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    Originally posted by DarkS474 View Post

    Unfortunately no.. official versions are released as production ready despite all the bugs that for many years don't get fixed. The worst issue with Unreal Engine is the lack of any real LTS version. They really should have a LTS version every year with at least 2-years bugs fixing support meaning all reported bugs would get fixed in a short time. So 1 LTS release per year and 1 not-LTS one. At least that way UE wouldn't feel as an always beta engine on many things due to some serious bugs everywhere slowing down indie developers production so much.
    BUT the previews are clearly previews and you shouldn't expect whatever software in alpha, beta or preview stage to be really stable on anything. The issue with 4.26 p1 is about Chaos API claimed to be production ready while it still is not and no one knows if it will really become so with the 4.26.0 release at this point.
    Life sucks when using unreal. I dont expect old stuffs to break. But then again they seem to have numerous branching system for engine versions. That is totally bad for anyone using the system. Anyways i have completed porting back the assets to 25.3 and completed the short animation clip project. That is of course not without lots of pain.

    Chao regardless will change during versions. So sticking with one if you are comfortable, provided other things dont break. LOL.

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      Originally posted by pickersZ View Post
      Life sucks when using unreal.
      Yes, life sucks if someone completely ignores warnings they shouldn't upgrade they project to a non-project ready version of the engine called Preview

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        Originally posted by Moth Doctor View Post

        Yes, life sucks if someone completely ignores warnings they shouldn't upgrade they project to a non-project ready version of the engine called Preview
        How do you define project-ready engine that breaks? tough luck?

        Comment


          Hi,
          seems that the blackmagic media in bundle isn't working in 4.26. (https://docs.unrealengine.com/en-US/...art/index.html)
          The texture in the when applied to the scene is black - or on a very large mesh, is s a small image.
          Oddly enough I can see incoming video in the material editor
          Screenshot 2020-10-05 191428.jpg
          thanks
          Last edited by JasonEllemor; 10-05-2020, 07:18 AM.

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            Originally posted by pickersZ View Post

            If you have never encountered failure in using non-preview versions of unreal, you are not digging deep enough. I have said before that feature is not new. Now that i am using version 4.25.3, that does mean it would be free from bugs. LOL. All i am saying is we should be given the option to migrate objs back to the older versions.
            You should be using your source control software to do that. ​​​​​Create a branch specifically for the 4.26 changes in your project; merge master changes to 4.26 if you feel the need to. This way you can work on 4.25, test 4.26 as long as you want, and if 4.26 doesn't pan out, you have lost nothing. This isn't even particularly complex to do !
            Helium Rain, a realistic space opera

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              Originally posted by StrangerGwenn View Post

              You should be using your source control software to do that. ​​​​​Create a branch specifically for the 4.26 changes in your project; merge master changes to 4.26 if you feel the need to. This way you can work on 4.25, test 4.26 as long as you want, and if 4.26 doesn't pan out, you have lost nothing. This isn't even particularly complex to do !
              Thanks for the tip. It will be on my learning list.

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                Hey there! Thanks for giving accessibility to the preview. We're working alot with RVT right now and some issues have been pointed out, any plans to provide further updates over RVT development? There's been a big bug with the Sampler Parameter that couldn't get the instanced RVT working + we're limited to only 42mb of texture pool per RVT, which can be troublesome for certain resolution types. That could be fixed with multiple RVT in instances if the bug was fixed. Thanks alot!

                Comment


                  Are content examples for the new / recent Niagara features available somewhere?

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                    Just testing out getting a vertex cached mesh geo into ue4.26b via usd (from Houdini). But I am not having much luck getting texture uvs (udim or just 1001) to be recognized in my assigned materials (st primvar is present). Also tried leaving them named 'uv', but no luck either there. Anyone can replicate the problem or have an idea what I am missing (the documentation says textures are supported)?

                    Comment


                      Hi guys,

                      Lighting artist here, I have been trying GPU lightmass a bit. So far here are my observations:

                      • Blazing fast (RTX 2080 Ti). Turns hours into minutes. Using a low amount of samples + denoising makes wonders in such a small amount of time, it's amazing.
                      • Baking trees with a rather high resolution looks possible at a wide scale.
                      • The infamous seam issue when baking modules is almost gone. It's still a bit visible when using denoising, I guess it's because denoising is done on the texture itself, so the system has no idea when 2 shells are contiguous. A great improvement nonetheless.
                      • I hit a limit with 256 lights being baked. Lights over 256 are ignored.
                      • Soft shadows do not work on spot lights (works fine on direct, area & point lights).
                      • Non invert-square attenuation is not accounted for when baking.
                      • Some VLM are getting weird illumination:


                      I have been waiting for this for years, and I hope for a swift & bugless release.

                      Cheers!

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                        ARCore SDK Upgraded to 1.18
                        !! Awesome ! THANK YOU !

                        Comment


                          Originally posted by pickersZ View Post

                          How do you define project-ready engine that breaks? tough luck?
                          im sorry but you literally had to ignore the warning that shows when you open a project warning you about not downgrading, even *offering to open a copy* in that same window, then click 'more options' instead and click to actually convert in place, at no point did you think it might be worth backing up? at no point did you think what 'preview' meant and that at the very top of this thread it exlicitly says not to do this?? unreal has it's issues but this is 100% user error

                          Comment


                            Originally posted by smt View Post

                            im sorry but you literally had to ignore the warning that shows when you open a project warning you about not downgrading, even *offering to open a copy* in that same window, then click 'more options' instead and click to actually convert in place, at no point did you think it might be worth backing up? at no point did you think what 'preview' meant and that at the very top of this thread it exlicitly says not to do this?? unreal has it's issues but this is 100% user error
                            So what you are saying is the feature that was working in 4.25.3 should be working in non-preview version of 4.26? ok point noted.

                            Comment


                              UPDATE!

                              We have just released Preview 2 for 4.26! Thank you for your continued help in testing the 4.26 build before its official release. As a reminder, the Preview builds are for testing only, and should not be used for the active development of your project.

                              For a list of known issues affecting this latest preview, please follow the links provided on the original post in this thread.

                              REMEMBER: Please report any new bugs you find by following the How To Report a Bug Guide

                              Fixed in Preview 2
                              Fixed! UE-100161 Cannot watch pins for property access-bound properties
                              Fixed! UE-80323 SoundNodeQuality and RandomNodes should be evaluated during cooking
                              Fixed! UE-97354 Remove legacy slower reverb effect and only have fast reverb
                              Fixed! UE-96023 Creating a new plugin in EngineTest fails to create plugin "Failed to register plugin"
                              Fixed! UE-98000 Crash when reverting multiple blueprints
                              Fixed! UE-89841 GitHub 6744 : Expose Name property in FCollisionProfileName as BlueprintReadOnly for blueprint access. Add BlueprintAutocast function for converting FCollisionProfileName to FName.
                              Fixed! UE-90581 Cloth Simulation with Wind requires high Wind strength and speed
                              Fixed! UE-96396 Crash on exit after PIE was started and ended in ChaosDestructionDemo
                              Fixed! UE-96529 Crash occurs when selecting PIE for a level with a fractured mesh
                              Fixed! UE-100015 CPU crash on RHI thread when launching on with attached project
                              Fixed! UE-99789 Screen renders with artifacts when looking towards the back of the TM-VRSmoke level in QAGame
                              Fixed! UE-99767 Metal toolchain output log spam on Windows
                              Fixed! UE-86692 Remove Mac workaround in SSGI frame reduction
                              Fixed! UE-100023 DX12 crash by lost device while building PSO
                              Fixed! UE-99208 TM-ShaderModels crashes in MobilePreview and on an Android Device
                              Fixed! UE-100085 GitHub 7352 : fix Landscape LOD selection for stereo rendering
                              Fixed! UE-99608 Crash when opening the Owen asset
                              Fixed! UE-96421 Crash when attempting to get a Physics Asset's info without a default source selected
                              Fixed! UE-72533 Use closes point in rect light estimate
                              Fixed! UE-97020 Multiplayer viewport size (in pixels) not changing the client window size
                              Fixed! UE-100253 PIE unnecessarily tries to save modified assets when use Separate Process is enabled
                              Fixed! UE-100333 Socket chooser popup appears in top left corner of screen when OS DPI scaling is enabled
                              Fixed! UE-100299 Water spline point is snapped to nearest spline point when moving the camera down
                              Fixed! UE-94014 Actor selection isn't cleared (or updated to select simulated actor) when PIE starts
                              Fixed! UE-97222 Renaming a Read-only asset in the content browser won't prompt the user to check it out or make it writable
                              Fixed! UE-100220 Levels created from Content Browser cannot be opened if Don't Save is selected in Save Content dialog
                              Fixed! UE-100029 Revit hidden objects still export with Direct Link
                              Fixed! UE-91206 DataPrep - Create Proxy Mesh issue with the preview
                              Fixed! UE-92381 Unable to Import Alembic Static Meshes into UE 4.25
                              Fixed! UE-100222 Crash after opening Awesome Dataprep Asset more than one time (twice or thrice)
                              Fixed! UE-100215 Pipelines are absent for Awesome Dataprep Asset
                              Fixed! UE-100048 Crash after clicking Execute button in Dataprep asset instance
                              Fixed! UE-56605 Corona Material converts with errors inside Unreal
                              Fixed! UE-97816 Entities on layers inside blocks get assigned the wrong layer
                              Fixed! UE-92874 SpeedTree assets cannot be imported via Python automated import
                              Fixed! UE-100171 USD - mismatch framerate when staging a file with several animated layers
                              Fixed! UE-99884 The Content Browser stays in current folder when User creates Weight-Blended Layers from Landscape Paint Layers
                              Fixed! UE-100191 Player is falling through landscape if "Simple collision Mip" is set to "3"
                              Fixed! UE-91577 GitHub 6834 : Clear landscape cached heightfield when the landscape is changed.
                              Fixed! UE-88448 GitHub 6675 : Speed up landscape tessellation PIE load
                              Fixed! UE-99848 CutRevolve and PolyRevolve Draw Plane reset to default icon is not hidden when selected
                              Fixed! UE-99980 Crash when setting value of Steps in CutRevolve and PolyRevolve to 2147483647
                              Fixed! UE-99544 Completing a shape with Polygon tool does not add a transaction to Undo History
                              Fixed! UE-97093 Brush Radius field isn't disabled when Specify Radius is disabled
                              Fixed! UE-99682 PolyPath setting Ramp Start Ratio is enabled when Output Type is not Ramp
                              Fixed! UE-99681 PolyPath settings Height Mode and Height is enabled when Output Type is Ribbon
                              Fixed! UE-98041 Shared Gizmo (Local) becomes detached from single object
                              Fixed! UE-96983 Vertex Gizmo is focusable while creating new vertices in DrawAndRevolve
                              Fixed! UE-100169 Rotation of draw plane in DrawAndRevolve/PolyRevolve is unstable
                              Fixed! UE-100347 BP_IncameraStageSettings will always print "Add InCamera [BP name] ZOrder 0"
                              Fixed! UE-97198 Unable to Frame in on control always Frames to body/face
                              Fixed! UE-97886 [CrashReport] UE4Editor-Sequencer!FSequencerObjectBindingNode::GetClassForObjectBinding() [SequencerObjectBindingNode.cpp:1123]
                              Fixed! UE-100142 Control Rig is marked dirty after interacting with the viewport when the controls are displayed
                              Fixed! UE-100231 Closing sequence while control is selected breaks the control
                              Fixed! UE-99909 Skeletal Mesh with an added animation rotates at the end frame when playback in the sequencer
                              Fixed! UE-99787 MoviePipeline motion blur amount doesn't respect post-processing volumes.
                              Fixed! UE-99708 Repeated movie renderings do not have consistent frame number timings
                              Fixed! UE-100345 Crash rendering several duplicate jobs with Movie Render Queue
                              Fixed! UE-93092 Shotgun integration - Crash upon creating a new level and a publish UI is up on a static mesh actor
                              Fixed! UE-100149 When RemoteSession is connected, editor UI clicks are offset on pop out windows after moving or resizing the popout window once
                              Fixed! UE-100200 Crash after clicking Reset to Default arrow near "Output Providers" section on VCamCoreTest map
                              Fixed! UE-100250 VCam 2 UI cant force Draw Debug Focus Plane to true because it is fighting the Lens Modifier
                              Fixed! UE-100369 Vcam - Focus reticle strange behavior
                              Fixed! UE-99465 Release-4.26 missing updates between copy-up and opening the stream
                              Fixed! UE-99348 When a Patch is created from a fixture type with no mode/function, it will still show in unassigned category after creating modes/functions
                              Fixed! UE-99865 Matrix Cell order seems incorrect compared to patch.
                              Fixed! UE-100153 Saved Composure projects did not load fully
                              Fixed! UE-78777 Crash when opening a packaged Simple Composure project
                              Fixed! UE-100353 Cannot create packages with DMXFixtures plugin enabled
                              Fixed! UE-99896 Remote API - Metadata Range Values
                              Fixed! UE-98119 Remote Control API - Scroll Bars
                              Fixed! UE-98085 Remote Control API - Rearrange groups
                              Fixed! UE-98120 Remote Control API - Actor Selection
                              Fixed! UE-100263 Pixel mapping box size is locked to size of name text
                              Fixed! UE-100311 Can't expose array elements
                              Fixed! UE-97729 Remove black box that shows up when you drag component in pixel mapper
                              Fixed! UE-100124 Typo in Output Settings (2 categories vs 1)
                              Fixed! UE-99790 DMX - Deleting attribute causes order to re-shuffle?
                              Fixed! UE-100260 Need additional attributes for Fixture Templates
                              Last edited by VictorLerp; 10-06-2020, 10:53 AM.

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                                Physics Handle Component and Attach/Detach physics actors are still broken in preview 2. I submitted a bug report
                                Modular Japanese HouseScaffold System
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