Since the groom plugins are now considered production ready, can you active them by default? Thanks!
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Unreal Engine 4.26 Preview
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Water Plugin content seems to be completely botched in 4.26p3Everything @ Stormtide Games - Snr Programmer @ Black Matter Pty.
Twitter - YouTube - Tutorials and Resources: jambax.co.uk
Games: Satellite Command - Hell Let Loose - Project Orion - Eclipse
Marketplace: Sparse Grid Plugin - Export PNG
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I fairly tried to reproduce this tutorial (4.26 Water And Volumetrics Preview | Inside Unreal by Ryan) step-by-step but on the 6 minute of this video I found that it behaves not exactly the same as in it. I know that's only Preview and Experimental but it's a little bit sad.
And I don't know why I have water inside my landscape. I thought it should be done with lake tool.
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UE4.26 P3 - Content Editor causes a crash when trying to edit object.( Material editor works well. )
Stack:
LoginId:-----
EpicAccountId:-----
Assertion failed: IsValid() [File:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Public\Templates/SharedPointer.h] [Line: 824]
UE4Editor_Core
UE4Editor_Core
UE4Editor_StaticMeshEditor
UE4Editor_StaticMeshEditor
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor_UnrealEd
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UE4Editor_StaticMeshEditor
UE4Editor_AssetTools
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor_ContentBrowserAssetDataSource
UE4Editor_ContentBrowserAssetDataSource
UE4Editor_ContentBrowserAssetDataSource
UE4Editor_ContentBrowser
UE4Editor_ContentBrowser
UE4Editor_ContentBrowser
UE4Editor_ContentBrowser
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UE4Editor_Slate
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UE4Editor_ApplicationCore
UE4Editor_ApplicationCore
UE4Editor_ApplicationCore
user32
user32
UE4Editor_ApplicationCore
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
kernel32
ntdll
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Originally posted by UElaci View Postcan't launch project that has raytracing enabled while oculus rift s is plugged in.... (preview2 haven't tried preview1) tried studio and game ready drivers (rtx2070).
Anyone with the same issue, is there a workaround maybe?
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Originally posted by kurylo3d View Post
just found out the way to get gpu lightmass point light to work properly with proper intensity. Source radius cannnot be 0... if you set it to anything larger then 0 then it works correctly.
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Is anyone else having issues with OSC not working in 4.26? Using the "standard" sample binding an event to an OSC message
https://docs.unrealengine.com/Images...nyMessage.webp
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Originally posted by maxbrown View PostI had the same problem with p1 and p2. My 'solution' was to disconnect the usb cable of the Rift when I want to play with UE in 4.26
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One issue I have submitted for 4.25 was reproduced by the one checking the report and now it seems fixed at 4.26 p3, so it was a collateral effect? Now the issue is marked as "cannot reproduce"... https://issues.unrealengine.com/issue/UE-97218
The point is that this issue already appeared before and was supposed to be fixed, appeared again and now it is fixed accidentally... so I guess it will be a matter of time to see it back in the near future.Nilson Lima
Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
Join us at Discord: https://discord.gg/FUwTvzr
UE4 Marketplace: Cloudscape Seasons
supporting: Community FREE Ocean plugin
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