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    [HOTFIX] 4.25.2 Hotfix released

    The 4.25.2 Hotfix is now live!

    Feel free to discuss this release on the 4.25 forum thread.

    If you experience a bug with the 4.25.2 Hotfix, please follow the How To Report a Bug Guide to report it on the UE4 Answerhub.

    Fixed in 4.25.2

    Fixed! UE-94982 [CrashReport] UE4Editor-SlateCore!FSlateStatTrackingMemoryAllocator<FDrawElementStatTracker>::ForAnyElementType::ResizeAllocation(int,int,int) [RenderingCommon.h:430]
    Fixed! UE-94765 Async compression stalls autosave
    Fixed! UE-94676 Animation cooking is non-deterministic
    Fixed! UE-94365 [CrashReport] UE4Editor-ControlRigEditor!SRigHierarchy::AddSpaceElement(FRigSpace) [SRigHierarchy.cpp:719]
    Fixed! UE-95001 [CrashReport] UE4Editor-ControlRigEditor!FControlRigParameterTrackEditor::OnPropagateObjectChanges(UObject *) [ControlRigParameterTrackEditor.cpp:821]
    Fixed! UE-94997 [CrashReport] UE4Editor-ControlRigEditor!FControlRigBlueprintActions::OnSpawnedSkeletalMeshActorChanged(UObject *,FPropertyChangedEvent &,UObject *) [ControlRigBlueprintActions.cpp:276]
    Fixed! UE-92932 [CrashReport] UE4Editor-AudioMixer!Audio::FMixerDevice::GetMasterSubmixInstance(USoundSubmixBase const *) [AudioMixerDevice.cpp:1127]
    Fixed! UE-94442 GitHub 7068 : Fixed an error on the gains of Mix2ChannelsTo6ChannelsFast
    Fixed! UE-94347 [CrashReport]UE4Editor-AudioMixer!Audio::FMixerDevice::GetMasterSubmixInstance(USoundSubmixBase const*) [AudioMixerDevice.cpp:1127]
    Fixed! UE-93905 Sounds Become orphaned if set to PlayWhenSilent and Voice Stolen By Concurrency System
    Fixed! UE-94994 [CrashReport] UE4Editor-AudioMixerXAudio2!static bool Audio::GetMMDeviceInfo(struct IMMDevice *, struct Audio::FAudioPlatformDeviceInfo & const) [AudioMixerPlatformXAudio2.cpp:420]
    Fixed! UE-94269 Engine tests cannot be exact matched when specified by name
    Fixed! UE-93999 [CrashReport] UE4Editor-Core!UnhandledException(_EXCEPTION_POINTERS *) [WindowsPlatformCrashContext.cpp:1457]
    Fixed! UE-93741 [CrashReport]ReportGPUCrash(wchar_t const *,int) [WindowsPlatformCrashContext.cpp:1466]
    Fixed! UE-94341 Editor waits indefinitely to CrashReportClientEditor to respawn if CrashReportClientEditor wasn't recompiled
    Fixed! UE-94087 Editor reports crashes and terminates for exceptions that would otherwise be cleared by structured exception handlers
    Fixed! UE-94122 CrashReportClientEditor doesn't report its error code when it exits with a failed 'check'.
    Fixed! UE-95261 Intellisense errors when adding new class to project
    Fixed! UE-95325 Update engine version to 4.25.2
    Fixed! UE-93646 GitHub 6973 : Fix RiderSourceCodeAccess when sln is not available
    Fixed! UE-92796 User is warned "Unable to start Debugging" when attempting to start a debug instance of UE4Editor
    Fixed! UE-93183 Remote building is broken
    Fixed! UE-94140 Fix assembly location for remote toolchain
    Fixed! UE-92667 Product Configurator is listed as a feature pack
    Fixed! UE-94294 Error spammed when simulating 2D Side Scroller Template project
    Fixed! UE-94222 Product Configurator Template camera updates before being initialized
    Fixed! UE-94157 Moving actor to another level breaks soft object reference
    Fixed! UE-94266 Crash playing in a Listen Server PIE session with an EQSTestingPawn in the world
    Fixed! UE-93467 [Crash Report] Mac UE4Editor-UnrealEd!FKismetEditorUtilities::CreateBlueprint(UClass*, UObject*, FName, EBlueprintType, TSubclassOf<UBlueprint>, TSubclassOf<UBlueprintGeneratedClass>, FName)
    Fixed! UE-95002 [CrashReport] UE4Editor-AIModule!UEQSRenderingComponent::CreateSceneProxy() [EQSRenderingComponent.cpp:292]
    Fixed! UE-94680 [CrashReport]UE4Editor-GameplayTasks!UGameplayTask::Resume() [GameplayTask.cpp:316]UE4Editor-GameplayTasks!UGameplayTask::Resume() [GameplayTask.cpp:316]
    Fixed! UE-94524 Packaging a blueprint only project with Nativization fails
    Fixed! UE-94798 Using Convert Selection to Blueprint with Recast Navmesh selected results in Harvest Components method selected but grayed out
    Fixed! UE-94685 [CrashReport] UE4Editor-Kismet!SMyBlueprint::OnActionSelectedHelper(TSharedPtr<FEdGraphSchemaAction,0>,TWeakPtr<FBlueprintEditor,0>,UBlueprint *,TSharedRef<SKismetInspector,0>) [SMyBlueprint.cpp:1827]
    Fixed! UE-95400 Crash in DestroyNonNativeProperties
    Fixed! UE-94504 Crash when reloading a blueprint asset after performing an undo.
    Fixed! UE-93001 UE4 Speed Hack via NaN Timestamp - Reported by security researcher Jack Baker
    Fixed! UE-92851 VirtualStudio sample crashes when opening level StudioA in UMediaPlayer
    Fixed! UE-93506 Editor Crash - Starting new level
    Fixed! UE-94163 PlayerCameraManager crash during seamless server travel
    Fixed! UE-93196 Cannot access private member MarkPropertyDirtyFromRepIndex error when building a nativized blueprint with a replicated property
    Fixed! UE-92364 FURL does not verify the URL before FPaths::FileExists() - Reported by security researcher Jack Baker
    Fixed! UE-94082 Unable to Package and Launch onto Console Platforms in Local/Installed Build of Editor | Error: System.IO.DirectoryNotFoundException
    Fixed! UE-94485 Android automatic versioning is incorrect with OBB files
    Fixed! UE-94085 Newer versions of Mali offline shader compiler do not report instruction counts in Material Stats
    Fixed! UE-95149 Per-object shadow corrupts on Android Vulkan
    Fixed! UE-94588 Cannot combine multiple Android architectures into 1 AAB
    Fixed! UE-94267 After importing a new provisioning profile UE may still attempt to sign with an older one
    Fixed! UE-95379 iOS cannot be built with Xcode 12.00
    Fixed! UE-94325 Decal is missing after changing to mobile preview in 4.25.1
    Fixed! UE-92907 Mobile Depth of Field Focal Region is broken (not RDG)
    Fixed! UE-91011 [CrashReport] UE4Editor-Engine!UMaterial::GetScalarParameterValue(FHashedMaterialParameterInfo const &,float &,bool) [Material.cpp:2083]
    Fixed! UE-94360 [CrashReport] UE4Editor-Engine!UMaterialInstance::GetMaterial() [MaterialInstance.cpp:622]
    Fixed! UE-94370 GitHub 7061 : Crashfix: Dont?t assume parent material layers are as many as the chi?
    Fixed! UE-94223 Lighting differences between 4.24.3 and 4.25.1
    Fixed! UE-93763 Assert crash when doing Tile Rendering with product configurator content
    Fixed! UE-95385 Changing a texture parameter in a MIC trigger shader recompilation on next load
    Fixed! UE-94990 [CrashReport] UE4Editor-Renderer!FEditorSelectionMeshProcessor::AddMeshBatch(FMeshBatch const &,unsigned __int64,FPrimitiveSceneProxy const *,int) [SceneHitProxyRendering.cpp:818]
    Fixed! UE-94787 Error on Windows 7 - The procedure entry point DXGIGetDebuginterface1 could not be located in the dynamic library dxgi.dll
    Fixed! UE-94055 Replacing a Texture Reference in a Material does not apply updates to the material
    Fixed! UE-92988 Crash attempting to drag/drop a Module from the Content Browser above Generic Simulation Stage Settings
    Fixed! UE-92927 [CrashReport] UE4Editor-NiagaraEditor!UNiagaraStackRendererItem::GetIconBrush() [NiagaraStackRendererItem.cpp:319]
    Fixed! UE-92197 Emitters copied from one system to another (with scratchpad modules) don't migrate correctly
    Fixed! UE-91602 Unable to paste official Modules/Dynamic Input Scripts between projects
    Fixed! UE-94560 Numeric pins don't work in scratch scripts in stand alone emitters.
    Fixed! UE-94548 Incompatible message Is confusing to users
    Fixed! UE-94289 Crash when compiling a system with a malformed module.
    Fixed! UE-94200 Crash when renaming a parameter to an existing parameter name.
    Fixed! UE-94097 Niagara data interface doesn't bind correctly when used in an emitter update script in a dynamic input.
    Fixed! UE-94002 Using the component pool in a shipping build causes a crash
    Fixed! UE-93896 EngineTest -run=DerivedDataCache -fill contains many LogNiagaraEditor: Error: Pin states that it is of class type, but is missing its class object. - Related to SpatialHash
    Fixed! UE-93899 EngineTest -run=DerivedDataCache -fill contains errors compiling ScalabilityTestSpawner.uasset - In use pin <Unnamed> no longer exists on node Set Preview Detail Level
    Fixed! UE-93900 EngineTest -run=DerivedDataCache -fill contains errors compiling NiagaraPreviewAxisOwnerLOD.uasset - In use pin <Unnamed> no longer exists on node Set Owner LOD
    Fixed! UE-93860 Sequencer spawned niagara actors don't activate consistently.
    Fixed! UE-93845 Crash when setting a module input to read from a new user parameter
    Fixed! UE-93674 Changing to the output namespace results in an invalid output parameter.
    Fixed! UE-93675 Can not add a parameter if the same parameter already exists with a namespace modifier.
    Fixed! UE-93614 Niagara assets do not resave cleanly.
    Fixed! UE-95138 Effect Type's Emitter Scalability Settings array has additional elements added to it when the project is reopened
    Fixed! UE-94815 Excessive parameter log spam when loading Niagara systems.
    Fixed! UE-94813 Setting an emitter to a new parent which didn't have a parent before breaks merging
    Fixed! UE-94814 Crash while loading a niagara system due to an invalid dynamic delegate invocation during post load.
    Fixed! UE-94686 [CrashReport]UE4Editor-Niagara!UNiagaraSystem::RequestCompile(bool, FNiagaraSystemUpdateContext*) [NiagaraSystem.cpp:1312]
    Fixed! UE-93306 Crash when attempting to add an Add Material Interface Parameter or Add Object Parameter node to the graph
    Fixed! UE-94357 [CrashReport] UE4Editor-Engine!UParticleModuleParameterDynamic::UpdateParameterNames(UMaterialInterface *) [ParticleModules_Parameter.cpp:440]
    Fixed! UE-91271 [CrashReport] UE4Editor-Engine!FInstancedStaticMeshSceneProxy::GetDynamicRayTracingInstances(FRayTracingMaterialGatheringContext &,TArray<FRayTracingInstance,TSizedDefaultAllocator<32> > &) [InstancedStaticMesh.cpp:1200]
    Fixed! UE-95305 [CrashReport] UE4Editor-D3D12RHI!FD3D12DynamicRHI::RHICreateRayTracingGeometry(FRayTracingGeometryInitializer const &) [D3D12RayTracing.cpp:1990]
    Fixed! UE-93106 Switching raytracing console variable in runtime can crash engine.
    Fixed! UE-92905 [CrashReport] UE4Editor-D3D12RHI!FD3D12CommandListManager:estroy() [D3D12DirectCommandListManager.cpp:365]
    Fixed! UE-92821 [CrashReport] UE4Editor-D3D12RHI!FD3D12RootSignature::Init(D3D12_VERSIONED_ROOT_SIGNATURE_DESC const &,unsigned int) [D3D12RootSignature.cpp:431]
    Fixed! UE-73402 [CrashReport] libUE4Editor-VulkanRHI.so!FVulkanCommandListContext::RHIDrawIndexedPrimitive(FRHIIndexBuffer*, int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int) [VulkanCommands.cpp:818]
    Fixed! UE-89330 [CrashReport] UE4Editor-Engine!FMaterialShaderMap::ProcessCompilationResults(TArray<FShaderCommonCompileJob *,TSizedDefaultAllocator<32>
    Fixed! UE-87767 [CrashReport] UE4Editor-D3D12RHI!CreatePipelineStateFromStream(ID3D12PipelineState * &,ID3D12Device2 *,D3D12_PIPELINE_STATE_STREAM_DESC const *,ID3D12PipelineLibrary1 *,wchar_t const *) [WindowsD3D12PipelineState.cpp:644]
    Fixed! UE-93958 Fix shutdown crash on Breadcrumb data
    Fixed! UE-93740 [CrashReport] UE4Editor-D3D11RHI!FD3D11DynamicRHI::RHISetShaderUniformBuffer(FRHIGraphicsShader *,unsigned int,FRHIUniformBuffer *) [D3D11Commands.cpp:637]
    Fixed! UE-93767 [CrashReport] UE4Editor-D3D12RHI!FD3D12CommandListHandle::FD3D12CommandListData::Close() [D3D12CommandList.cpp:136]
    Fixed! UE-94717 [CrashReport] UE4Editor-Engine!FShaderCompilingManager::ProcessAsyncResults(bool,bool) [ShaderCompiler.cpp:2948]
    Fixed! UE-81412 [CrashReport] libUE4Editor-VulkanRHI.so!FVulkanDevice::SetupPresentQueue(VkSurfaceKHR_T*) [VulkanSwapChain.cpp:931]
    Fixed! UE-95602 Crash when MICs are used on different sublevels
    Fixed! UE-92946 [CrashReport] UE4Editor-UnrealEd!FLevelEditorViewportClient::AttemptApplyObjAsMaterialToSurface(UObject *,HModel *,FViewportCursorLocation &) [LevelEditorViewport.cpp:913]
    Fixed! UE-92943 [CrashReport] UE4Editor-UnrealEd!UEditorEngine::Map_Load(wchar_t const *,FOutputDevice &) [EditorServer.cpp:2606]
    Fixed! UE-94508 Opening a sequence and then closing sequencer causes the viewport to become unresponsive
    Fixed! UE-94367 [CrashReport] UE4Editor-Slate!SDockingTabStack::OpenTab(TSharedRef<SDockTab,0> const &,int) [SDockingTabStack.cpp:282]
    Fixed! UE-94260 Crash when generating multiple skeletalmesh LOD in parallel.
    Fixed! UE-93475 [CrashReport] UE4Editor-GameProjectGeneration!SNewProjectWizard::CreateProjectInfo() [SNewProjectWizard.cpp:1122]
    Fixed! UE-93490 [CrashReport] UE4Editor-Engine!FViewport::GetHitProxy(int,int) [UnrealClient.cpp:1734]
    Fixed! UE-95321 [CrashReport] UE4Editor-LandscapeEditor!FLandscapeToolKit::GetActiveToolDisplayName() [SLandscapeEditor.cpp:295]
    Fixed! UE-84990 When using a SpeedTree asset, a Zero Triangles warning appears
    Fixed! UE-93752 [CrashReport] UE4Editor-UnrealEd!UEditorEngine::SpawnPlayFromHereStart(UWorld *,AActor * &) [PlayLevel.cpp:1329]
    Fixed! UE-93951 BSP/Volume Brush Edge Editing Gizmo appears in wrong position
    Fixed! UE-93851 Can't Select Volume Faces in Geometry Edit mode when Allow Translucent Selection and Draw Brush Polys are enabled
    Fixed! UE-94755 Severe regression in performance when showing deletion dialog with multiple assets selected for deletion from the content browser
    Fixed! UE-94430 Unreal Editor crash on Datasmith import with VrayBlend Materials
    Fixed! UE-94221 Standalone Installer - missing dll vcruntime140_1.dll
    Fixed! UE-94076 Crash caused by Set Convex Collision Dataprep node.
    Fixed! UE-93387 Reference of existing material prevented by string sanitization
    Fixed! UE-95159 Dataprep created assets cannot be moved to dataprep subfolders
    Fixed! UE-94679 Editor Crashes importing Alias Wire files
    Fixed! UE-93624 CATIA v4 .model file format not proposed by Datasmith
    Fixed! UE-94831 Datasmith Revit: add builder support for Revit 2021
    Fixed! UE-95077 GitHub 7123 : Fix for SpeedTree importer generating LOD sections with zero triangles
    Fixed! UE-95000 [CrashReport] UE4Editor-UnrealEd!UTextureFactory::FactoryCreateBinary(UClass *,UObject *,FName,EObjectFlags::FName,UObject *,wchar_t const *,unsigned char const * &,unsigned char const *,FFeedbackContext *) [EditorFactories.cpp:4241]
    Fixed! UE-94818 Lidar: Cinematic camera is skipped when calculating LODs
    Fixed! UE-94989 [CrashReport] UE4Editor-Engine!FSkeletalMeshRenderData::Cache(ITargetPlatform const *,USkeletalMesh *) [SkeletalMeshRenderData.cpp:257]
    Fixed! UE-81396 [CrashReport] UE4Editor-UnrealEd!UnFbx::FFbxExporter::CreateMesh(USkeletalMesh const *,wchar_t const *,int,UAnimSequence const *) [FbxSkeletalMeshExport.cpp:286]
    Fixed! UE-93096 Crash occurs loading a sublevel containing landscape with ray tracing enabled
    Fixed! UE-94344 [CrashReport] UE4Editor-Engine!FMaterialResource::GetTessellationMode(unsigned char,float,terialTessellationMode,void,...) [MaterialShared.cpp:1162]
    Fixed! UE-94232 Landscape normals are not recalculated after scaling a landscape actor
    Fixed! UE-94083 [CrashReport] UE4Editor-Landscape!ALandscapeBlueprintBrushBase::IsAffectingWeightmapLayer(FName const &) [LandscapeBlueprintBrushBase.cpp:149]
    Fixed! UE-94027 Crash when importing a Weightmap from Render Target to a Landscape
    Fixed! UE-93769 Handled Ensure when switching modes after component selected using landscape manage tab
    Fixed! UE-93730 Landmass: Custom Brushes completely broken in 4.25 due to wrong RT format on DistanceField Render Target.
    Fixed! UE-95065 GitHub 7113 : Fix grass.MaxCreatePerFrame
    Fixed! UE-75130 [CrashReport] UE4Editor-Engine!FMaterialResource::GetTessellationMode() [MaterialShared.cpp:1088]
    Fixed! UE-81722 [CrashReport] UE4Editor-Landscape!ULandscapeComponent::FillLayer(ULandscapeLayerInfoObject *,FLandscapeEditDataInterface &) [LandscapeEditInterface.cpp:1898]
    Fixed! UE-86613 [CrashReporter]UE4Editor-Landscape!ULandscapeComponent::ReallocateWeightmaps(FLandscapeEditDataInterface *,bool,bool,bool,bool,ALandscapeProxy *,TArray<UTexture2D *,TSizedDefaultAllocator<32> > *) [LandscapeEdit.cpp:4811]
    Fixed! UE-87039 [CrashReport] UE4Editor-Foliage!AInstancedFoliageActor::MapRebuild() [InstancedFoliage.cpp:3305]
    Fixed! UE-93847 Material parameters in functions called from layers/blends don't work
    Fixed! UE-94113 Crash occurs selecting Bake Out Materials on Aurora skeletal mesh
    Fixed! UE-90269 [CrashReport] UE4Editor-MeshPaintingToolset!UVertexAdapterClickTool::IsMeshAdapterSupported(TSharedPtr<IMeshPaintComponentAdapter,0>) [MeshSelect.cpp:148]
    Fixed! UE-93902 Blueprints: Editor Crashes converting ProceduralMesh to StaticMesh
    Fixed! UE-94932 Crash when running a non-editor build with a runtime created static mesh
    Fixed! UE-93354 Mouse capture can get stuck in right-mouse-down state in Modeling Mode
    Fixed! UE-94488 One-off crash while undoing/redoing editing shots in Sequencer
    Fixed! UE-94376 If setting isActive of Camera's Spawn Track to false and binding the camera to Camera Cut Track, the player camera moves to an incorrect position after the sequencer finishes playing.
    Fixed! UE-94111 MovieRender Pipeline Skips Output Frames during GC
    Fixed! UE-93994 /UE4/Release-4.25 - Build DDC Win64 - LS_CameraMotion.LS_CameraMotion:MovieScene_0.MovieSceneCameraCutTrack_0:Camera Cuts with empty range
    Fixed! UE-93960 Selecting a Control in Sequencer Track no longer selects Control Rig Control
    Fixed! UE-93871 Sequencer Crashes Editor with ProRes/HAP video in media tracks?
    Fixed! UE-95131 Sequencer particle toggle tracks evaluate one extra frame
    Fixed! UE-94866 FCPXML Import doesn't properly import start frame offset
    Fixed! UE-94838 Sequencer: Control Rig: Saving Level Sequence may break ability to animate
    Fixed! UE-94723 Export anim sequence doesn't work for spawnables
    Fixed! UE-94706 Sequencer: Bad First Key When Creating Animation Sequence
    Fixed! UE-95300 [CrashReport] UE4Editor-MovieSceneTools!UFloatChannelKeyProxy::UpdateValuesFromRawData() [FloatChannelKeyProxy.cpp:22]
    Fixed! UE-94999 [CrashReport] UE4Editor-MovieSceneTools!FWorldTransformEvaluator::FWorldTransformEvaluator(TWeakPtr<ISequencer,0>,UObject *,FName) [AttachTrackEditor.cpp:635]
    Fixed! UE-94992 [CrashReport] UE4Editor-MainFrame!FMainFrameActionCallbacks::ToggleFullscreen_Execute() [MainFrameActions.cpp:968]
    Fixed! UE-91060 Ensure and Crash when quickly changing window size | VulkanUtil.cpp Line 785
    Fixed! UE-94229 Crash compiling Widget Blueprints that contain Dynamic Entry Boxes with their Entry Widget Class set to each other
    Fixed! UE-94227 Can't select livelink controller when multiple ones are available
    Fixed! UE-95090 Text3D Crash in game
    Fixed! UE-95483 Live Link Blueprint Library contains some non static functions
    Fixed! UE-94099 [CrashReport] UE4Editor-Slate!FTabManager::InvokeTab(FTabId const &) [TabManager.cpp:1163]
    Fixed! UE-92696 HoloLens Plugin: Failing to package plugin due to iOS remote settings missing
    Fixed! UE-92935 LogPlayerController Warning spam during Play while in VR Mode
    Fixed! UE-92458 Depth buffer is not matched up to color frame - Hololens 2, Prerelease 7
    Fixed! UE-93678 Crash starting AR session in mobile preview
    Fixed! UE-94845 Errors packaging for Hololens
    Fixed! UE-93250 Oculus Go: Motion Controller input does not work
    Last edited by VictorLerp; 07-23-2020, 05:29 PM.

    #2
    UPDATE

    4.25.3 Hotfix is now available in the launcher! This update specifically address the following issue:

    UE-95865 Updating C++ projects with Marketplace plugins in 4.25.2 fails to build project

    Thanks again for your quick feedback and help identifying the problem, we appreciate you!

    Comment

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