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    #16
    Any idea what happened to GetSkinWeightPtr in FSkinWeightVertexBuffer?

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      #17
      volumetric plugin 's material not work !
      check it plz!
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        #18
        Originally posted by Nerdsbeware View Post
        So many cool things I want to try... but I’m really hoping for 4.25 to primarily prioritize bug fixes.
        I was thinking about some witticism to answer your stars-in-the-eyes hope but all I can say is LOL

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          #19
          I hope have a big update for render architecture, like Unity SRP. Every time i update the engine version, it's a long and stupid process for me to upgrade my render feature to new version.

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            #20
            4.24 Has some issues with landscape material. Sometimes there are too many shaders to compile for landscapes. When I opened an old map, I got ~150,000 shaders to compile, then after restarting the editor, it came down to normal. But again when I tried to paint layer, it gave me another few thousands shaders to compile. Shaders seems to keep compiling in few thousands, whenever I paint a new layer in a new component. Situation goes out of control when tesselation is enabled. Did someone get the same issue?

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              #21
              Whats about raytracing? Correct Translucent Shadows, Global Illumination and so on?

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                #22
                Anything new about Chaos in 4.25?
                Modular Japanese HouseScaffold System
                Snap Plugin for EditorSnap Plugin for Games
                TwitterBlogYoutubeitch.io

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                  #23
                  Mac OS Catalina here. I made a VR test project with 4.25. Added Android as target platform and all usual stuff which works with 4.24. On 4.25, I cannot locate my Oculus Quest in "Launch" command, it is correctly found in ADB (terminal) and UE Device Manager window.
                  Developer, Musician, Writer.

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                    #24
                    When did all of the 'GEO' listings for level editing / whiteboxing get removed from Trello?

                    Sad to see it all disappear...wouldn't it be great if we could all 'vote' on Trello for items that we actually want to use/see sooner in development than later in development?

                    It would be great if visiting Trello actually made a difference to what Epic Games end up focusing on, would it not?

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                      #25
                      I noticed Editor modes buttons moved to the Toolbar. Now there is only Place Actors toolbar. It would be great if names of the categories could collapse so the panel can take less space on the screen.



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                        #26
                        I noticed Editor modes buttons moved to the Toolbar. Now there is only Place Actors toolbar. It would be great if names of the categories could collapse so the panel can take less space on the screen.
                        The collapsing feature would be nice. However, I think each category should have its own icon then instead of just one letter.

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                          #27
                          OMG!!!!! ANISOTROPIC FINALLY!!!!!!

                          Have been trying to achieve an effect for almost 10 versions now, and can't seem to get it right. But it's finally here!!!!

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                            #28
                            Suggestion, why not every n releases have a no new features rule. The focus entirely on bug fixes to force quality improvements over features.

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                              #29
                              Let's hope UE4.25 will be a stable version again. The last releases are more or less unusable if you develop multiplatform on consoles.

                              Epic please heavily improve the reliability of the engine!

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                                #30
                                No love for alembic again

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