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Planting the Spike: Celebrating VALORANT on Unreal Engine

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    Planting the Spike: Celebrating VALORANT on Unreal Engine

    Click image for larger version  Name:	V_Logotype_Red_cropped.png Views:	0 Size:	67.7 KB ID:	1776770

    Attention agents: the brand-new 5v5 tactical shooter VALORANT, from Riot Games, officially launched to rave reviews on June 2. In celebration of their release, we’ve collaborated with Riot to take you behind-the-scenes of VALORANT’S world.

    Check back on our channels each day this week to explore how their team brought the competitive spirit to VALORANT:

    Tech Blog: VALORANT’s foundation is Unreal Engine
    Wednesday, June 17

    VALORANT relies on Unreal Engine to provide a solid baseline that enables the studio to focus energy on the game’s key differentiators. Check out their tech blog to find out more about their strategy.

    Inside Unreal: VALORANT's Performance Requirements - Watch it now!
    Thursday, June 18

    VALORANT is a free, 5v5 tac-shooter matchup to plant or defuse the Spike, developed by Riot Games. On Inside Unreal, Riot’s Principal Software Engineer, Marcus Reid, talks about VALORANT's performance requirements in three different scenarios: The server, low-end player hardware, and high-end player hardware. Marcus will detail each configuration's unique challenges and demo several engine optimizations they’ve made!

    Meet Someone Epic: Riot Games’ Principal Software Engineer Marcus Reid
    Friday, June 20

    In a casual interview, meet one of the many individuals responsible for engine development, as well as supporting non-engineering content on VALORANT. Before joining Riot Games in 2017, Marcus worked at The Coalition for two years as an engineer on Gears of War 4 and Gears of War Ultimate Edition. Join us on Instagram where we’ll have rapid-fire questions and get to know Marcus better!
    Last edited by Amanda.Schade; 06-19-2020, 10:43 AM.
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