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    Originally posted by elettrozero View Post
    Is it confirmed no new water plugin?
    does look like it
    Click image for larger version

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      Hello, I just tried the Archviz template project in Ue4.26 preview 2 and got a fatal crash. I was playing in the editor with raytracing. Anyone experiencing the same problem? I can run some other Raytracing demos like quake II without problems. But not demos made with Unreal using raytracing (like the starwars demo from nvidia). My gpu is rtx2080ti. See attachment for the error message when the crash occurs.
      Attached Files
      Last edited by sebmoorea; 10-07-2020, 08:16 AM.

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        Originally posted by sebmoorea View Post
        Hello, I just tried the Archviz template project in Ue4.26 preview 2 and got a fatal crash. I was playing in the editor with raytracing. Anyone experiencing the same problem? I can run some other Raytracing demos like quake II without problems. But not demos made with Unreal using raytracing (like the starwars demo from nvidia). My gpu is rtx2080ti. See attachment for the error message when the crash occurs.
        Got a lof of DX crashes on my side, sometimes not even with raytracing activated, with a 2080 too. I'd recommend reducing screen percentage and disabling RT shadows on some lights, or at least sampling on those. It's still very easy to tank the GPU.

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          Has anybody tried to use the new hair/fur/feather tools? If so where can you find them in the UI? I did a quick search but I couldn't find any reference to them in the UI, has it not been exposed yet or something?

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            is foliage flickering against the new clouds a known/expected issue? I think any material with opacity seems to react badly against them, and they still render pretty wildly in 'unlit' mode or anything that hides the atmosphere

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              Is support for volumetric shadows with ray-tracing planned for this release?

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                Originally posted by freaknbigpanda View Post
                Has anybody tried to use the new hair/fur/feather tools? If so where can you find them in the UI? I did a quick search but I couldn't find any reference to them in the UI, has it not been exposed yet or something?
                Enable the Groom and Alembic Groom Importer plugins. Then, import or open an existing Groom Asset from the Content Browser. You'll get the new Groom Asset Editor that way.
                Tim Hobson | Learning Resources | Epic Games
                UE4 Documentation

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                  Hey all,

                  Just an FYI that as of UE 4.26, we will be switching to using Python 3.7.7 by default in the UE4 editor. You can find more information in this thread, and please also keep any discussion about the Python change in that thread.

                  Thanks,
                  Jamie.

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                    Hey

                    Enabling Deep Shadow on a light causes UE to crash. Is anyone else experiencing the same?

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                      Alembic geometry caches are currently crashing when materials with tessellation are applied to them, would be great to see a fix.

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                        Will 4.26 support RT reflections on single layer water?
                        ArtStation - Portfolio

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                          Originally posted by scha View Post
                          Physics Handle Component and Attach/Detach physics actors are still broken in preview 2. I submitted a bug report
                          Originally posted by Dexied View Post
                          Physics components. Lock Rotation (X, Y, Z) does not work
                          There is a fix which I think aims to resolve there: https://github.com/EpicGames/UnrealE...d8adc4fd7fffe1

                          Originally posted by elettrozero View Post
                          Is it confirmed no new water plugin?
                          I think it might also be fixed in the next preview: https://github.com/EpicGames/UnrealE...6bf9006bfef87e
                          Last edited by KristofMorva; 10-08-2020, 07:40 AM.
                          Game Programmer at Zen Studios and founder of Rapax Games
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                          Polars (WIP), Game Jam Projects

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                            ​Found out that hair cards is just an experimental make me a little bit sad. Performance gain a lot with hair cards. This should be the solution for this gen while the regular groom is suitable for the next gen.

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                              Originally posted by Aceskey View Post
                              ​Found out that hair cards is just an experimental make me a little bit sad. Performance gain a lot with hair cards. This should be the solution for this gen while the regular groom is suitable for the next gen.
                              Are those cards generated from alembic? How does it work?

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                                Originally posted by KristofMorva View Post



                                There is a fix which I think aims to resolve there: https://github.com/EpicGames/UnrealE...d8adc4fd7fffe1
                                Great, but that's just handle component, no attach/detach actor to actor as far as I can see. But still, I'm happy to see those are fixed
                                Modular Japanese HouseScaffold System
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