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    #91
    Just some quick House Keeping:

    1) I got "BSV03" error for corrupt installation, but I saw my AntiVirus was blocking installation files during Clean-Up phase.
    I disabled my AV and let it process through, to a point where the installation asked permission if I would allow Windows to install 4.25.
    Before disabling my AV, I didn't get this, so AV must have kept blocking these necessary files, as then when AV was disabled it properly installed all the way.

    2) I got error regarding missing "vcruntime140_1 dll". But when I searched for it, I saw it in the folders in UE 425.
    It was only when looking online I learned I needed it on my PC, it is itself a little program of Windows.
    But the Windows error makes it look like the 425 program is missing it, you know? But the install had the dll, it just couldn't speak to my PC's dll.
    So - You need to download a program from MSoft called "VC_redist.x64.exe"
    It is 2015-2019 C++ Redistributable update that I didn't have apparently.
    So I installed, it asked to restart, I restarted, and everything looks good. (Even my GPU rig still showed all of my external rendering GPUs, because restarting from an update some times mucks up device manager, but this did not happen here.)

    Anyway, now 425 loaded. Fantastic.

    So I open a 424 scene and boom, Crash...
    but what'ya gonna do, right? Its a Preview...



    Assertion failed: ClosestTriangleBaseIdx != INDEX_NONE [File:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/ClothingSystemRuntimeCommon/Private/Utils/ClothingMeshUtils.cpp] [Line: 272]
    0x00007fffa0ada839 KERNELBASE.dll!UnknownFunction []
    0x00007fff499d0d36 UE4Editor-Core.dll!UnknownFunction []
    0x00007fff499d4388 UE4Editor-Core.dll!UnknownFunction []
    0x00007fff4975f25d UE4Editor-Core.dll!UnknownFunction []
    0x00007fff496eae15 UE4Editor-Core.dll!UnknownFunction []
    0x00007fff496ed230 UE4Editor-Core.dll!UnknownFunction []
    0x00007fff3d0b23a4 UE4Editor-ClothingSystemRuntimeCommon.dll!UnknownFunction []
    0x00007fff3d0adca7 UE4Editor-ClothingSystemRuntimeCommon.dll!UnknownFunction []
    0x00007fff3e4547fa UE4Editor-SkeletalMeshUtilitiesCommon.dll!UnknownFunction []
    0x00007fff323351ef UE4Editor-MeshBuilder.dll!UnknownFunction []
    0x00007fff3233890a UE4Editor-MeshBuilder.dll!UnknownFunction []
    0x00007fff45f5a066 UE4Editor-Engine.dll!UnknownFunction []
    0x00007fff45ecf8d0 UE4Editor-Engine.dll!UnknownFunction []
    0x00007fff45f03434 UE4Editor-Engine.dll!UnknownFunction []
    0x00007fff47f5c832 UE4Editor-CoreUObject.dll!UnknownFunction []
    0x00007fff47f79aa6 UE4Editor-CoreUObject.dll!UnknownFunction []
    0x00007fff47f5c78f UE4Editor-CoreUObject.dll!UnknownFunction []
    0x00007fff4802fdae UE4Editor-CoreUObject.dll!UnknownFunction []
    0x00007fff4801a607 UE4Editor-CoreUObject.dll!UnknownFunction []
    0x00007fff4803f20a UE4Editor-CoreUObject.dll!UnknownFunction []
    0x00007fff4803e19a UE4Editor-CoreUObject.dll!UnknownFunction []
    0x00007fff43083067 UE4Editor-UnrealEd.dll!UnknownFunction []
    0x00007fff4307280f UE4Editor-UnrealEd.dll!UnknownFunction []
    0x00007fff4305a971 UE4Editor-UnrealEd.dll!UnknownFunction []
    0x00007fff43890f47 UE4Editor-UnrealEd.dll!UnknownFunction []
    0x00007fff433d28e2 UE4Editor-UnrealEd.dll!UnknownFunction []
    0x00007fff433d26e4 UE4Editor-UnrealEd.dll!UnknownFunction []
    0x00007fff438d27a9 UE4Editor-UnrealEd.dll!UnknownFunction []
    0x00007fff4388cfc8 UE4Editor-UnrealEd.dll!UnknownFunction []
    0x00007ff6ccccbe8e UE4Editor.exe!UnknownFunction []
    0x00007ff6ccccc0ea UE4Editor.exe!UnknownFunction []
    0x00007ff6cccde7f9 UE4Editor.exe!UnknownFunction []
    0x00007ff6ccce18da UE4Editor.exe!UnknownFunction []
    0x00007fffa3987bd4 KERNEL32.DLL!UnknownFunction []
    0x00007fffa3baced1 ntdll.dll!UnknownFunction []

    Comment


      #92
      Originally posted by Daffrendo View Post
      Just some quick House Keeping:

      1) I got "BSV03" error for corrupt installation, but I saw my AntiVirus was blocking installation files during Clean-Up phase.
      I disabled my AV and let it process through, to a point where the installation asked permission if I would allow Windows to install 4.25.
      Before disabling my AV, I didn't get this, so AV must have kept blocking these necessary files, as then when AV was disabled it properly installed all the way.

      2) I got error regarding missing "vcruntime140_1 dll". But when I searched for it, I saw it in the folders in UE 425.
      It was only when looking online I learned I needed it on my PC, it is itself a little program of Windows.
      But the Windows error makes it look like the 425 program is missing it, you know? But the install had the dll, it just couldn't speak to my PC's dll.
      So - You need to download a program from MSoft called "VC_redist.x64.exe"
      It is 2015-2019 C++ Redistributable update that I didn't have apparently.
      So I installed, it asked to restart, I restarted, and everything looks good. (Even my GPU rig still showed all of my external rendering GPUs, because restarting from an update some times mucks up device manager, but this did not happen here.)

      Anyway, now 425 loaded. Fantastic.

      So I open a 424 scene and boom, Crash...
      but what'ya gonna do, right? Its a Preview...



      Assertion failed: ClosestTriangleBaseIdx != INDEX_NONE [File:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/ClothingSystemRuntimeCommon/Private/Utils/ClothingMeshUtils.cpp] [Line: 272]
      0x00007fffa0ada839 KERNELBASE.dll!UnknownFunction []
      0x00007fff499d0d36 UE4Editor-Core.dll!UnknownFunction []
      0x00007fff499d4388 UE4Editor-Core.dll!UnknownFunction []
      0x00007fff4975f25d UE4Editor-Core.dll!UnknownFunction []
      0x00007fff496eae15 UE4Editor-Core.dll!UnknownFunction []
      0x00007fff496ed230 UE4Editor-Core.dll!UnknownFunction []
      0x00007fff3d0b23a4 UE4Editor-ClothingSystemRuntimeCommon.dll!UnknownFunction []
      0x00007fff3d0adca7 UE4Editor-ClothingSystemRuntimeCommon.dll!UnknownFunction []
      0x00007fff3e4547fa UE4Editor-SkeletalMeshUtilitiesCommon.dll!UnknownFunction []
      0x00007fff323351ef UE4Editor-MeshBuilder.dll!UnknownFunction []
      0x00007fff3233890a UE4Editor-MeshBuilder.dll!UnknownFunction []
      0x00007fff45f5a066 UE4Editor-Engine.dll!UnknownFunction []
      0x00007fff45ecf8d0 UE4Editor-Engine.dll!UnknownFunction []
      0x00007fff45f03434 UE4Editor-Engine.dll!UnknownFunction []
      0x00007fff47f5c832 UE4Editor-CoreUObject.dll!UnknownFunction []
      0x00007fff47f79aa6 UE4Editor-CoreUObject.dll!UnknownFunction []
      0x00007fff47f5c78f UE4Editor-CoreUObject.dll!UnknownFunction []
      0x00007fff4802fdae UE4Editor-CoreUObject.dll!UnknownFunction []
      0x00007fff4801a607 UE4Editor-CoreUObject.dll!UnknownFunction []
      0x00007fff4803f20a UE4Editor-CoreUObject.dll!UnknownFunction []
      0x00007fff4803e19a UE4Editor-CoreUObject.dll!UnknownFunction []
      0x00007fff43083067 UE4Editor-UnrealEd.dll!UnknownFunction []
      0x00007fff4307280f UE4Editor-UnrealEd.dll!UnknownFunction []
      0x00007fff4305a971 UE4Editor-UnrealEd.dll!UnknownFunction []
      0x00007fff43890f47 UE4Editor-UnrealEd.dll!UnknownFunction []
      0x00007fff433d28e2 UE4Editor-UnrealEd.dll!UnknownFunction []
      0x00007fff433d26e4 UE4Editor-UnrealEd.dll!UnknownFunction []
      0x00007fff438d27a9 UE4Editor-UnrealEd.dll!UnknownFunction []
      0x00007fff4388cfc8 UE4Editor-UnrealEd.dll!UnknownFunction []
      0x00007ff6ccccbe8e UE4Editor.exe!UnknownFunction []
      0x00007ff6ccccc0ea UE4Editor.exe!UnknownFunction []
      0x00007ff6cccde7f9 UE4Editor.exe!UnknownFunction []
      0x00007ff6ccce18da UE4Editor.exe!UnknownFunction []
      0x00007fffa3987bd4 KERNEL32.DLL!UnknownFunction []
      0x00007fffa3baced1 ntdll.dll!UnknownFunction []
      Did you get 4.25P1 to compile?

      Comment


        #93
        Originally posted by theProfessor View Post

        Victor not true. I tried the compile it does not work.
        it's working for me. try redownloading source again. last time i downloaded it was 4gig. now its 6.8gig
        Matt Walton: Programmer and owner for WireLiteSoft Games.

        Comment


          #94
          #1 Rule, make a copy of your project and only convert the copy.
          DONT convert in place.


          Steps I took to get everything working properly and loading projects is below. please read ALL if you wish to use 4.25 for testing. these steps will help remove 90% of the frustration so DO them, and if you have any other issues look in your crash log AFTER it loads error text in the window.

          TO ANYONE DOING VR If you have a stereo layer in your vr pawn REMOVE IT prior to 4.25.0 this component seems to have been changed and will crash your project upon building.

          Also to anyone having a crash from conversion IF you have key bindings that are NOT in your project settings>input I suggest making these into inputs before conversion as this too WILL crash your project because they were removed and will result in unknown class and crashing.

          ALSO anyone that is using c++ make sure you convert your uPROPERTYs to the new Fproperty or it will crash on compile.

          AND DON'T I REPEAT DON'T USE CLEAN SOLUTION>REBUILD.... ONLY USE BUILD......

          ALSO Make sure that you fix up any REDIRECTORS BEFORE CONVERSION If you have NOT it will CRASH fixing these issues I can confirm my projects are loading and compiling perfect.

          IF chaos was not working for you, redownload source, recompile, make sure you setup your SETTINGS TO ENABLE CHAOS IN YOUR INI FILES BEFORE ATTEMPTING TO OPEN A PROJECT......

          Side note about stereo layers, they have changed a bit so they are not going to convert. delete them and re add them once converted.


          NEW ISSUE: Don't turn on the Voice chat plugin, it is missing and wont allow you to open your project.

          Hope This Helps
          Last edited by frostic; 03-09-2020, 07:50 PM. Reason: added more info
          Matt Walton: Programmer and owner for WireLiteSoft Games.

          Comment


            #95
            Originally posted by Daffrendo View Post
            Just some quick House Keeping:

            Assertion failed: ClosestTriangleBaseIdx != INDEX_NONE [File:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/ClothingSystemRuntimeCommon/Private/Utils/ClothingMeshUtils.cpp]
            its crashing due to cloth. reopen in 4.24, remove any cloth, then try conversion again.
            Matt Walton: Programmer and owner for WireLiteSoft Games.

            Comment


              #96
              Is there a way to go back to the original mesh paint mode layout? The new UI is less than ideal, the original was cleaner and less intrusive on the viewport and its much harder to work with having so many settings stretched out across so much surface area.

              Comment


                #97
                Originally posted by Jared94 View Post
                Great pace in rolling out new versions! Any idea when we could expect chaos to be supported within the binary release (in beta I'd imagine)?
                Chaos is exactly why I came to read the patch notes. Been bragging about this to lots of people and am super excited about using it. I don't want work around or hacky methods for physics destruction. Super looking forward to it since the show at GDC 2019.

                Comment


                  #98
                  Originally posted by theProfessor View Post

                  Did you get 4.25P1 to compile?
                  The specific 424 scene no, but I can, yes, open 425 and tried both DX11 mode and DX12 mode with Raytracing.

                  Comment


                    #99
                    Hi everyone,

                    I was testing the new HISM custom data functionality (which is really amazing). However, it currently only works in the vertex shader.
                    Are there any plans to make that data/node available in the general pixel shader to influence color values?
                    If not, does anyone have an idea on how to pass those values further up the pipeline to access at least the instance ID in the regular material/pixel shader?

                    Comment


                      UPDATE!

                      We have just released Preview 2 for 4.25! Thank you for your continued help in testing the 4.25 build before its official release. As a reminder, the Preview builds are for testing only, and should not be used for the active development of your project.

                      For a list of known issues affecting this latest preview, please follow the links provided on the original post in this thread.

                      REMEMBER: Please report any new bugs you find by following the How To Report a Bug Guide

                      Fixed in Preview 2
                      Fixed! UE-89378 Montage Sections tab does not scroll when it includes many sections
                      Fixed! UE-89320 Editor Closes/Crashes after adding animation sequences to an Anim Montage are undone
                      Fixed! UE-88277 Crash in Editor After Editing an Animation in the Curve Editor and Rapidly Pressing CTRL + Z
                      Fixed! UE-86626 GitHub 6538 : SteamAudio: Add Dynamic Geometry Support
                      Fixed! UE-87178 Editor process does not exit due to infinite wait in AudioDevice FadeOut
                      Fixed! UE-88888 Source Rotation for Ambisonics Sources is not working.
                      Fixed! UE-90136 Fix issue with automation driver message handling
                      Fixed! UE-90056 Do not use crash reporter client in monitor mode for dedicated servers
                      Fixed! UE-89329 QAGameServer -iostore does not call the IoStore commandlet
                      Fixed! UE-89293 Packaging QAGame with bUseIoStore in Binary fails with a UAT crash - EXCEPTION_ACCESS_VIOLATION reading address 0x00000044 - ParsePakOrderFile
                      Fixed! UE-87771 End user can specify "-nopak -iostore" in a BuildCookRun commandline, which will skip using IoStore, causing end user confusion
                      Fixed! UE-86065 Uproperty Map<TWeakObjectPtr<UObject>, FString> crashes when Item is added from Instance's Details Panel
                      Fixed! UE-90213 Installed Build Command Fails with Visual Studio 2019
                      Fixed! UE-81222 Packaging Mac Client through the File Menu Dialog does not create app bundle
                      Fixed! UE-89418 Crash Report Client does not run in background of packaged UE4Game
                      Fixed! UE-89829 GitHub 6742 : # Ignore documentation generated for C# tools
                      Fixed! UE-89867 Missing new plugins from enterprise templates
                      Fixed! UE-89895 Test_SetByCallerStackingDuration encounters warning: No GameplayCueNotifyPaths were specified in DefaultGame.ini
                      Fixed! UE-87809 Update ObjectMacros.h to include DeterminesOutputType and any other MD_ / etc... flags we can find that are currently undocumented
                      Fixed! UE-89736 CLONE - AI controlled pawn does not navigate around obstacles
                      Fixed! UE-89908 UBlueprint::SearchGuid is unused and can be deleted
                      Fixed! UE-89939 Deleting struct in Windows Explorer leaves dirty traces in BPs.
                      Fixed! UE-88129 User-instanced subobjects owned by a streaming sublevel's Blueprint CDO cannot be garbage collected with the owning world after the sublevel has been reloaded in the editor.
                      Fixed! UE-88789 Dispatch Event binding on a component breaks when an actor using it changes state and compiles.
                      Fixed! UE-68023 Undo of apply instance changes does not restore instanced components
                      Fixed! UE-44333 Collision does not appear to work in a packaged game after nativizing child assets
                      Fixed! UE-90285 Crash after selecting 'Assign to Selected Actor' on a level blueprint bound event and compiling the level blueprint
                      Fixed! UE-84760 Strange error attempting to use struct inputs within Macro Library
                      Fixed! UE-89719 Changing the input pin type of a macro graph does not invalidate any previous connections
                      Fixed! UE-90087 Blueprint breakpoints do not trigger on Begin Play
                      Fixed! UE-79501 When duplicating a Blueprint that has modified Blueprint Display Name, we should reset it or increment it on the new BP
                      Fixed! UE-85090 K2Node_FunctionResult needs to handle renames in its string pointers to default objects
                      Fixed! UE-89891 Changing mobility on one component will result in multiple toasts about attached components' mobility changing
                      Fixed! UE-88804 [CrashReporter] UE4Editor-Engine!UWorld::SpawnActor(UClass *,FTransform const *,FActorSpawnParameters const &) [LevelActor.cpp:395]
                      Fixed! UE-85398 FXmppModule::ProcessPendingRemovals is never called, causing closed xmpp connections to never be cleaned up
                      Fixed! UE-89833 [Pixel Streaming]: Update Encryption lib
                      Fixed! UE-89854 Platform extensions showing up under an additional Engine folder in UE4 solution
                      Fixed! UE-70197 Background Blur in UMG is filled with black when UI.CompositeMode is used in HDR
                      Fixed! UE-89825 Gpu Profiler Events lastStartTime assert
                      Fixed! UE-89798 Overtime, Crash Report Client fail to launch when editor crash on Linux
                      Fixed! UE-89432 Linux log spam when extra window open
                      Fixed! UE-84939 CrashReportClient does not launch on Linux when issuing 'debug audiogpf'
                      Fixed! UE-89918 GitHub 6746 : Re-enabled FMacPlatformProcess::IsSandboxedApplication.
                      Fixed! UE-89165 QAGame Packaged with Sig/Pak Files fails to Launch on Mac
                      Fixed! UE-89933 TM-ShaderModel fails to launch on iPad Air 2 (any <= A8)
                      Fixed! UE-89822 Global shaders don't be recompiled after turn on/off MobileHDR
                      Fixed! UE-89810 Provide more control over OBBs mounted at startup
                      Fixed! UE-89660 Custom Depth comparisons on mobile incorrect when no custom depth primitives are rendered
                      Fixed! UE-89451 Add support for "Apple Development" certificates
                      Fixed! UE-89450 QQ Pinyin Input method cannot input characters into EditableTextBox on Android Platform.
                      Fixed! UE-90038 It will crash after set r.Mobile.AllowMovableDirectionalLights to false
                      Fixed! UE-89998 New SetupAndroid.bat (and other scripts) not present in binary build
                      Fixed! UE-89986 ActionRPG assertion exiting to main menu on iOS
                      Fixed! UE-90230 [Action RPG] Smoke effect behind unpurchased items has hitching issues which are exacerbated by longer game sessions
                      Fixed! UE-89915 recompileshaders console command is broken during COTF
                      Fixed! UE-89879 Crash upon using RHI -vulkan with error: "Entry.Offset > PrevOffset"
                      Fixed! UE-89811 Invalid Shader Param in LightPropagationVolume.
                      Fixed! UE-89370 SimplifySkeletalMeshLOD assert during cooking
                      Fixed! UE-89175 The editor crashes if textures are dragged into a material
                      Fixed! UE-90265 [CrashReport] Assertion failed: CurrentScope == nullptr
                      Fixed! UE-90079 Crash when opening the editor on Linux - Failed to compile global shader FHairEnvironmentLightingVS with Fatal error: [File: ShaderCompiler.cpp]
                      Fixed! UE-90033 "Assertion failed: ClearValue.ColorBinding == EClearBinding::EColorBound" Occurs When Trying To Open QAGame With -OpenGL
                      Fixed! UE-89993 SkyAtmosphere.ViewPlanet automation tests fail with screenshot differences on DX12
                      Fixed! UE-89995 Multiple VolumetricFogDynamicLighting automation tests fail with screenshot differences on DX12
                      Fixed! UE-89610 Crash changing texture format for a texture
                      Fixed! UE-89472 Cascade particles flash during playback of Anim sequence
                      Fixed! UE-89900 LPVs have incorrect PreExposure
                      Fixed! UE-89883 Android Shader crash - Errors compiling global shader FHairEnvironmentLightingPS
                      Fixed! UE-89968 CornellBox Engine Tests fail due to dark shadows in Ambient Occlusion
                      Fixed! UE-82636 Material layers do not prompt recompilation of all Materials that utilize them
                      Fixed! UE-89916 New matrix parameters in the stack have random values.
                      Fixed! UE-89884 Dynamic Beams endpoints and tangents being stretched instead of recalculated
                      Fixed! UE-89777 Niagara Ribbon Facing Mode Custom Side Vector does not work correctly
                      Fixed! UE-89778 Assert when dragging and dropping a module with a data interface.
                      Fixed! UE-89503 Crash while System is compiling - Assertion failed: !bDeletedThroughDeferredCleanup
                      Fixed! UE-89707 Unable to click delete button when module name is too long in Niagara Editor
                      Fixed! UE-89379 Niagara Editor unpausing
                      Fixed! UE-89362 Select by simulation target now generates errors in the module graph
                      Fixed! UE-89437 Sprite cutout textures do not take Particles.UVScale into account
                      Fixed! UE-89225 The SetEmitterEnable BP function doesn't work
                      Fixed! UE-90219 It is too easy to mess up Emitter State conversion from Emitter Life Cycle in deprecation
                      Fixed! UE-90187 Extreme Flickering Occurring In Entire Level When Facing Niagara Systems on Android
                      Fixed! UE-90177 Module and multiple input copy/paste doesn't work correctly with static switches.
                      Fixed! UE-90106 Text overlaps with buttons in selection stack.
                      Fixed! UE-89280 The engine crashes if you attempt to rename a module in the stack in 4.25
                      Fixed! UE-89372 Creating Niagara.Numeric crashes unreal
                      Fixed! UE-88802 Niagara Viewport does not display editor scalability setting
                      Fixed! UE-88981 Out of sync engine tests for skeletal mesh
                      Fixed! UE-87938 CPU emitters do not generate warnings if textures are referenced within it
                      Fixed! UE-87600 Crash clearing a Niagara Parameter Collection Instance's Collection
                      Fixed! UE-88765 Get Niagara Emitter Vec3 Attrib Results in Hard Crash
                      Fixed! UE-88754 Creating a Matrix within an Emitter Spawn crashes the Editor
                      Fixed! UE-86912 Crash when right-clicking a node in a Niagara system and closing the Niagara editor
                      Fixed! UE-82074 Niagara systems do not update their thumbnail on first click of the thumbnail update button
                      Fixed! UE-85665 Rejection sampling, from the particle spawn script, is not supported
                      Fixed! UE-86683 Modules need kick-starting after a 'fix-issues' is used.
                      Fixed! UE-77005 Assert - Numeric types can be used as inputs for Dynamic Function Scripts
                      Fixed! UE-76871 Niagara Sample Static Mesh. Source Not Working
                      Fixed! UE-76161 DataInstance.Alive doesn't propagate across spawn/update scripts
                      Fixed! UE-76002 VM crash when inserting certain module in Niagara stack
                      Fixed! UE-67339 Niagara spams warnings about sampled static mesh vert colors when none are available
                      Fixed! UE-66243 Editor crash when adding multiple receivers to a Niagara emitter's event handler
                      Fixed! UE-66256 Inconsistent rules with our variable default settings functionality make it harder to author content
                      Fixed! UE-89701 Error messages spam when selecting multiple emitter in Timeline
                      Fixed! UE-90115 Crash when renaming and undoing renames.
                      Fixed! UE-90110 Impossible to tell from the system overview which items have been renamed or what their original name was.
                      Fixed! UE-90108 Delete trash can showing up for all selection stack groups even when they can't be deleted.
                      Fixed! UE-89950 Can not undo deleting a renderer from the stack view.
                      Fixed! UE-90109 Can not rename renderers.
                      Fixed! UE-87220 Crash when pasting certain modules within a Niagara Emitter
                      Fixed! UE-89898 SimStagesGrid2D test fails due to screenshot mismatch
                      Fixed! UE-89914 EngineTest crashes prior to completion 'InstancedStaticMesh.cpp] [Line: 1254]'
                      Fixed! UE-89439 Niagara sprites are not visible in ray tracing
                      Fixed! UE-89160 r.RayTracing.ForceAllRayTracingEffects 1 with raytracing enabled crashes the editor
                      Fixed! UE-89223 Niagara crashes the editor when Ray tracing is enabled and static meshes are assigned to a mesh renderer in 4.25
                      Fixed! UE-89997 Multiple Niagara screen shot tests failed w/ DX12
                      Fixed! UE-88123 Inconsistent lighting results in jittering shadows with ray tracing enabled
                      Fixed! UE-80815 GitHub 6243 : Small improvements to reflections
                      Fixed! UE-77668 Crash on failed PSO creation with raytracing on a Quadro 8000 (...hash PKNDJIND )
                      Fixed! UE-77061 Particle reflections lose accurate motion vectors during camera translations
                      Fixed! UE-83322 [CrashReport] UE4Editor-Engine!ProcessCompiledGlobalShaders(TArray<FShaderCommonCompileJob *,TSizedDefaultAllocator<32> > const &) [ShaderCompiler.cpp:4637]
                      Fixed! UE-81590 Ray tracing ignores enable/disable flag for sections
                      Fixed! UE-89880 Platform-specific shader debug information generation does not work
                      Fixed! UE-86272 Crash when Baking Materials using DX12
                      Fixed! UE-72725 Support for DRED on D3D12
                      Fixed! UE-89624 Crash if the number of spline points is less the one spline point currently selected
                      Fixed! UE-89594 Changing Weight and Texture paint mode settings do not persist when switching menus.
                      Fixed! UE-89401 One-off crash referencing TickableEditorObject.h:81 when viewing show flags dropdown
                      Fixed! UE-89294 [CrashReport] UE4Editor-UnrealEd!FEditorModeTools::ActivateMode(FName, bool) [EditorModeManager.cpp:928]
                      Fixed! UE-89337 [CrashReport] UE4Editor-UnrealEd!UUnrealEdEngine::CanSelectActor(AActor *,bool,bool,bool) [EditorSelectUtils.cpp:492]
                      Fixed! UE-89059 Layer Parameter Panel Crashes
                      Fixed! UE-88992 Mac - Unable to drag-drop import with special characters
                      Fixed! UE-87910 ClassViewer creates wrong object after losing focus
                      Fixed! UE-87649 Crash when compiling a running Editor Utility Widget
                      Fixed! UE-87472 Entering experimental Mesh Paint Mode paint mode disables mouse viewport nagivation
                      Fixed! UE-87032 [CrashReporter] UE4Editor-MeshPaint!TexturePaintHelpers::CreateTempUncompressedTexture(UTexture2D *) [TexturePaintHelpers.cpp:350]
                      Fixed! UE-86260 [CrashReport] UE4Editor-Core!FText::IsEmpty() [Text.cpp:276]
                      Fixed! UE-72760 Distance-scaled camera speed setting causes undesired behavior with flight controls
                      Fixed! UE-89627 Packaging QAEnterprise for Mac fails - ERROR: QAEnterprise modifies the value of GlobalDefinitions. This is not allowed, as QAEnterprise has build products in common with UE4Game.
                      Fixed! UE-87689 Safe Zones are not being drawn in New Window PIE
                      Fixed! UE-89767 Text Entry is not applied or cancelled on focus lost during Rename
                      Fixed! UE-89760 Crash creating a Dataprep asset - Fatal error: [File:D:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/CoreUObject/Private/Misc/PackageName.cpp] [Line: 497] LongPackageNameToFilename failed to convert '/Game'. Path does not map to any roots.
                      Fixed! UE-89508 Dataprep - Crash outputing in the same folder as the dataprep instance
                      Fixed! UE-90147 Incorrect location of spawned actors using Spawn Actors At Location
                      Fixed! UE-89334 Co-ex issue with Datasmith exporters.
                      Fixed! UE-89279 Crash exporting revit files (VCredist not installed by our exporters setups)
                      Fixed! UE-89088 Dataprep recipe node renamed 'Reinstanciated blue print' upon re-compiling a blueprint user defined node.
                      Fixed! UE-87594 Graph panel resets to initial view when an action is added to the graph
                      Fixed! UE-88619 Crash when renaming a dataprep action
                      Fixed! UE-88788 USD Stage - Undo/redo has incorrect behavior
                      Fixed! UE-79198 Dataprep - 3d viewport, Lightmap density not rendered properly
                      Fixed! UE-86875 Annoying movement of the graph panel when dragging an item and entering by the left side of the window
                      Fixed! UE-90146 Dataprep - widgets bleeds outside of action node when moving separator
                      Fixed! UE-90052 Crash when creating dataprep asset in 4.25 preview 1
                      Fixed! UE-90181 Crash when reimporting animated scene with dataprep while sequencer is open
                      Fixed! UE-89598 Dataprep Warning msg to overwrite level appears twice
                      Fixed! UE-89565 Dataprep - F2 not working on Actions as it should
                      Fixed! UE-89580 Dataprep - Crash trying to input relative navigations to level creation
                      Fixed! UE-89579 Dataprep - Level name should be sanitized
                      Fixed! UE-89576 Dataprep - Move step to + Add Step should rename the button accordingly to the action
                      Fixed! UE-89550 DataPrep - Output to Folder should do a sanitize check on the name of the folder
                      Fixed! UE-89704 CAD - RHINO - Re-import DS scene with Generate ligthmap UV doesn't work
                      Fixed! UE-88545 Some entities in Revit exporter Datasmith scenes have an offset on their meshes
                      Fixed! UE-89848 Skeletalmesh Insert LOD is messing material ID and section data
                      Fixed! UE-90253 Crash when adding LOD and saving after
                      Fixed! UE-89531 AutoSave detects dirty assets after saving changes made to a level containing a HLOD - causing a crash
                      Fixed! UE-89905 Python USD tests fail with no suitable file found for _usdUtils.so
                      Fixed! UE-89784 Crash reloading geometry cache from abc file after a PIE
                      Fixed! UE-89779 USD Stage - Camera transforms are incorrect in PointInstancedMedCity sample scene
                      Fixed! UE-89679 Crash opening animation sequence from Skeletal Mesh imported via Alembic file
                      Fixed! UE-89422 USD Stage - Hiding a Prim is broken
                      Fixed! UE-89118 USD Stage - Phantom prims are created when a new one is given the same name as another top-level prim
                      Fixed! UE-90127 USD Stage - Skeletal meshes disappear when toggling visibility
                      Fixed! UE-90041 USD Stage - can't hide Mesh type Prim
                      Fixed! UE-77474 Unit size is not considered at import from USD file
                      Fixed! UE-82921 Opened USD Stage window is not updated when opening level with or without UsdStageActor
                      Fixed! UE-83038 USD Stage - Leaving a Prim name empty leave an item in the tree that can't be used
                      Fixed! UE-89873 Shader Warnings entering Landscape Mode in LT2020_Chaos
                      Fixed! UE-89641 Crash when auto saving after painting landscape grass with PhysX enabled
                      Fixed! UE-89620 Crash when auto saving after painting landscape grass with Chaos enabled
                      Fixed! UE-89629 Crash loading level after moving Edit Layer landscape to the persistent level
                      Fixed! UE-90272 [CrashReport] UE4Editor-Landscape!FLandscapeGrassWeightMeshProcessor::Process
                      Fixed! UE-89860 Changing localization to Japanese localizes Help URL to EpicGames.com
                      Fixed! UE-89644 CLONE - CLONE - Material layers editor bugs
                      Fixed! UE-90086 Changing the channel name inside of the channel mask parameter node results in crash
                      Fixed! UE-89557 Merging actors with Merge Materials and Opacity Mask enabled crashes the editor when placed in level
                      Fixed! UE-89887 3D Gizmo is show in Modeling Mode even with no selection
                      Fixed! UE-89495 Crash after undoing painting on a skeletal mesh
                      Fixed! UE-90271 [CrashReport] UE4Editor-MeshModelingToolsEditorOnly!UShapeSprayTool::Setup() [ShapeSprayTool.cpp:77]
                      Fixed! UE-90220 Mouse gets stuck in capturing state in various Modeling Mode Tools
                      Fixed! UE-90205 Normals do not properly update after undo/redo in PolyEdit Tool
                      Fixed! UE-90165 Typing new value into Subdivisions field of Displace Mesh Tool doesn't work
                      Fixed! UE-90163 Checkerboard Material does not work in multiple Tools
                      Fixed! UE-87675 Cancel Tool Crashes after switching to Cinematic Viewport
                      Fixed! UE-87545 Checkerboard Material does not work in Inspector Tool
                      Fixed! UE-87544 Wireframe toggle should not invalidate current result in Simplify & Remesh
                      Fixed! UE-87445 Checkerboard material mode in UV tools seems not to work
                      Fixed! UE-84209 All material slots display slot 0 when using the Utility tools in Mesh Editing
                      Fixed! UE-86277 One off Crash when deleting faces on a mesh in modeling mode
                      Fixed! UE-70360 MeshEditing - Crash when deleting sections
                      Fixed! UE-83273 draw polygon undo removes completed polygons but does not reset in-progress polygon state
                      Fixed! UE-83097 draw polygon tool inconsistent click behavior
                      Fixed! UE-89239 Camera and controls invert in static mesh editor when looking straight down
                      Fixed! UE-84211 Normal Maps are flipped when using Utility tools in Mesh Editing
                      Fixed! UE-89934 QAGame allows the user to Reload newly-created unsaved Asset
                      Fixed! UE-89912 MoviePipeline: Canceling mid-render soft-locks the Editor
                      Fixed! UE-89896 MoviePipeline: First frame is evaluated overly often
                      Fixed! UE-89847 PNG sequence is rendered fully transparent
                      Fixed! UE-89773 Crash rendering FrameAccuracyMaster_Master with Movie Render Queue - CurrentCameraCutIndex >= 0 && CurrentCameraCutIndex < CameraCuts.Num()
                      Fixed! UE-89764 Audio tracks on multiple rows not playing back
                      Fixed! UE-89708 Event counter showing incorrect count during sequencer playback
                      Fixed! UE-89429 Recorded data is offset when not recording from 0
                      Fixed! UE-90209 Sequencer: Next/Prev Key loops to start/end when at last/first key
                      Fixed! UE-90173 Movie Render Queue does not render fade tracks
                      Fixed! UE-90085 Using the shot_name token in File Name Format writes out DefaultShotName for every shot
                      Fixed! UE-87811 Warm Up count setting under Anti-aliasing Render Movie Pipeline Settings
                      Fixed! UE-87300 Engine Warm Up Count not restoring when Local Render is finished engine time is faster
                      Fixed! UE-85324 TakeRecorder: Place source-specific settings before User Settings
                      Fixed! UE-89619 Timed Input Monitor - Timecode Provider is not updated when changed from the Project Settings (needs restart)
                      Fixed! UE-89513 LiveLink default preset fails to load if it depends on external modules
                      Fixed! UE-90196 LiveLinkOverNDisplay plugin does not follow naming convention of "Live Link" and "nDisplay"
                      Fixed! UE-90039 LiveLink over ndisplay crashes when using a preset in project settings
                      Fixed! UE-90006 Virtual Production blueprint utilities fail to compile
                      Fixed! UE-88434 Vprod: 60 FPS timecode on ref pin
                      Fixed! UE-80154 Teleport to a bookmark doesn't teleport the user to the correct location
                      Fixed! UE-89656 SteamVR icon displayed prominently in the Unreal Editor toolbar by default if SteamVR is installed
                      Fixed! UE-89321 SteamVR turns off vsync globally
                      Fixed! UE-89044 Object outlines vibrate/jitter when selected in editor viewport
                      Fixed! UE-87013 steamVR runtime is called on editor launch
                      Fixed! UE-81832 ARKit3QA - Should disable Automatic Signing option

                      Comment


                        updated to 4.25.0.p2
                        When trying to build for Quest you get a 'license not accepted'.
                        When going to project settings trying to accept the license (android) it reports;
                        'unable to read ../../../Engine/Source/ThirdPaty/Android/package.xml'

                        edit1: copied the package.xml from 4.24 to 4.25, now error 'could not find part of the path 'c:\program files\epic games\ue_4.25\engine\build\android\java\javaTemplates''
                        Last edited by maxbrown; 03-10-2020, 11:30 AM.

                        Comment


                          Still no Chaos. Looked for 4.25P2 source(github) not there.

                          Comment


                            That was a lot of fixs fast, go to test some things again

                            Comment


                              Heya! I've been testing the new Single Layer Water Blend Mode for the Materials and its awesome!
                              BUT!
                              I have noticed that it doesn't seem to support Planar Reflections or reflections from Reflection Capture Actors, SSR work fine, but that's about it.
                              Anywho it seems like a strange limitation or bug? Has anyone else encountered this?
                              I first noticed in Preview 1, but is still there in Preview 2

                              Comment


                                Originally posted by maxbrown View Post
                                updated to 4.25.0.p2
                                When trying to build for Quest you get a 'license not accepted'.
                                When going to project settings trying to accept the license (android) it reports;
                                'unable to read ../../../Engine/Source/ThirdPaty/Android/package.xml'

                                edit1: copied the package.xml from 4.24 to 4.25, now error 'could not find part of the path 'c:\program files\epic games\ue_4.25\engine\build\android\java\javaTemplates''
                                yup copy that folder over too, I dont overwrite anything, just copy whats not there from 4.24. I can now build for android in 4.25 again.

                                Comment

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