With Chaos completely broken on 4.24, can we expect fixes in 4.25? I'm really confused as to the development process of it.
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Originally posted by yosisongs View PostCrash at the boot stage.
The cause is unknown. . .
edit: running "as admin" or changing user to full control etc As normal user causes crash still. I need to actually login as Administrator, to get it to launch. Even if I am and admin. I am win10 Insider, so could be other issues.Last edited by rasamaya1; 03-04-2020, 05:56 PM.
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Originally posted by yosisongs View PostCrash at the boot stage.
The cause is unknown. . .
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Originally posted by rasamaya1 View Post
Me too, I re-varified, and that didnt help, reinstalled it, nope. I then logged in as admin, and it launched just fine. Im still logged as admin, will go back to usual user soon to see if it works now.
edit: running "as admin" or changing user to full control etc As normal user causes crash still. I need to actually login as Administrator, to get it to launch. Even if I am and admin. I am win10 Insider, so could be other issues.
even after restart atc.
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Fatal error: [File:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectGlobals.cpp] [Line: 2232]
Object StereoLayerShapeCylinder StereoLayerShapeCylinder_0 created in Package instead of StereoLayerComponent
0x00007ffa5f4ca839 KERNELBASE.dll!UnknownFunction []
0x00007ffa06140d36 UE4Editor-Core.dll!ReportAssert() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsPlatformCrashContext.cpp:1355]
0x00007ffa06144388 UE4Editor-Core.dll!FWindowsErrorOutputDevice::Serialize() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsErrorOutputDevice.cpp:78]
0x00007ffa05ecf25d UE4Editor-Core.dll!FOutputDevice::LogfImpl() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Core\Private\Misc\OutputDevice.cpp:61]
0x00007ffa05901357 UE4Editor-CoreUObject.dll!StaticAllocateObjectErrorTests() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:2232]
0x00007ffa058ff761 UE4Editor-CoreUObject.dll!StaticAllocateObject() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:2273]
0x00007ffa059018ba UE4Editor-CoreUObject.dll!StaticConstructObject_Internal() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:3165]
0x00007ffa0590282b UE4Editor-CoreUObject.dll!StaticDuplicateObjectEx() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1994]
0x00007ffa0590235f UE4Editor-CoreUObject.dll!StaticDuplicateObject() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1961]
0x00007ffa02c37d24 UE4Editor-Engine.dll!FComponentPropertyWriter::GetDuplicatedObject() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\ComponentInstanceDataCache.cpp:84]
0x00007ffa02c0c9a2 UE4Editor-Engine.dll!FComponentPropertyWriter:perator<<() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\ComponentInstanceDataCache.cpp:127]
0x00007ffa05f6a622 UE4Editor-Core.dll!FStructuredArchiveSlot:perator<<() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Core\Private\Serialization\StructuredArchive.cpp:508]
0x00007ffa058a21ad UE4Editor-CoreUObject.dll!FObjectProperty::SerializeItem() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyObject.cpp:108]
0x00007ffa058a3e32 UE4Editor-CoreUObject.dll!FPropertyTag::SerializeTaggedProperty() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyTag.cpp:240]
0x00007ffa0574c965 UE4Editor-CoreUObject.dll!UStruct::SerializeVersionedTaggedProperties() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1521]
0x00007ffa0574a8ac UE4Editor-CoreUObject.dll!UStruct::SerializeTaggedProperties() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1219]
0x00007ffa05547a9c UE4Editor-CoreUObject.dll!UStruct::SerializeTaggedProperties() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Public\UObject\Class.h:402]
0x00007ffa02c01a6c UE4Editor-Engine.dll!FComponentPropertyWriter::FComponentPropertyWriter() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\ComponentInstanceDataCache.cpp:47]
0x00007ffa02c00ac0 UE4Editor-Engine.dll!FActorComponentInstanceData::FActorComponentInstanceData() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\ComponentInstanceDataCache.cpp:307]
0x00007ffa02d31378 UE4Editor-Engine.dll!FSceneComponentInstanceData::FSceneComponentInstanceData() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\Components\SceneComponent.cpp:2252]
0x00007ffa02d4c3f7 UE4Editor-Engine.dll!USceneComponent::GetComponentInstanceData() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\Components\SceneComponent.cpp:2329]
0x00007ffa02c0140c UE4Editor-Engine.dll!FComponentInstanceDataCache::FComponentInstanceDataCache() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\ComponentInstanceDataCache.cpp:409]
0x00007ffa0290cc31 UE4Editor-Engine.dll!AActor::RerunConstructionScripts() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\ActorConstruction.cpp:313]
0x00007ffa0317c3d4 UE4Editor-Engine.dll!ULevel::IncrementalUpdateComponents() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\Level.cpp:992]
0x00007ffa03b91d48 UE4Editor-Engine.dll!UWorld::UpdateWorldComponents() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\World.cpp:1862]
0x00007ffa0040365f UE4Editor-UnrealEd.dll!UEditorEngine::Map_Load() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp:2685]
0x00007ffa003f280f UE4Editor-UnrealEd.dll!UEditorEngine::HandleMapCommand() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp:6136]
0x00007ffa003da971 UE4Editor-UnrealEd.dll!UEditorEngine::Exec() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp:5616]
0x00007ffa00c10f47 UE4Editor-UnrealEd.dll!UUnrealEdEngine::Exec() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdSrv.cpp:697]
0x00007ffa007528e2 UE4Editor-UnrealEd.dll!FEditorFileUtils::LoadMap() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\FileHelpers.cpp:2561]
0x00007ffa007526e4 UE4Editor-UnrealEd.dll!FEditorFileUtils::LoadDefaultMapAtStartup() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\FileHelpers.cpp:3950]
0x00007ffa00c527a9 UE4Editor-UnrealEd.dll!FUnrealEdMisc::OnInit() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdMisc.cpp:361]
0x00007ffa00c0cfc8 UE4Editor-UnrealEd.dll!EditorInit() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdGlobals.cpp:114]
0x00007ff6f9c2be8e UE4Editor.exe!GuardedMain() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:149]
0x00007ff6f9c2c0ea UE4Editor.exe!GuardedMainWrapper() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
0x00007ff6f9c3e7f9 UE4Editor.exe!WinMain() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:266]
0x00007ff6f9c418da UE4Editor.exe!__scrt_common_main_seh() [d:\agent\_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
0x00007ffa60bf7bd4 KERNEL32.DLL!UnknownFunction []
0x00007ffa6256ced1 ntdll.dll!UnknownFunction []
NO GO ON WINDOWS
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Originally posted by THEAETIK View PostWith Chaos completely broken on 4.24, can we expect fixes in 4.25? I'm really confused as to the development process of it.
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Originally posted by rasamaya View PostFrostic, can you make a new user? I tried also making a new user with admin Privileges and it allows me to use 4.25. I wasnt comfortable staying logged in as the real Admin.
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Originally posted by rasamaya View PostI noticed the the codeworks is not in the extras folder. Are there new settings required? My Quest and S8 are not detected. Anyone have any luck?
just run the updater in codeworks
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so i found a work around to get the engine to open, uninstall 4.24 prerequisites, Restart install 4.25 then its prerqs will install, then restart and the engine runs......... lol way to go!
now i can't install 4.24 again LMAO like WTF
can't seem to have 4.24 and 4.25 installed at the same time. what a rip.
so after reinstalling 4.24 now 4.25 says it needs reinstalled. ROFL Great Job! time to fire whoever was recently hired. it feels like a unity dev got a job for unreal to destroy it and push ppl to unity by breaking everything.Last edited by frostic; 03-04-2020, 07:45 PM.
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Any information around this? https://vimeo.com/389887439 Lightmass on GPU feels like a long time coming as lightmass is still a big pain point for iteration
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