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Unreal Engine 4.25 released!

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    [RELEASE] Unreal Engine 4.25 released!

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    With the release of Unreal Engine 4.25, we continue our mission to provide the most complete, flexible, powerful, and proven real-time 3D creation tool. We have further expanded the toolset to include content creation and editing for more areas of game and visualization development, while improving the feature set and refining workflows for existing tools. Our linear media tools are improved to enable even more immersive and efficient production of linear and cinematic content. Support for existing platforms has been further improved and first-class support has been added for the next generation of gaming consoles.

    The more removed designers and creators are from the end product, the more difficult it is to realize their visions.With new and improved systems and tools, Unreal Engine 4.25 enables creators from more disciplines than ever to create, modify, and iterate directly in context in the editor on the final content. Niagara visual effects and Chaos physics have been improved and expanded to provide high-quality, high-performance dynamic simulations. Control Rig and Sequencer now work together to enable in-editor animation of rigged characters. Modeling and sculpting tools have been added to facilitate in-viewport building and updating environments.

    Unreal Engine continues to be used in new and exciting ways to produce cinematic and linear content mixed with digital elements. The new Movie Render Manager produces higher-quality rendered output with a streamlined workflow for integrating it into any pipeline. The nDisplay multiple display technology is easier to configure and more powerful than ever making LED walls and large venue displays available to virtually any production. There are also improvements to several areas such as in-camera visual effects, tools for broadcast and live events, motion graphics via 3D Text Animation and the addition of support for generating charts and graphs directly inside of Unreal Editor.

    We spend a considerable portion of each release focusing on improvements to support all platforms so your projects can be experienced by everyone regardless of their chosen form factor. In this release, we have added support for the next generation of gaming consoles, which include Microsoft Xbox Series X and Sony PlayStation 5. In addition, iOS and Android have both seen significant enhancements to rendering and development workflows. Augmented reality devices, such as HoloLens 2 and Magic Leap, have new functionality as well as improvements to development workflows.

    See the full release notes here and drop your feedback below!

    KNOWN ISSUES
    For a complete listing of known issues affecting Unreal Engine 4.25, please see the Unreal Engine Public Issue Tracker.

    Discover new issues with this release, please report them using the guidelines in the link: How to Report a Bug.

    #2
    Very nice!

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      #3
      This better work this time or you are FIRED!!!! LOL
      Matt Walton: Programmer and owner of WireLiteSoft Games.

      [Streaming Terrains][WireLiteSoft.us]

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        #4
        before there is 200 questions, Is Chaos enabled in the launcher version yet or does it still require building manually? if so where to get the chaos demo project. thank you VictorLerp
        Matt Walton: Programmer and owner of WireLiteSoft Games.

        [Streaming Terrains][WireLiteSoft.us]

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          #5
          Here we go.. plugins update rush!
          | Savior | USQLite | FSM | Object Pool | Sound Occlusion | Property Transfer | Magic Nodes | MORE |

          Comment


            #6
            If I compiled the source for 4.25 would Chaos appear?

            Comment


              #7
              Any documentation planned for Niagara simulation and iteration stages?
              ArtStation - Portfolio

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                #8
                https://imgsli.com/MTQ5NTc

                Someone please respond to the bug report.

                case 00171212

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                  #9
                  4.25 release is listed as an earlier version of the engine than the last preview for blueprints? Anything saved in the preview isn't wanting to load currently.

                  *Edit* was launcher bug somehow https://forums.unrealengine.com/unre...27#post1755627
                  Last edited by mordentral; 05-06-2020, 07:50 PM.


                  Consider supporting me on patreon

                  My Open source tools and plugins
                  Advanced Sessions Plugin
                  VR Expansion Plugin

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                    #10
                    ya is chaos a build it only via source or have they reworked it for release onlauncher version , would it work on linux , mac or say even older win 7
                    does it still require only windows ten

                    Comment


                      #11
                      Originally posted by mordentral View Post
                      4.25 release is listed as an earlier version of the engine than the last preview for blueprints? Anything saved in the preview isn't wanting to load currently.
                      Just fyi, I downloaded the update and preview saved project opened.

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                        #12
                        https://docs.unrealengine.com/en-US/..._25/index.html WONT load lol

                        Comment


                          #13
                          Originally posted by msanioura View Post

                          Just fyi, I downloaded the update and preview saved project opened.
                          4.25 p7 was saving assets to 4.25 12759524, current version is showing as 121 something for me. Had to go manually edit some UAssets to reload them.

                          Don't know why yours wasn't doing it.

                          *Edit* Launcher is just showing another update for 4.25 for me, must have been a launcher error.


                          Consider supporting me on patreon

                          My Open source tools and plugins
                          Advanced Sessions Plugin
                          VR Expansion Plugin

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                            #14
                            There appears to be a mistake in the release notes under Core - UProperty:

                            TFieldIterator no longer iterates properties, use TFieldIterator instead

                            Comment


                              #15
                              Originally posted by The_Distiller View Post
                              Any documentation planned for Niagara simulation and iteration stages?
                              Hey The_Distiller,

                              I double checked with Megan (our Niagara documentation writer) and this feature is really experimental for this release. We don't generally cover (at least not in detail) experimental features because there can be a lot of changes that happens during between releases that breaks content or potentially causes more confusion to have it documented and then completely change within a single release window.

                              It's on our radar to document when it's a more complete feature though.

                              P.S.
                              Megan is active on Twitter @RadGamerMom1 and regularly posts Niagara information for documentation and queries.
                              Tim Hobson | Learning Resources | Epic Games
                              UE4 Documentation

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