! UE-101209 DirectLink Revit: crash on second sync
          Fixed! UE-100461 On Mac new Task/Service/Decorator creating from Behavior tree does not stop after creating one instance
          Fixed! UE-101173 Dragging and Dropping assets from the Place Actors Panel into the Project Structure via the Content Browser no longer works as of 4.26
          Fixed! UE-95357 Crash on Save during assigning another Blackboard asset if yet another Blackboard asset is deleted from the "Save Asset As" window
          Fixed! UE-100514 Crash importing HDR texture format on Mac
          Fixed! UE-97910 [CrashReport] UE4Editor-ApplicationCore!FWindowsTextInputMethodSystem::ApplyDefaults
          Fixed! UE-100310 Discrepancy between disabling behavior of settings for Polygon and PolyPath tools
          Fixed! UE-100920 Selection Tolerance prevents Faces from being selected in PolyEdit Tool
          Fixed! UE-101168 Fix warning when using Multi-User Package filters
          Fixed! UE-101190 Python 3.x Upgrade causes Delegate Mismatched Signature error
          Fixed! UE-84493 Widget causing ensure to trigger on end play
          Fixed! UE-100908 Crash evaluating edit condition when object's level is being unloaded
          Fixed! UE-98093 BackChannel.TestOSCMessage fails and crashes in EngineTest with Assertion failed: ArgSize == ExpectedArgSize TestBackChannelOSC.cpp] [Line: 67]
          Fixed! UE-101058 Mac fails to build editor with the error: "Shell Script Invocation Error"
          Fixed! UE-101160 DMX - Pixel Mapping - RGB is not assigned to Red/Green/Blue attributes
          Fixed! UE-101103 DMX - Crash from clicking in details panel in play.
          Fixed! UE-101099 DMX - Deleting 25 fixtures at once crashes the editor
          Fixed! UE-101101 DMX - changing fixture libraries while play in editor causes crash
          Fixed! UE-101178 nDisplay - DisplayRootActor is not spawned automatically when starting nDisplay
          Fixed! UE-100722 nDisplay crashes with an 8bitRGB frame buffer pixel format
          Fixed! UE-99630 Remote API - Function Library Search doesn't show functions, only the library
          Fixed! UE-99222 Remote Control APi - Crash when adding function from bp library
          Fixed! UE-101077 Remote Control API - Cannot control parameters from webpage
          Fixed! UE-97063 Remote Control API - Animation Asset
          Fixed! UE-100637 Remote Control API - Openning a level should "Reload" current preset and show missing exposed props as "disconnected"
          Fixed! UE-100617 SwitchBoard - OSC Blueprints to trigger a recording via SB are not distributed
          Fixed! UE-95401 Failed to package MissionAR in 4.25.1 for windows64 due to cook error.
          Fixed! UE-100871 Hololens requiring mismatched SDKs for different projects of same CL
          Fixed! UE-101198 Quest eyes rendering only half with Mobile Multiview enabled.
          Fixed! UE-100308 "Assertion failed: (Index >= 0) & (Index < ArrayNum)" Occurs When Launching a First Person Project Onto Lumin
          Fixed! UE-100319 Mac 4.26 AudioQA package fails to launch
          Fixed! UE-101302 UMenuAnchor::OnGetMenuContentEvent deprecation warnings in FN.
          Fixed! UE-101111 Bump minimum ios version of UE4 Project templates
          Last edited by VictorLerp; 10-20-2020, 10:32 AM.

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            Kepp up the awesome work <2

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              Binding a groom asset to a skeletal mesh crashes the engine.
              ArtStation - Portfolio

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                Thank you!

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                  The closer we get to release on 4.26, the closer we get to UE5

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                    collision of groom in cooked standalone is not working properly but OK in PIE

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                      Hair Groom still very unstable in the preview 4, when I try to drag and drop it into the viewport the engine crash instantly

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                        I tried to use "River" tool in UE 4.26 Preview 4 and I can't figure out why it doesn't work...
                        Attached Files

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                          PSA: We read the conversations here, but I can't stress enough how important the bug reports are. The best way to make sure that we address the issues you come across, is to fill out a report!

                          Comment


                            Originally posted by VictorLerp View Post
                            PSA: We read the conversations here, but I can't stress enough how important the bug reports are. The best way to make sure that we address the issues you come across, is to fill out a report!
                            Ok, but wouldn´t it be more helpful, if some of the mods create valid bug reports from posts here too (and then just give a short feedback, that a bugreport was created), since the normal user may not be aware, that a bug report is necessary.

                            Guess i have to make two reports for my subsurface and twosided foliage stuff too.

                            Comment


                            • VictorLerp commented
                              Editing a comment
                              There are usually several missing pieces of information in the reports here that might be crucial - The bug submission form prevents that initial "back and forth" conversation and provides the developer who's tasked to solve it with as much information as possible, immediately when looking at the ticket.

                            Can anyone clarify whether they've been able to get the Landmass/Water system functioning with world composition?

                            In my case, it seems to work until you start unloading/loading sections of the landscape, eventually the landmass brush manager breaks and won't render anything into the heightmap.

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                              The new texture variation node creates hard visible seems
                              https://cdn.discordapp.com/attachmen...52/unknown.png

                              "optional dither" is only working from the black>white values, anyway to get it blending in from both ways?

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