Originally posted by Moth Doctor
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Originally posted by barneyw-ud View Post
I have been experiencing this crash too. I think I have narrowed it down to the late update being done for the HMD and controllers, in our scenario at least.
The late update is setting the transform, causing them to be flagged as needing a reflection capture update but something about doing the level load means it is not being updated before ComputeRelevance is called.
It only affects things nested under the motion controller component or the camera that is tracking to the HMD. As a workaround I enabled DisableLowLatencyUpdate in the motion controllers (to stop the late update of the transform) and removed the anything we had nested under the camera (disabling it for the HMD would be more involved).
So far this seems to have worked. Obviously not an ideal long term solution.Code:ComputeRelevance()
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