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    Thanks Amanda, Moth Doctor and others have been hard at work I really havent done a whole lot yet but I plan to support the community wiki as much as I can, this will most definitely be a long game since Unreal Engine is here to stay


    Originally posted by eblade View Post
    With the loss of both Beyond Unreal and Epic's Unreal wiki, the community has lost (at least temporarily, I think there's a mirror of Beyond Unreal back up now, somewhere, but i'm not sure on that) an absolutely incredible amount of information spanning decades of experience.
    I am glad I'm not the only one around who remembers the Beyond Unreal Wiki, I use the wayback machine to get to parts of that wiki but I'm not sure if its all preserved or not. I do miss those times but the community has grown so much larger now, it's more global, I just hope I can help others in the same way I was helped from those early days of UT200x, to UT3, UDK and now UE4. If it wern't for the mod community I really wouldn't be here helping on documentation for a fully blown engine so big shout outs to the old Beyond Unreal crew (you know who you are) and all those who are no longer at Epic. Much respect

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      That are good news. Thanks to everyone involved!

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        Why can’t we put a read-only archive online currently?
        The Wiki, even in it’s read-only state, was presenting security risks, and it was deemed necessary to take it offline.
        Fix the risks and keep it online then? Why to even consider taking it down?

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          I made a tutorial on the wiki on how to create toolbar/menubar buttons for your editor tools entirely in blueprint. it's in pending review i hope it get published soon.

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            Throwing my hat in to say this was an awful decision, I'm glad I got the bulk of the deep learning done for my game 3 years ago, when it was possible.
            Really terrible. Currently downloading the archive, hopefully it can still be useful.

            No thanks for whatever **** you're trying to push in place of the community driven wealth of resources and hard work
            -all I can see is the same forum post over and over in place of useful info.

            SUCH A BAD MOVE FOR THE GROWTH OF UNREAL.

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              Originally posted by gurudeva View Post
              Throwing my hat in to say this was an awful decision, I'm glad I got the bulk of the deep learning done for my game 3 years ago, when it was possible.
              Really terrible. Currently downloading the archive, hopefully it can still be useful.

              No thanks for whatever **** you're trying to push in place of the community driven wealth of resources and hard work
              -all I can see is the same forum post over and over in place of useful info.

              SUCH A BAD MOVE FOR THE GROWTH OF UNREAL.
              The worst part is this... While the WIKI lives on thanks to a few good devs - all the old links from the forums / answerhub back to the WIKI are now dead. They just redirect to here. (Epic's big contribution to this disaster).... Information was pretty fragmented before - now this? Do Epic get an Epic fail for docs or what?! Anyone think the new hires on the docs team @ Epic are going to be able to fix any of this???
              Last edited by UnrealEnterprise; 10-30-2020, 09:26 PM.
              ----------------------------------------------------------------------------------------------------------
              What are the BEST Unreal Tutorials / Docs? There are none tbh... Here's why
              Instead its better to just take projects apart (see the free 'creators' listed here)

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                This is so ****** Each time I am looking for an answer to any qeustion I am being pointed to a message "These resources now live on a new community-run Unreal Engine Community Wiki" but without a further link, so I have to spend more and more time to find out what to do. If the plan was to disrupt the process of using/learning UE you did incredibly well.

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