Originally posted by scha
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Assertion failed: Im > 1.175494351e-38F [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos\Utilities.h] [Line: 297] UE4Editor_Core!AssertFailedImplV() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:102] UE4Editor_Core!FDebug::CheckVerifyFailedImpl() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:458] UE4Editor_Chaos!Chaos::Utilities::ComputeJointFactorMatrix<float>() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos\Utilities.h:297] UE4Editor_Chaos!Chaos::FJointSolverGaussSeidel::ApplyPointProjection() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Experimental\Chaos\Private\Chaos\Joint\PBDJointSolverGaussSeidel.cpp:1764] UE4Editor_Chaos!Chaos::FJointSolverGaussSeidel::ApplyProjections() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Experimental\Chaos\Private\Chaos\Joint\PBDJointSolverGaussSeidel.cpp:250] UE4Editor_Chaos!Chaos::FPBDJointConstraints::ApplyPushOutSingle() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Experimental\Chaos\Private\Chaos\PBDJointConstraints.cpp:1341] UE4Editor_Chaos!Chaos::FPBDJointConstraints::ApplyPushOut() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Experimental\Chaos\Private\Chaos\PBDJointConstraints.cpp:953] UE4Editor_Chaos!Chaos::TPBDConstraintIslandRule<Chaos::FPBDJointConstraints>::ApplyPushOut() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos\PBDConstraintRule.h:240] UE4Editor_Chaos!Chaos::TPBDRigidsEvolutionBase<Chaos::FRewindableEvolutionTraits>::ApplyPushOut() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos\PBDRigidsEvolution.h:727] UE4Editor_Chaos!<lambda_0fff0a27e9ae33a31caeec5a000bd76b>::operator()() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Experimental\Chaos\Private\Chaos\PBDRigidsEvolutionGBF.cpp:404] UE4Editor_Chaos!ParallelForImpl::TParallelForData<TFunctionRef<void __cdecl(int)> >::Process() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Public\Async\ParallelFor.h:177] UE4Editor_Chaos!TGraphTask<ParallelForImpl::TParallelForTask<TFunctionRef<void __cdecl(int)> > >::ExecuteTask() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:886] UE4Editor_Core!FTaskThreadAnyThread::ProcessTasks() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:1065] UE4Editor_Core!FTaskThreadAnyThread::ProcessTasksUntilQuit() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:888] UE4Editor_Core!FTaskThreadAnyThread::Run() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:965] UE4Editor_Core!FRunnableThreadWin::Run() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:86]
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