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    Originally posted by Doug_Richardson View Post
    The hot fix broke the build, which gave a pretty good reason for wanting to go back.
    Yes, it shouldn't happened in first place. But this hotfix to hotfix provided above (just checked it, seems to work) is better solution in meantime than reverting to 4.25.1.

    Comment


      VictorLerp, It works now. Thank you!
      But, please keep in mind my suggestion for adding the option for selecting subversions. It would be nice, because some hot-fixes may cause some strange errors and this can prevent a long wait for a game developer or a lot of frustrating discussions.
      Have a nice day & Thank you, again!

      Comment


        Since i updated to 4.25.2, i no longer get "DXGIGetDebugInterface1" error, but i have "MSVCR100.dll" missing error intead. Don't you know how to fix it?

        Comment


          Originally posted by Phantas View Post
          Since i updated to 4.25.2, i no longer get "DXGIGetDebugInterface1" error, but i have "MSVCR100.dll" missing error intead. Don't you know how to fix it?
          This dll is provided with Microsoft Visual C++ 2010 Service Pack 1 Redistributable which fixes MFC security issues, in theory a complete Windows Update on Windows 7 would fix this for you (if you got the DXGIGetDebugInterface1 error is because you were using Windows 7) if you have selected that. Another way is to download the redistributable directly from Microsoft website and my advice is to not download the dll alone from any website (viruses/malware built-in), but do it from the service pack only.
          Nilson Lima
          Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
          Join us at Discord: https://discord.gg/FUwTvzr

          UE4 Marketplace: Cloudscape Seasons
          supporting: Community FREE Ocean plugin

          Comment


            The internet found the same solution, but what i found very odd is that prior 4.25.2, i didn't need that .dll file. I didn't had the Microsoft Visual C++ 2010 Service Pack 1 Redistributable installed even, so why the 4.25.2 installation process didn't install that Redistributable if the editor needs it?

            Comment


              Originally posted by Phantas View Post
              The internet found the same solution, but what i found very odd is that prior 4.25.2, i didn't need that .dll file. I didn't had the Microsoft Visual C++ 2010 Service Pack 1 Redistributable installed even, so why the 4.25.2 installation process didn't install that Redistributable if the editor needs it?
              It is a good question, but I can't answer it. Anyway, the dll is part of Visual C++ runtime and since it is required, since it is being asked for, you don't have another option besides installing it via that service pack. I checked my Windows 10 installation and there are two copies of a dll with same name located at: c:\Windows\System32 and c:\Windows\SysWOW64 and there are copies installed by applications which requires it (ie MS SQL Server, Amazon's Kindle software, etc)

              Probably the redistributable portion of UE4.25 should have installed that.
              Nilson Lima
              Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
              Join us at Discord: https://discord.gg/FUwTvzr

              UE4 Marketplace: Cloudscape Seasons
              supporting: Community FREE Ocean plugin

              Comment


                I don't use any market plugins in my project and still can't compile. Also, a lot of core header files are not found anymore, causing a lot of errors.

                EDIT:
                It's working now. I had to remove RiderLink plugin from .uproject file. Then I've applied the hotfix and it's compiling fine now.
                Last edited by reeson46; 07-25-2020, 03:30 PM.

                Comment


                  Originally posted by reeson46 View Post
                  I don't use any market plugins in my project and still can't compile. Also, a lot of core header files are not found anymore, causing a lot of errors.
                  You will need to create a sample project, gather with screenshots and build logs, finally filling up the bug submission form for this to get figured out as in the post made by VictorLerp: REMEMBER: Please report any new bugs you find by following the How To Report a Bug Guide
                  Nilson Lima
                  Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
                  Join us at Discord: https://discord.gg/FUwTvzr

                  UE4 Marketplace: Cloudscape Seasons
                  supporting: Community FREE Ocean plugin

                  Comment


                    When opening a new level on Android is crashing

                    Code:
                    2020-07-25 22:53:54.946 15192-15280/com.thelostroad D/UE4: Assertion failed: Package [File:D:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/CoreUObject/Private\Serialization/AsyncLoading.h] [Line: 52]
                    2020-07-25 22:53:54.946 15192-15280/com.thelostroad D/UE4: [2020.07.25-19.53.54:946][801]Assertion failed: Package [File:D:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/CoreUObject/Private\Serialization/AsyncLoading.h] [Line: 52]
                    2020-07-25 22:53:54.946 15192-15280/com.thelostroad D/UE4: [2020.07.25-19.53.54:946][801]LogAndroid: Error: === Critical error: ===
                    2020-07-25 22:53:54.946 15192-15280/com.thelostroad D/UE4: [2020.07.25-19.53.54:946][801]LogAndroid: Error:
                    2020-07-25 22:53:54.946 15192-15280/com.thelostroad D/UE4: [2020.07.25-19.53.54:946][801]LogAndroid: Error: Assertion failed: Package [File:D:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/CoreUObject/Private\Serialization/AsyncLoading.h] [Line: 52]
                    2020-07-25 22:53:54.946 15192-15280/com.thelostroad D/UE4: [2020.07.25-19.53.54:946][801]LogAndroid: Error:
                    2020-07-25 22:53:54.946 15192-15280/com.thelostroad D/UE4: [2020.07.25-19.53.54:946][801]LogAndroid: Error: [Callstack] 0x00000000AB461F5C libUE4.so(0x0000000005C73F5C)!FEventLoadGraph::RemoveNode(FEventLoadNodePtr&) []
                    2020-07-25 22:53:54.947 15192-15280/com.thelostroad D/UE4: [2020.07.25-19.53.54:947][801]LogAndroid: Error: [Callstack] 0x00000000AB47120C libUE4.so(0x0000000005C8320C)!FAsyncPackage::ProcessImportsAndExports_Event() []
                    2020-07-25 22:53:54.947 15192-15280/com.thelostroad D/UE4: [2020.07.25-19.53.54:947][801]LogAndroid: Error: [Callstack] 0x00000000AB470AA0 libUE4.so(0x0000000005C82AA0)!FAsyncPackage::Event_ProcessImportsAndExports() []
                    2020-07-25 22:53:54.947 15192-15280/com.thelostroad D/UE4: [2020.07.25-19.53.54:947][801]LogAndroid: Error: [Callstack] 0x00000000AB47E274 libUE4.so(0x0000000005C90274)!FAsyncLoadingThread::ProcessAsyncLoading(int&, bool, bool, float, FFlushTree*) []
                    2020-07-25 22:53:54.947 15192-15280/com.thelostroad D/UE4: [2020.07.25-19.53.54:947][801]LogAndroid: Error: [Callstack] 0x00000000AB487A28 libUE4.so(0x0000000005C99A28)!FAsyncLoadingThread::TickAsyncThread(bool, bool, float, bool&, FFlushTree*) []
                    2020-07-25 22:53:54.947 15192-15280/com.thelostroad D/UE4: [2020.07.25-19.53.54:947][801]LogAndroid: Error: [Callstack] 0x00000000AB486B7C libUE4.so(0x0000000005C98B7C)!FAsyncLoadingThread::TickAsyncLoading(bool, bool, float, FFlushTree*) []
                    2020-07-25 22:53:54.947 15192-15280/com.thelostroad D/UE4: [2020.07.25-19.53.54:947][801]LogAndroid: Error: [Callstack] 0x00000000AB49745C libUE4.so(0x0000000005CA945C)!FAsyncLoadingThread::FlushLoading(int) []
                    2020-07-25 22:53:54.947 15192-15280/com.thelostroad D/UE4: [2020.07.25-19.53.54:947][801]LogAndroid: Error: [Callstack] 0x00000000AB732440 libUE4.so(0x0000000005F44440)!LoadPackageInternal(UPackage*, char16_t const*, unsigned int, FLinkerLoad*, FArchive*, FUObjectSerializeContext*) []
                    2020-07-25 22:53:54.947 15192-15280/com.thelostroad D/UE4: [2020.07.25-19.53.54:947][801]LogAndroid: Error: [Callstack] 0x00000000AB730214 libUE4.so(0x0000000005F42214)!LoadPackage(UPackage*, char16_t const*, unsigned int, FArchive*, FUObjectSerializeContext*) []
                    2020-07-25 22:53:54.947 15192-15280/com.thelostroad D/UE4: [2020.07.25-19.53.54:947][801]LogAndroid: Error: [Callstack] 0x00000000AF0BF5EC libUE4.so(0x00000000098D15EC)!UEngine::LoadMap(FWorldContext&, FURL, UPendingNetGame*, FString&) []
                    2020-07-25 22:53:54.947 15192-15280/com.thelostroad D/UE4: [2020.07.25-19.53.54:947][801]LogAndroid: Error: [Callstack] 0x00000000AF0BB8E0 libUE4.so(0x00000000098CD8E0)!UEngine::Browse(FWorldContext&, FURL, FString&) []
                    2020-07-25 22:53:54.947 15192-15280/com.thelostroad D/UE4: [2020.07.25-19.53.54:947][801]LogAndroid: Error: [Callstack] 0x00000000AF0BD720 libUE4.so(0x00000000098CF720)!UEngine::TickWorldTravel(FWorldContext&, float) []
                    2020-07-25 22:53:54.947 15192-15280/com.thelostroad D/UE4: [2020.07.25-19.53.54:947][801]LogAndroid: Error: [Callstack] 0x00000000AE648720 libUE4.so(0x0000000008E5A720)!UGameEngine::Tick(float, bool) []
                    2020-07-25 22:53:54.947 15192-15280/com.thelostroad D/UE4: [2020.07.25-19.53.54:947][801]LogAndroid: Error: [Callstack] 0x00000000AA56216C libUE4.so(0x0000000004D7416C)!FEngineLoop::Tick() []
                    2020-07-25 22:53:54.947 15192-15280/com.thelostroad D/UE4: [2020.07.25-19.53.54:947][801]LogAndroid: Error: [Callstack] 0x00000000AA55A268 libUE4.so(0x0000000004D6C268)!AndroidMain(android_app*) []
                    2020-07-25 22:53:54.947 15192-15280/com.thelostroad D/UE4: [2020.07.25-19.53.54:947][801]LogAndroid: Error: [Callstack] 0x00000000AA5699CC libUE4.so(0x0000000004D7B9CC)!android_main() []
                    2020-07-25 22:53:54.947 15192-15280/com.thelostroad D/UE4: [2020.07.25-19.53.54:947][801]LogAndroid: Error: [Callstack] 0x00000000AA598AD8 libUE4.so(0x0000000004DAAAD8)![Unknown]() []
                    2020-07-25 22:53:54.947 15192-15280/com.thelostroad D/UE4: [2020.07.25-19.53.54:947][801]LogAndroid: Error: [Callstack] 0x00000000E731D1B8 libc.so(0x000000000009C1B8)![Unknown]() []
                    2020-07-25 22:53:54.947 15192-15280/com.thelostroad D/UE4: [2020.07.25-19.53.54:947][801]LogAndroid: Error: [Callstack] 0x00000000E72D6658 libc.so(0x0000000000055658)![Unknown]() []

                    Comment


                      I tried package my plugin in 4.25.2, but got below error:
                      Code:
                      UATHelper: Package Plugin Task (Windows):   ERROR: Visual Studio 2017 must be installed in order to build this target.
                      I installed VS 2019, and everything works fine in 4.25.1
                      Is it a bug?

                      Comment


                        I also vote for the option to install point releases and roll them back. not only does it affect one project but all projects that are of that engine version.
                        i can take a calculated risk copy a project, update it to the latest engine and if there is a problem that hopefully i find then i can just keep working on my older project.

                        if i update a point release and there is a problem... all of my projects now have a problem. no amount of source control can help me and im out of luck.
                        really need to be able to roll back a point release if necessary.

                        if updates were solid and reliable then sure. For better or worse though, they aren't and while that is annoying, it's also to be expected sometimes.
                        the simple ability to roll it back would make me way more likely to install isntead of waiting and watching to see if it breaks everyone's projects.

                        the last few engine versions have caused me so many problems, some still unresolved with broken features that were working before that it really would be a benefit to have some control on going back, at least on point releases

                        Comment


                          Originally posted by hard_code View Post

                          I don't doubt that the ue4 team is spread thin now. Same thing has happened at unity with all their massive promises.
                          I can attest to that with Unity. So many issues AR & VR in early 2019, I gave up on it. Especially in the promise bring their Lightweight Rendering to VR & AR. I got it to work once 12/2018 but 2019 I had a great deal of issues. Maybe things are better with AR Foundation, but spending all my time in Unreal for my "Apollo 11: 'One Small Step...' VR Experiences" I haven't touched Unity since 7/2019.

                          Comment


                            Originally posted by strategia31 View Post
                            Hello,
                            I have this bug since last update 4.25.2, in my VR project when I do "play this level" the window looks zoomed by 200%. My log are in the middle of the screen !
                            I use htc vive
                            Work normally after build.

                            Thanks


                            edit : in steam VR view it's ok but not in unreal (photo 2)
                            when the htc vive is not connected unreal play window have the good resolution, when the htc vive is connected resolution is bad, is it because steamVR plugin?

                            Comment


                              After upgrading got the problems with loading one of the tiles. Below is the example from crashLogs

                              Code:
                              [2020.07.28-09.57.21:749][725]r.TemporalAACurrentFrameWeight = "0.15"
                              [2020.07.28-09.57.36:844][725]LogWindows: Windows GetLastError: Операция успешно завершена. (0)
                              [2020.07.28-09.57.36:844][725]LogOutputDevice: Warning:
                              
                              Script Stack (0 frames):
                              
                              [2020.07.28-09.57.36:844][725]LogWindows: Windows GetLastError: Операция успешно завершена. (0)
                              [2020.07.28-09.57.36:845][725]LogThreadingWindows: Error: Runnable thread RenderThread 1 crashed.
                              [2020.07.28-09.57.36:845][725]LogWindows: Error: === Critical error: ===
                              [2020.07.28-09.57.36:846][725]LogWindows: Error:
                              [2020.07.28-09.57.36:846][725]LogWindows: Error: Fatal error: [File:D:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp] [Line: 855]
                              [2020.07.28-09.57.36:846][725]LogWindows: Error: Rendering thread exception:
                              [2020.07.28-09.57.36:846][725]LogWindows: Error: Fatal error!
                              [2020.07.28-09.57.36:846][725]LogWindows: Error:
                              [2020.07.28-09.57.36:846][725]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000001b8
                              [2020.07.28-09.57.36:846][725]LogWindows: Error:
                              [2020.07.28-09.57.36:846][725]LogWindows: Error: [Callstack] 0x00007ffbf0de3a45 UE4Editor-Renderer.dll!UnknownFunction []
                              [2020.07.28-09.57.36:846][725]LogWindows: Error: [Callstack] 0x00007ffbf0def4fe UE4Editor-Renderer.dll!UnknownFunction []
                              [2020.07.28-09.57.36:846][725]LogWindows: Error: [Callstack] 0x00007ffbfac3158f UE4Editor-Engine.dll!UnknownFunction []
                              [2020.07.28-09.57.36:846][725]LogWindows: Error: [Callstack] 0x00007ffbfac491fd UE4Editor-Engine.dll!UnknownFunction []
                              [2020.07.28-09.57.36:846][725]LogWindows: Error: [Callstack] 0x00007ffbfac80c50 UE4Editor-Engine.dll!UnknownFunction []
                              [2020.07.28-09.57.36:846][725]LogWindows: Error: [Callstack] 0x00007ffbed148301 UE4Editor-SlateRHIRenderer.dll!UnknownFunction []
                              [2020.07.28-09.57.36:846][725]LogWindows: Error: [Callstack] 0x00007ffbed1411f5 UE4Editor-SlateRHIRenderer.dll!UnknownFunction []
                              [2020.07.28-09.57.36:846][725]LogWindows: Error: [Callstack] 0x00007ffbed153c0e UE4Editor-SlateRHIRenderer.dll!UnknownFunction []
                              [2020.07.28-09.57.36:846][725]LogWindows: Error: [Callstack] 0x00007ffc011587d8 UE4Editor-Core.dll!UnknownFunction []
                              [2020.07.28-09.57.36:846][725]LogWindows: Error: [Callstack] 0x00007ffc01158aa3 UE4Editor-Core.dll!UnknownFunction []
                              [2020.07.28-09.57.36:846][725]LogWindows: Error: [Callstack] 0x00007ffc775bf892 UE4Editor-RenderCore.dll!UnknownFunction []
                              [2020.07.28-09.57.36:846][725]LogWindows: Error: [Callstack] 0x00007ffc775c53d4 UE4Editor-RenderCore.dll!UnknownFunction []
                              [2020.07.28-09.57.36:846][725]LogWindows: Error: [Callstack] 0x00007ffc0164025b UE4Editor-Core.dll!UnknownFunction []
                              [2020.07.28-09.57.36:846][725]LogWindows: Error: [Callstack] 0x00007ffc01637c30 UE4Editor-Core.dll!UnknownFunction []
                              [2020.07.28-09.57.36:846][725]LogWindows: Error: [Callstack] 0x00007ffcda327bd4 KERNEL32.DLL!UnknownFunction []
                              [2020.07.28-09.57.36:846][725]LogWindows: Error: [Callstack] 0x00007ffcdae8ce51 ntdll.dll!UnknownFunction []
                              [2020.07.28-09.57.36:846][725]LogWindows: Error:
                              [2020.07.28-09.57.36:846][725]LogWindows: Error:
                              [2020.07.28-09.57.36:846][725]LogWindows: Error:
                              [2020.07.28-09.57.36:846][725]LogWindows: Error:
                              [2020.07.28-09.57.36:846][725]LogWindows: Error: Crash in runnable thread RenderThread 1
                              [2020.07.28-09.57.36:847][725]LogWindows: Error: HandleError re-entered.
                              [2020.07.28-09.57.36:975][725]LogExit: Executing StaticShutdownAfterError
                              [2020.07.28-09.57.36:975][725]LogWindows: FPlatformMisc::RequestExit(1)
                              [2020.07.28-09.57.36:975][725]LogCore: Engine exit requested (reason: Win RequestExit)
                              [2020.07.28-09.57.37:055][725]Log file closed, 07/28/20 15:57:37
                              Is there a way to downgrade to 4.25.1? Or is there a way to fix this?)

                              Comment


                                I’ve never seen a hotfix break anything serious before, so I’m sure we can give them a pass on this.

                                Even if you could roll back, that’s gonna present a number of issues you might not consider. I feel pretty strongly that you would have a higher risk of corrupting your project by rolling back than doing anything else. Best just to wait for the fix, which they’ve given us pretty quickly here.

                                Comment

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