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    Originally posted by Damien View Post
    Was 4.25.1 removed?

    I no longer see it in the update options pull down menu.

    No one?

    Is there anyone within Epic that answers questions on the forum here? Or have they all disappeared?


    Is there a place we can see info and updates like this?

    Because there's nothing on social media, the main website, the forum, or anywhere about it.

    Comment


      Originally posted by Damien View Post


      No one?

      Is there anyone within Epic that answers questions on the forum here? Or have they all disappeared?


      Is there a place we can see info and updates like this?

      Because there's nothing on social media, the main website, the forum, or anywhere about it.
      It was not removed I am sure since I still use it. You might have some issue at your installation. If nobody had this experience, there is not much one could tell. You could use the bug submission form at the 1st post and attach pictures of your screen with the behavior you are seeing at the launcher and give details about your environment: OS release, GPU model + driver release, CPU, amount of RAM etc, but the screenshots are necessary on the launcher side.
      Last edited by NilsonLima; 06-19-2020, 08:10 AM.
      Nilson Lima
      Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
      Join us at Discord: https://discord.gg/FUwTvzr

      UE4 Marketplace: Cloudscape Seasons
      supporting: Community FREE Ocean plugin

      Comment


        4.15.1 is there for me, but I also updated to it.

        Comment


          I still have Preview, never yet updated. But mine shows 4.25.0 as the next update option, not even 4.25.1.
          Anyway between all the crash reports and Win 10 glitchiness mess, I'm using 4.24....
          until UE5 comes out!

          Comment


            Great to finally have some modeling tools included. Unfortunately I feel that they still need some improvements. I don’t understand why there is only a tri based selection and not quad based and I hope this will be improved. Moreover basic selection tools like ring and edge loop selection shortcuts or buttons would be very nice.

            Comment


              "The procedure entry point DXGIGetDebuginterface1 can't be found"

              Is this going to get fixed?

              Comment


                Anyone having luck with using skeletal meshes with morph targets without awful shading or seams issues (skinache!)?

                Comment


                  Originally posted by Whammy View Post
                  "The procedure entry point DXGIGetDebuginterface1 can't be found"

                  Is this going to get fixed?
                  afaik this hasnt even been confirmed yet...chances are Win7 support was just silently dropped for both the editor and packaged games. keep an eye on the software requirements...its still in there in the minspecs, but that may change with the next doc update...

                  Comment


                    Originally posted by NilsonLima View Post

                    It was not removed I am sure since I still use it. You might have some issue at your installation. If nobody had this experience, there is not much one could tell. You could use the bug submission form at the 1st post and attach pictures of your screen with the behavior you are seeing at the launcher and give details about your environment: OS release, GPU model + driver release, CPU, amount of RAM etc, but the screenshots are necessary on the launcher side.
                    For some reason it would not show up at all as an update.

                    I had to uninstall everything (the engine and the Epic launcher) redownload the laucher/engine installer, reinstall it, and only then it would show up as an option.


                    But now it wont launch the engine:

                    "Launch Failed

                    The prerequisites for Unreal Engine failed to install.

                    Error Code: LS-0019-IS-0001"



                    I searched for that error code and nothing came up.

                    So I'm not sure how to fix the error code if there's nothing referencing it.

                    Comment


                      Originally posted by Damien View Post

                      For some reason it would not show up at all as an update.

                      I had to uninstall everything (the engine and the Epic launcher) redownload the laucher/engine installer, reinstall it, and only then it would show up as an option.


                      But now it wont launch the engine:

                      "Launch Failed

                      The prerequisites for Unreal Engine failed to install.

                      Error Code: LS-0019-IS-0001"



                      I searched for that error code and nothing came up.

                      So I'm not sure how to fix the error code if there's nothing referencing it.
                      I did the search now and this came up on this forum: https://forums.unrealengine.com/unre...-error-is-0001
                      Nilson Lima
                      Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
                      Join us at Discord: https://discord.gg/FUwTvzr

                      UE4 Marketplace: Cloudscape Seasons
                      supporting: Community FREE Ocean plugin

                      Comment


                        Loading a map that has tiled landscape using open level in engine is fine, after build It freezes up and don't load the map for like 10 mins. and can crash on lower spec pcs.

                        how to reproduce this

                        make a project, import a tiled terrain 1017 size tiles.
                        add a widget with buttons that use open level and point it to your map with the streaming levels.
                        build windows 64 development, once clicking the button on widget it will take forever to load
                        and crash sometimes no error no crashlog.

                        also if you have a widget that loads up on event begin play in a Level blueprint, it scales its self really huge???
                        Please fix these issues.
                        Last edited by frostic; 06-22-2020, 01:47 AM.
                        Matt Walton: Programmer and owner for WireLiteSoft Games.

                        Comment


                          Originally posted by Ollinator View Post

                          afaik this hasnt even been confirmed yet...chances are Win7 support was just silently dropped for both the editor and packaged games. keep an eye on the software requirements...its still in there in the minspecs, but that may change with the next doc update...
                          That would be a major disaster for my group if they dropped WIn7. It would essentially be game over.

                          Comment


                            Originally posted by Whammy View Post

                            That would be a major disaster for my group if they dropped WIn7. It would essentially be game over.
                            I don't see how it is a game over if you can still use previous releases. Also, there are some technologies that are impossible to use with Win7 like Dx12 and the Dx12 extension for Raytracing. If it is a game for consoles, mobile and mac, ofc those doesnt matter but again the more time pass, more restricted you are when using an outdated OS, with no support from Microsoft anymore, which means any issues with gpu drivers won't be fixed by vendors or issues in the engine won't be fixed by Epic if the root cause is on the outdated OS. At some point, the drop of the support will happen.
                            Nilson Lima
                            Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
                            Join us at Discord: https://discord.gg/FUwTvzr

                            UE4 Marketplace: Cloudscape Seasons
                            supporting: Community FREE Ocean plugin

                            Comment


                              Originally posted by NilsonLima View Post

                              I don't see how it is a game over if you can still use previous releases. Also, there are some technologies that are impossible to use with Win7 like Dx12 and the Dx12 extension for Raytracing. If it is a game for consoles, mobile and mac, ofc those doesnt matter but again the more time pass, more restricted you are when using an outdated OS, with no support from Microsoft anymore, which means any issues with gpu drivers won't be fixed by vendors or issues in the engine won't be fixed by Epic if the root cause is on the outdated OS. At some point, the drop of the support will happen.
                              what do you think would happen, if we'd tweet that to our customers, out of which 50% are still using Win7 for one reason or another?

                              Comment


                                Originally posted by NilsonLima View Post

                                I don't see how it is a game over if you can still use previous releases. Also, there are some technologies that are impossible to use with Win7 like Dx12 and the Dx12 extension for Raytracing. If it is a game for consoles, mobile and mac, ofc those doesnt matter but again the more time pass, more restricted you are when using an outdated OS, with no support from Microsoft anymore, which means any issues with gpu drivers won't be fixed by vendors or issues in the engine won't be fixed by Epic if the root cause is on the outdated OS. At some point, the drop of the support will happen.
                                Dropping WIn7 creates problems for our marketplace items. We won't be able to test beyond 4.24. As for Win7 being unsupported by Microsoft, that's not a big deal. Win7 has been very reliable for us and it's familiar and stable. If it ain't broke, don't fix it. The lack of DX12 is not really a killer. Android many of the other platforms listed as being supported by UE4 don't have DX12 either.

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