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    For some reason my Visual Studio 2019 keeps restarting when I open a new c++ project, is there a fix for this?

    Comment


      Is anyone else having issues with lighting being really bright in engine, and really dark in a packaged build?
      Lighting seems broken in 4.25 preview 3
      Matt Walton: Programmer and owner of WireLiteSoft Games.

      [Streaming Terrains][WireLiteSoft.us]

      Comment


        UPDATE!

        We have just released Preview 4 for 4.25! Thank you for your continued help in testing the 4.25 build before its official release. As a reminder, the Preview builds are for testing only, and should not be used for the active development of your project.

        For a list of known issues affecting this latest preview, please follow the links provided on the original post in this thread.

        REMEMBER: Please report any new bugs you find by following the How To Report a Bug Guide

        Fixed in Preview 4
        Fixed! UE-90733 Editor summary event may not be sent as expected because CrashReportClient may not consume the pipe data
        Fixed! UE-90664 Editor summary analytic event reports incorrect idle time if the crash occurs before the first tick
        Fixed! UE-90719 FPlatformMisc::RequestExit() can corrupt the EditorSessionSummaryWriter
        Fixed! UE-87753 Opening the Trace Data Filtering panel causes an extreme drop in editor responsiveness
        Fixed! UE-90503 Curve Editor - Retime Tool Anchors get lost when moved beyond timeline range
        Fixed! UE-90878 Anim timeline flickers left-to-right when panning view on Notify track
        Fixed! UE-67705 Single animations can take up to 8 hours to compress
        Fixed! UE-88651 Crash deleting poses in pose asset
        Fixed! UE-90246 Crash closing the editor when compressing animations
        Fixed! UE-90548 Editor crash when choosing Additive Control Rig in Animation Blueprint | Casts.cpp at Line 10
        Fixed! UE-89115 GetPlayerController accessed none in the Sanctuary_Audio blueprint when playing ShooterGame
        Fixed! UE-89055 Stop Lowest Priority is no longer stopping the correct sound waves
        Fixed! UE-90718 Editor Crash in Audio::FMixerSourceManager::BuildSourceEffectChain
        Fixed! UE-90539 GitHub 6778 : Move FAudioCommandFence's WaitTimeMs to ConsoleVariable
        Fixed! UE-90347 Fix-up Filters for Audio Types (Remove Sub-Types from Filters)
        Fixed! UE-90875 VirtualStudio Sample LogAudioMixer Warning: Audio device removed
        Fixed! UE-85715 Audio: Scaling Priority via Attenuation is not fully supported
        Fixed! UE-82202 Audio: Modulation: Curve Editor: Modulation Curves are changing order when Output Settings are modified
        Fixed! UE-88731 Audio: Soundfield Submix: Incompatible soundfields remain linked if Encoding Format changes after linking
        Fixed! UE-90673 One off crash dragging an asset into the level viewport - Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x108acfc8
        Fixed! UE-90427 If UE Root Directory is A Junction Errors Are Encountered During Startup
        Fixed! UE-90381 Staging hang when an asset size is larger than the max chunk size
        Fixed! UE-90266 UE4Editor-CoreUObject!FPackageName::FilenameToLongPackageName(FString const &) [PackageName.cpp:453]
        Fixed! UE-90839 Unable to compile UE4 with Visual Studio 2019 version 16.5.0
        Fixed! UE-89255 TraceLog crash in QAGame
        Fixed! UE-90699 Encountering an ensure followed by a crash produces incorrect callstack
        Fixed! UE-90154 Debug Crashing in a Debug Attached Cooked game produces crash artifacts outside the expected locations
        Fixed! UE-90700 Client crash in UObject::DestroyNonNativeProperties
        Fixed! UE-90698 7MB regression in Function memory
        Fixed! UE-90338 Mac packaged builds as UE4Game.app rather than <ProjectName>.app
        Fixed! UE-82581 Debug ThreadEnsure callstack not populating in Output Log
        Fixed! UE-90439 Collab Viewer - Clicking in the environment while interaction menu is open repeats last triggered action
        Fixed! UE-90402 Collab Viewer - Laser pointer is not appearing properly in Walk mode
        Fixed! UE-90360 Collaborative viewer needs to be available only on Windows
        Fixed! UE-90499 Editor crash when selecting a inherited child actor that got deleted in converted actor
        Fixed! UE-90496 World position is saved as relative position when converting actor, causing teleportation upon conversion
        Fixed! UE-90497 Converted Actor Component Tree is different in BP Editor and Level
        Fixed! UE-90922 Soft Object References set directly on parameters are not correctly referenced
        Fixed! UE-90948 ability tasks that change the movement type did not reset it when they finished
        Fixed! UE-86045 Initial overlaps aren't populated by BeginPlay
        Fixed! UE-90825 Renaming a variable in parent blueprint results in value in child blueprint being reset to default
        Fixed! UE-90900 Subcomponent doesn't appear in IWCE if component was added from Content Browser
        Fixed! UE-52921 [CrashReport] UE4Editor_Engine!USceneComponent::DestroyComponent() [scenecomponent.cpp:847]
        Fixed! UE-90474 Adding multiple Child Actors through the Construction Script and then changing the Child Actor's class results in mismatched ID names
        Fixed! UE-90393 Crash attempting to PIE after editing physics asset
        Fixed! UE-90359 Crash attempting to PIE in ChaosDestructionDemo
        Fixed! UE-90810 Update XDK to QFE13
        Fixed! UE-90920 UDIM not working on Linux
        Fixed! UE-90526 UFE Custom Launch Profile Fails to Create <Project>.app on Mac When Deployed
        Fixed! UE-90578 Movable lights and movable static meshes do not render shadows in TM-RectLights
        Fixed! UE-90697 Compile Ocean Android failed for ANDROID_BUILD_TOOLS_GRADLE_VERSION
        Fixed! UE-90189 Niagara GPU particles flicker in TM-ShaderModels on android
        Fixed! UE-90176 [TM-ShaderModels] Crash on open: Assertion failed: Mapping file OpenGLVertexBuffer.cpp
        Fixed! UE-90910 Render static' flag crashes editor in OpenGL ES3.1 shader complexity view mode
        Fixed! UE-85881 Ambient cubemap from dynamic skylight is missing in ES3.1 when high quality reflections are enabled in the material
        Fixed! UE-90180 TM-ShaderModels Decals do not appear on some Android devices
        Fixed! UE-90932 VisualizeMotionBlur pass not properly handling output override.
        Fixed! UE-90876 VirtualStudio Sample LogD3D11RHI Warning: Temp texture streaming buffer not large enough
        Fixed! UE-90850 Handled Ensure when running packaged Match3
        Fixed! UE-90726 Exposure differences are too prominent when r.UsePreExposure=False
        Fixed! UE-90442 SSGI_DirectionalLight_Movable triggers an assert in -d3ddebug mode
        Fixed! UE-90097 Deferred decal does not display when running GTAO.
        Fixed! UE-89341 Modules fail to compile if a function uses the parameter map
        Fixed! UE-88547 Crash copy/pasting a Module with a Scratchpad Dynamic Input Script into an emitter in another project
        Fixed! UE-90830 Need an indicator for the Niagara Emitter Sim Target
        Fixed! UE-90744 Crash mousing over parameter on a Map Get that was pasted into a Scratch Pad module script
        Fixed! UE-90694 Functions can't use exec pins
        Fixed! UE-90667 Entering a renamed module's original name does not rename/reset the display name of the module
        Fixed! UE-90512 Niagara GPU shader compiles often fail first engine tests
        Fixed! UE-90384 Selecting to include/exclude a platform via +/- buttons does not update the button that lets the user expand a list of the platform's variations properly
        Fixed! UE-90327 Copy-pasting renamed Niagara modules are created with Source Name instead
        Fixed! UE-90091 Scratch pad modules do not handle gpu DI calls
        Fixed! UE-87290 Skel / Static Mesh DI Preview vs Default Mesh
        Fixed! UE-90882 Can't add parameters to a scratch pad graph.
        Fixed! UE-72141 Actors with Niagara components don't wait for the system to finish before being auto destroyed
        Fixed! UE-90187 Extreme Flickering Occurring In Entire Level When Facing Niagara Systems on Android
        Fixed! UE-62320 Niagara parameters that are set via construction script do not update when starting PIE/Simulate
        Fixed! UE-88914 Using Collision in Niagara without an Update Age module will prevent any particles from spawning
        Fixed! UE-90463 Fatal Crash When Enabling Bidirectional Reflectance Distribution Function (BRDF)
        Fixed! UE-89996 4.25 crashes regularly (Assertion failed: SizeX <= GetMax2DTextureDimension() )
        Fixed! UE-88238 ShaderCompileWorker crashes when packaging BP projects for Magic Leap on Mac
        Fixed! UE-77639 Crash enabling Landscape Layers in editor with -Vulkan
        Fixed! UE-87734 CLONE - Reset Camera toolbar button non-functional in Static Mesh Editor
        Fixed! UE-90812 "Hide Unrelated" button duplicated in animation blueprint editor
        Fixed! UE-81196 Datasmith Import options are not saved on reimport
        Fixed! UE-89427 Binary build - NotForLicensees features unavailable
        Fixed! UE-89173 Collab Viewer template project railings have no collisions
        Fixed! UE-90788 Dataprep - Crash editing a dataprep asset
        Fixed! UE-90746 Variant Manager - Auto-Record is broken
        Fixed! UE-90736 Datasmith Importer - Shader colors are not properly imported
        Fixed! UE-90666 Crash when performing Jacketing test with delete parameter
        Fixed! UE-90665 Multiple file is not static, can not attach warnings when importing file through dataprep asset
        Fixed! UE-90647 Warning when opening dataprep asset, unable to find Slate Widget Style 'DataprepAction.TitleTextBlockStyle
        Fixed! UE-90506 Crash when assigning material to datasmith asset
        Fixed! UE-90492 Importing Datasmith CAD file Persistence IGS results in extra geometry static mesh actors
        Fixed! UE-90480 Importing Datasmith CAD file results in several LogDatasmithDispatcher Handler Errors
        Fixed! UE-90149 dataprep - Preview state are kept in other pane even when filter is deleted
        Fixed! UE-90958 Crash when opening dataprep recipe
        Fixed! UE-90916 visual dataprep crashes on undo on action creation
        Fixed! UE-86868 Dataprep imported lights have their assigned IES Textures wiped after re-opening the level
        Fixed! UE-82875 CollabViewer - Oculus - Laser Start point is visible on the oculus controller.
        Fixed! UE-90937 Red Lines in PIE viewport of Collaborative Viewer when tilting the camera up and down
        Fixed! UE-90598 Errors importing datasmith attributes generated from 3ds Max
        Fixed! UE-90772 PLMXML: Error at import: ImportContext.InstanceGraphRootRefs.Find(FirstInstanceRef) != INDEX_NONE
        Fixed! UE-90820 Cinema 4D - Animations with linear interpolation are incorrectly imported
        Fixed! UE-90807 more than one mesh get the same material even though material was only applied to one mesh
        Fixed! UE-90662 USD Stage - fails to save a level with USDStageActor
        Fixed! UE-90659 USD Stage - Point instances are not cleared when opening another usd file
        Fixed! UE-90645 Warning when creating new USD asset from reference
        Fixed! UE-90638 Importing USD asset from USD Stage crashes the editor
        Fixed! UE-90894 Landscape component ForcedLOD setting has no effect
        Fixed! UE-90880 Connecting a Parameter to the Material Output Node does not add the Parameter to the Parameter Defaults Panel
        Fixed! UE-90322 Merge actor produces wrong texture on imported c4d asset.
        Fixed! UE-90494 Crash occurs moving PolyCut tool across mesh - Assertion failed: IsTriangle(TriangleID) [File:...DynamicMesh3.h] [Line: 502]
        Fixed! UE-90455 Crash undoing after switching modes from Mesh Paint to Place mode
        Fixed! UE-91007 [CrashReport] UE4Editor-ModelingComponents!UPolygonSelectionMechanic::BeginChange() [PolygonSelectionMechanic.cpp:269]
        Fixed! UE-90972 Select- Separate results in no material assignment
        Fixed! UE-90946 Internal Python objects visible from Construct Object BP node
        Fixed! UE-78553 Audio tracks with multiple subtracks will paste parent track when a subtrack is copied and pasted in Sequencer
        Fixed! UE-89514 Curve Editor: Changing Pre or Post-Extrap modifies all curves
        Fixed! UE-90734 MoviePipeline: Render (Remote) only renders one job and not full queue
        Fixed! UE-90723 Cinematic Viewport reports inaccurate values
        Fixed! UE-90521 MoviePipeline: Presets can't be shipped with project as QAGame is embedded in path
        Fixed! UE-90917 Crash rendering sequence with a Temporal Sample count > 1
        Fixed! UE-84852 Event not saved correctly when duplicating Level Sequence
        Fixed! UE-89454 Depth of fields behavior when Focus Method is None
        Fixed! UE-91019 MoviePipeline: Lack of preview is confusing.
        Fixed! UE-90689 render manager outputs 16 bits exr but says they are 32 bits
        Fixed! UE-90653 Redoing an edit to a widget blueprint component's value fails if the value is scrubbed
        Fixed! UE-90786 Warp Utils plugin crashes on Editor restart
        Fixed! UE-90685 Color Correction Volumes have lost internal connections and references.
        Fixed! UE-90857 Cant delete annotation on collab Viewer
        Fixed! UE-90809 AzureSpatialAnchors remoting feature fixes
        Fixed! UE-90728 AzureSpatialAnchors -cannot set AppProperties on cloud anchor
        Fixed! UE-90678 Create Collab Viewer For Hololens2 Device
        Fixed! UE-90998 Hollolens Viewer Template: problem when moving actors
        Fixed! UE-90949 Invalid image layout when using VR preview
        Fixed! UE-90874 Assert on Oculus Quest running deployed project
        Fixed! UE-90862 HoloLens packaging fails in GetTextureBuildSettings()
        Fixed! UE-90410 GitHub 6769 : Move HoloLens input sim injection for controller tracking status to t?
        Fixed! UE-90411 GitHub 6770 : Better activation criteria for input simulation
        Fixed! UE-90412 GitHub 6771 : Support for the hand pointer pose in input simulation
        Fixed! UE-90166 Failure to open projects on android due to multiple libraries not loading

        Comment


          BUG due to windows update. I HATE YOU MICROSOFT.

          So After updating to 4.25 our game has been running great and without issues until.

          However 2 days ago a microsoft WINDOWS update came through and now
          our games audio comes though the PC speakers.(Dumb Microsoft)
          instead of our rift headset. It is an easy fix to go into MICROSOFT **** Advanced audio settings
          and set the game to use rift audio by default but this should not be...

          Thankyou MICROSOFT BAD UPDATES FOR THIS **** UPDATE
          Matt Walton: Programmer and owner of WireLiteSoft Games.

          [Streaming Terrains][WireLiteSoft.us]

          Comment


            Originally posted by VictorLerp View Post
            UPDATE!

            We have just released Preview 4 for 4.25! Thank you for your continued help in testing the 4.25 build before its official release. As a reminder, the Preview builds are for testing only, and should not be used for the active development of your project.
            Issue #1 after updating to preview 4 it still says it is preview 3 in the launcher even after restarting the launcher.
            just an FYI <3

            it shows as preview 4 after system restart.
            Last edited by frostic; 03-24-2020, 04:06 PM.
            Matt Walton: Programmer and owner of WireLiteSoft Games.

            [Streaming Terrains][WireLiteSoft.us]

            Comment


              Still he same problem after the update
              'UATHelper: Packaging (Android (ETC2)): ERROR: Unhandled exception: System.IO.IOException: The process cannot access the file 'C:\Users\Paul\Documents\Unreal Projects\Game - 4.25\Intermediate\Android\gradle\app\src\main\AndroidManifest.xml' because it is being used by another process.'

              Comment


                Originally posted by frostic View Post

                Issue #1 after updating to preview 4 it still says it is preview 3 in the launcher even after restarting the launcher.
                just an FYI <3
                After proper shutdown and restart of Launcher, not just closing(minimizing), it displays correctly for me.

                Comment


                  Originally posted by butavpaul View Post
                  Still he same problem after the update
                  'UATHelper: Packaging (Android (ETC2)): ERROR: Unhandled exception: System.IO.IOException: The process cannot access the file 'C:\Users\Paul\Documents\Unreal Projects\Game - 4.25\Intermediate\Android\gradle\app\src\main\AndroidManifest.xml' because it is being used by another process.'
                  Are you installing the android packages when installing ue4? see my image below


                  Click image for larger version

Name:	Screenshot_21.png
Views:	1486
Size:	33.3 KB
ID:	1736607

                  then checkmark


                  Click image for larger version

Name:	Screenshot_20.png
Views:	1469
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ID:	1736608


                  then click apply so it installs all of the Android features...
                  Matt Walton: Programmer and owner of WireLiteSoft Games.

                  [Streaming Terrains][WireLiteSoft.us]

                  Comment


                    3D Navmesh, Flying AI - when, please?

                    Comment


                      Originally posted by Thunder_Owl View Post
                      3D Navmesh, Flying AI - when, please?
                      There are plugins for that on the marketplace, they are or were free at some point.

                      Comment


                        Originally posted by frostic View Post

                        Are you installing the android packages when installing ue4? see my image below


                        Click image for larger version  Name:	Screenshot_21.png Views:	0 Size:	33.3 KB ID:	1736607

                        then checkmark


                        Click image for larger version  Name:	Screenshot_20.png Views:	0 Size:	42.7 KB ID:	1736608


                        then click apply so it installs all of the Android features...
                        Hi! Yes. Android package is installed.
                        The error occurs at about 80% of the packaging for Android.

                        Comment


                          Originally posted by Thunder_Owl View Post
                          3D Navmesh, Flying AI - when, please?
                          https://www.unrealengine.com/marketp...ding-flying-ai
                          Matt Walton: Programmer and owner of WireLiteSoft Games.

                          [Streaming Terrains][WireLiteSoft.us]

                          Comment


                            Yes we know that and some others 3rd parties.
                            I meant, when UE will have native 3D AI solutions. Without that UE still feels "mostly fps", ground-bound engine.
                            Don't get me wrong: i love UE4 very much. But this aspect is sad.

                            Comment


                              Still no Chaos. Would it do any good to get the source and compile? Don't waste your time. It doesn't compile.
                              Last edited by theProfessor; 03-25-2020, 01:06 PM.

                              Comment


                                installed 4.25.0.p4 - trying to build for Oculus Quest. Converted a working 4.24 project to 4.25. Build for Android is fine is p4.
                                When starting the app on the Quest its stuck at the three blinking dots. Have to reboot the Quest to get control back.
                                Anyone successfully launched an app on Quest with this p4?

                                Comment

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